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[DnD] Let's Cast Magic Missile!
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Old Jan 2, 2010, 12:48 AM #3476 of 4001
Skills, has informed me that the duergar recruits are minions. I feel silly for doing those calculations and cursing minions is are being very dumb thing hurrr.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


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The unmovable stubborn
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Old Jan 2, 2010, 01:09 AM #3477 of 4001
I actually referred to them as minions over AIM before my turn

I was speaking idiomatically.
Zergrinch
Evil Grinch


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Mar 2006


Old Jan 2, 2010, 01:31 AM Local time: Jan 2, 2010, 02:31 PM #3478 of 4001
Thanks for the map!

So, just so I don't shoot at things that are dead, is that B10 minion is still alive? Cuz Acer killed two, right, and there's no corpse?

Also, if the answer is yes, does he provide cover to the devil? No question about it if Devil's on the ground, but he's floating in the air, so thought I'd ask.

What kind of toxic man-thing is happening now?
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The unmovable stubborn
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Old Jan 2, 2010, 05:41 AM #3479 of 4001
Acer's readied attack missed, actually. So. Just the one dead minion so far.

YES, ACER TOTALLY KILLED THAT GUY. HOW FOOLISH I WAS TO DENY IT.

The devils aren't really that high up and you'll have to fire down the corridor to get to them, so yeah, standard -2 for ally cover. Out in the open room it'd be different.

(I'm also giving you guys ally cover against the devils if it helps)

FELIPE NO
Zergrinch
Evil Grinch


Member 666

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Old Jan 2, 2010, 06:10 AM Local time: Jan 2, 2010, 07:10 PM #3480 of 4001
It should help, but not against sweet attack rolls like you just did

Well guys, provided you can persuade the enemy to move closer by just a square per round, we'd be able to get nice 1d10+7 damage (lol, my basic ranged hits harder than my at-will) with a 50% probability!

How ya doing, buddy?
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Old Jan 2, 2010, 06:06 PM #3481 of 4001
In retrospect, Zerg's suggestion to immediately panic may have been well-founded.

Jam it back in, in the dark.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 2, 2010, 06:08 PM Local time: Jan 3, 2010, 07:08 AM #3482 of 4001
That goes without saying, what with the additional damage die and the twelve or so enemies. We get bloodied after every successful single attack, so being pasted is probably a foregone conclusion if we stay and fight

Everyone... RETREEAAAAAAAAAAAAAAAAAAAAAAAAAT!!! Let's lure them to the bridge again! Pang will never know what hit him!

There's nowhere I can't reach.
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Old Jan 2, 2010, 06:13 PM #3483 of 4001
Everyone... RETREEAAAAAAAAAAAAAAAAAAAAAAAAAT!!! Let's lure them to the bridge again! Pang will never know what hit him!
God damn my refusal to metagame

How ya doing, buddy?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



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Old Jan 2, 2010, 07:25 PM Local time: Jan 2, 2010, 06:25 PM #3484 of 4001
In retrospect, Zerg's suggestion to immediately panic may have been well-founded.
That might have more than a little something to do with the double damage game genie code there chief.

I am a dolphin, do you want me on your body?

Last edited by Jurassic Park Chocolate Raptor; Jan 2, 2010 at 07:27 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

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Old Jan 2, 2010, 09:11 PM #3485 of 4001
It might also have a little something to do with "battle in which we are badly outnumbered? time to THROW MORNINGSTARS AT THEM"

How ya doing, buddy?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 3, 2010, 10:50 PM Local time: Jan 3, 2010, 10:50 PM #3486 of 4001
It might also have a little something to do with "battle in which we are badly outnumbered? time to THROW MORNINGSTARS AT THEM"
It's not like I was going to waste an encounter spell on something that went down that easily anyways
And it's one thing to say 2 damage die and another thing to see it hitting 3 people 5 times in one round.
And why does the warrior get a distance attack?

What kind of toxic man-thing is happening now?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 3, 2010, 10:52 PM Local time: Jan 4, 2010, 11:52 AM #3487 of 4001
It's not fair to blame Pang for having hot hit and damage dice rolls though, Skex. Though I do disagree with the additional damage die from day one, since I think it makes things too difficult for lower levels and too easy for higher levels. By upping damage AND inundating us with enemies, I'm pretty sure Pang wants to kill one or more of us in the Horned Hold. Let's spite him by surviving this

Garrmondo purchased his longbow with his hard-earned gold. You can have my (mundane) crossbow if you like. Just as soon as either of us can spare a minor Though with those gnolls right next to us, your melee attacks are probably more useful now.

Most amazing jew boots
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Old Jan 3, 2010, 11:56 PM #3488 of 4001
I always want to kill one of you all the time, Zerg. The balancing act lies in killing only one or two at a time.

But yeah, I didn't really anticipate how brutal the damage increase would be in the event that I rolled hot, since that never really happens. Taking someone from 95% health to 3 HP in 2 hits wasn't really part of the plan. I figure we'll stick with the 2x die system for the rest of this battle for the sake of simplicity (I'll go ahead and award extra difficulty XP to the survivors I guess) and then there are some other less rapey balance ideas I could try.

What, you don't want my bikini-clad body?
Jurassic Park Chocolate Raptor
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All systems nominal.



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Old Jan 4, 2010, 01:25 AM Local time: Jan 4, 2010, 12:25 AM #3489 of 4001
Yeah.

Not like anyone crunched any numbers or presented any alternate cases over steam chat or anything

Jam it back in, in the dark.
The unmovable stubborn
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Old Jan 4, 2010, 01:28 AM #3490 of 4001
This is me acknowledging that I fucked up

And this is you still pouting about it

There's nowhere I can't reach.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

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Old Jan 4, 2010, 01:34 AM Local time: Jan 4, 2010, 12:34 AM #3491 of 4001
Nah, nigga. I'm just pointing it out.

I'd much rather die than have another 6 week fight. Far more interesting.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Jurassic Park Chocolate Raptor; Jan 4, 2010 at 01:38 AM.
The unmovable stubborn
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Old Jan 4, 2010, 01:38 AM #3492 of 4001
on the upside as a warforged you are nearly impossible to kill anyway barring coup de grace dickery

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Jan 4, 2010, 02:27 AM #3493 of 4001
Yeah I try to make sure everybody has some kind of ranged option so you can do something against flying enemies other than stick your thumb up your ass. Gheth doesn't have a bow because he already has Lance Of Faith.

How ya doing, buddy?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 4, 2010, 02:43 AM Local time: Jan 4, 2010, 02:43 AM #3494 of 4001
Yeah, basically the only reason I went with the morningstar back there is because it's ranged 10/20 instead of 5 and I didn't want a fire sandwich

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Jan 4, 2010, 05:54 AM 1 #3495 of 4001
HOUSERULE UPDATE

Player's Handbook, pg. 286

After you spend an action point, you must take a short rest before you can spend another.

This rule no longer applies because it is bullshit.

FELIPE NO
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 4, 2010, 07:55 AM Local time: Jan 4, 2010, 08:55 PM #3496 of 4001
I fully support this house rule!

A pity I have only one action point. Maybe next time.

Additional Spam:
Hi Pang.

Is it possible that the minions are so tired from running, that Garrmondo can just reach across and close the door on them?

What, you don't want my bikini-clad body?
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Last edited by Zergrinch; Jan 5, 2010 at 04:53 AM. Reason: This member got a little too post happy.
The unmovable stubborn
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Level 62.24

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Old Jan 7, 2010, 02:30 AM #3497 of 4001
expanded map as requested by Zerg over AIM:



Jam it back in, in the dark.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

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Old Jan 7, 2010, 06:31 AM Local time: Jan 7, 2010, 12:31 PM #3498 of 4001
If only you guys had a ballista or something that could pierce multiple enemies this fight would be over in minutes.

There's nowhere I can't reach.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 7, 2010, 06:33 AM Local time: Jan 7, 2010, 07:33 PM #3499 of 4001
Wizards of the Coast actually did give archer rangers attacks that pierce multiple enemies, as a Christmas gift

If Glock is still alive by then, I think there's a class act for bards coming his way pretty soon...

Thanks, Pang

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 11, 2010, 02:01 AM Local time: Jan 11, 2010, 03:01 PM #3500 of 4001
Why not just do a second wind now, Garr, and use up that minor to draw either a heal or antivenim potion from your pack? At least you'll get extra defense. I've a feeling you'll need it...

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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