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[DnD] D&D Boot Camp - Discussion Thread
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Old Jan 20, 2011, 10:19 PM Local time: Jan 20, 2011, 11:19 PM #176 of 260
@DN: I think what got you confused was the fact that the card reads:

Hit: 1d10 + Dexterity modifier damage, and you push the target 1 square.

I agree that it can be confusing at first, it should rather read On hit, since that's really what that part of the card means.

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Old Jan 22, 2011, 06:26 PM Local time: Jan 22, 2011, 04:26 PM #177 of 260
I was wondering how I was going to get Truckbus out of the trees.

EDIT:

Is Truckbus prone after falling out of the tree, and do I need to use a move action to get him standing?

Never mind, should have read more carefully!

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Old Jan 23, 2011, 01:28 AM Local time: Jan 23, 2011, 12:28 AM #178 of 260
Will be taking my turn tomorrow, sorry boss. Work and all that

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Old Jan 23, 2011, 12:14 PM Local time: Jan 23, 2011, 11:14 AM #179 of 260
Dude, i was AWOL for 2 or 3 days. I have no right to start harassing people about being slow any amount of time shorter than that. Don't worry about it.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 23, 2011, 12:39 PM #180 of 260
Um, I'm immobilized (forgot what save ends meant) but can I still do long range attacks?

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Old Jan 23, 2011, 12:49 PM Local time: Jan 23, 2011, 10:49 AM #181 of 260
no, 1d10 is the damage roll. for the to-hit roll, you roll 1d20. always. add the number i put at the start, in this case +4. if you get any attack modifiers, you'd add those to this number too (ex. +2 for combat advantage). compare the number you get against the type of defense listed, in this case fortitude.

if you hit, you do 1d10 + 4 damage. which means you roll 1d10 and add 4 to the result.

if you need more specific instructions, i'll be back after class. also reading some of the player's guide will help to explain things.

also, crane's wings isn't a ranged attack. you'd need to use energy strobe to hit him from there, with a -2 penalty for cover.
Okay, my intention was to jump into melee range via Crane's Wings and then attack but oh well. Where do I find the player's guide?

Also, should I completely re-do my post or just let you fix my mistake?

I was speaking idiomatically.
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Old Jan 23, 2011, 12:50 PM Local time: Jan 23, 2011, 11:50 AM #182 of 260
You can still act and do whatever you want, you just can't move. save ends means at the end of your turn you make a saving throw against the condition - 10 or higher, and you're no longer immobilized. less than 10, and you're still stuck.

EDIT: i fixed the mistake, DN. the thing is you picked a really complex character for your first game - most of your at-will abilies are two abilities rolled into one. Crane's wings, for example, has a movement ability as well as an attack ability. the move ability requires a move action to use, and you'd already used your move action for the turn.

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Old Jan 23, 2011, 03:43 PM Local time: Jan 23, 2011, 04:43 PM #183 of 260
I have a quick question about my Overwhelming strike:

If I use it against an enemy who promptly dies (like say a minion would on hit), do I still get to shift one space as a consequence of the hit?

FELIPE NO

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Old Jan 23, 2011, 04:51 PM Local time: Jan 23, 2011, 03:51 PM #184 of 260
Skills - you can't use that power when you're a truck - you can only use powers with the "beast form" keyword while transformed. in this case you rolled high enough that a melee basic attack would cut it and as such it's no biggie, but just so you know.

Philia - you have to attack the slinger with something to invoke your shrouds. they reveal weak points, they don't actually hurt things on their own.

Rychord - yeah, i would think so.

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Old Jan 23, 2011, 05:53 PM 3 #185 of 260
you can't use that power when you're a truck
I love this game so much

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Old Jan 24, 2011, 12:28 AM Local time: Jan 24, 2011, 01:28 AM #186 of 260
Dark Nation, you might want to think about choosing a different target for your attack. I'm pretty sure Skills took out the kobold you just attacked on his turn.

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Old Jan 24, 2011, 01:58 AM Local time: Jan 23, 2011, 11:58 PM #187 of 260
That was uh... practice, yeah, let's go with that.

I blame the decepticons for that mix-up, post corrected

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Old Jan 24, 2011, 02:02 AM Local time: Jan 24, 2011, 12:02 AM #188 of 260
I write the new positions of each player, and the positions of monsters that die that round, on a piece of paper. That way when I look at the map, I have a quick reference as to what's changed since it was made.

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Old Jan 24, 2011, 10:45 PM 1 #189 of 260
LOL poor Hawkeye. This is a rare sight to see, a whole team onto the thread within the whole damn hour and a half. I'm so proud to have you guys playing with me!

/sap

I was speaking idiomatically.
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Old Jan 25, 2011, 12:33 AM Local time: Jan 24, 2011, 11:33 PM #190 of 260
what the... dang. i come back and it's my turn already. i was not counting on this...

I'll hopefully get the next game post up tomorrow sometime, otherwise it'll have to wait until thursday. i've got 200 pages to read and write a four or five page report on for wednesday, and i have class all day wednesday.

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Old Jan 29, 2011, 03:30 AM Local time: Jan 29, 2011, 01:30 AM #191 of 260
No worries about the delay Hawk, school-work is more important, usually.

I have a question though: So in my most recent post, I rolled a 1d20 for my ability (and I assume it is the hit-check, yes?), so how (or where) do I compare what I rolled to what I need to be higher then (So I rolled a 6, plus whatever modifiers) to see if my attack connected?

FELIPE NO
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Old Jan 29, 2011, 01:37 PM Local time: Jan 29, 2011, 12:37 PM #192 of 260
In the starting post of each battle, i list the defenses of each type of enemy. What you do is take your number (6) and add the modifier below the power on your power sheet (+3). you compare this with the number of the defense listed below the power (minion reflex = 13). So this would be a miss.

I'll also let you alter your turn since you are drawing two OAs - this post has everything you need to know about that. Zerg's post higher up the same page also explains the attack rules, if you feel like reading a whole bunch.

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Old Jan 29, 2011, 02:20 PM Local time: Jan 29, 2011, 12:20 PM #193 of 260
Gotcha, okay, post altered and updated.

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Old Jan 29, 2011, 04:46 PM Local time: Jan 29, 2011, 05:46 PM #194 of 260
Hawkeye, I think you might have forgotten to factor in my last post when you updated the map / played the minions attacks. I'm still at AJ8, yet I had moved to AI10 and attacked the kobold that was at AI11. Also, I think the minion count is still higher than it should be since Daituk, Thia and Zeno all took out a kobold last turn, yet there are still 6 minions left over rom the 8 that were there before.

Am I missing something?

There's nowhere I can't reach.

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Old Feb 1, 2011, 05:13 PM Local time: Feb 1, 2011, 04:13 PM #195 of 260
yeah, i apparently totally forgot to do your turn. Go from you being where you said you were going, and the kobold i put in that spot as dead, since it makes no difference to the damage it's no biggie. sorry about that. (suggestion - use a different color for your game-related moves: the one you're using now is borderline invisible if i'm not paying really close attention (at least on my screen))

If you can get your post up before too late tonight, i can get the next post in before Thursday. I get a total of about an hour and a half to myself tomorrow between 8:30am and 8:30pm, and most of that time will be spent eating or moving between classes. I will be so happy when this New Music Festival crap is over and done with.

EDIT:
Skills - Prime’s challenge will die out if you use it when you do, because you don't engage the kobold (either attack it or end your turn next to it). Since this means you can't use it next turn, it might be a better idea to just not use the power.

Philia - You can't invoke the shrouds unless you use an attack on the kobold. It could be as simple as throwing a rock or something (improvised ranged weapon), but the shrouds can't do any damage on their own. And i'm still not sure what to do with the trash can you pulled out of nowhere, but i'm pretty sure it's not R2 in disguise.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Feb 1, 2011, 07:10 PM Local time: Feb 1, 2011, 06:10 PM #196 of 260
Oops, that's what I get for fucking up the difference between Divine Challenge and Divine Sanction.

My bad, negro. Dropping it from my turn would be boss. Thanks.

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Old Feb 1, 2011, 09:16 PM Local time: Feb 1, 2011, 10:16 PM #197 of 260
All right, I'll play my turn right now, and I'll heed your advice about the color, to prevent further complications and headaches.

Additional Spam:
I'm just going to run with the dead kobold being the one who is presently where I moved last turn (AI10), since there is one in the spot I am supposed to be standing and one where I attacked on that same turn.

I was speaking idiomatically.

Juggle dammit

Last edited by i am good at jokes; Feb 1, 2011 at 09:20 PM. Reason: This member got a little too post happy.
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Old Feb 2, 2011, 01:05 AM Local time: Feb 1, 2011, 11:05 PM #198 of 260
Hmm. Any way to ford that river?

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Old Feb 2, 2011, 02:41 AM 2 #199 of 260
CAULK THE DWARF AND FLOAT IT ACROSS

FELIPE NO
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Old Feb 2, 2011, 03:28 AM Local time: Feb 2, 2011, 02:28 AM #200 of 260
No time for bearded rafts, humanoid missiles or bust.

What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] D&D Boot Camp - Discussion Thread

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