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[DnD] D&D Discussion & Enlistment (Save Ends)
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Zephyrin
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Old Oct 1, 2010, 05:37 PM Local time: Oct 1, 2010, 03:37 PM #676 of 1196
What is to the north on the map? I plan to recruit dockworkers to mob the kraken, but can't see the rest of the dock or port.

I am a dolphin, do you want me on your body?
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Old Oct 1, 2010, 06:13 PM #677 of 1196
Yeah lemme zoom that out for you a lil' bit



I was speaking idiomatically.
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Old Oct 2, 2010, 07:37 AM Local time: Oct 2, 2010, 08:37 PM #678 of 1196
Who's got the real scroll, Pang?

Cal doesn't want it incidentally. He's totally going to throw it over to the kraken instead of attacking if it's with him. Since he was already paid and all

How ya doing, buddy?
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Old Oct 2, 2010, 12:20 PM #679 of 1196
1 Die Roll
 Description
Die
Result
hurf a durf
1d4
2
Dunno, none of you guys actually showed any interest in the item central to the goddamn adventure so let's just roll for it.

Edit: Glenn's got it. And when I think about it that makes the most sense he's the only one without a fake, yeah.

FELIPE NO

Last edited by The unmovable stubborn; Oct 2, 2010 at 12:32 PM.
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Old Oct 2, 2010, 12:26 PM Local time: Oct 3, 2010, 01:26 AM #680 of 1196
Actually wvlfpvp did, but he didn't follow-up on that particular thread so

I guess all of us have got a scroll, real or otherwise.

What, you don't want my bikini-clad body?
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wvlfpvp
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Old Oct 4, 2010, 08:50 PM #681 of 1196
If I was to use my sword burst, would I be able to hit the tentacle holding me multiple times? Also, if I've aegis'd it, will I be able to teleport around to where it's hitting the other teammates?

Jam it back in, in the dark.
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
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Old Oct 4, 2010, 09:05 PM #682 of 1196
If I was to use my sword burst, would I be able to hit the tentacle holding me multiple times?
Nah, despite some of the mechanical goofiness involved here it's still just one creature.

Quote:
Also, if I've aegis'd it, will I be able to teleport around to where it's hitting the other teammates?
Sort of. Aegis of Assault just says you can "teleport adjacent to the target"; the fact that you're already adjacent doesn't seem to factor into it. But unless they're also grabbed there won't be any enemy to hit when you get there, so you might teleport directly next to the physical bulk of the Kraken itself.

There's nowhere I can't reach.
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Old Oct 4, 2010, 09:23 PM Local time: Oct 5, 2010, 10:23 AM #683 of 1196
Pang, is it safe to assume that the kraken is also like six squares tall? I'm trying to determine if being off the ship will cause ranged attacks to fail, because of the ship providing cover. If the creature is taller than the ship then there'd be no problem.

I'm also not sure how tall the ship is. The water line to deck rail is 10 feet as per previous encounter. But since Cal's clearing a bit of vertical distance with the long jump (1/4 of 3 squares, or 3.75 feet), I think it's a fair bet Cal's falling more than 10 feet. So I rolled an Acrobatics check just in case. Damage if any is reduced by (13+14)/2 = 13 points.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 4, 2010, 09:47 PM #684 of 1196
Of course the Kraken is taller than the ship, it's partially ABOARD the ship.

In a more general sense you'd need a goddamn castle to give this thing "cover", so don't even worry about that.

In an ideal world I'd do some shading to show how the boat is tilting but I'd have to constantly adjust it and ugh

Additional Spam:
GUYS I JUST LEARNED SOMETHING AMAZING.

The DMG2 Inherent Bonus system doesn't stack with item enhancement bonuses! This means I can give you neat items without having to worry about making sure everyone will stay roughly balanced! It means an item's actual properties are suddenly much more valuable than the +X it would grant! A "+1" sword that can burst into flame is suddenly more useful than a +3 sword that does nothing! CRAP, DUDE. There is no longer a good reason to wear +2 platemail instead of +1 scale! THE PLUSSES MEAN NOTHING. A NEW PARADIGM REVEALS ITSELF.

THIS IS HUGE and we are switching to it AS SOON AS THE ADVENTURE ENDS. I say "switching" but most of you won't actually see a change in your effectiveness WHICH IS WHY THIS IS A GREAT DISCOVERY. I AM UNREASONABLY EXCITED BY THIS. FFFFFFFFFFFFUUUUUUUUUUUUHHHHHH

Oh ALSO taking a flying leap off a ship's bow is p. badass so here you go guys thanks to Zerg



I am a dolphin, do you want me on your body?

Last edited by The unmovable stubborn; Oct 5, 2010 at 12:37 AM. Reason: This member got a little too post happy.
Zergrinch
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Old Oct 5, 2010, 12:48 AM Local time: Oct 5, 2010, 01:48 PM #685 of 1196
Huh, so you're giving out inherent bonuses in the future? I always thought the check box was there for campaigns with stingy DMs

Am I right to assume inherent bonuses eliminate the need to always keep up with enhancements for weapons, armor, and neck slot items? Or is it just for weapons and armor?

I was speaking idiomatically.
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Old Oct 5, 2010, 01:10 AM #686 of 1196
Weapons, armor, and neck items. You get inherent bonuses to attack, damage, AC, Ref, Fort, and Will.

If you think "free bonuses for free" is a stingy attitude well um . If anything you'll all have more money to spend on interesting things instead of just grinding stats.

As it happens, although inherent and magic enhancements don't STACK, higher ones do take precedent so anyone with a +2 or better armor/neck will be ahead of the curve until level 9 or so.

What kind of toxic man-thing is happening now?
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Old Oct 5, 2010, 01:26 AM Local time: Oct 5, 2010, 02:26 PM #687 of 1196
No, I think giving it out is very generous. Pretty much because you'd have to spend all your money on expensive gear just to have decent attacks and defenses.

I just thought it's used by DMs who are stingy with the giving out of magic items :P

FELIPE NO
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Old Oct 5, 2010, 02:11 AM Local time: Oct 5, 2010, 12:11 AM #688 of 1196
I'm not sure I understand this inherent vs. magic bonus situation. Could you give an example for this dumb oafish soldier?

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Old Oct 5, 2010, 03:13 AM #689 of 1196
Well, it's like this. The game is designed around a lot of assumptions in some ways. For example, monster attacks and defenses assume that PCs have certain defenses and attacks at certain levels (within a given range, say). If you don't have something as good or better than the expected values, then you'll have a bitch of a time hitting anything and you'll get hit way more often than others do.

Which is all fine and good, but the way the game expects you to reach these given milestones is by buffing yourself with magic items. By 4th level, for example, you're expected to have a +1 or better weapon, a +1 armor, and a +1 neck item. At 9th level a +2 or better everything. And so on. Well, no big deal... but you only get so much money and a big chunk of that is expected to go toward filling in those slots. Which is lame, because if the money is already set aside for a given use it's not really yours.

The inherent system does away with this problem. Instead of saying "it's level 4, do you have all that shit?", instead it says "it's level 4, you now have +1 to all those categories, enjoy". Thus your money is now free to buy potions or rituals or goofy shoes or whatever, without having to worry about falling behind in usefulness.

And so, nobody ever has to sell off a sweet weapon just because some shitty one they found happens to be +2 ever again. For example, Garr found some short sword in a dungeon awhile back. He had a feat giving him bonuses using heavy blades. Short swords aren't heavy blades, but he equipped the short sword anyway because it had a +1 enhancement and his sword didn't. And that was sad.

And if someone specializes in some goofy-ass weapon like, say, a boomerang, as things are now I have to make sure enemies are occasionally carrying around fucking magic boomerangs so Captain Kangaroo can have his needed upgrades. So that weirdness is also avoided.

I should clarify: people can still CHOOSE to buy exorbitantly expensive weapons/armor to get ahead of the expected curve, but the curve will always catch up with them and it won't be possible for anyone to fall BEHIND. A PC could conceivably keep the same sword his entire career and be no less effective than his allies, and I think that's awesome for goofy-ass this was your father's lightsaber-type reasons.

How ya doing, buddy?

Last edited by The unmovable stubborn; Oct 5, 2010 at 03:19 AM.
Zergrinch
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Old Oct 5, 2010, 03:27 AM Local time: Oct 5, 2010, 04:27 PM #690 of 1196
To add to Pang's explanation, let's look at Puyet:

Brash Assault is +12 vs AC, 1d10+7 damage.

+12 is composed of:

5 - strength modifier
3 - half of your level (7/2)
2 - proficiency with craghammers
2 - craghammer enchantment

The damage comes from:

1d10 - craghammers
5 - strength modifier
2 - craghammer enchantment

If he just uses a plain old craghammer, he will be less accurate and less damaging (+10 vs AC, 1d10+5).

If you don't do anything, and just continue leveling up, your to-hit bonus will increase by 1 every two levels. So by level 20, your to-hit bonus is 19.

But the baseline enemy have an AC of 16 at level 1, which increases by 1 per level. The level 20 monster will have an AC of about 35. You'd need a roll of 16+ just to hit it, while at level 8 a roll of 10+ hits. No fun at all. So unless you bite the bullet and buy better and more expensive gear (the price quintuples every 5 levels), you'll fall behind pretty quick.

But if inherent bonuses were activated, he would have the +2 to hit and damage regardless of the craghammer being magic or not. It doesn't "stack" with the weapon, so no +4 for him.

There's nowhere I can't reach.
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Old Oct 5, 2010, 04:07 AM #691 of 1196
If he had a +3 craghammer, then the question of its being magic would become relevant. But the cheapest +3 weapons are 9,000/pop, so it's probably more fun to use that cash filling up EMPTY item slots.

And of course the PROPERTIES and crit bonuses and such on magic gear remain as relevant as ever. If you find a Flaming weapon, you'll probably still want it. But things like ki weapons or pact blades are no longer desirable strictly on the merits of their math.

And of course none of this will be relevant to either of you for months bwahahahahaha

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 5, 2010, 04:09 AM Local time: Oct 5, 2010, 05:09 PM #692 of 1196
First, not tracking mundane ammunition. Then this.

:'(

Oh well, at least my Warlord will be marginally more effective in his own attacks without further investment! And he can save on the armor too! And the neck item! Tattoos and boons, here I come.

Originally Posted by Pangalin
And if someone specializes in some goofy-ass weapon like, say, a boomerang, as things are now I have to make sure enemies are occasionally carrying around fucking magic boomerangs so Captain Kangaroo can have his needed upgrades. So that weirdness is also avoided.
Thus far no enemy has carried any enchanted longbows, crossbows, greatbows, or superior crossbows. Why on Faerun would they be lugging around magic boomerangs

Also, I want to shoot those two-pound books (not throw - out of range) at the kraken. Will you allow me to do so, and how do we do this mechanically?

I am a dolphin, do you want me on your body?
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Old Oct 5, 2010, 05:19 AM 1 #693 of 1196
Thus far no enemy has carried any enchanted longbows, crossbows, greatbows, or superior crossbows.
That's because enemies who stand in one place and shoot at you are boring. And then you charge and try to hit them back, and they run away, which is boring. Ranged combat is boring, Zerg. It's really boring.


Quote:
Also, I want to shoot those two-pound books (not throw - out of range) at the kraken. Will you allow me to do so, and how do we do this mechanically?
How exactly do you propose to fire two-pound ammunition? I don't see any catapults laying around, do you? I don't think your usual "glue it to an arrow" method is going to work here.

YOU HAVE A GUN FFS

I was speaking idiomatically.
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Old Oct 5, 2010, 05:37 AM Local time: Oct 5, 2010, 06:37 PM #694 of 1196
That's because enemies who stand in one place and shoot at you are boring. And then you charge and try to hit them back, and they run away, which is boring. Ranged combat is boring, Zerg. It's really boring.
Boring, but reliable! I mean, you had arbalesters and all... Death from a distance! As long as they're not getting pushed off bridges!

How exactly do you propose to fire two-pound ammunition? I don't see any catapults laying around, do you? I don't think your usual "glue it to an arrow" method is going to work here.
Why, poke the arrowhead deep into the cover, and fire the whole thing at it!

Cal's retiring anyway. Who cares if the bowstring snaps after the battle.

No?

YOU HAVE A GUN FFS
What happens to Cal if it explodes on his hand?

Also, since it's not an official item, Character Builder can't be consulted. Do guns key off Strength or Dexterity?

What kind of toxic man-thing is happening now?
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Zephyrin
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Old Oct 5, 2010, 09:05 AM Local time: Oct 5, 2010, 07:05 AM #695 of 1196
So I guess my only other question is where does the curve lie for this inherent system?

FELIPE NO
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Old Oct 5, 2010, 11:29 AM Local time: Oct 6, 2010, 12:29 AM #696 of 1196
Attack and Damage: All characters gain a +1 bonus to attack rolls and damage rolls at 2nd, 7th, 11th, 17th, 22nd, and 27th level.

Defenses: All PCs gain a +1 bonus to AC, Fortitude, Reflex, and Will at 4th, 9th, 14th, 19th, 24th, and 29th level.


Or, if it's curves you want...



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Old Oct 5, 2010, 04:22 PM #697 of 1196
Why, poke the arrowhead deep into the cover, and fire the whole thing at it!

Cal's retiring anyway. Who cares if the bowstring snaps after the battle.
Zerg, the issue isn't one of damage to the bow. The issue is... well, arrows are light and aerodynamic for a reason. You COULD fire a book-arrow, and then you could step forward three inches and pick it up, because that's how far it would go.

Quote:
What happens to Cal if it explodes on his hand?

Also, since it's not an official item, Character Builder can't be consulted. Do guns key off Strength or Dexterity?
Misfires only occur on a natural 1. Misfires that damage the pistoleer occur on 1-3 on the misfire table. That is, I believe, a 0.0075% chance of injurious misfire. And even then it just does its normal damage to you rather than the target, though this might be multiplied somewhat if used with a power allowing multiple shots or whatever.

Oh, and the gun is destroyed, which is probably the worst part

Non-thrown ranged weapons always key off Dex AFAIK.

Jam it back in, in the dark.

Last edited by The unmovable stubborn; Oct 5, 2010 at 04:31 PM.
Zergrinch
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Old Oct 5, 2010, 06:28 PM Local time: Oct 6, 2010, 07:28 AM #698 of 1196
Ehh, guess I'll stick with bows. Puyet, you can have the gun if you like

Additional Spam:
wvlf, being grabbed makes you take a -2 penalty to attacks and defenses (grab = restrained, right?). Why not consider escaping it (acrobatics vs reflex or athletics vs fortitude) as a move?

zeph, climbing is part of a move action. I give you full authority to grab the pistol from my pack (minor, isn't it?)

There's nowhere I can't reach.
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Last edited by Zergrinch; Oct 5, 2010 at 06:58 PM. Reason: This member got a little too post happy.
Zephyrin
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Old Oct 5, 2010, 08:51 PM Local time: Oct 5, 2010, 06:51 PM 1 #699 of 1196
Jesus. Maybe because I don't know how far I had to climb. Just trying to do this without slowing the game down.

Zerg, slap yourself.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 5, 2010, 09:00 PM #700 of 1196
Sup, here's the new Rules Compendium if anyone wants it.

Shitty scan but whatcha gonna do.

Packrat was too busy.

Soluzar wasn't too busy, and then, suddenly, he was.

Araes has been MIA for over a month.

MAYBE LURKER WANTS TO PLAY.

MAYBE SOMEBODY DOES

I WILL FIND THEM

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