Originally Posted by Karasu
No, no and no. All I said was I don't get why people fanboy over that game when clearly in terms of story...AC5 was leaps beyond it. Never did I call you a warwonger, and never did I call you ignorant. All I did was bring up how the Osean air force is more of a defense force, than offensive. Seriously...cut it out, it's pissing me off.
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"People" fanboying off AC04 presumably includes me, in no small part because that happens to be accurate, albeit for reasons beyond the plot which I've enumerated. You didn't say those other things outright, no, but you've implied them:
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How sick is that? Would you want a war based on such superficial things? Lives wasted because of old war vendettas from years ago?
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And if you forget....the Oseans have the Osean Air DEFENSE Force.
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I suppose I owe you an apology on that last one for implying I'm forgetful, not ignorant.
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In my opinion, I dont think the boy saw Yellow 13 as a father to him. And to be honest...if I knew that Yellow 13 caused my parents to die by him shooting down an enemy of his, I wouldn't 'bide my time' and then just accept him just because he played the same song his Dad did on guitar. But oh well...it's a video game story, not a big deal. It's all good.
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I'd like to think I wouldn't do that either, but the kid was damn young and thrust into a series of events that would be traumatic even for an adult. If anything, Yellow 13 became a father figure to him through sheer default, but the attachment was certainly there: why else would he choose to follow 13 west from San Salvacion?
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I prefer all of it...the pacifism, the battle, the action, the twists, the epic-ness. Everything. To me, it was one of the more epic games with a posititve message, both visually and through the script.
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As do I, although one of my issues with AC5 is that it's a sick joke to constantly discuss pacifism with your wingmen while you're killing people. I asked you that question because the main thing I've heard you say against AC04 is that its plot is insufficiently pacifist, which strikes me as strange in that all three PS2 games' plots revolve around you building a heroic reputation by becoming phenomenally efficient at killing people. There's an inherent conflict within the series between the themes of pacifism and heroism, a conflict which each game addresses differently: AC04 compartmentalizes the pacifist and heroic parts of its story, AC5 makes you a war hero who comes to fight for peace, and ACZ tries to remove morality from the equation by casting you as a mercenary. In my opinion AC04 takes the least confusing route, as AC5 suggests that the ends justify the means and ACZ not only removes your theoretical ability to choose sides, it assumes that you choose the side that's worst for business...why
would a mercenary want a quick peace?
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Actually, I find most of the people who play this game [besides majority of people here], are flat-out, right wing, pro-war, kill kill kill type of people [aka, most of ACSkies]. So they for the most part...don't see the connection.
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Stop me if I'm wrong, Karasu, but you seem to be saying one of two very unpleasant things here: either
1)
Exactly what I said about preaching within the game's plot, only without the sarcastic jest: blatant parables about current events within the plot are in fact necessary to correct the presumed intellectual and/or moral failings of the game's target audience.
or
2) That the presence or absence of said parables is a moot point, because the game's target audience is unable to comprehend them anyway.
Either way, that's an extremely dim view of the typical Ace Combat player, one which I have to vehemently refute because I've seen so many of them behave otherwise. I don't think I ever saw the words "Democrat" or "Republican" used on AC04's GameFAQs board; all we ever talked about were the ever-faster times and ever-higher scores we logged on the game's missions, the techniques we used to do so and the black magic our Japanese counterparts must have used to get scores 500 points higher than anything we'd ever done. To this day AC.net/ACskies is the only heavily politicized community I've seen this game spawn...as vocal as it's become, I have to consider it the exception rather than the rule. Perhaps it's idealistic of me, but I prefer to think there's a great silent majority of people out there who play Ace Combat and understand its underlying message without such measures.
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Well who fucking knows what kind of neighbors they have in that world. We don't know a thing about it, only it's wars and semi-politics of the wars. Don't look so much into one mission, damnit man....*rolleyes and sighs*
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Oh, there's a dozen ways we could retcon or dismiss even a project like the Osea AA system whose scope is matched only by its idiocy...but it's a glaring counterexample to the point at hand. Besides, I'd actually like to hear your argument about the OADF's nobility, if and when you care to make it.
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When the fuck did I say they were more noble than the other air forces we've seen so far? And I don't even know what your question is about it man, be more elaborative.
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That was an inference of mine, taken from the fact that we were discussing the relative merits of AC04 and AC5 when you said you found the OADF noble. I still question that statement, though: do you really think lining a border with thousands of SAM launchers that
automatically fire on anything except craft with Osean IFF signals is noble? For my part, the only specifically noble thing I see about the OADF is its name; if names alone conferred nobility, the moral center of the globe would be the Democratic People's Republic of Korea.
And I can't help but point out that for a noble force, the OADF has some serious retention issues with active-duty personnel...
Recent Ace Combat air forces, ranked by number of known pilot defectors:
ISAF: 0 squadrons, 0 pilots
UAF: 0 squadrons, 1 pilot (Pixy)
OADF: 3 squadrons, 21 pilots (Wizard 1-8, Sorceror 1-8, Ashley and company in 8492, Hamilton)
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Don't get frickin' cocky with me, got it? In no way does the term or adjective have ANYTHING do with Osea's Air Defense force.
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But if you knew "mercenary" could be used as an adjective, then why did you pretend to be dense and ask where I got mercenaries from? And again, how is it noble and not mercenary that the OADF pays you a bounty for every single enemy you eliminate, regardless of its threat level to you or the mission? Just about the only way Iraq could look worse than it does today would be if if we paid soldiers that way.
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I think in all honesty, you are looking way too hard into this game, especially with the info we have, that isn't very expanding in their universe. It's a pity we don't have the info from the Japanese sites, because it seems they put a lot of work into it, and I bet those would shed a lot of light onto our un-answered questions.
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I do take a hard look at things; it's called critical thinking, and it's a gift I'm glad I have. My only objective when I mentioned my old Osean-nuke theory was to point out missed opportunities in ACZ...since then I've gone into detail about my problems with that game's plot, but I've said pretty much everything I have to say on those topics. If I'm offending you by questioning your positions, I'll stop.
What kind of toxic man-thing is happening now?