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[DnD] Let's Cast Magic Missile!
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 23, 2010, 12:45 AM Local time: Jan 23, 2010, 12:45 AM #76 of 4001
As for leveling up, here's my choices:

Feat: Weapon Expertise- Spear
Power: Bastion of Health
Retrain: Cascade of Light --> Moment of Glory

I am a dolphin, do you want me on your body?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 24, 2010, 03:12 PM Local time: Jan 24, 2010, 03:12 PM #77 of 4001
You're the only person Pang's actually killed so far aren't you? Everyone else has retired or been killed by Skills.
SHHHHHHHHHHHHHHHHHHHHHHHH

what are you trying to do, shin

do you realize what it is you're doing

I was speaking idiomatically.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 28, 2010, 02:46 AM Local time: Jan 28, 2010, 02:46 AM #78 of 4001
So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?

On that topic, anybody that wants those dwarven boots from me, speak up or forever hold yer peace.

Also, another question: there's never an opportunity to redistribute stat points, is there? I'm not sure why I thought 1 extra HP was worth a knock to my strength bonus.

What kind of toxic man-thing is happening now?

Last edited by Skexis; Jan 28, 2010 at 02:49 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 28, 2010, 03:48 AM Local time: Jan 28, 2010, 03:48 AM #79 of 4001
Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.
I just wanted to make sure I couldn't simply buy as-is. I was considering buying two things, but it would have meant some finagling and it's moot at this point anyway.

I'm having trouble finding info on Alchemy. Do I have to have a blueprint for a potion in order to make it, or just the components?

FELIPE NO
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 28, 2010, 04:25 AM Local time: Jan 28, 2010, 04:25 AM #80 of 4001
Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful
I....I actually don't know where to look. >_>

oh nevermind, the character creator shop might be a good place to start. Hahaha, oh shit, I can make bob-ombs

I'll take Alchemist's Acid and Antivenom

What, you don't want my bikini-clad body?

Last edited by Skexis; Jan 28, 2010 at 04:46 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 30, 2010, 01:22 AM Local time: Jan 30, 2010, 01:22 AM #81 of 4001
The twist was that he was dead the whole time! The voice you heard was just a kobold with unusually strong lungs performing a prank.
I fucking knew it!

I gotta speak up more often about these things. I knew there was no way you'd let us wipe on a final boss like that, but I didn't figure you for such a softie, Pang.

How ya doing, buddy?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Feb 3, 2010, 02:50 PM Local time: Feb 3, 2010, 02:50 PM #82 of 4001
What is it with you people and not understanding what Insight is for. Social interactions and identifying illusions. Okay? That's it. Seeing through deceptions and determining the motives of other intelligent persons. And that's why it matters WHICH ONE YOU'RE ROLLING, because you'll look pretty dumb standing there aggressively Not Believing in something when you ought to be searching for traps.
So then is it possible for a PC to do a preliminary insight roll as I did with the adventurers back in the underdark, or does something have to be said first for you to roll on it?

(I was thinking that perhaps a situation might be enough to raise suspicion and cause an insight roll on an NPC, rather than the words they say. Like the mage in the cave maze. Just out of the ordinary circumstances that lead a PC to believe a conversation is strange somehow)

There's nowhere I can't reach.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Feb 25, 2010, 03:06 PM Local time: Feb 25, 2010, 03:06 PM #83 of 4001
So, am I dazed for two rounds? D:

This thing is sticky, and I don't like it. I don't appreciate it.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Mar 2, 2010, 07:01 PM Local time: Mar 2, 2010, 07:01 PM #84 of 4001
So crippled right now. ;_;

I am a dolphin, do you want me on your body?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Mar 17, 2010, 04:19 AM Local time: Mar 17, 2010, 04:19 AM #85 of 4001
We can also make a straight strength check for this, right, Pang? Or does all strength fall under endurance or athletics now?

I was speaking idiomatically.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Mar 24, 2010, 01:42 AM Local time: Mar 24, 2010, 01:42 AM #86 of 4001
One good thing in all of this is that mine and Skills' healing powers have increased since we hit lvl 6. My healing word, for example, has effectively doubled to surge + 2d6, and I'm sure Pang is simply taking that into account too.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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