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Something I always hated about Gamerips...
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vuigun
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Old Apr 8, 2006, 09:25 AM Local time: Apr 8, 2006, 09:25 AM #1 of 29
Something I always hated about Gamerips...

is the lenth most rippers make them.

I don't think one song should loop about 6 or 7 times. After a while it just gets to be annoying.

I think the songs should just go for 3 full times and then stop. If it goes for longer I usually get bored with the song.

I mostly have this problem with the songs that are recorded for over 5 minutes.

Jam it back in, in the dark.

Last edited by vuigun; Apr 8, 2006 at 10:09 AM.
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Old Apr 8, 2006, 09:41 AM Local time: Apr 8, 2006, 07:41 AM #2 of 29
I don't think I've ever heard a track from a game rip that looped six or seven times. In fact, I don't think I've ever heard a track with more than three loops, and even that's a somewhat rare occurrence. Typically, most are one or two.

I prefer two, personally, except in the case of extremely long songs (like, five minutes or more per loop).

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navyseals
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Old Apr 8, 2006, 09:44 AM #3 of 29
why would you want a song to loop at all?
thats what the repeat button on your stereo is for.

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Solis
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Old Apr 8, 2006, 09:44 AM Local time: Apr 8, 2006, 09:44 AM #4 of 29
Personally, I like rips that are longer length. Maybe 6+ loops gets to be a bit much, but I prefer it's too long and being easy to cut down than too short and nearly impossible to lengthen. But most of the song rips that go on for over 5 minutes have pretty long loops, so you probably still won't hear it repeat more than two or three times.

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Djinova
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Old Apr 8, 2006, 09:50 AM #5 of 29
I only know about one song that loops thrice, and that's the Final Battle from Seiken Densetsu. Aside from that, I like my songs to loop 1337 times, if they are aw3some.

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Solis
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Old Apr 8, 2006, 09:54 AM Local time: Apr 8, 2006, 09:54 AM #6 of 29
*remembers that he once set Storm Eagle Stage to loop 9999 times*

Yes, I like exessive loops sometimes. Although I wonder why I added Sigma Fortress 1 and Prologue Stage to that playlist when it would've taken 100+ hours for the Storm Eagle Stage to stop playing....

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cubed
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Old Apr 8, 2006, 10:08 AM #7 of 29
I let my tracks loop twice with a 15sec fade out of a third loop.

A loop can be 4 minutes long, I don't care, it will loop twice anyway.

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bishop743
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Old Apr 8, 2006, 10:18 AM #8 of 29
I don't do rips as often as I used to, but when I do, I usually loop the song only one. If a song is going to be over 5-6 min if looped twice, I normally don't loop it at all. But, looping it 6 or 7 times? That's ridiculous, no matter how good it is. I don't think I've ever come in contact with a rip that looped songs that much though, personally. Most of the rippers here at GFF are awesome and know what they're doing.

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Chuckster
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Old Apr 8, 2006, 10:57 AM #9 of 29
Originally Posted by soniclover
is the lenth most rippers make them.

I don't think one song should loop about 6 or 7 times. After a while it just gets to be annoying.

I think the songs should just go for 3 full times and then stop. If it goes for longer I usually get bored with the song.

I mostly have this problem with the songs that are recorded for over 5 minutes.
If that's the case, then cut the song yourself. I understand the hassle though -- often I'm too lazy to do any editing myself.

Jam it back in, in the dark.
Darkcomet72
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Old Apr 8, 2006, 12:57 PM #10 of 29
Wasn't there some guidelines somewhere that determined how a song should be ripped and how many loops it has depending on the length?

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DarknessTear
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Old Apr 8, 2006, 01:08 PM #11 of 29
Mwahaha I'd never follow guidelines. I just rip it and throw it out somewhere for someone else to do the work.

This thing is sticky, and I don't like it. I don't appreciate it.
Basil
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Old Apr 8, 2006, 01:13 PM Local time: Apr 8, 2006, 12:13 PM #12 of 29
Having tracks loop three times bugs me somewhat. I just rip the tracks at two loops and then fade out at the beginning of the third loop. Seems like the standard for most OSTs and gamerips anyway.

(I have never seen a rip of any track that loops 6-7 times. Ridiculous if you ask me)

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vuigun
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Old Apr 8, 2006, 01:27 PM Local time: Apr 8, 2006, 01:27 PM #13 of 29
Well, it usually happens on little jingles that aren't suppose to be like a full songs. I guess some rippers just let it loop anyways.

I was speaking idiomatically.
Kaleb.G
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Old Apr 8, 2006, 02:07 PM Local time: Apr 8, 2006, 11:07 AM #14 of 29
I'm also in with the "two loop" (with small third loop fadeout) crowd; that's how I do my game rips as well. If it's very long, I'll settle for one. If it's very short, I'll settle for three. I don't see the need for any more than three complete loops, ever.

What kind of toxic man-thing is happening now?
Timberwolf
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Old Apr 8, 2006, 02:16 PM #15 of 29
I haven't come across any rip that is looped six or seven times. Like bishop743 said, most of the rippers here know what they're doing.

For me personally, looping a song once or twice is good.

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Excrono
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Old Apr 8, 2006, 05:32 PM Local time: Apr 8, 2006, 04:32 PM #16 of 29
I have never been a fan of looping tracks in my rips, especially if they are really short to begin with (from NES, or SNES soundtracks) Looping once if the tracks is bit longer (2-3 minutes) is okay with me however. My thought on this is, if people like a certain track it is easy enough to go into "Reapeat One" playback mode and loop it themselves. I find this really cuts back on the overall file size of the rip and cuts out unnecessary playback time.

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Synthesis
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Old Apr 8, 2006, 05:37 PM Local time: Apr 8, 2006, 04:37 PM #17 of 29
Originally Posted by soniclover
is the lenth most rippers make them.

I don't think one song should loop about 6 or 7 times. After a while it just gets to be annoying.

I think the songs should just go for 3 full times and then stop. If it goes for longer I usually get bored with the song.

I mostly have this problem with the songs that are recorded for over 5 minutes.
I understand where you are coming from. Unfortunately, and this is where you draw your example of overlooping, you've come across gamerippers who rip the music and not bother with editing it. This can be very problematic because not only do you get bored with the song, but the files themselves can be particularly large and a pain to download as well.

Being a ripper/encoder myself. I stick to the "two and out" method.

Jam it back in, in the dark.
el jacko
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Old Apr 8, 2006, 06:52 PM Local time: Apr 9, 2006, 08:52 AM #18 of 29
I agree that gamerips are generally too long, though I don't think it's necessarily the loops. Many OSTs mix several tracks together, while rips will just list them as different tracks. This is my biggest problem with them, since it's what makes the rips so long.

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Last edited by el jacko; Apr 8, 2006 at 08:02 PM.
SuperSonic
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Old Apr 8, 2006, 07:54 PM #19 of 29
My rips are also like everyone else's with one slight exception:

I let the third run 5 seconds, then start the 10 second fade

out...unless the song is around a minute or less.

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cubed
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Old Apr 8, 2006, 08:21 PM #20 of 29
Originally Posted by Darkcomet72
Wasn't there some guidelines somewhere that determined how a song should be ripped and how many loops it has depending on the length?
A long time ago, yes I tried to create some kind of standards we should follow. But people were bitching so yeah. Everyone's doing the fuck they want.

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Buizel
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Old Apr 8, 2006, 08:35 PM #21 of 29
6 or 7 loops? WTF? When I do gamerip I always make one loop no matter the length of the song. Then another loop for fading. I don't let songs "fade out 10 second" as I like to listen to the song and pinpoint on where a song shoud end with fading. So one song can last about 5 second before fading while another song can last 15 second (bet most of you don't get what I'm trying to say here <_< ).

I was speaking idiomatically.
Synthesis
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Old Apr 8, 2006, 09:06 PM Local time: Apr 8, 2006, 08:06 PM #22 of 29
Originally Posted by cubed
A long time ago, yes I tried to create some kind of standards we should follow. But people were bitching so yeah. Everyone's doing the fuck they want.
Yeah. On one end you have the people who want the tracks to be looped twice, and on the other end you have people who want their favorite track looped infinitely to fill up a whole audio CD.

Self-determination is the greatest thing that gamerippers have. As long as we're doing the rip, we'll make it however long we choose.

What kind of toxic man-thing is happening now?
Kaiten
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Old Apr 9, 2006, 10:01 AM Local time: Apr 9, 2006, 08:01 AM #23 of 29
Originally Posted by Synthesis
Yeah. On one end you have the people who want the tracks to be looped twice, and on the other end you have people who want their favorite track looped infinitely to fill up a whole audio CD.

Self-determination is the greatest thing that gamerippers have. As long as we're doing the rip, we'll make it however long we choose.
Why have it loop at all (on CD or mp3 formats)? Usually I'd only keep looping on for formats which you can enable or disable it (like PSF, SPC and VGM), otherwise you're wasting space someone could just use the repeat one function most CD players and many media players have.

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Djinova
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Old Apr 9, 2006, 10:09 AM #24 of 29
Originally Posted by BigCN401
6 or 7 loops? WTF? When I do gamerip I always make one loop no matter the length of the song. Then another loop for fading. I don't let songs "fade out 10 second" as I like to listen to the song and pinpoint on where a song shoud end with fading. So one song can last about 5 second before fading while another song can last 15 second (bet most of you don't get what I'm trying to say here <_< ).
I understand what you try to say. It depends on the composition, it's fading depending on how you feel when it should be closed, but this approach would mean you'd have to choose everything meticulously. It's good, but I remember having spent 20 minutes for just one right end-fading. Is it really worth the time?

There are games like shooter, where it doesn't make sense to loop at all. For example when a stage is really short and you are used to the music playing only for this short time, it sounds somewhat unacquainted and lengthy to put in a loop. Ideally you would rip exactly to how the music fades in the game, and not depending on loops at all.

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Parjay
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Old Apr 9, 2006, 10:41 AM #25 of 29
Most official releases loop at least twice, anyhow.

Jam it back in, in the dark.
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