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[DnD] Let's Cast Magic Missile!
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Zergrinch
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Old Jul 17, 2009, 03:13 AM Local time: Jul 17, 2009, 04:13 PM #2801 of 4001
Pang, so you're saying you can play hybrids now? Combination of one race with another?

Since you're making a moratorium on human fighters, I'd probably rethink playing as an ordinary old human. What hybrid race would be well-suited towards playing keep-away with bows and arrows (and suck ass in melee)?

Jam it back in, in the dark.
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Old Jul 17, 2009, 03:50 AM Local time: Jul 17, 2009, 02:50 AM #2802 of 4001
Hybrid classes, not hybrid races, Zerg.

Although half-warforged half-bullywug would result in the greatest cyborg of all time.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Jul 17, 2009, 04:30 AM Local time: Jul 17, 2009, 10:30 AM #2803 of 4001
Pang, so you're saying you can play hybrids now? Combination of one race with another?

Since you're making a moratorium on human fighters, I'd probably rethink playing as an ordinary old human. What hybrid race would be well-suited towards playing keep-away with bows and arrows (and suck ass in melee)?
We clearly we need more goblins in the party. Or you could be one of those werewolf things and we could all make endless jokes about you being a furry.

This thing is sticky, and I don't like it. I don't appreciate it.
Sarag
Fuck yea dinosaurs


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Old Jul 17, 2009, 08:21 AM #2804 of 4001
Acer I was thinking about our discussion earler and I realized that thanks to hybrid classes you can be a Druid/Warlock and have both explosions and bear powers.
Fapping at the speed of light

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Old Jul 17, 2009, 08:52 AM #2805 of 4001
Hybrid classes, not hybrid races
Well technically half-orcs and half-elves are hybrid races, and half-orcs actually have the perfect stat bonuses to make excellent bow rangers.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Jul 17, 2009, 09:51 AM Local time: Jul 17, 2009, 03:51 PM #2806 of 4001
And having a Half-orc in the team would bring back all kinds of unhappy memories about Bob's childhood, assuming it wasn't him you were replacing at the time.

What kind of toxic man-thing is happening now?
knkwzrd
you know i'm ready to party because my pants have a picture of ice cream cake on them


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Old Jul 18, 2009, 04:24 PM Local time: Jul 18, 2009, 03:24 PM #2807 of 4001
With my axe power, it notes specifically that the push is "in any direction", so I would expect without that denotation it would just be straight forward.

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Old Jul 18, 2009, 04:26 PM #2808 of 4001
PULL, PUSH, AND SLIDE
✦ Pull: When you pull a creature, each square you
move it must bring it nearer to you.
✦ Push: When you push a creature, each square you
move it must place it farther away from you.
✦ Slide: When you slide a creature, there’s no restric-
tion on the direction you can move it.




Ergo, while you're standing on P5 and the zombie's on O6, you could push it to N5, N6, or N7 — but you could not push it to O5 as its distance from you would remain static.

Soggy's axe power isn't a Push but a Slide, which suffers no such restriction on movement direction.

What, you don't want my bikini-clad body?
Zergrinch
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Old Jul 19, 2009, 11:35 AM Local time: Jul 20, 2009, 12:35 AM #2809 of 4001
Aside from flanking, what other stuff increase the odds of hitting an enemy?

Just curious, since thus far, accuracy has never been a strong point of the party ever since they escaped the dungeon of doom...

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Old Jul 19, 2009, 12:07 PM #2810 of 4001
That's kind of a wide-open question.

- Improving the stat relevant to your attack (STR for most fighters, INT for most wizards, etc)

- Getting better-quality weapons/implements

- Attacking lower defenses — AC is usually the highest, followed by Fortitude, Reflex, then Will. Of course, not every class has the opportunity to do this.

- And of course a shitload of powers, particularly from Leader classes, buff up the to-hit bonus

Flanking is just a subset of combat advantage, an entire array of situations that grant the same +2 situational bonus.

The following situations give an attacker combat advantage against a defender.
When a defender is . . .
Balancing (page 180)
Blinded (page 277)
Climbing (page 182)
Dazed (page 277)
Flanked by the attacker (page 285)
Helpless (page 277)
Prone (melee attacks only) (page 277)
Restrained (page 277)
Running (page 291)
Squeezing (page 292)
Stunned (page 277)
Surprised (page 277)
Unable to see the attacker (page 281)
Unaware of you (page 188)
Unconscious (page 277)


It's worth noting, though, that combat advantage doesn't stack with itself; you don't get +4 just because the enemy is blind and prone.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Jul 20, 2009, 04:09 AM Local time: Jul 20, 2009, 10:09 AM #2811 of 4001
So essentially we're relying on Pang either handing out more decent gear or attacking us with enemies that don't have defensive stats of 20+ across the board.

We did try to be all strategic this time round but that fell apart somewhat when Gabe went over the cliff and everyone started making single-digit hit rolls. There was a period in the first dungeon where we were hitting criticals every other shot so it's swings and roundabouts really.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Jul 20, 2009, 04:24 AM Local time: Jul 20, 2009, 05:24 PM #2812 of 4001
Hmm, doesn't seem there's much controllable choice, huh, since the number one determinant of accuracy is the enemy's AC points (Pang's goodwill) and the number two being the actual rolls themselves (random).

Combat advantage situations can be strategized with (eg ganging up on an enemy from multiple directions). So I guess that, and building up the right character skills and allocating points to relevant stats can boost your chances a bit...

There goes my plan of building this super accurate archer who can hit everything he shoots at

How ya doing, buddy?
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Old Jul 20, 2009, 04:34 AM Local time: Jul 20, 2009, 03:34 AM #2813 of 4001
Yeah, a game featuring dice is kinda random. I would not have guessed this myself, but I have learned this through



I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Jul 20, 2009 at 04:41 AM.
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Old Jul 20, 2009, 04:36 AM #2814 of 4001
You lot killed three enemies in the first three rounds, the fight's gone pretty damn well considering some incidents in the past.

The problem, if there is one, is in the averages. The Horde's newest recruits, Garrmondo and Delic, both run +12 to hit on most of their attacks. On average, an attack with no advantages attached to it should hit about 50% of the time (roll an 11 or better). Therefore, to provide an "average" challenge to these characters I need enemies with ACs around 22-25.

The older members of the Horde (Bob/Soggy), by contrast, have only a +7 to hit on most attacks. A "fair" challenge for them would put most ACs at 18 or so (Bob usually attacks Fort or Ref which makes his life a little easier, but that's neither here nor there) — but this then makes Garrmondo and Delic supermen who successfully hit 75% of the time or more.

So there's a significant gap there and it's one that I do intend to address mostly by throwing loot at Bob and Soggy until they catch up/die.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


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Old Jul 20, 2009, 04:39 AM Local time: Jul 20, 2009, 10:39 AM #2815 of 4001
Either that or have lots of enemies with a high AC and lower reflex, fortitude and will scores, which you pretty much have been anyway. Doesn't help Soggy much but the only time Bob is ever going to attack against AC is if he's punching someone and that doesn't happen often.

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Old Jul 20, 2009, 04:42 AM #2816 of 4001
Well Soggy does have the advantage of his Commander's Strike which conveniently replaces his attack bonus with someone else's whenever it suits him

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
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Old Jul 20, 2009, 04:47 AM Local time: Jul 20, 2009, 10:47 AM #2817 of 4001
If only he'd use it now and then, eh?

Of course, you could also help by not throwing enemies who are strong against ice and necrotic damage against a guy whose two encounter powers give out ice and necrotic damage.

Bloody undead, where's some Goblins when you need them?

Jam it back in, in the dark.
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Old Jul 20, 2009, 04:48 AM #2818 of 4001
I could also help by throwing enemies who are weak against fire damage against a guy with a fire-powered At Will.

I could do that.

There's nowhere I can't reach.
Zergrinch
Evil Grinch


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Old Jul 20, 2009, 04:52 AM Local time: Jul 20, 2009, 05:52 PM #2819 of 4001
I hadn't considered balance issues (ie the DM's viewpoint). I guess it's kind of useless to try to maximize hit bonuses, since Pang will feel obliged to elevate the enemy's AC/Reflex/what have you to prevent "supermen" from emerging

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Fluffykitten McGrundlepuss
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Old Jul 20, 2009, 05:07 AM Local time: Jul 20, 2009, 11:07 AM #2820 of 4001
That's the difference between rpgs on paper and rpgs on computers. The computer doesn't realise when you're trying to achieve a certain optimal build and also isn't necessarily vindictive enough to move to counter it.

Literally the only certain thing determining the accuracy of the players in DnD is the mood of the DM.

I am a dolphin, do you want me on your body?
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Old Jul 20, 2009, 06:09 AM #2821 of 4001
All I'm attempting to direct is the average accuracy; making sure that in a situation with no modifiers rolling a 4 is bad and rolling a 16 is good. I don't think that's quite as Big-Brotherish as you seem to be implying. You're all quite capable of piling on enough situational bonuses to make my number-crunching very much a background element if you actually co-operate with each other.

I do promise never to attack you with enemies more than 4 levels above your own, so if anybody manages to twink themselves out to the point where +4 levels isn't a threat to them then more power to them.

(A computer also doesn't let you smash down walls with your axe usually)

I was speaking idiomatically.
Sarag
Fuck yea dinosaurs


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Old Jul 20, 2009, 09:45 AM #2822 of 4001
(A computer also doesn't let you smash down walls with your axe usually)
Exactly. To damn Pang for which monsters come out is to damn him for allowing a fully armed and armored dwarf to hop up a ladder as gracefully as you please.

And anyway, in computer games the fights are over quickly so it's easy enough to grind. That's part of the challenge. In pen and paper the fights are structured entirely differently; fewer and more epic fights make sense.

What kind of toxic man-thing is happening now?
knkwzrd
you know i'm ready to party because my pants have a picture of ice cream cake on them


Member 482

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Old Jul 20, 2009, 11:45 AM Local time: Jul 20, 2009, 10:45 AM #2823 of 4001
Well Soggy does have the advantage of his Commander's Strike which conveniently replaces his attack bonus with someone else's whenever it suits him
I had actually forgotten about this after Brady left, but I suppose these newfangled plus-twelvers deserve a go.

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Jul 20, 2009, 12:01 PM Local time: Jul 20, 2009, 06:01 PM #2824 of 4001
I wasn't criticising at all, I think Pang's fights have just the right level of challenge to them.

What, you don't want my bikini-clad body?
wvlfpvp
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Old Jul 20, 2009, 03:27 PM #2825 of 4001
Originally Posted by Shin
You know, conventional cartesian coordinate notation would suggest that those spaces are 6P and 3N actually
... I don't know if map directions are different in England, but when we've got a map index over here, it always reads VERTICAL-HORIZONTAL. Since this is a map and not a mathmatical grid.

Of course, the American way IS always best.

Jam it back in, in the dark.
It was lunchtime at Wagstaff.
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Suddenly, Tina Belcher appeared in the doorway.
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