Gamingforce Interactive Forums
85240 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[DnD] Let's Cast Magic Missile!
Closed Thread
 
Thread Tools
Old Dec 16, 2009, 10:07 AM #3426 of 4001
Once you get used to how it works it's not that hard. I'm not exactly a math wizard or anything. Essentially when attacking you find out what the lowest number you need to roll is, success leads to dealing your damage dice and calculating that plus any additional things like for Gordok he's able to curse to deal an additional d6 for warlock attack spells, and then you just lay out your results. I find the harder part is setting up where you want to go, getting your line of sight, and calculating how many times your going to need to cast your d20s to hit if you have a spell that affects many enemies and stuff. It can get complicated but it's not hard math or anything. It really helps to open up notepad and type down or copy/paste your enemies' info and your attack shit. Anyway yeah... just takes a little bit of effort to learn.

There's nowhere I can't reach.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Dec 16, 2009, 10:17 AM Local time: Dec 16, 2009, 04:17 PM #3427 of 4001
I'm not completely stupid mate, I get how the rolls work, I just wasn't arsed about knowing exactly what number I needed, let alone picking through all the feats based on relative probability of attack successes.

Most amazing jew boots
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 16, 2009, 10:24 AM Local time: Dec 16, 2009, 11:24 PM #3428 of 4001
I installed Character Builder, and tried to create a virtualized version which doesn't need installation. However, it's a bit wonky and has crashed intermittently on me. It's been updated up to November 2009, as per Pang's patch (December patch won't come out till January 2010 it seems). You DO need to pre-install Microsoft .NET Framework 3.5 beforehand! If any of you want to geek out on it without needing to install it, please refer to the link below.

This content has been hidden by the poster
Now, a question. I'm trying to replicate Cal's character with this. While I get close-enough results, it isn't really identical. Anything I'm doing wrong? The difference is I get 14 Constitution instead of 12, Reflex and Will are lower by 1 point, Bluff is lower by 2, and Endurance higher by 1.

Man, I wish I installed this thing earlier. Could've let me min-max and hand-pick to my heart's content beforehand.

Character Save File

===

Nah Shin, you could just probably roll away without knowing what you need. It's not like you can influence the result or anything. If it's a fair fight, and you're using an attack you're good at, I'd guess a roll of 11 and over will hit (basically 50% chance). Maybe 12 or higher if it's a boss.

Anyhoo Pang will just say so if it's a miss.

I am a dolphin, do you want me on your body?
Single Post URL
Transparent Color Code:
[color=#14194e]
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 16, 2009, 12:47 PM #3429 of 4001
Zerg, there was no need to rebuild Cal from scratch. Here:

http://www.saxypunch.com/missile/cal_amah.dnd4e

(December patch came out yesterday, it's just a matter of someone putting it out in a form that works for cracked copies)

(Okay actually the language is a little unclear, but if you have an available class called the "Ardent" you're up to date)

My question is when it says "different sources." If I have an at-will that gives 4 temporary hit points to an adjacent ally every time I hit, does that mean they'll only ever have 4, or because it's only one source (me), does it stack?
Well, again, this is an issue that has received some errata to clarify the wording:

Don’t Add Together: If you get temporary hit points and already have some, use the higher value as your temporary hit point total instead of adding the values together.

So if someone has 3 temporary HP, and you do something to give them 5, they then have 5. The concept of "different sources" has been removed from the issue of temporary HP entirely.


Does the character creator thingy cover minotaurs and either way, do we have to use it
No. Like I said, anyone who doesn't want to deal with it can just let me know and just give me an indication of what sort of general areas they'd like their character to improve in. I'm just not going to be spoonfeeding everyone every single option anymore since doing so would require the better part of a week.

I'm happy to do the charbuilding/leveling work if the player doesn't want to do it, it literally takes me 90 seconds. I just figure most people want a little more control over their characters but if not it's not an issue.

Oh, and yes. It has minotaurs in.

How ya doing, buddy?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Dec 18, 2009, 05:49 AM Local time: Dec 18, 2009, 11:49 AM #3430 of 4001
Cool, well all I need now is a few cases of sudden death in the party and we're golden.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 18, 2009, 06:23 AM #3431 of 4001
I'm gonna try throwing the box off a cliff

I think Zerg will chase it

FELIPE NO
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 18, 2009, 06:33 AM Local time: Dec 18, 2009, 07:33 PM #3432 of 4001
There has to be something really good in that chest if Pang doesn't want me to open it

What, you don't want my bikini-clad body?
Single Post URL
Transparent Color Code:
[color=#14194e]
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 18, 2009, 01:41 PM Local time: Dec 18, 2009, 12:41 PM #3433 of 4001
At this point I'm going to throw myself off the bridge, it's less painful than the alternative.

Jam it back in, in the dark.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Dec 18, 2009, 03:07 PM Local time: Dec 18, 2009, 03:07 PM #3434 of 4001
So let's get an idea of what we're doing here. Baphomet, the slavers, or back to town?

There's nowhere I can't reach.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 18, 2009, 04:25 PM Local time: Dec 18, 2009, 03:25 PM #3435 of 4001
Personally, I vote Baphomet. It's why we're here. Afterward maybe we can kill the boss if you guys want.

Also, Zerg, give it a rest. All of us are currently busy with other GFF events, work, and school exams.

Your little masturbation session can hold off. Relax.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Jurassic Park Chocolate Raptor; Dec 18, 2009 at 04:33 PM.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 18, 2009, 07:35 PM Local time: Dec 19, 2009, 08:35 AM #3436 of 4001
Hey now. Just progressing it along because you seemed impatient in your post. I'm fully content to continue to outwit the silly box...

Also, another vote for Baphomet to finish the quest. Skills is mostly likely going to object, but depending what we meet there (I am not liking Pang's foreshadowing of a ghostly Gorg), we may need another extended rest to deal with the rest of the duergar.

Up to you folks if you want to free the slaves (encounter with Framath, 5-6 duergar scouts, at least 3 spined devils - let's hope Erik was exaggerating) and kill the boss (encounter with Murkelmor, 2 Rundarrs, and 2 scourge thingies). The way the locations were described, the slave pits and Murkelmor's chambers are separated only by a corridor, so activating one might also mean activating the other (like the Level 10 encounter we just had).

Under the 5 point system:

Baphomet, then leave - 3 points
Baphomet, then finish Horned Hold - 2 points
Leave - 0 points

I am a dolphin, do you want me on your body?
Single Post URL
Transparent Color Code:
[color=#14194e]
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

Level 55.02

Mar 2006


Old Dec 18, 2009, 07:47 PM #3437 of 4001
Skills. Hook me up with dat CC.


Also. Is there any class similar to a classic Berzerker? I'm trying to decide if I wanna double-class or just do character stuff.

I was speaking idiomatically.
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 18, 2009, 08:05 PM #3438 of 4001
Quote:
Is there any class similar to a classic Berzerker
You probably want a Barbarian, their whole thing is flying into rages and hitting people nonstop until somebody falls down.

Most amazing jew boots
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Dec 18, 2009, 08:08 PM Local time: Dec 18, 2009, 07:08 PM #3439 of 4001
Hey now. Just progressing it along because you seemed impatient in your post. I'm fully content to continue to outwit the silly box...

Also, another vote for Baphomet to finish the quest. Skills is mostly likely going to object, but depending what we meet there (I am not liking Pang's foreshadowing of a ghostly Gorg), we may need another extended rest to deal with the rest of the duergar.

Up to you folks if you want to free the slaves (encounter with Framath, 5-6 duergar scouts, at least 3 spined devils - let's hope Erik was exaggerating) and kill the boss (encounter with Murkelmor, 2 Rundarrs, and 2 scourge thingies). The way the locations were described, the slave pits and Murkelmor's chambers are separated only by a corridor, so activating one might also mean activating the other (like the Level 10 encounter we just had).

Under the 5 point system:

Baphomet, then leave - 3 points
Baphomet, then finish Horned Hold - 2 points
Leave - 0 points
Zerg. The whole point of roleplaying. I think you fucking missed it.

P.S.

The new Ardent looks neat. PHB 3 should be fun.

FELIPE NO


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 18, 2009, 08:21 PM 3 #3440 of 4001
Zerg's been roleplaying harder than anybody

The role he's playing is basically Ed Gein

But it's a role he is very dedicated to

Additional Spam:
4E IS RIDICULOUS UPDATE:

YOU MAY NOW SUMMON A GELATINOUS CUBE AS A FAMILIAR

GROW HIM TO GIANT SIZE

AND RIDE HIM

What, you don't want my bikini-clad body?

Last edited by The unmovable stubborn; Dec 19, 2009 at 01:55 AM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 19, 2009, 03:43 AM Local time: Dec 19, 2009, 04:43 PM 1 #3441 of 4001
Can we buy it as a mount?

Jam it back in, in the dark.
Single Post URL
Transparent Color Code:
[color=#14194e]
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 19, 2009, 04:42 AM 2 #3442 of 4001
Not normally.

But, since a non-domesticated gelatinous cube will promptly engulf you and melt the flesh from your bones —

I am making an exception for you.

There's nowhere I can't reach.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 19, 2009, 05:36 AM Local time: Dec 19, 2009, 06:36 PM #3443 of 4001
What self-respecting merchant will sell things that will kill his lucrative customers?

But eh, what do we have to do (or be) to summon domesticated familiars? Is it a new class, or is it a feat that is available to martial Rangers?

This thing is sticky, and I don't like it. I don't appreciate it.
Single Post URL
Transparent Color Code:
[color=#14194e]
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 19, 2009, 03:32 PM Local time: Dec 19, 2009, 02:32 PM #3444 of 4001
It's an arcane thing, actually.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 19, 2009, 05:59 PM #3445 of 4001
What self-respecting merchant will sell things that will kill his lucrative customers?
A duergar merchant, such as the one running the trading post in the Seven-Pillared Hall.

Wheels within wheels, my friend. Wheels within wheels.

I was speaking idiomatically.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 19, 2009, 07:26 PM Local time: Dec 20, 2009, 08:26 AM #3446 of 4001
I see. I look forward to meeting him after smashing up his Horned Hold home then!

Also, perchance where is this summoning a familiar thing documented? Is it in PHB3?

How ya doing, buddy?
Single Post URL
Transparent Color Code:
[color=#14194e]
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 20, 2009, 12:16 AM 1 #3447 of 4001
Just a fair heads up — in the interest of speeding up combat in the future, all enemies will be modified from their stock versions as follows:

Monster HP reduced by 1/3
Monster damage increased by 1 die

For example, the Duergar Scout normally has 48 HP, and does 1d8+4 damage with his crossbow. Under this new houserule, a Duergar Scout will have 32 HP and deal 2d8+4 damage with his crossbow.

This should help to make fights go significantly faster, while preserving (or potentially increasing) the relative lethality of individual combats.

Sorry to change such a major dynamic at this late date but the sheer duration of that last fight was a pretty big indicator that something had to give.

I guess the game is just on hiatus until January, or...

Additional Spam:
Also, perchance where is this summoning a familiar thing documented? Is it in PHB3?
I believe familiars were initially documented in Arcane Power.

FELIPE NO

Last edited by The unmovable stubborn; Dec 20, 2009 at 12:27 AM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 20, 2009, 12:38 AM Local time: Dec 20, 2009, 01:38 PM #3448 of 4001
Don't keep me in suspense till January.

Let me open that blasted box already .__.

BTW can't say I'm a fan about increased monster damage with the prospect of decreased monster HP. It's certain to make battles against hordes (like the Hargast one) fairly lethal to the PCs. And of course if you use minions, then we don't even get the HP trade-off.

I don't have any clue of how D&D battles pan out in the Paragon and Epic tiers, but it seems to me that this sort of adjustment is a double-edge sword. At the higher levels, it will really speed up battles to have hundreds of HP lopped off your enemies, while the addition of a damage die will not boost damage that much. The opposite is true at the lower levels.

However, I'm fairly sure this will be a popular choice to the bystanders here - I certainly would be gloating if I were one

Most amazing jew boots
Single Post URL
Transparent Color Code:
[color=#14194e]
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 20, 2009, 12:58 AM #3449 of 4001
Eh, minions almost always do a flat amount of damage anyway: there's no dice there to double. A level 1 goblin does 1d6+2; a level 1 goblin minion just does 4.

Jam it back in, in the dark.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 20, 2009, 12:59 AM Local time: Dec 19, 2009, 11:59 PM #3450 of 4001
Can you make it three dice just for the SHEER AWESOME INTENSE SWEETNESS

Because I'm all for it.

There's nowhere I can't reach.
Closed Thread


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.