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[DnD] Let's Cast Magic Missile!
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Zergrinch
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Old Jan 11, 2010, 02:55 AM Local time: Jan 11, 2010, 03:55 PM #3501 of 4001
Oh well. Maybe next time.

P.S. If you spend your action point at the next turn, a saving throw of 6+ should suffice against poison. What with all the nice stacks.

While we're talking about stacking up stuff, can I clear up how many effects stack? For example, Gordok's attack dazes enemies, granting us combat advantage. Gheth's spiritual weapon grants combat advantage too. Plus the +1 bonus from Glock's Song of Courage...

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Old Jan 11, 2010, 03:01 AM #3502 of 4001
Combat advantage doesn't stack with itself, so no additional advantage is gained from Weaponing an already-dazed target. Of course, the dazes will probably expire before the weapon does.

What kind of toxic man-thing is happening now?
Zergrinch
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Old Jan 11, 2010, 03:23 AM Local time: Jan 11, 2010, 04:23 PM #3503 of 4001
How about cover, Pang? Let's say I'm shooting an enemy who is hiding behind allies, AND is also hugging a wall, such that he would still have cover even if there's no enemy in front of him...?

FELIPE NO
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Old Jan 11, 2010, 04:04 AM 3 #3504 of 4001
Cover doesn't stack either; it just upgrades to Superior Cover if three or more of the "imaginary lines" are obstructed. (PHB pg. 280)



Dmitri the peasant wants to fire on this hobgoblin with his sling. Dmitri's player draws an imaginary line from a corner of his space to each of the four corners of the hobgoblin's space. One or two of the lines are obstructed; the hobgoblin has cover against Dmitri's sling attack.



An alternate-universe Dmitri is fighting a hobgoblin and a skeleton at the same time. In this case, due to the skeleton 3 of Dmitri's imaginary lines are obstructed. The hobgoblin has superior cover against Dmitri's sling attack.



Dmitri from Universe A repositions. Despite the lack of skeleton, the hobgoblin still has superior cover because at least 3 of the imaginary lines are obstructed.



The hobgoblin calls to Maglubiyet for aid, and a big-ass statue falls out of the sky, blocking Dmitri's line of sight. However, despite the hobgoblin deriving cover from two sources, he only benefits from ordinary cover; only two of the imaginary lines are blocked.



Suppose Maglubiyet drops the statue in a slighter better position. Now the hobgoblin is getting two sources of cover, and gains superior cover thereby — three of Dmitri's imaginary lines are obstructed.

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Zergrinch
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Old Jan 11, 2010, 04:08 AM Local time: Jan 11, 2010, 05:08 PM #3505 of 4001
Thank you, Professor Pang. That was quite a comprehensive treatise on cover. It will prove most useful if and when I put my plans* into motion.

Two questions though:

1.
It seems to me that the imaginary lines pass through the 5:30 corner of the wall just fine. Does the little edge obstruct the lines that connect to the 1:30 and 7:30 corners of the target square?

2. The rules say there is superior cover if "three or more" lines are obstructed. I'm curious as to why the designers find it necessary to add "or more" -- isn't it the case that you can't attack the enemy at all if you can't draw a single unobstructed imaginary line from one of your corners to one of his?

* Plans to do a dungeon delve, that is. I'm getting very curious into seeing how it's like to "play" on the other side, for once.

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Old Jan 11, 2010, 04:24 AM #3506 of 4001
It certainly looks like the lines clip through the corner of the wall to me. Arguably it's a small obstruction which Dmitri could easily aim past given time, but you have to keep in mind that a combat round lasts about 6 seconds. There's not a lot of time for fine adjustments to one's aim, and so even the smallest obstruction represents a chance for things to go awry.

Admittedly it's an inexact science, since it depends heavily on who's drawing the lines and everyone's collective perceptions. Even this simplified example is imperfect since the line ends aren't snapped 100% on the corners.

There's nowhere I can't reach.
Zergrinch
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Old Jan 11, 2010, 09:18 PM Local time: Jan 12, 2010, 10:18 AM #3507 of 4001
Wow, another hot set of dice for Pang. Man, I want in on Framarth's crit luck... Hopefully Gordy's Second Chance will result in less damage and consciousness. It'd be freakish if Pang crits off him again (though I wouldn't be surprised if he gets high damage, with the way the stars are aligned)!

______

The gnolls stagger drunkenly forward. The closest one takes a wild swipe at the little bear, throwing a puff of soft, downy fur into the air.
Moving and attacking while dazed... that gnoll is totally cheating

EDIT: Mobile melee. Fft fft. Never mind (The Secret Cow Level thread is actually fourth on Google results for "mobile melee" gnoll)...

______

I'd like to ask about the terrain in the room Cal is in. Are those dividing walls inside the room? Or just decorative fluff of some sort?

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Fluffykitten McGrundlepuss
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Old Jan 13, 2010, 06:55 AM Local time: Jan 13, 2010, 12:55 PM 1 #3508 of 4001
Seeing as how the dice roller has decided it might be time for a new player soon, has Zeph elaborated any on his choice of "Some dude again"? I think if not we should have a community vote on it.

I'd favour a Bullywug Psion, the group as stands is crying out for a psychic frog.



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Zergrinch
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Old Jan 13, 2010, 07:46 AM Local time: Jan 13, 2010, 08:46 PM #3509 of 4001
I'm kinda hoping the next guy would play a defender class, as we got more than enough leaders/controllers right now. (Especially if Garrmondo bites the dust here.)

But it looks like it'll have to wait until wvlfpvp .__.

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Old Jan 13, 2010, 07:50 AM Local time: Jan 13, 2010, 01:50 PM #3510 of 4001
Oh Zerg, you and your playing the game sensibly.

As a casual observer, seeing you guys muddle about deciding what the best course of action is in any given situation I'd suggest that a leader is exactly what you're lacking at the moment. Garrmondo has a shield and Glock is made of metal, what more defense could you possibly ask for?

What kind of toxic man-thing is happening now?
Zergrinch
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Old Jan 13, 2010, 07:53 AM Local time: Jan 13, 2010, 08:53 PM #3511 of 4001
He may be made of metal, but Glock's almost as squishy as I am (and with less fortitude, go figure)

I'm not asking for more defense though. Cal just wants a tank with tons and tons of HP to go out there and be his meatshield, so he can shoot happily with impunity. Surely Bob can relate?

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Old Jan 13, 2010, 08:12 AM Local time: Jan 13, 2010, 02:12 PM #3512 of 4001
Defense was never really a consideration for the Horde. Sure Gabe could soak up a lot of damage but given our primary tactic of run straight in and start hitting things, any consideration of playing to traditional roles of striker, tank, leader or what have you went pretty much out the window in favour of trying to hit the enemies with as many bits of the scenery as possible. I think once your party consists of a triple-class halfling and a warforged bard, you're best off just watching your own back and hoping you're entertaining enough not to get killed for a laugh by one of the others.

Looking at the various character classes available, apart from Paladins and Fighters, there doesn't seem to be much in the way of defensive classes anyway. Most of the things on there seem essentially either wizardy or attacky and fragile, although I admit I have no idea what an Artificer does and we've had loads of fighters and paladins so far (Proportionately of course). I guess a Bullywug Assasin would be like that toad dude from X-Men, that'd be pretty funny and there's not nearly enough using of the rules for swinging on chandeliers and shit going on at present. I had high hopes for LeHah pulling off some Errol Flynn-esque swashbuckling but we all saw how that panned out.

Heh, after you got all pally with the orcs in the stronghold, maybe he should go with an Orc Watchman?

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Old Jan 13, 2010, 08:27 AM Local time: Jan 13, 2010, 09:27 PM #3513 of 4001
From a story point of view, no sane orc would join up with us after what happened to Voshnak and his compatriots

A Minotaur would be rather funny, given the name of the current adventure (and unless the minotaur's undead, Pang will have a difficult time explaining the creature's entrance.). Choosing a Gnoll would likely push discomfort levels of remaining party members to the stratosphere, from a role-playing point of view.

Cal would probably be extremely uncomfortable partnering with bugbears, bullywugs, gnolls, kenkus, kobolds, and wildens, given his predilection with harvesting internal organs of animals (and duergars).

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Old Jan 13, 2010, 08:30 AM Local time: Jan 13, 2010, 02:30 PM #3514 of 4001
I'll be most upset if someone else plays a minotaur before I get back in (Sometime in 2015). Actually, I'll get over it and just pick something else stupid instead (A fat, goblin bererker for example).

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Old Jan 13, 2010, 10:59 AM #3515 of 4001
I know we're a little late in the game to be asking this, but why didn't you guys rest after the last ridic fight?

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Old Jan 13, 2010, 11:00 AM Local time: Jan 14, 2010, 12:00 AM #3516 of 4001
Can't. You can only take one extended rest every 12 hours

Besides we entered this battle with almost full resources (Garr used an item power and forgot to heal all damage). It's a combination of Pang's double-damage and hot dice rolls that's killing us...

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Old Jan 13, 2010, 11:54 AM #3517 of 4001
Oh now I've never actually even TRIED to enforce the 12-hour rule and you know it.

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Old Jan 13, 2010, 12:23 PM Local time: Jan 13, 2010, 11:23 AM #3518 of 4001
It wouldn't have changed a thing, regardless.

What kind of toxic man-thing is happening now?
wvlfpvp
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Old Jan 13, 2010, 02:29 PM 1 #3519 of 4001
I'm kinda hoping the next guy would play a defender class, as we got more than enough leaders/controllers right now. (Especially if Garrmondo bites the dust here.)

But it looks like it'll have to wait until wvlfpvp .__.
Yeah, too bad I'm either doing Aegis of Ensnarement or Assault, and I'm leaning more towards Assault for fun character reasons.

While on the topic: if we happen to stay around until level 11, we only get one paragon path, right?

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Zergrinch
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Old Jan 13, 2010, 05:48 PM Local time: Jan 14, 2010, 06:48 AM #3520 of 4001
Oh now I've never actually even TRIED to enforce the 12-hour rule and you know it.
Oh, you weren't the one who was enforcing it, Pang

I wish to ask about those obstructions in the chapel. Are those (quite thin) walls? Is it possible to hide in H14, for example?

Secondly, I understand the chapel has no source of illumination. Is there a way for Cal to capitalize on that (say, attack from a position of stealth, or from a position where he can't be seen, which would presumably grant combat advantage?)

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Old Jan 14, 2010, 01:07 AM #3521 of 4001
Yeah, those are thin masonry walls in the chapel area, you could definitely take cover there but I wouldn't expect it to take much abuse.

The combat stealth rules are a bit too complex for me to summarize here, but the short answer is, "yes, with quite a few caveats".

While on the topic: if we happen to stay around until level 11, we only get one paragon path, right?
Yup.

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Zergrinch
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Old Jan 14, 2010, 01:13 AM Local time: Jan 14, 2010, 02:13 PM #3522 of 4001
Okay, so I guess I'll ask a specific stealth question then.

In real life, it is preposterous, but rules as written, apparently I can attack a creature at B15 from H15, though it has cover. Since we won't be able to see each other (blocked by huge ass wall if you draw a line from the center of my square to the enemy square - so for all intents and purposes we are "stealthed" from each other), does such an attack gain combat advantage, and cancel out the -2 penalty from cover?

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Old Jan 14, 2010, 01:45 AM #3523 of 4001
Okay, so I guess I'll ask a specific stealth question then.

In real life, it is preposterous, but rules as written, apparently I can attack a creature at B15 from H15, though it has cover. Since we won't be able to see each other (blocked by huge ass wall if you draw a line from the center of my square to the enemy square - so for all intents and purposes we are "stealthed" from each other), does such an attack gain combat advantage, and cancel out the -2 penalty from cover?
Okay, um.

A: You can't attack something you can't see. Period. (In the case of, say, invisible creatures, you would attack the space that you think it's in.)

B: Even if you could see B15 from H15 (if the wall were transparent, say), there's no line of effect from point to point. Cal has no way to get an arrow from one place to the other.

C: Even if he COULD (let's assume he's Oliver fucking Queen and has a rubber arrow that will bounce off walls), Gnasc would get a +5 superior cover bonus from the huge-ass wall.

D: But yes, if you did have a crystal ball to tell you where Gnasc is, and you did have a rubber arrow, Cal would indeed benefit from stealth on that attack, reducing Gnasc's benefit from this convoluted position to a mere +3.

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Old Jan 14, 2010, 02:23 AM Local time: Jan 14, 2010, 03:23 PM #3524 of 4001
Okay. I thought that if you can do the draw lines from corner to corner thing (lines parallel to walls not being obstructed), then you can attack

Alrighty, for something less preposterous. According to the PHB, if I want to hide from Framarth, I make stealth checks, opposed by Framarth's passive perception, at the end of every move action, correct?

So, suppose I move to H17, and beat his check. Would such a situation grant a stealth bonus to attack rolls for this turn? (I understand that once you attack, you lose your stealth status.)

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Old Jan 15, 2010, 03:37 AM #3525 of 4001
So, suppose I move to H17, and beat his check. Would such a situation grant a stealth bonus to attack rolls for this turn? (I understand that once you attack, you lose your stealth status.)
Yes.

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So Acer are you delaying, or...

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