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[DnD] D&D Discussion & Enlistment (Save Ends)
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Zergrinch
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Old May 13, 2010, 08:37 PM Local time: May 14, 2010, 09:37 AM #226 of 1196
Actually I thought we had been treating those as part of talking (ie free actions). I can get behind the ruling though!

I don't think we ever used intimidate in an encounter before. My sense is that it can be used to get a bloodied enemy to surrender. As for diplomacy, it can be quite potent (look what Glock did to the first two duergar Thunderspire encounters). As far as bluff is concerned, it seems like the only hard rules are you can use it to create a distraction to hide, as a standard action.

Also Zeph, if I'm not mistaken, you can't take immediate actions on your own turn. This means that Vengeance is Mine can't be used in conjunction with Brash Assault when your enemy hits you. Though, it also means you can set triggers like: when enemy tries to attack me, move back my speed. Since opportunity actions are also included in the limitation

There's nowhere I can't reach.
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Zephyrin
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Old May 13, 2010, 09:20 PM Local time: May 13, 2010, 07:20 PM #227 of 1196
duurrrrhhhhuuuurrrr......is this true, DM?

Um, well, I still provoked him, whatever fucking category that falls under, maybe he'll try and hit me again when his turn comes up.

Additional Spam:
ALso, for my Endure Pain utility power, does "when I get hit" mean it happens before the enemy's dmg roll, or I have to take the dmg first?

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Zephyrin; May 13, 2010 at 09:26 PM. Reason: This member got a little too post happy.
Zergrinch
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Old May 13, 2010, 09:56 PM Local time: May 14, 2010, 10:56 AM #228 of 1196
You take damage. And then gain resist 9 for 1 round.

But, you can only activate 1 immediate reaction power per round!

I am a dolphin, do you want me on your body?
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Zephyrin
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Old May 15, 2010, 06:55 PM Local time: May 15, 2010, 04:55 PM #229 of 1196
So can I at this point use the Vengeance is Mine, or do I need to have readied it beforehand at some point?

I was speaking idiomatically.
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Old May 15, 2010, 07:08 PM #230 of 1196
You can just declare it whenever you get hit, you don't need to ready it.

What kind of toxic man-thing is happening now?
Skexis
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Old May 15, 2010, 07:35 PM Local time: May 15, 2010, 07:35 PM #231 of 1196
I wondered about the squeezing, Pang, but shouldn't the warlord still only get an AoO if the goblin leaves a position adjacent to him?

Or is squeezing considered a separate action from shifting? I guess I could have been more specific.

FELIPE NO
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Old May 15, 2010, 07:48 PM #232 of 1196
But the goblin did leave a position adjacent to him (albeit in order to enter another position adjacent to him).

If you had just had him shift twice you could have got him to the same place safely, though.

What, you don't want my bikini-clad body?
Zephyrin
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Old May 16, 2010, 12:15 PM Local time: May 16, 2010, 10:15 AM #233 of 1196
I will be gone for a week starting tomorrow for army shit. I doubt I'll have internet access at any point. Maybe once or twice. Somebody will have to cover my character.

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Zergrinch
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Old May 16, 2010, 09:17 PM Local time: May 17, 2010, 10:17 AM #234 of 1196
With luck, the encounter'll be over before your next turn! If I'm not mistaken you've just killed the Overlord.

if not, then it's an excellent opportunity for me to playtest a warlord, if only for a couple of turns! (I want to play a Tactical Warlord after Cal's death). That is, if Pang and Zeph acquiesces me handling Puyet temporarily!

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Old May 16, 2010, 10:29 PM #235 of 1196
Fine by me assuming nobody else steps up (and Zeph seems to piss off nearly as many people as you do, so...)

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 16, 2010, 11:56 PM Local time: May 16, 2010, 10:56 PM 1 #236 of 1196
Denied. This is me stepping up.

How ya doing, buddy?
Scent of a Grundle
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Old Jun 1, 2010, 10:01 AM Local time: Jun 1, 2010, 09:01 AM #237 of 1196
Can we get descriptions of what the goblin shop stuff does?

I was speaking idiomatically.
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Old Jun 1, 2010, 10:38 AM #238 of 1196
Oh, I just figured everybody could just look them up in the shop section of Char Builder.

Just for clarity's sake:

Stag Helm

This helm sports a set of antlers and makes you as alert as a stag.

Level: 5
Price: 1,000 gp
Item Slot: Head

Property: Gain a +2 item bonus to passive Perception checks. Also, you can take a minor action during a round when you are surprised.


Flaying Gloves

These tight-fitting gloves allow you to deal bleeding wounds with a light blade.

Level: 4
Price: 840 gp
Item Slot: Hands
Power (Daily): Free Action. Use this power when you hit with a light blade melee attack and have combat advantage against the target. That attack deals an extra ongoing 5 damage (save ends). If the attack already deals ongoing damage of any type, this item’s power has no effect.


Jester Shoes

These colorful, pointed shoes help you stand out—but not stand up—in a crowd.

Level: 2
Price: 520 gp
Item Slot: Feet
Power (Encounter): Immediate Interrupt. Use this power when you are pushed, pulled, or slid. Reduce the distance you are pulled, pushed, or slided by 1 square and fall prone.


Phylactery of Action

When tied around your arm, this black leather box lets your mind or body escape restraint.

Level: 3
Price: 680 gp
Item Slot: Arms

Power (Encounter): No Action. Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.


Belt of Resilience


This common and well-worn belt aids those who aid you.

Level: 1
Price: 360 gp
Item Slot: Waist

Property: Heal checks made to aid you gain a +2 item bonus.


Potion of Clarity

This cool cyan liquid hones your physical and mental acuity at a critical moment.

Level: 5
Price: 50 gp
Potion
Power (Consumable): Minor Action. Once, before the end of the encounter, when you make an attack roll with an encounter or a daily attack power of 5th level or lower, you can reroll the attack roll but must use the second result.


Inferno Oil

Your weapon leaves behind a faint trace of oil, but it’s enough to set your enemy ablaze when it’s exposed to open flame.

Level: 5
Price: 50 gp
Alchemical Item
Power (Consumable): Standard Action. Apply inferno oil to your weapon or to one piece of ammunition. Make a secondary attack against the next creature you hit with the coated weapon or ammunition: +8 vs. Reflex; the target gains vulnerable 5 fire (save ends).


Onslaught Arrow


This black arrow trails a bright pennant, flagging its target.

Level: 2
Price: 25 gp
Ammunition
Enhancement: +1 attack rolls and damage rolls

Property: When you hit an enemy with an attack using this ammunition, each ally that can see that enemy gains a +1 item bonus to attack rolls against it until the end of your next turn.

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wvlfpvp
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Old Jun 1, 2010, 10:50 AM #239 of 1196
On the note of my comment a couple of pages back: seeing as how I've got decent internet, and just barely enough time, if my turn comes up while it's still June, I'll be ready to jump in.

FELIPE NO
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
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Zergrinch
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Old Jun 1, 2010, 12:19 PM Local time: Jun 2, 2010, 01:19 AM #240 of 1196
Garr, perhaps it's best to save the plate for later. All your powers have taken a -2 to-hit penalty, and it's probably not worth the extra +3 AC.

We can always transfer the enchantment once the opportunity presents itself.

What, you don't want my bikini-clad body?
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Old Jun 1, 2010, 12:42 PM #241 of 1196
Have fun dragging it behind you clanging about like tin cans on a newly weds' car.

Jam it back in, in the dark.
FatsDomino
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Zergrinch
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Old Jun 1, 2010, 12:49 PM Local time: Jun 2, 2010, 01:49 AM #242 of 1196
Presumably it won't be too different from the current situation of Garr dragging his old scale mail arround

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Old Jun 1, 2010, 12:50 PM #243 of 1196
It's not like Garr won't just go kick down every door you happen upon anyway.

This thing is sticky, and I don't like it. I don't appreciate it.
FatsDomino
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Zephyrin
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Old Jun 1, 2010, 08:32 PM Local time: Jun 1, 2010, 06:32 PM #244 of 1196
I'm just going to wait and see what the goblin finds out with the sunrod.

I am a dolphin, do you want me on your body?
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Old Jun 2, 2010, 04:35 AM #245 of 1196
On the note of my comment a couple of pages back: seeing as how I've got decent internet, and just barely enough time, if my turn comes up while it's still June, I'll be ready to jump in.
Seeing as I'm going to be away from my computer for the next week and a half at least, chances for lethality in June are pretty bad (assuming Garr doesn't finally succumb to the alcohol poisoning he's been courting for a good long while now).

That being said, I'll be at Sass' place for the next few days leading up to the meet, and while I'll probably have some time to kill during the day I won't have access to my campaign files or Maptools so uh feel free to continue as normal and by normal I mean don't open any doors or fight anybody.

Once the meet starts of course I don't expect to be online at all unless it's to transfer potential blackmail materials onto Youtube. I'd open the door to guest DMs like I did last year but 60% of the party will be at the meet anyways so it'd be a little pointless.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Jun 3, 2010, 04:40 PM Local time: Jun 3, 2010, 10:40 PM #246 of 1196
But if you're desperate, I'll happily step in as a DM, you guys can trust me.

What kind of toxic man-thing is happening now?
Scent of a Grundle
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Old Jun 3, 2010, 11:36 PM Local time: Jun 3, 2010, 10:36 PM #247 of 1196
Considering that Glenn and Cal would be he only two able to do anything, i doubt the game would go very far. Since we're not allowed to go anywhere, Cal wouldn't be able to get the party into trouble, and would probably spend his time trying to chisel any remaining prospective loot from the chimney, or he'd just start picking at the walls looking for treasure. He could talk to someone i guess but i don't think the local denizens are going to give us much more information than they already have.

Glenn would be perfectly content to sit in a corner for the entire duration of the time when no one else was making something happen because he doesn't talk to people much. I don't think he's said a single word since joining the group.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Jun 4, 2010, 04:29 PM Local time: Jun 4, 2010, 10:29 PM #248 of 1196
Oh no, if I was playing the part of the omnipotent dungeon keeper, interesting shit would happen without you opening any doors.

What, you don't want my bikini-clad body?
Zergrinch
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Old Jun 14, 2010, 09:43 AM Local time: Jun 14, 2010, 10:43 PM #249 of 1196
The art is a tad cartoony for my tastes, in comparison to the good-looking fantasy art we get with official Wizards of the Coast sourcebooks. Still, might be a nice read.

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Old Jun 18, 2010, 02:16 PM 1 #250 of 1196
You guys know that if you let Zerg steer the boat all on his lonesome long enough, you eventually count as NPCs and become valid targets for his organ-harvesting, right?

Like, right now, he's trying to investigate a suspicious bit of architecture by shooting at it. We all remember how that went last time.

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