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In which case, Zerg can you assume we're staying hidden (Insofar as a man sat on a massive fucking wolf in a small hut can hide) until they think to open the door please? Surely there are curtains we can close or something?
Jam it back in, in the dark. ![]() ![]() |
Zerg, can we use all our daily powers once per day or just one of them? Like for example if I wanted to use Iron to Glass through the window at the commander, could I then use Shield of the Gods later in the fight?
Most amazing jew boots ![]() ![]() |
You can use each daily you have once per day.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Deni is right. And you should basically use up every single daily on this battle, otherwise it's a crying shame.
By the way, do you wish to start the next battle with the spear, or with your crossbow? I am a dolphin, do you want me on your body? |
Crossbow, spear is sheathed in the very expensive sheath it came in.
How ya doing, buddy? ![]() ![]() |
I don't know how readying an attack works. If my readied attack triggers, do I get a full combat round (major, minor, move)? Or do I only get the major action?
What kind of toxic man-thing is happening now? |
But since you're aiming for a surprise attack (one action only), that's what you'll get before we roll initiative. Readying an attack is a Standard Action. If triggered, it is an immediate interrupt, so you only get one of these per round. If the readied attack isn't triggered, nothing happens and you wasted your standard. If it is triggered, your turn is moved to right before it is triggered, and the round continues as normal. FELIPE NO |
Okay, what if I use Hunter's Quarry before my surprise attack?
Oh also I am presuming that Shin's action and mine will be at the same time. Is that reasonable to assume? Additional Spam: Oh it looks like you already rolled for us... I was worried about doing throwan' and stabban' and then rushan' cause I wanted to retreat back into the house after doing so, cause I can't deal with too many injuries. What, you don't want my bikini-clad body?
Last edited by Sarag; Jul 16, 2010 at 10:56 AM.
Reason: This member got a little too post happy.
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Shin, your daily is a close blast 3, so basically a 3x3 area of effect that starts next to you like so:
-------- -------- -------- XXX----- --XXX--- ----XXX- XXX----- --XXX--- ----XXX- XXX----- --XXX--- ----XXX- ---O---- ---O---- ---O---- _ = terrain | O = You | X = area of effect Having it be a close burst would've been something, huh? Whew. ----------- --XXXXXXX-- --XXXXXXX-- --XXXXXXX-- --XXXOXXX-- --XXXXXXX-- --XXXXXXX-- --XXXXXXX-- ----------- So, you'll have to decide the exact placement of the area. Shall I assume Ebony's delaying? Jam it back in, in the dark. |
I have decided to delay, yeah.
There's nowhere I can't reach. |
![]() Ah well, drop it on the two blocking our route to the door so we can at least escape the hut. I take it my awesome hit and damage rolls still stand, no? I'll add a run out the door move action to my turn please. What's my move rate on the wolf? This thing is sticky, and I don't like it. I don't appreciate it. ![]() ![]() |
Yeah, you slaughtered the A & C minions. Your hit/damage rolls stand, but against minions, damage is irrelevant
![]() Wolf can move 8 squares. 10 if running. I am a dolphin, do you want me on your body? |
Or you could be nice and let it be a close burst attack just this once...
Additional Spam: Move me out the door and north as far as I can then please. Lurk's, I'd suggest redacting your move and following me out the door, unless you want to butcher the minions inside before we move on the commander. I was speaking idiomatically. ![]() ![]()
Last edited by Fluffykitten McGrundlepuss; Jul 17, 2010 at 07:18 PM.
Reason: This member got a little too post happy.
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Not a problem, Shin. I've changed it.
Additional Spam: Zerg: If I center Alchemist's Fire on me, am I going to take damage? What kind of toxic man-thing is happening now?
Last edited by Sarag; Jul 18, 2010 at 05:25 PM.
Reason: This member got a little too post happy.
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Yes, afraid so.
Offhand I'd say your best bet is Scything Blow, which allows you to shift 2 squares before an attack. Then shifty away from Opportunity Attacks, trade move for minor to take out your Alchemist's Fire, and action point to throw it where you were at. FELIPE NO |
"If I throw a grenade at myself, will it hurt?"
What, you don't want my bikini-clad body? ![]() |
There are area burst attacks that are centered on you that don't hurt you. It's a reasonable question to ask, especially since Zerg would not deign to presume that I was not trying to kill my dangerously wounded character.
Jam it back in, in the dark. |
No no. You got us mixed up. I'd post here asking you if you're sure you'd want to drop a grenade on yourself. Pang would cackle and update it with a post that gets dozens of props.
While I'm giving no quarter for this "Boss Fight", I don't really want you to die yet. There's a map I want to use on you first. There's nowhere I can't reach. |
I'm pretty sure this is what rape-by-internet-posting feels like
![]() How ya doing, buddy? |
![]() Oh, Ranged and Area attacks (such as, say, smashing a Flask of Alchemist's Fire) invite opportunity attacks from every adjacent enemy. Sure you want to go by that order of events? ![]() I am a dolphin, do you want me on your body? |
What the fuck is an opportunity attack. Is that when somebody has an immediate interrupt based on my attacking them or something?
I was speaking idiomatically. |
An Opportunity Attack is a basic melee attack. It works both ways for you and your enemies, and I've been rolling for those all along.
You trigger an OA if you do certain things while next to an enemy (who isn't stunned or prone) who's wielding a melee weapon:1. Make a ranged attack (e.g. Throw and Stab) against anything 2. Make an area attack (e.g. Alchemist's Fire) against anything 3. Move away from a square within his reach (usually 1 but can be more for other creatures). Ebony has a feat that lets him move around (but not away from) enemies without inviting OAs. Close attacks are always exempted. This is why Shin's Healing Word is a close burst 5 - to avoid opportunity attacks. This is also what makes ranged strikers like archer rangers and wizards so squishy when they're surrounded. OAs are immediate interrupts: they happen before the action which triggered it. You can only make one opportunity attack per triggering enemy. So let's say all of those hobgoblins decided throw something and then move away? You get to attack each hobgoblin only once, for a total of four attacks against all. If you manage to kill them, they don't actually get to throw/move away. Most amazing jew boots |
so I'm pretty much dead? fuck yeah.
FELIPE NO |
Nope. There's a way to extricate yourself from present difficulties. It involves blowing through a whole stack of resources.
Most amazing jew boots |
How am I supposed to shift through a wall? Or through enemies that aren't yet dead before my attack?
Jam it back in, in the dark. |
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