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[DnD] D&D Discussion & Enlistment (Save Ends)
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Fluffykitten McGrundlepuss
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Old Apr 20, 2011, 01:37 PM Local time: Apr 20, 2011, 07:37 PM #1101 of 1196
If I've not bloodied it yet, I may have to give up on the record attempt (Seeing as how I used most of my big attacks already).

(And am probably not going to walk away from too many rounds of combat like that first one).

I was speaking idiomatically.
The unmovable stubborn
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Old Apr 20, 2011, 01:37 PM #1102 of 1196
Will somebody cover for wvlf, this is going to take months.

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Fluffykitten McGrundlepuss
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Old Apr 21, 2011, 06:25 PM Local time: Apr 22, 2011, 12:25 AM #1103 of 1196
I am both surprised and relieved that Zerg got there before Skills...

FELIPE NO
Fluffykitten McGrundlepuss
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Old Apr 24, 2011, 04:35 PM Local time: Apr 24, 2011, 10:35 PM #1104 of 1196
I've never been knocked out before, doing a second wind thing wakes you back up, right?

How ya doing, buddy?
Zergrinch
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Old Apr 24, 2011, 05:21 PM Local time: Apr 25, 2011, 06:21 AM #1105 of 1196
Without outside help*, the only way you wake up by yourself is to roll a 20 on your death save at the end of your 'turn'.

* Involves someone letting you spend a healing surge, or recover HP as if you spent a healing surge. Too bad the only healer is dominated right now.

Jam it back in, in the dark.
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Last edited by Zergrinch; Apr 24, 2011 at 06:06 PM.
Fluffykitten McGrundlepuss
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Old Apr 25, 2011, 05:11 AM Local time: Apr 25, 2011, 11:11 AM #1106 of 1196
I shall stick to lying on the floor bleeding then. If anyone's feeling like taking on the dragon and reckons I'll be down for a few turns, don't forget we have that "Now you fucked up" card.

How ya doing, buddy?
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


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Old Apr 25, 2011, 05:19 AM Local time: Apr 25, 2011, 05:19 AM #1107 of 1196
I'm totally on that as soon as I'm done being mind raped.


So yeah what do we figure the odds are that we're going to be switching systems earlier than expected?

This thing is sticky, and I don't like it. I don't appreciate it.
Lady, I was gonna cut you some slack, cause you're a major mythological figure but now you've just gone nuts!

Last edited by A4: IN THE DUNGEONS OF THE SLAVE LORDS; Apr 25, 2011 at 07:55 PM.
Animechanic
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Old Apr 25, 2011, 10:03 PM Local time: Apr 25, 2011, 07:03 PM #1108 of 1196
Hey Pang, I did a ranged attack while standing next to the Geonid that grabbed me. Did you give it an opportunity attack?

I am a dolphin, do you want me on your body?
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Old Apr 26, 2011, 11:28 AM #1109 of 1196
Why would you want to remind me of that?

Missed anyway.

So yeah what do we figure the odds are that we're going to be switching systems earlier than expected?
If you'd like to get started on your WFRP character, it's easy! Warhammer character creation is quick, simple, and horrifyingly unfair and random. To begin, just choose a race (human, elf, dwarf or halfling) and roll 3d10 to determine your starting career.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Apr 26, 2011, 11:50 AM Local time: Apr 26, 2011, 05:50 PM #1110 of 1196
1 Dice Roll
 Description
Dice
Result
*Career choice
3d10
13
I've still not had a chance to dig out my WFR rulebook, must do that soon. I understand they re-released it at some point, which version are you going with?

I'm going to be a human next time and am crossing my fingers for the career choice table to make me a beggar. Sure being a pit fighter actually gives you some useful skills and a semi-decent career path but given that nobody ever survives longer than their third skill choice it doesn't matter long-term.

Edit: In WFR, it's usually a D100 isn't it? i.e. 2D10 but it's the individual numbers that matter rather than the total.

Edit2: I totally forgot about Beefi's Ferocity feat that lets him make a basic melee attack when dropped to zero hp. Given he was raging at the time and would have caused 1W damage if he missed, the dragon basically takes another D8+7 damage. I still think we're all going to die here but every little helps and all that.

What kind of toxic man-thing is happening now?

Last edited by Fluffykitten McGrundlepuss; Apr 26, 2011 at 11:58 AM.
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Old Apr 26, 2011, 12:12 PM Local time: Apr 26, 2011, 09:12 AM #1111 of 1196
Why would you want to remind me of that?
Because when an enemy misses a melee attack I can use Spirit's rebuke to push it away from me. In this case ending the grab and preventing me from getting stuck inside a rock. Probably means I'll get dragon breath instead but what the hell.

FELIPE NO

Last edited by Animechanic; Apr 26, 2011 at 12:14 PM.
The unmovable stubborn
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Old Apr 26, 2011, 12:34 PM #1112 of 1196
Oh.

Edit: In WFR, it's usually a D100 isn't it? i.e. 2D10 but it's the individual numbers that matter rather than the total.
I don't know whether you played 1st ed or 2nd, but we'll be doing 2nd (3rd is a little too trinket-heavy for my liking and evidently they removed halflings which I will not countenance). With the Career Compendium there's around 120 starting careers so the roll is expanded to 3d10. 1d1000 would probably work just as well considering we don't need to physically hunt down a thousand-sided solid.

edit: actually the dice roller won't allow d1000, so 3d10 it is!

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Fluffykitten McGrundlepuss
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Old Apr 26, 2011, 04:36 PM Local time: Apr 26, 2011, 10:36 PM #1113 of 1196
Oh I see. In the first edition you picked a race and that was your choices ended. You then rolled your stats and age and your stats would determine which of the character classes you could choose from; Warrior, ranger, academic or rogue. Your age would determine the number of natural skills you get and those are rolled randomly too with non-humans getting certain racial skills instead first. Once that's done, you roll your number of fate points then roll your career based on the class you chose.

I guess they decided that allowing certain classes based on your random stats limited the number of people trying to play a warrior with hilariously low Weapon Skill or Strength scores so just made it a total crap-shoot in the second edition (I found my old first edition rulebook, hope they didn't change too much).

I always loved in WFR how rather than in DnD where you move from Hero to Paragon to Superlegenddeity, you move from beggar to ratcatcher to footpad to smear of gib on the hooves of the Knights Panther's warhorses. I take it along with the shift in game rules we're shifting to the Warhammer Old World for the setting? I've been having to edit out references to Marienburg and Altdorf the entire time I've played DnD here so it'll be nice to get some use out of my Empire army book after all these years.

You're only going for WFR so we can get murdered by Skaven aren't you?

Jam it back in, in the dark.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


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Old Apr 26, 2011, 04:49 PM Local time: Apr 26, 2011, 04:49 PM #1114 of 1196
Ok then what books would I need to track down to get a list of the available races?

There's nowhere I can't reach.
Lady, I was gonna cut you some slack, cause you're a major mythological figure but now you've just gone nuts!
Fluffykitten McGrundlepuss
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Old Apr 26, 2011, 05:03 PM Local time: Apr 26, 2011, 11:03 PM #1115 of 1196
Human, Dwarf, Elf or Halfling and that's it.

This thing is sticky, and I don't like it. I don't appreciate it.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
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Old Apr 26, 2011, 05:12 PM Local time: Apr 26, 2011, 05:12 PM #1116 of 1196
1 Dice Roll
 Description
Dice
Result
*h
3d10
9
Halfling


Come on murder midget!

I am a dolphin, do you want me on your body?
Lady, I was gonna cut you some slack, cause you're a major mythological figure but now you've just gone nuts!
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Old Apr 26, 2011, 05:22 PM #1117 of 1196
Everything else in Warhammer is some variety of monster or evil mutant. It's technically POSSIBLE to be a Chaos Dwarf or an Orc or something, but unless the whole party plays Chaos/Greenskin things would get ugly pretty fast. It might be fun to do an evil adventure sometime in the future though.

It's kind of an abrupt shift in tone, I suppose, from the cosmopolitan high fantasy of D&D. As an example, let's look at combat briefly. In D&D, a "critical hit" might do some extra damage. In WFRP, a "critical hit" looks like this:

Quote:
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that the character has a 20% chance of dying each round until medical attention is received. Test at the start of the victim's turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
So that's fun!

Originally Posted by Shin
I take it along with the shift in game rules we're shifting to the Warhammer Old World for the setting?
Yeah, probably. The rules are thoroughly enmeshed in the setting so it just works. It's probably a lot easier to pick up on for everyone else than Forgotten Realms was, since it's literally just a map of Europe that somebody drew while having a seizure.

Quote:
You're only going for WFR so we can get murdered by Skaven aren't you?
Skaven, hell. I expect multiple fatalities from an encounter with snotlings.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Apr 26, 2011, 05:46 PM Local time: Apr 26, 2011, 11:46 PM #1118 of 1196
Well quite but Skaven can wipe out an entire party and half their own encampment in the same shot.

If you can find it anywhere, you should totally run the Castle Drachenfels adventure. We made it in to the castle on our third attempt and once, after having run it God knows how many times actually got near-ish the end then got bored and decided to run it with theoretical uber-characters only with all the monster encounters scaled up. After we cleared out the 30 harpies on the path outside using magical automatic triple repeater crossbows (Your opponent's abdominal cavity ruptures, spilling entrails over a wide area. Death is instantaneous), the GM decided that fair scaling was to add a Bloodthirster to the three skeletons in the gatehouse and we were butchered in seconds, but for the wizard who cast Vorpal Whirlwind of Chaos, killing all the monsters but turning himself utterly insane in the process.

Any game with such a comedically detailed critical hit chart and insanity points you can pick up by casting spells is always going to be full of win.

Warhammer being Warhammer, an evil party made up of orcs, chaos dwarves, beastmen and dark elves would turn on itself in a bloodbath within minutes. Even having elves and dwarves together in a party is a recipe for disaster.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Apr 30, 2011, 03:10 AM #1119 of 1196
Come on murder midget!
Not... quite.

Charcoal-burning is sort of like murder. Just think of all the defenseless trees you've slaughtered, the countless animals you've helped to cook.

(There's really nothing to stop you using your hatchet for less savory deeds, I suppose.)

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Fluffykitten McGrundlepuss
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Old Apr 30, 2011, 04:54 AM Local time: Apr 30, 2011, 10:54 AM #1120 of 1196
Where abouts is Beefi on the map now Pang, as in is he still next to the dragon? After I spend a surge as a standard, I still get a minor and move action right?

Edit: Also, being knocked out doesn't end a barbarian rage does it?

What, you don't want my bikini-clad body?
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Old Apr 30, 2011, 05:21 AM #1121 of 1196
No reason he should have moved; Beefi should still be at O-32 three squares south of the dragon.

Rages last until the end of the encounter, so presumably you remained furious during the entirety of your nap.

edit: Garold's Heal attempt lets you use the Second Wind without spending an action, so you get the full turn.

How ya doing, buddy?
Animechanic
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Old Apr 30, 2011, 08:11 AM Local time: Apr 30, 2011, 05:11 AM #1122 of 1196
You do start your turn prone though, so you'll have to spend your move action to stand up.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old May 2, 2011, 06:49 AM Local time: May 2, 2011, 12:49 PM #1123 of 1196
Beefi can stand up as a minor though.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old May 5, 2011, 11:59 AM Local time: May 5, 2011, 05:59 PM #1124 of 1196
Now that Beefi's a mind-zombie, do I roll to save for that or do you and when and do I get a go if I save and what's occuring basically?

I am a dolphin, do you want me on your body?
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Old May 6, 2011, 04:40 AM #1125 of 1196
Now that Beefi's a mind-zombie, do I roll to save for that or do you and when and do I get a go if I save and what's occuring basically?
If you're dominated I take your turn and roll your saves etc, pretty straightforward.

(When Slim was dominated I let Cette take his own turn on the expectation that he did something counterproductive but he didn't really get into the spirit of the thing.)

I was speaking idiomatically.
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