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The magic whore that had plagued him so near death, Motsognir continued scaling the mast. Reaching the first platform he stood with a wide stance, his hands on his hips, staring down at the woman's inevitable death. He laughed a mighty laugh.
This thing is sticky, and I don't like it. I don't appreciate it. |
...before he pulled it from her body with a line of blood and ichor close in tow. It was as his granddad had always said: A day you murder some random run-away witch on a boat is a good day. His granddad's sayings were over-specific, but often true. I am a dolphin, do you want me on your body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.
Last edited by No. Hard Pass.; Jun 27, 2009 at 12:35 AM.
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The pirate witch clutches at at the ragged wound on her chest, and her eyes roll up into her head. Her wand of missiles falls from her limp hand, rolling sternward over the deck. She tries to stagger away, but stumbles over the corpse of one of her loyal scallywags and falls on her face.
"Well, boys" she mutters, hacking up great gouts of blood. "That's why we usually ask for the money in advance. I hope you've all learned a valuable—" The mage's ragged breathing slows to a halt. Victory! 750 XP (150 XP each) Perforated, half-crewed and captainless, the pirate vessel drifts aimlessly off toward the horizon. Meanwhile, the surviving crew of the Rosy Dawn sheathe their swords and prepare to return to the ordinary tedium of getting the boat to her destination. But it's not to be. During the protracted battle, the sun has fallen completely out of sight. A fierce storm rolls in from the deep sea, and soon the crew is busily securing everything left scattered on the rain-slick deck. But even as dusk turns into night and the storm reduces visibility to almost nothing, there's no sign of the Fang Light. "Captain!" shrieks the new lookout, forcibly promoted only a few minutes back and not overly thrilled with his new role. "We're in the reefs!" A terrible collision shakes the hull as the Rosy Dawn scrapes over the jagged rocks just below the water's surface. "We'll make for the Fang!" bellows Captain Catos. "If you sellswords value your hides I recommend the lot of you find something heavy to hang on to — unless you fancy a swim!" As if to punctuate his orders, a mighty gust of wind smashes into the sails, tipping the whole ship toward port. The lookout clings desperately to his unfortunate post as dozens of small articles and a corpse or two tumble off the deck into the angry sea. "I'll get this boat out of the rocks if it kills me" mutters Catos, pipe clenched in his teeth. "I promise no more than that." SKILL CHALLENGE: Avoid injury as the boat navigates through the reef, and try to aid in the navigation if possible. 4 successes before 3 failures, DC 13. Each PC must make an Acrobatics/Athletics check (your choice) to endure the storm safely. In addition, they may make an additional skill check if they think they may be able to help Catos in some way. The athletics/acrobatics checks do not count toward the 4 successes needed to win the challenge. I was speaking idiomatically. |
Athletics Check What kind of toxic man-thing is happening now? ![]() |
Acrobatics & History checks FELIPE NO |
Ducking into the lee of the stairs up to the helm, I braced myself against a barrel full of limes. Peeking up over the top of the barrel, I noticed that the water was crashing against the nearest reef in a particular way, so as to suggest the lay of the rocks beneath the suface and called out to the Captain, hopingto encourage him to steer away from the obvious danger. Acrobatics check and Insight check What, you don't want my bikini-clad body? ![]() |
Almost as if he had no control over his actions, Gabe decided it would be cool to try to do backflips on the boat in the middle of the storm. Perhaps by looking like a total skaterpunk badass the storm would be unable to do anything to him. Acrobatics check During the display of complete awesome, he thought to help the captain out by shouting at the storm. "HEY STORM. FUCK YOU" Diplomacy check Jam it back in, in the dark. |
Delic's Athletics check: Success
Soggy's Acrobatics check: Success Soggy's History check: Success Bob's Acrobatics check: Fail Bob's Insight check: INSIGHT DOES NOT WORK THAT WAY Bob's Garrmondo's Athletics check: Fail Gabriel's Acrobatics check: Fail Gabriel's Diplomacy check: Fail Bob, Gabriel, and Garrmondo each lose a healing surge due to injuries sustained The members of the Horde all scramble to safety, some making for the high ground and some (as is their habit) seeking the safe company of fruit. Delic successfully reaches the crow's nest, sharing the tiny basket with the lookout. It's very cramped. The last time Delic was pressed this closely to another man was during his brief stint in joining the provincial army. Suffice it to say, a certain burly sergeant— well, bygones were bygones. Motsognir's spent too much time at sea to be bothered by a little squall like this. He hurries toward the bow to assist Catos, nimbly ducking the occasional snapped rope and hopping a barrel or two. While the reefs have changed a bit since Soggy last studied them, his expertise does get the Rosy Dawn significantly closer to relative safety. Bob snatches the pirate witch's magic wand as it rolls about on the deck, and takes cover beneath some delicious tropical fruit. He may not survive this, but in principle he still had to take care of himself. Scurvy prevention is everyone's responsibility. Bob creeps over to look down into the water, and his sharp elf eyes immediately pick out the currents as they rip through the coral below. This reef was entirely too orderly to be natural; it warranted investigating. Later, though. Much later. Still, he shouts his discoveries to the captain. Suddenly, a loose ale tankard bounces out of the open door of the captain's chamber and smacks Bob in the skull. Back to the safety of the limes, oh yes. Garrmondo has a brilliant idea; he'll tie himself to the mast. This way there's no chance of him falling off the boat. There's also no chance of dodging the dozens of objects small and large that the wind pelts at his restrained form. It was not such a brilliant idea after all, really. Not for the first time, Gabe felt a little betrayed. What was the use in following a storm god if it doesn't get you any say over where the problematic storms show up? Still, it wouldn't do to show fear in this situation. Kord would be disappointed to see his battleragers cowering from a little wind and rain. The paladin stands defiant in the middle of the deck, catching up on the day's calisthenics. Some deep knee bends, a few jumping jacks, and — oof. A barrel of gunpowder tears free from its binding and smashes into Gabe's torso in midair. The dwarf flies backwards, smashing into the mast (and smashing into Garrmondo in the bargain). Dazed and winded, his attempt to talk tough to the storm is kind of lost in the din. Need more skill checks! 2 more successes or 2 more failures to end the challenge (for good or for ill). Don't use a skill that you've already tried! Include an Athletics/Acrobatics check for each attempt, as before. How ya doing, buddy? |
Acrobatics check and nature check This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Athletics then insight I am a dolphin, do you want me on your body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Athletics Check I was speaking idiomatically. ![]() |
Bob's Nature check: Success
Bob's Acrobatics check: Success Gabe's Gabe's Athletics check: Failure Gabe loses another surge Challenge won! 250 XP (50 XP each) Bob realized that the storm, like the reef itself, had a distinctly unnatural quality about it. It was too soon to throw any accusations around, but it almost seemed as though someone were deliberately trying to keep ships from approaching the lighthouse. Bob shouts his observations to the captain, and the gruff old man nods curtly and tacks harder into the wind — making for the thin, muddy strip that was the closest thing to a beach you could find on the Fang. Somebody had to investigate this, and the Rosy Dawn could hardly continue on to Veltalar without a chance to make repairs. Taking on a total disregard for his own safety, Gabe clambers down the side of the hull and examines the reef at nearly arm's length. From this risky distance it was easy enough to see the jagged rocks before the ship could plow into them, and he bellows out their locations over the screaming wind. "Brace for impact, boys!" shouts the captain. "Secure all loose articles, fasten your safety harness and please deactivate any and all magical devices for the safety of your fellow crewmen!" The Rosy Dawn careens onto the beach with an ear-splitting cacophony that all but drowns out the wind and thunder, and most everyone on the boat without the sense to be clinging to something heavy promptly falls on their face. Everyone takes a few minutes to get their bearings before the crew begins re-securing the trade goods and breaking out the lanterns to start repairs. Save for Soggy the Horde is largely useless at putting things back together, and Catos approaches the wet, bedraggled mercenaries with a request. "It seems to me", he grouses, gesturing up at the already-dissipating storm, "that something grim has likely happened to the lighthouse keeper. Only Umberlee can say what's happened up there, but whoever's in charge of the Fang obviously doesn't have the public good in mind anymore. All of this stinks of magery, and I expect the lot of you are more equipped to deal with it than my crew; each one of you's carrying around so much magical frippery you practically jingle when ye walk. Now, I can't force you to go up there, and the contract guarantees you pay as long as we get to Veltalar in one piece. But I suspect we'll just end up wrecked on some other rock if we try to leave without seeing to things, and maybe that rock'll do more than bend a few timbers. I can't offer you much incentive other 'n that unless you want to see an old man grovel — actually, wait." The captain takes his pipe from between his teeth for the first time since the pirates boarded his ship, and issues a sharp whistle. In a moment, the cabin boy is hurrying up to join him. After a brief conference the young lad hurries away again only to return with a pair of fine leather boots. "Haven't worn these in a long damn time", Catos mutters. "Still, take care of 'em, if you can? They were... a gift." ![]() The old man deposits the boots atop a barrel near the party, and quickly turns on his heel and tromps away to supervise the repairs. He seems to be wiping his eyes, but it's probably just seawater. Bob has a free moment at last to examine his hard-won new wand. ![]() A narrow, winding trail leads steeply up toward the lighthouse. The Fang Light itself is still dark, but a tiny village nestled amongst the high cliffs shows some signs of life as faint torchlight moves to and fro. The trail looks to pass right through, so maybe the villagers have some insight as to what's gone wrong at the Fang. What kind of toxic man-thing is happening now? |
Motsognir started up the trail towards the village. He had thought about trying on the sea captain's boots, but decided against it after a closer look. He was finally in an environment where he could demonstrate his masculine prowess to his woman, and frankly, those boots looked a little gay. He'd let the others fight over them.
Heal to full start towards village FELIPE NO |
I took a moment to look at the enemy wizard's wand. Unscrewing the end, I popped out the instructions that as was standard with wands, were written on a small, rolled up bit of paper. Sadly, it seemed this wand was designed for users of the Magic Missile spell, one I had never really got the hang of and whilst it promised to allow the user to zap out the spell once per fight (How it would know when the fight had ended and a new one started I was unsure) with the added hilarity of pushing people around, it would probably not be as much use for swatting arrows out of the air as my staff. I tucked it into my pack, resolving to save it for any comedy opportunites when fighting near a ledge. That or flog it at the next staff shop we came across.
The captain seemed upset about the storm and was waving his arms around and ranting away in the peculiar language so beloved of the people in this part of the world. I surmised that he wanted someone to go and check out the lighthouse from the way he kept pointing at it and given how much help his crew had been in the fight with the pirates (Why had they even bothered drawing their swords if they weren't going to use them? I would have thought carrying an unsheathed blade on the deck of a ship at sea contravened all kinds of health and safety regulations), it seemed that it was once again time for the Horde to get to work. I took five minutes to catch my breath then wandered about the deck looking for somewhere to display our traditional victory tag. Most of the deck was sopping wet from the storm but I found a nice dry patch on the door of the captain's cabin, so left our mark there, virtually doubling the resale value of the ship in a few quick chalk marks. I then clambered down to the beach and joined the others. The captain seemed to have offered us a pair of boots as some incentive but they looked fairly dirty and not nearly as fun as the ones I was wearing so I left them for one of the others. My dwarf had already began stumping off up the trail towards the village by the lighthouse so I skipped lightly up to catch up with him. I put my arm round his shoulders, having to stoop only slightly to reach and gave him a quick, reassuring squeeze. Whilst the boat trip had been fun enough, I was really looking forward to getting stuck into another murderous dungeon, with all the inevitable bloodshed and pillage that came with such adventures. I still had two of the original Horde with me (My favourite two I might add) and whilst the newcomers lacked the obedience my necrotic buddies had, they seemed handy enough in a fight and bulky enough to make decent meat-shields. A smile crossed my lips, today was going to be a good day. Heal up, follow Soggy What, you don't want my bikini-clad body? ![]() |
The dwarf coughed and sputtered as he pulled himself back up aboard. He hadn't heard the captain's rant about the magic boots, because his ears were full of sea water, wet beard, a small crustacean and a fish. His boots were full of water, however, and he took the captain's offering to be nothing more than a replacement for soaking wet footwear. So, much obliged, he picked up the new boots, put them on his horrid looking dwarf feet, hefted his axe and headed on down the path after his "friends."
Heal up, take boots, follow soggy and the lady. Jam it back in, in the dark. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Slapping the sea-tree with a thick hand, Delic eyed its truck with some satisfaction. "You are a wise and thoughtful creature, my friend. I only hope that your kind all posses your mothering nature and your warrior's pride amongst the high waves of Lemetoha, the ancient princess of the seas."
"I shall bring your honored children with me," he says, picking up a rope and winding it around his arm, "Though they are dead to you, they shall continue to serve us with honor. Farewell, my friend." Walking off the boat softly, Delic forgets that he's still tied to the mast, slips backwards and falls on his ass. Unties self from the rope Heals Joins Party There's nowhere I can't reach. ![]() |
The Horde hikes up the steep trail toward the tiny village. As they approach, it becomes clear that the settlement consists of less than a dozen buildings, all in surprisingly good condition for a location that endures such awful weather. A stooped-over figure stands by the entrance to the village, peering around in all directions.
The trail splits in two here before merging again further up the rock. The left path will take the Horde straight through middle of the little village, and the right path winds lengthily around the village outskirts. This thing is sticky, and I don't like it. I don't appreciate it. |
Motsognir walks down the path to the right, because as pleasant as shooting the shit on the streetcorner is, he wants to get a move on.
I am a dolphin, do you want me on your body? |
The village seemed suspiciously tidy for one built in such an inhospitable place and the stooped figure had an air of lookout about him. I noticed the pretty dwarf heading off to the path that skirted around the village and I had to agree that maybe having a bit of a nosey from afar might well be a better idea than diving straight in.
I adopted my best sneaky tiptoe and followed the dwarf. Trying to detect any sinister magic that might be afoot. Follow Soggy, try to stay out of sight, do an arcana check or perception or possibly both to try and spot anything untoward. I was speaking idiomatically. ![]() |
Religion 16 Streetwise 30 What kind of toxic man-thing is happening now? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Delic slowly makes his way up the hill, singing
"Now whiskey is the life of man Always was since the world began Now whiskey gave me a broken nose And whiskey made me pawn me clothes Now whiskey is the life of man Whiskey from that old tin can I thought I heard the first mate say I treats me crew in a decent way A glass of whiskey all around And a bottle full for the shanty man!" Coiling the sea-tree's vines around his shoulder for better storage in his pack, he simply follows Motsognir, without a care (or a wit) in the world. FELIPE NO ![]() |
Motsognir whistled absentmindedly as he strolled down the road, trying to remember anything useful about the history of this island he might have read. It really looked more menacing from a distance, he thought, frowning to himself. They didn't make haunted islands like they used to.
history check What, you don't want my bikini-clad body? |
On close examination, Gabe quickly sees the village for the shoddy imitation that it is. It's well that they avoided it; nobody assembles such an elaborate ruse for noble reasons. The paladin can't sense the specific presence of any gods; whatever skulduggery is afoot here is motivated by something other than piety. Having easily dodged the elderly lookout, the Horde has no trouble creeping around the handful of ramshackle buildings. From there it's a long, long hike up a steep trail to the Fang Light. It's several hours later when Soggy (who, the trail cut into the rock often being only wide enough for one man at a time, accidentally made himself the pointman) gestures for the Horde to stop. A simple cart lies wrecked in the middle of the trail. It's short work to determine the cart being nothing much to worry about; it's apparently been left lying here long enough that most of the trade goods strewn over the path are practically antiques. But even this brief hesitation is long enough for the vile things that live in the crevices of the rock to capitalize on the party's temporary immobility. The rotting dead crawl from beneath boulders or hurriedly climb up the sheer cliffs below; or, in some cases, they swoop down from high above on leathery wings like a great putrescent bat. Before they realize it, the Horde is surrounded, with an uninviting rock face to the right and a likely-lethal fall to the left. A winged horror flies up to Delic, swinging its rotten arm like a cudgel. 8 damage to Delic The second of the winged zombies glides over Motsognir's head, darting directly for the obvious wizard in the middle of the Horde's marching order. 5 damage to Bob Sluggish, ice-covered corpses trudge heavily toward the Horde from either direction. While the temperature has dropped severely as the party climbed toward the lighthouse, nothing can account for the thick coating of frost on the walking dead; nothing save a particularly creative brand of necromancy. The cold that radiates out from them is such that mere proximity threatens one with frostbite. One of them staggers toward Garrmondo, and jagged icicles grow from its fingertips like wicked claws. Garrmondo has more than enough time to get his shield up, but with very little room to retreat the cold will surely take its toll before long. The second rime-covered zombie clambers over the wagon, tearing into Motsognir. As the icicle-talons rip his flesh, the unnatural cold begins to travel through his veins. 7 damage to Soggy; immobilized for 1 round and takes 5 ongoing cold damage (save ends) Beginning of Soggy's turn: 5 cold damage ![]() Defenses: Rotwing: AC 19; Fortitude 18, Reflex 18, Will 16 Chillborn: AC 24; Fortitude 22, Reflex 18, Will 18 Wight: AC 21; Fortitude 20, Reflex 19, Will 18 Jam it back in, in the dark. |
His axed missed the target by a wide margin, but swung around to chip the ice away from his feet. In a moment, he'd be battle ready again. There's nowhere I can't reach. |
Brandishing the sword with one hand and holding onto the sheath with the other, Delic makes an uneasy advance toward the closest winged creature. "Name yourself, damn your eyes! My blade cries out to be fleshed into a foe and it will know your heritage, your elders be damned!" Move to P2 Footwork lure This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
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