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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 20, 2009, 01:03 AM #3451 of 4001
Hilarious as it might be, I'm not sure it would be good for the long-term viability of the game to induce an instant TPK whenever an enemy with an area attack rolled a crit.

How ya doing, buddy?
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Member 80

Level 56.91

Mar 2006


Old Dec 20, 2009, 01:32 AM Local time: Dec 20, 2009, 12:32 AM #3452 of 4001
In all honesty, in the interests of balance but at the same time being speedier.

If HP is down by 1/3rd, perhaps a better counter instead of a static die increase is increase the damage die by one class? 1d8 because 1d12, oh god a 1d12 becomes a 1d20?

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 20, 2009, 02:14 AM #3453 of 4001
2d8 has better average damage than 1d12, though (let alone 1d10 which would actually be the next class up), and 2d12 has better averages than 1d20.

Your idea is the opposite of speedier.

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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 20, 2009, 02:20 AM Local time: Dec 20, 2009, 03:20 PM #3454 of 4001
Why not just increase the enemy damage by 33%?

Seriously. Cut their health by 33%, increase their damage (after dice roll and bonuses) by 33%. Fair is fair (since your duergar scout example increases his damage by 53%, from an average 8.5 to 13).

What kind of toxic man-thing is happening now?
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Last edited by Zergrinch; Dec 20, 2009 at 02:24 AM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 20, 2009, 02:33 AM #3455 of 4001
Zerg why do you keep arguing fairness with someone who openly wants to kill you

Additional Spam:
Also adding 33% to every single damage roll on the fly is a pain in the ass

FELIPE NO

Last edited by The unmovable stubborn; Dec 20, 2009 at 02:40 AM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 20, 2009, 02:48 AM Local time: Dec 20, 2009, 03:48 PM #3456 of 4001
Zerg why do you keep arguing fairness with someone who openly wants to kill you
But... But you said you're harsh but fair.

Nonsense, I am a harsh DM but fair. The world does not magically change to fuck you over (usually).


What, you don't want my bikini-clad body?
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Dec 20, 2009, 02:50 AM #3457 of 4001
Yeah, which is why I was nice enough to alert you guys about my new plan to kill you faster.

Fair!

Jam it back in, in the dark.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 20, 2009, 07:44 AM Local time: Dec 20, 2009, 08:44 PM #3458 of 4001


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There's nowhere I can't reach.
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Zergrinch
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Member 666

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Mar 2006


Old Dec 21, 2009, 07:04 PM Local time: Dec 22, 2009, 08:04 AM #3459 of 4001
Don't open that door Skex. It's a TRAP

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 21, 2009, 10:26 PM #3460 of 4001
If it's a trap then you should let Gordok open it. He loves setting those off.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Dec 22, 2009, 04:33 AM Local time: Dec 22, 2009, 04:33 AM #3461 of 4001
On the topic of retraining: are we going to be doing the 1 skill per level thing, or is it basically an excuse to respec all feats/skills?

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 22, 2009, 04:48 AM #3462 of 4001
1 substitution per level, except as:

You have some useless power/feat that you've never used, never intend to, and didn't ask for (ergo, I put it on your sheet and then you ignored it).

Then you can also swap that shit out in addition to your once-a-level retraining since I don't want people to be saddled with useless crap they had absolutely no say in (which is why you have Spiritual Weapon instead of whatever it was).

Most amazing jew boots
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Dec 22, 2009, 05:18 AM Local time: Dec 22, 2009, 05:18 AM #3463 of 4001
Okay, that's cool.

By the way, thank you to Skills for putting up the character builder. I would have just followed the PHB otherwise and wouldn't have even known about some of these abilities.

On another note, Avenger looks like sweet nectar to me. I haven't even finished a campaign yet and I'm already thinking about my next char.

FELIPE NO
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Dec 23, 2009, 08:10 AM Local time: Dec 23, 2009, 02:10 PM #3464 of 4001
You guys should totally just set the elemental free, what's the worst that could happen?

Shame you never really got into a proper conversation with the mysterious wizard-esque chap you met looooooong ago near the start of the adventure, it's probably his elemental.

What, you don't want my bikini-clad body?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 23, 2009, 10:56 AM Local time: Dec 23, 2009, 11:56 PM #3465 of 4001
I say we open the other door first before setting the ice elemental free. That way we have more options should it turn out to be malevolent.

Jam it back in, in the dark.
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Fluffykitten McGrundlepuss
Motherfucking Chocobo


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Level 64.55

Mar 2006


Old Dec 28, 2009, 07:51 AM Local time: Dec 28, 2009, 01:51 PM #3466 of 4001
Gotta give kudos to Zerg for switching to first person narrative after disguising himself as Scary Bob.

There's nowhere I can't reach.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Dec 28, 2009, 01:38 PM Local time: Dec 28, 2009, 01:38 PM #3467 of 4001
Let's not waste an opportunity for a surprise round this time. Hopefully Garr's caught up to us by now, and we can both rush them.

Additional Spam:
Also I just realized who Gordok reminds me of

YouTube Video


This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Skexis; Dec 28, 2009 at 02:06 PM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 28, 2009, 10:50 PM Local time: Dec 29, 2009, 11:50 AM #3468 of 4001
Over twelve enemies with an extra damage die, oi vey. I'm gonna suggest we do concentrated focus fire on each enemy, one at a time. Based on our previous experience with Helga, we're probably gonna have to swarm Framarth with melee attackers, since excepting that close burst thing, Helga's most debilitating attacks were ranged.

We're going against maybe 2 spinagons, 1 theurge, and at least ten duergar guards or scouts by the sound of it. If we get a chance to do a round of opportunity, I'd also suggest immediate use of action points for Glock, Gordok, and Gheth since this will hopefully be our penultimate encounter in this dungeon.

Thoughts?

I am a dolphin, do you want me on your body?
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Jurassic Park Chocolate Raptor
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Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 29, 2009, 12:28 AM Local time: Dec 28, 2009, 11:28 PM #3469 of 4001
Or you can save emergency measures until emergencies happen, I dunno. Also you might want to wait until we find out what's actually in the room before burning some of the extra attacks. =o

I was speaking idiomatically.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Dec 29, 2009, 12:47 AM Local time: Dec 28, 2009, 11:47 PM 5 #3470 of 4001
Or you can save emergency measures until emergencies happen, I dunno. Also you might want to wait until we find out what's actually in the room before burning some of the extra attacks. =o


What kind of toxic man-thing is happening now?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Dec 31, 2009, 04:51 PM Local time: Dec 31, 2009, 04:51 PM 1 #3471 of 4001
1 Die Roll
 Description
Die
Result
reagan smash?
1d20
7
Zerg, that square you moved to is behind a wall.

Unless!

FELIPE NO
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 31, 2009, 05:02 PM Local time: Jan 1, 2010, 06:02 AM #3472 of 4001
Hopefully I have a clear shot from two corners of that square
Rules lawyerin'

I'm not sure about one thing though. The power card for Two-Fanged Strike says if both attacks hit, add wisdom modifier to damage. I'm not sure whether to include half my level to that, so I went conservative since 2 HP isn't terribly important.

How ya doing, buddy?
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 31, 2009, 06:17 PM #3473 of 4001
Leaving aside the question of Cal's line of sight (which just barely works, if we assume he's on tiptoe and leaning waaaay over), a more pressing issue is the fact that he's trying to shoot something whose turn comes before his.

Do you think the spined devil in B2 will patiently stay put for you, Zerg.

Jam it back in, in the dark.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 31, 2009, 06:19 PM Local time: Jan 1, 2010, 07:19 AM #3474 of 4001
YES, that's PRECISELY what I was hoping he would do

Ok srsly I'll edit it to match whatever movement choices you decide to make!

By the way, may I request a map of the room we're in? I may want to retreat further in future rounds, and want to make sure I don't retreat to a wall.

There's nowhere I can't reach.
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 1, 2010, 10:48 PM #3475 of 4001
By the way, may I request a map of the room we're in?


This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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