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[DnD] Let's Cast Magic Missile!
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Member 770

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Old Nov 17, 2009, 02:10 PM Local time: Nov 17, 2009, 02:10 PM #3226 of 4001
I forgot to add in my last post, Acer: D'awwwwwww

Also, I've been meaning to ask this for some time, but what is the bbl code for the little drop down menus that you guys use? That might come in handy for Zerg's graphs and if I ever have to do proof pictures.

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Old Nov 17, 2009, 04:08 PM Local time: Nov 17, 2009, 03:08 PM #3227 of 4001
To put it in terms you'd understand, Zerg, a Theurge is a red mage. Arcane and Divine spells, but low HP.

Makes me useless though, almost all my attacks are vs. Will, and their will is retarded high.

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Old Nov 17, 2009, 04:15 PM #3228 of 4001
@Skex

[popup][img]http://whatever.jpg[/img][/popup]

[popup=some text that you click on]hey here's text that'll pop up
here's the second line of text that pops up[/popup]


The above example:
some text that you click on

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


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Old Nov 17, 2009, 08:03 PM Local time: Nov 17, 2009, 07:03 PM #3229 of 4001
Actually Garr, you did hit him.

I was speaking idiomatically.
Zergrinch
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Old Nov 17, 2009, 08:19 PM Local time: Nov 18, 2009, 09:19 AM #3230 of 4001
Tide of Iron: 8 + 12 = 20 vs 20 (tie). Is that a hit?

Also, I has a request! Do leave one duergar alive, for harvesting and interrogation purposes.

Checklist:
__ Slaves
__ Cow Men
__ What happened to three orc strikers? Didn't see their corpses or anything when examining the western fort.
__ Who are the other Defenders

What kind of toxic man-thing is happening now?
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The unmovable stubborn
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Old Nov 17, 2009, 09:25 PM #3231 of 4001
Yeah, a tie is a successful hit.

Explain what you mean by "other Defenders"?

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Zergrinch
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Old Nov 17, 2009, 09:28 PM Local time: Nov 18, 2009, 10:28 AM #3232 of 4001
O you know, the other 19 monsters you've got hidden within this dungeon. I mean even the lowliest duergar scout would know who's who in the joint. He might even be able to give us the overall layout of the fort, and where his comrades are hiding

You're cooking up in-story reasons why whichever duergar we try to interrogate wouldn't know such things, aren't you?

What, you don't want my bikini-clad body?
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Old Nov 17, 2009, 10:26 PM #3233 of 4001
Nonsense, I am a harsh DM but fair. The world does not magically change to fuck you over (usually).

On those lines I kind of remembered that there are rules for uh CATCHING YOURSELF when you get knocked off a precipice. Now I'm not going to apply them to this battle because it would tarnish the glory of Dillo Soccer, but in future would you guys prefer:

A: if you fall off of something you're dead (including players)

B: if you fall off of something, you get a saving throw to catch yourself

System A has been working well for us so far, but it's technically not in keeping with the rules and I don't want anyone to get butthurt in the unlikely event that some lucky monster shoves you off a cliff.

Jam it back in, in the dark.
Zergrinch
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Old Nov 17, 2009, 10:29 PM Local time: Nov 18, 2009, 11:29 AM #3234 of 4001
Voting for B of course, assuming you mean fatal non-survivable drops to the death

What kind of dice will that be? Athletics or acrobatics? Or just a plain 1d20 with 11+ for success?

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Sarag
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Old Nov 17, 2009, 10:37 PM #3235 of 4001
with B you can never have Naked Tobagganing again.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Nov 17, 2009, 10:39 PM Local time: Nov 18, 2009, 11:39 AM #3236 of 4001
3 Dice Rolls
 Description
Dice
Result
Let's roll the 1s out of this
1d20
5
Better run
1d20
9
I'm scared
1d20
5
Nah Devo, Pang already uses that sound effect when he kills players. I believe he used it just once, albeit unwillingly.

Might I humbly suggest the use of the Goofy Holler instead?
YouTube Video

And I'm sure that B only applies if you are shifted, pushed, or otherwise thrown off precipices involuntarily. Gabriel rode the toboggan on his own free will.

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Old Nov 17, 2009, 10:53 PM Local time: Nov 17, 2009, 09:53 PM 3 #3237 of 4001
1 Die Roll
 Description
Die
Result
don't be a pussy
1d20
5
I am all about A, the potential hilariousness of falling and being instant fucked is much greater, player characters be damned.

'sides, it'd be somewhat hypocritical if I started advocating something that hampers my considerable love of cliff deaths.

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Old Nov 18, 2009, 03:40 PM #3238 of 4001
More Alanis references in oblique aristocratic language please

What kind of toxic man-thing is happening now?
Sarag
Fuck yea dinosaurs


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Old Nov 18, 2009, 04:05 PM #3239 of 4001
And I'm sure that B only applies if you are shifted, pushed, or otherwise thrown off precipices involuntarily. Gabriel rode the toboggan on his own free will.
seriously

FELIPE NO
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Old Nov 19, 2009, 12:40 AM Local time: Nov 19, 2009, 12:40 AM #3240 of 4001
So, Pang, did my damage not take effect because Helga's immune to Radiant damage? Or did I miss her somehow because of an equipment effect?

What, you don't want my bikini-clad body?
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Old Nov 19, 2009, 12:52 AM Local time: Nov 19, 2009, 01:52 PM #3241 of 4001
Time for some newbie questions about opportunity attacks, more specifically on how they are triggered. I guess I'm just curious why Helga wasn't subject to one from both Gordok and Gheth. Especially since she used an area attack while adjacent to Gheth...

Does it happen any time a creature moves from a square adjacent to an enemy, regardless of final destination, or are "squeeze-move past" actions like the one Helga took immune? Also, do ranged attackers get to have opportunity attacks at all?

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Old Nov 19, 2009, 01:07 AM Local time: Nov 19, 2009, 12:07 AM #3242 of 4001
And time for the random guy who feels silly that he knows the answers to these questions.

Yes, opportunity attacks happen any time a character (you, for example) leaves a space adjacent to an enemy, even if you're moving into another space adjacent to the enemy. "Shift" moves, like the one Helga took, negates opportunity attacks. You too, can shift instead of taking a normal move - i think you can only go one space, though, maybe two. Ranged weapons don't make opportunity attacks, but if you happen to be using your sword at the time then you will get one.

Always keep in mind that the enemies can do all of this too so be ready for it.

There's nowhere I can't reach.
Zergrinch
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Old Nov 19, 2009, 01:15 AM Local time: Nov 19, 2009, 02:15 PM #3243 of 4001
I'm still brushing up on manual-fu, so your inputs are undoubtedly valuable!

This is unlikely to happen to my character, who is a ranged fighter. But I'm just curious as to how many opportunity attacks you're legally allowed per round. One? Two?

Did she shift? She moved by two squares (the flavor text said she 'squeezed', which tells me she took a move action first, since I'm not quite sure you can shift into someone's space), then maybe shifted diagonally to AB-1. So I guess both Gheth and Gordy have combat advantage during their opportunity attacks, since the target is squeezing?

In any case, this should leave Helga unable to take a major action unless Pang spends an action point, yes?
And even if she could shift two spaces due to some magical winged shoes, her area attack should still attract an opportunity attack from Gheth, right?

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Old Nov 19, 2009, 01:52 AM Local time: Nov 19, 2009, 12:52 AM #3244 of 4001
You can take only one opportunity attack per turn (one person) but any number beyond that. If ten different creatures managed to provoke opportunity attacks from you on each of their separate turns, you could attack all of them.

I don't know if she shifted, her attack might let her shift, like the one I had as Ewan, or something might have slipped through the cracks. It's Pang's story, he can pretty much make whatever he wants happen.

That said, He's got you on the area attack thing, Pang. Gheth and Gordok should both get OAs.

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Old Nov 19, 2009, 04:03 AM #3245 of 4001
So, Pang, did my damage not take effect because Helga's immune to Radiant damage?
No, she took damage, I just don't usually expressly tell everyone their damage anymore since everyone mostly does their own rolls and can figure their own damage. If something had gone wrong, I would make that explicit.

I guess I'm just curious why Helga wasn't subject to one from both Gordok and Gheth. Especially since she used an area attack while adjacent to Gheth...
Because she used a close blast rather than an area attack is why. I guess I should make more of these things explicit in the posts.

Originally Posted by Hawkeye
Yes, opportunity attacks happen any time a character (you, for example) leaves a space adjacent to an enemy, even if you're moving into another space adjacent to the enemy.
I was about to argue with you on this point, but this seems to be the case on a careful rereading. Mea culpa. I guess Opportunity Attacks are going to be a lot more frequent on both sides now. I do owe Gheth an AoO from Helga's move (but not Gordok, since he's dazed when it happens).

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Zergrinch
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Old Nov 19, 2009, 04:10 AM Local time: Nov 19, 2009, 05:10 PM #3246 of 4001
Ffttt, and after all that, Gheth misses by 2. Stupid dice

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Old Nov 19, 2009, 06:37 AM Local time: Nov 19, 2009, 12:37 PM #3247 of 4001
So you can't circle people without shifting and not get AoO'd? I guess that makes abilities that let you shift multiple squares a lot more useful.

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Old Nov 19, 2009, 11:48 AM Local time: Nov 19, 2009, 10:48 AM #3248 of 4001
Zerg, is there a reason you're taking your turn out of order? Diplomacy checks and the like are not free actions.

Try that when your turn comes up.

How ya doing, buddy?
Zergrinch
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Old Nov 19, 2009, 11:50 AM Local time: Nov 20, 2009, 12:50 AM #3249 of 4001
I kinda assumed that diplomacy is a free action (since it's all talk and stuffs). Is it a major action?

Don't mean to step on Glock's toes or anything

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Old Nov 19, 2009, 11:57 AM Local time: Nov 19, 2009, 10:57 AM #3250 of 4001
I do owe Gheth an AoO from Helga's move (but not Gordok, since he's dazed when it happens).
You're going to need to read even closer, unfortunately - AoOs are interrupt abilities, and happen before the attack or movement they respond to.

player's handbook:

"✦ Interrupts Target’s Action: An opportunity action
takes place before the target finishes its action.
After the opportunity attack, the creature resumes
its action. If the target is reduced to 0 hit points or
fewer by the opportunity attack, it can’t finish its
action because it’s dead or dying."

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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