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[DnD] D&D thread of planning and discussing things so people can see how OCD we all are.
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Zergrinch
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Old Mar 22, 2010, 06:06 AM Local time: Mar 22, 2010, 07:06 PM #151 of 258
This block of text exists to prevent people from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
So, do we wanna plot against the DM in advance, or do we just do our own thing?

My first priority is obviously to try and keep the horse out of play (and thus alive), hence the barrage of movement-related questions I threw at Pang. I think my current plan is to use up one of the dazing arrows on Mangler C (which should be charging at me after Acer moves), and safely moving away from the dazed creature without triggering an AoO.

I also plan to activate Spitting Cobra Stance.

Other than that, I got no plans. I'm game on saving the hulk for last, and may focus my fire on Mangler C.

Skills though, has made a good point on focus-firing on their controller, the seer. We probably want to minimize his combat advantage-granting dazing powers as much and as soon as we can. Seer looks like a ranged type of guy, so Garr or Gheth should probably gang up, mark it, and melee the hell out of it.

So.... thoughts? Plots? Schemes? Machinations?

FELIPE NO
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Old Mar 23, 2010, 08:24 AM Local time: Mar 23, 2010, 02:24 PM #152 of 258
You should use the horse as a meatshield, the big guy won't be attacking you while he's busy eating Denny.

What, you don't want my bikini-clad body?
Zergrinch
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Old Mar 23, 2010, 10:00 AM Local time: Mar 23, 2010, 11:00 PM #153 of 258
No. I won't abandon poor Denny like that

Jam it back in, in the dark.
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Old Mar 24, 2010, 03:33 AM Local time: Mar 24, 2010, 02:33 AM #154 of 258
Zerg, several things.

1) Quarry doesn't work like that. Crit only affects the damage roll of the attack itself, not any extra stuff. Quarry still needs a roll in and of itself.

2) N-48 isn't exactly where you think it is. These aren't stairs. There's likely a wall there, or if there is a walkway or a hallway or a passage of some kind, it will still be underwater. It should be noted that the angle of the map is a bit tricky here.

Luckily it reminds me of a stage in Rainbow Six Vegas, called Dante's Theater.

Here is a screenshot to get across the idea of the map layout.



Just imagine the first floor is flooded to the point of several feet of delicious corpse water.

You see those multi-leveled open areas in the back? Yeah, that's what the back of this map looks like.

3) I'm not healing your horse

There's nowhere I can't reach.
Zergrinch
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Old Mar 24, 2010, 03:56 AM Local time: Mar 24, 2010, 04:56 PM #155 of 258
This block of text exists to prevent mean horse-killing DMs from searching my posts and reading sekrit plans. I am cautiously optimistic that it will work! Of course, there is no guarantee how well it would work, considering that guests can see this thread and all.
#1 - Quarry is part of the attack. Remember my crit at the last battle? Pang confirmed that the only thing that needed rolling was the crit bonus.

#2 - Word of Pang says stairs are thattaway!

Well I suppose there's nothing to stop you just taking the stairs back up to street level. Just exit via P-48/P-49. Certainly nothing bad will happen.
#3 - As if this were ever in doubt. Glock has always acted badly towards Cal, threatening his horse, his wagon, locking him in a room, trying to jam him into a dungeon room, rejecting his advances... In all the scenarios I ran through to keep Denny alive (Heal check; Take potion and force-feed it to him; slowly drag him away), none of them ever factored in Glock's assistance.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Mar 24, 2010, 04:04 AM Local time: Mar 24, 2010, 03:04 AM #156 of 258
I hope the stairs in the back provide LOS, in that case.

I am a dolphin, do you want me on your body?
Zergrinch
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Old Mar 24, 2010, 04:38 AM Local time: Mar 24, 2010, 05:38 PM #157 of 258
They should, it's an amphitheater. With a recessed pit to serve as a stage.

And if doesn't, more protection for Cal ^.^

Proposed Strategies:

So for Acer's turn, I'm thinking there's a couple of nice options with encounters, both carrying risk:
  1. Fey switch with Garr, then Tundra Wind the square from T-51~R-49, hitting all three and pushing B south, smashing Hulk against the northern guardrail, and smacking A against Hulk. The risk is Gordok is dazed - if he doesn't snap out of it while at the front line, he'll get slashed to bits by the Manglers (with their crazy 2d8 bonuses).
  2. Tundra Wind the square from Q-50~S-48, hitting Gheth, Mangler A, and the Hulk. After which pushing both enemies to the southwest, hitting Mangler B twice. (The munchkin in me wants to make Mangler A end up at S-51 after hitting T-51, so he gets an additional hit from the Hulk. Though, Pang might say it's either 3 squares or nothing.) The risk here is of course Gheth's included in this indiscriminate attack.
If dailies are used, I'd say Roar of Terror after switching with Gheth is also viable. With luck, may daze them all even after their turns.

Originally Posted by Pangalin
In addition, casting time of all rituals is reduced to one full combat turn.
Oh hay, Water Walk just became viable.

I was speaking idiomatically.
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Old Mar 27, 2010, 09:58 AM Local time: Mar 27, 2010, 10:58 PM #158 of 258
Just wanna say that if (a) we survive the battle and (b) Gordok does not, dibs on Hunter's Kit (50 GP), Climbing Claws (840 GP), and his Pyrotechnics ritual (50 GP).

Here's an accounting of what he's got:

CASH AND CASH EQUIVALENTS:
Cash .............................. 1,105 GP
3x Rubies ........................... 300 GP
Rare Herbs .......................... 125 GP
Alchemical Reagents .................. 80 GP
TOTAL IN CASH ..................... 1,610 GP

NON-CASH ITEMS:
Master's Wand of Hellish Rebuke ... 3,400 GP
Rod of Reaving .................... 1,000 GP
Darkleaf Leather Armor .............. 840 GP
Brooch of Shielding ................. 680 GP
Hunter's Kit ......................... 50 GP
Thieves' Tools ....................... 20 GP
Lute ................................. 10 GP
Footpads .............................. 5 GP
TOTAL VALUE ....................... 6,005 GP
CASH RESALE VALUE ................. 1,201 GP


TOTAL VALUE ....................... 7,615 GP
TOTAL IN CASH EQUIVALENT .......... 2,811 GP

RITUALS (NON-RESALEABLE):
Beast Growth (Exploration) .......... 175 GP
Traveler's Feast (Exploration) ...... 175 GP
Summon Winds (Exploration) .......... 125 GP
Tree Shape (Exploration) ............ 100 GP
Water Walk (Exploration) ............ 100 GP
Traveler's Chant (Exploration) ....... 75 GP
Pyrotechnics (Creation) .............. 50 GP
TOTAL Ritual Cost ................... 800 GP


What kind of toxic man-thing is happening now?
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Old Mar 27, 2010, 12:28 PM 2 #159 of 258
Gonna let you know ahead of time but if I die Glock gets all of Gordok's possessions and say on how they are used/sold/etc.

There are no dibs.

How ya doing, buddy?
FatsDomino
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Old Mar 27, 2010, 02:10 PM Local time: Mar 27, 2010, 01:10 PM #160 of 258
ROBOT GUARDIAN WILL SLAUGHTER CAL IF HE DISTURBS MIDGET CORPSE

Also Skex, you got this one so we both have a heal in the bank yet or do you want me to handle it?

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Old Mar 27, 2010, 09:34 PM Local time: Mar 28, 2010, 03:34 AM #161 of 258
As if Pang would let you keep his stuff. We're about 50/50 with leaving characters leaving their gear at the moment.

Jam it back in, in the dark.
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Old Aug 5, 2010, 07:20 PM Local time: Aug 6, 2010, 08:20 AM #162 of 258
I have a question for you all. Do any of you plan to have an extended rest after this (possibly Yeti-infested) encounter? If so, I'm going to use up dailies.

There's nowhere I can't reach.
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Old Aug 5, 2010, 08:28 PM Local time: Aug 5, 2010, 06:28 PM #163 of 258
Well, our character don't know it, and we don't either for sure, but there SHOULD be a place we can camp outside this castle. A few imps shouldn't be a bother.

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Zergrinch
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Old Aug 5, 2010, 09:00 PM Local time: Aug 6, 2010, 10:00 AM #164 of 258
Also, depending on how Pang built the Fighter, shifting away might trigger an OA (Combat Challenge).

Not sure if sustaining spiritual weapon counts as an attack that invites a free melee basic attack though.

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Old Oct 24, 2010, 12:06 AM Local time: Oct 24, 2010, 12:06 AM 1 #165 of 258
Shin it might behoove you to not be standing on hollow obvious pit traps when we start fucking with that switch.

I was speaking idiomatically.
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Old Oct 24, 2010, 01:18 AM Local time: Oct 24, 2010, 12:18 AM 3 #166 of 258


What kind of toxic man-thing is happening now?
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Old Oct 24, 2010, 05:31 AM Local time: Oct 24, 2010, 02:31 AM #167 of 258
For a second there I thought Pang had invoked the "absentee player march to certain doom" rule.

Anyways, once we fish the Deni out of the hole I guess we'll have to decide where to go. If I am reading the poem right the archway and the fresco should lead to the same place. Odd because they are on opposite sides of the hallway.

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Old Oct 24, 2010, 06:10 AM Local time: Oct 24, 2010, 06:10 AM #168 of 258
I'd thought that it may have been referring to the hollow area behind the fresco painting of a demon. When I bash it in we can see how big of a hole it really is.

Also I was under the impression that that rule didn't get invoked on weekends.

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Old Oct 24, 2010, 06:26 AM Local time: Oct 24, 2010, 12:26 PM #169 of 258
It's a three-strike rule anyway and only really applies during combat. You can keep quiet as long as you want between times so long as someone is doing stuff. Pang was always more lenient on weekends too since back when we started I did most of my posting here during the week.

So far as that riddle goes, the only really obvious bit is that after the room we'll eventually find with big, iron statues in, we take a left then another left to find the end. Also we're looking for some kind of magic ring to use as a key perhaps? I dunno, I suck at riddles.

Jam it back in, in the dark.
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Old Oct 24, 2010, 06:28 AM Local time: Oct 24, 2010, 06:28 AM #170 of 258
There might be some Indiana Jones leap of faith bullshit in there as well, and possibly one of those this guy tells the truth always and this one lies always puzzles, and we need to watch the walls for some sort of symbols of hands and something toothy and avoid that shit.

That's what I'm getting out of it anyway.

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Old Oct 24, 2010, 06:42 AM Local time: Oct 24, 2010, 12:42 PM #171 of 258
"Go back to the tormentor" suggests walking into the demons mouth backwards to me. When we inevitably get in a fight in this dungeon, try to keep one bad guy alive so we can use them as a canary. I do quite like the irony though of Pang apparently picking an adventure heavy on puzzle solving and traps rather than fights to give to the party made up of a bunch of pure combat characters.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 24, 2010, 06:47 AM Local time: Oct 24, 2010, 06:47 AM #172 of 258
On that note I'm throwing you horns first at the first enemy we see. Figured I'd give you a heads up because if we've got it pre agreed upon then maybe I can go ahead and call that an assisted charge on your behalf.

I'm assuming this would meet the criteria to set off your character's unstoppable rage?

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Old Oct 24, 2010, 06:54 AM Local time: Oct 24, 2010, 12:54 PM #173 of 258
Beefi would never instigate combat if it can be possibly avoided. He's lawful good to the absolute extreme and will never knowingly break any laws or start any fights. It's the sight of his own blood that sets him off though.

I was speaking idiomatically.
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Old Oct 24, 2010, 09:35 AM Local time: Oct 24, 2010, 06:35 AM #174 of 258
Well, if the fresco is hiding a passageway and not just a hole I think the "Go back to the tormentor" is referring to it, as the fresco is of a demon whipping slaves.

Also, while there are 5 hollow spots along the red tiles, the poem says "Two pits along the way will be found to lead to a fortuitous fall, so check the wall." One is probably the hollow Beefi was standing on as he found the hollow fresco on the wall there, and the other is probably the next to last one at my end, as it's the only other place where a hollow touches the wall and intersects with the red streak.

And yeah, I am aware that the absentee player doom rule only applies to combat. It was just the manner of the straightforward charge head first into danger that made me do a double take to see who had actually made the post.

What kind of toxic man-thing is happening now?
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Old Oct 25, 2010, 03:43 AM Local time: Oct 25, 2010, 03:43 AM #175 of 258
Oh mindless destruction you never let me down!

FELIPE NO
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