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[DnD] D&D thread of planning and discussing things so people can see how OCD we all are.
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Fluffykitten McGrundlepuss
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Old Dec 3, 2009, 01:57 PM Local time: Dec 3, 2009, 07:57 PM 1 #1 of 258
D&D thread of planning and discussing things so people can see how OCD we all are.


As suggested in the Discussion Thread, this is a place for players (and observers) of the current DnD game to discuss tactics and secret plans, away from the prying eyes of Pangalin.

Pang, you're going to need to post once in here so I can thread-ban you.



Jam it back in, in the dark.

Last edited by Fluffykitten McGrundlepuss; Dec 3, 2009 at 02:11 PM.
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Old Dec 3, 2009, 02:09 PM 6 #2 of 258
GLORIOUS SUICIDE

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Dec 3, 2009, 02:12 PM Local time: Dec 3, 2009, 08:12 PM #3 of 258
His sacrifice will not be in vain.

Edit: I can either ask CHz to stop this thread showing up on the preview thingy if you want or just give it a longer title, if you're worried about Pang getting hints of your plans from the few words previewed on the main page.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 3, 2009, 04:27 PM Local time: Dec 3, 2009, 03:27 PM #4 of 258
I still think PMs work better since NO CHANCE OF SNEAKY PEEKY, just clean your damn boxes out, dudes.

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No. Hard Pass.
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Old Dec 3, 2009, 06:19 PM Local time: Dec 3, 2009, 05:19 PM #5 of 258
Fuck that, Skills. Public talk.

I was speaking idiomatically.


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Zergrinch
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Old Dec 3, 2009, 07:25 PM Local time: Dec 4, 2009, 08:25 AM #6 of 258
Excellent, a sekrit thread Pangy can't look at

I hope Guests can't look at this either

Okies. So I'm guessing the current plan is to just whittle Gorg down, eh?

If Skills and Acerbandit still plan to launch an expedition to kill the Scout, I'll see what I can do about finishing him off if dice goes against you. Contingent of course to whether my dice fail me (first twin strike against Gorg has to succeed).

If Pang accepts Gheth's improvised fire spear, perhaps the peasant dress Cal filched will be useful for impromptu flaming swords? For Garrmondo (since Glock is almost as squishy as Cal is). I can take it out of my pack and drop it in my next turn, then one of you can take it from there. I was planning to use it as a way to get past the bridge, but that got shot down, so no loss for me. Could always just filch Helga's stuff and masquerade as her later.

What kind of toxic man-thing is happening now?
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Skexis
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Old Dec 3, 2009, 10:47 PM Local time: Dec 3, 2009, 10:47 PM #7 of 258
incapped in my second fight ever, kinda made me nervous there
YOU GOTTA STOP THAT SHIT, ZOEY

In any event, I did consider using the environment a few times along the way, especially when I thought about how well knkwzrd's bringing down the house move worked on that dragon ages ago.
Other than using that torch in the wall, though, I'm not sure what else we could do in this situation. Reading through the PHB, I did notice that it's actually possible to aid another player on an attack roll. That means anyone that isn't using their standard action on a turn can (for example) make an aid roll to give a bonus to-hit for our fire arrows. To keep it fair, we'd have to set it up so that you do it for the player's upcoming turn instead of the past turn, but other than that, it'll help with our hail mary plays.

FELIPE NO
Zergrinch
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Old Dec 3, 2009, 10:54 PM Local time: Dec 4, 2009, 11:54 AM #8 of 258
The thing with fire arrows is, I'm not sure Pang's even acknowledging them as such. Actual fire arrows are rather pricey, according to the Adventurer's Vault. Perhaps regeneration was retarded for the troll's first two turns, only because Garrmondo was hitting him with the fuck you bombs.

There's no need to aid my attack rolls. So long as Skills keeps hitting Gorg with vicious mockery, rolls of 6+ (careful attack) and 8+ (all others) and up should do the trick. Last turn was just unlucky.

___


I've been looking at my inventory and thought I'd propose a mutually-beneficial trade for after this encounter, if Garr is agreeable. I would like to trade:

Lifedrinker Bastard Sword (200 GP resale)

for

60 arrows (6 GP resale) and
Bloodclaw Short Sword (104 GP resale)

Net difference in resale value is 90 GP, which we can settle in GP (I'll take any amount up to 90 GP). Both swords should have similar hit and damage bonus, except I think Garrmondo will find more use for the temp 5HP per enemy slain, than damaging himself to damage the enemy. You've got heavy sword proficiency, so there shouldn't be a problem with accuracy.

Additionally, I am planning to discard my Lucky Charm at the closest opportunity. If anyone (other than Gordok, who's already got a neckslot item) covets it, it's yours for resale value (168 GP)

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Sarag
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Old Dec 4, 2009, 10:19 AM #9 of 258
Why wouldn't he recognize fire arrows? He appreciates creativity.

He also okayed my idea for blowing alcohol into a torch as an improvised Dragon's Breath weapon (I think that's what it was called). You might want to look back through the thread to see what stats he gave for it.

Jam it back in, in the dark.
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Old Dec 4, 2009, 03:07 PM Local time: Dec 4, 2009, 02:07 PM #10 of 258
Zerg, you misunderstand to hit and Vicious Mockery.

It's a -2 penalty to Gorg's hit dice vs. us, not our hit dice vs. Gorg.

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Zergrinch
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Old Dec 4, 2009, 07:22 PM Local time: Dec 5, 2009, 08:22 AM #11 of 258
Dang, it was too good to be true after all

This thing is sticky, and I don't like it. I don't appreciate it.
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knkwzrd
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Old Dec 4, 2009, 08:45 PM Local time: Dec 4, 2009, 07:45 PM #12 of 258
What exactly is in this thread that would have any effect at all on what Pang does?

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Old Dec 4, 2009, 09:45 PM Local time: Dec 4, 2009, 08:45 PM #13 of 258
not too much, just prevents him from deducing these guys' plans based on questions about rules, etc. plus it lets the rest of us find out what they're doing with all that time they spend between turns strategizing.

It primarily makes the game more interesting for Pang, because now there's an element to the game he doesn't control. Even when there's no plotting going on, the fact that the possibility that there is plotting exists makes it more interesting.

I was speaking idiomatically.
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Old Dec 4, 2009, 09:52 PM Local time: Dec 5, 2009, 10:52 AM #14 of 258
There is plotting going on behind the scenes. Always have been, I suspect. I entered the game thinking I am the one most inclined to making outlandish plans. Oh how wrong I was, Colonel Bandit puts my ace plotting skills to shame.

So knkwzrd might be right in the sense that we don't really gain any unbalancing advantage relative to Pang's strategy. We do benefit by airing them out in public, to get some feedback. The trade-off, of course, is some member of the public might well feed Pang the plans for lulz...

Still, it does put a respite in having to clean out my private message boxes. I currently have 66 PMs related to D&D in my PM folders: 8 from Pang, 4 from Acer, 1 from Skexis, and the rest from Skills

What kind of toxic man-thing is happening now?
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Old Dec 5, 2009, 01:02 AM Local time: Dec 5, 2009, 12:02 AM #15 of 258
Y'know what. I think I have a better title for this thread.

How ya doing, buddy?
Old Dec 5, 2009, 03:38 AM #16 of 258
I've been busy with work and making 16 banners FOR TODAY. I'm freaking bushed. I mean I was thinking of some dumb flavor text and all but if you want to go ahead and attack the scout feel free to just have Gordy do it, Skills. I'm running on 3 hours of sleep since yesterday. Gonna go correct that. Yeah.

What, you don't want my bikini-clad body?
FatsDomino
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Old Dec 5, 2009, 03:00 PM Local time: Dec 5, 2009, 02:00 PM #17 of 258
Hah, didn't realize.

Sorry bro.

I'll take it in some similarity to how we discussed earlier.

Jam it back in, in the dark.
Old Dec 5, 2009, 04:03 PM #18 of 258
Just read it. <3<3<3<3<3

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Zergrinch
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Old Dec 5, 2009, 09:08 PM Local time: Dec 6, 2009, 10:08 AM #19 of 258
I am not suggesting that we skin Gorg immediately after the encounter. Buuuut, the resale value of troll hide/skin appears to be rather substantial!





What say we try to profit from this (the items in question are overpowered for our level; Pang will never allow us to equip them as written here) when the Horned Hold adventure is over?

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Old Dec 5, 2009, 09:13 PM Local time: Dec 5, 2009, 09:13 PM #20 of 258
For obvious reasons I don't think Pang's going to let us make stuff we don't know how to make. Skills' weapons are kind of explained by his high intelligence, but getting equipment at least 9 levels above us is probably not going to happen.

That's not to say we wouldn't get a pretty penny for the skin itself, but tanning it and crafting it into armor is not a skill any of us have.


reading comrephension +1

I guess we could, yeah. I'm not sure how long I want to hang around in this place after the troll's dead, though.

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Last edited by Skexis; Dec 5, 2009 at 09:19 PM.
Zergrinch
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Old Dec 5, 2009, 10:34 PM Local time: Dec 6, 2009, 11:34 AM #21 of 258
I thought the plan was to clear out the castle? With that troll and three non-Doorman orcs dead, there would be 14 enemies left.

I guess the biggest obstacle in harvesting trollskin is time and weight. I don't know if Pang will make the whole thing rot and become unusable once we're through with the Horned Hold, and heaven knows how heavy Gorg's hide must weigh.

You know what, first thing I'm buying when we get back to the Seven-Pillared Hall is some kind of draft beast. This will totally allow us to buy a mountain of seemingly-useless items which can put into good use later on. It won't be that expensive, since the basic riding horse only costs 75GP, and the most expensive warhorse is 200GP. (Course, Pang might put a stop to this by saying horses cannot live underground, and the one unknown I have is how much maintenance costs are, since horses must eat and sleep )

Still, imagine the possibilities !

I was speaking idiomatically.
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Old Dec 6, 2009, 01:02 AM Local time: Dec 6, 2009, 01:02 AM #22 of 258
Golden Axe, here we come!

But yeah, I forgot we have a bunch of other enemies in here. Every damn battle seems like an end boss fight.

What kind of toxic man-thing is happening now?
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Old Dec 6, 2009, 01:18 AM Local time: Dec 6, 2009, 12:18 AM #23 of 258
Have fun finding a merchant with enough gold to make hauling 50 pounds of flesh around worthwhile, Zerg.

Also, and this is important as you may have overlooked this.



A flaming log isn't humanoid or medium.

FELIPE NO

Last edited by Jurassic Park Chocolate Raptor; Dec 6, 2009 at 01:42 AM.
Zergrinch
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Old Dec 6, 2009, 01:41 AM Local time: Dec 6, 2009, 02:41 PM #24 of 258
There should be some at the Seven-Pillared Hall, which is where we'll presumably be heading towards after cleaning out the Horned Hold, right?

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Old Dec 6, 2009, 01:48 AM Local time: Dec 6, 2009, 12:48 AM 1 #25 of 258
Merchants aren't infinite money pits, Zerg.

Again, not Final Fantasy.

Jam it back in, in the dark.
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