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[DnD] Let's Cast Magic Missile!
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Bradylama
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Old Jan 20, 2009, 03:11 PM Local time: Jan 20, 2009, 03:11 PM #1726 of 4001
What is that, Geneforge?

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

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Old Jan 21, 2009, 05:02 AM Local time: Jan 21, 2009, 11:02 AM #1727 of 4001
What is that, Geneforge?
Nope, its The Horde. I only ever played the demo but I think you can grab it as abandonware pretty easily these days. Home of the Underdogs certainly used to have it.

FELIPE NO
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

Level 21.70

Mar 2006


Old Jan 21, 2009, 06:40 AM Local time: Jan 21, 2009, 06:40 AM #1728 of 4001
Excellent the vague memories that were flooding into my brain of Kirk Cameron dressed as a fucking peasant weren't signs of a brain tumor.

What, you don't want my bikini-clad body?
Lady, I was gonna cut you some slack, cause you're a major mythological figure but now you've just gone nuts!
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 21, 2009, 03:54 PM Local time: Jan 21, 2009, 09:54 PM #1729 of 4001
Pang, what time is it when we arrive at the village and what are the rules regarding the setting of booby traps and training of feeble villagers into a servicable fighting force?



Most amazing jew boots

Last edited by Fluffykitten McGrundlepuss; Jan 21, 2009 at 04:22 PM.
Bradylama
Banned


Member 18

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Feb 2006


Old Jan 21, 2009, 04:20 PM Local time: Jan 21, 2009, 04:20 PM #1730 of 4001
Get some web hosting nub

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 21, 2009, 04:23 PM Local time: Jan 21, 2009, 10:23 PM #1731 of 4001
It's a lack of being bothered to load filezilla more than a lack of hosting options.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 21, 2009, 04:55 PM #1732 of 4001
Around noon, I suppose. As far as a "serviceable fighting force" there's just the one guy there, but I suppose you might conceivably convince him into risking his neck if you outfit him with some gear.

I am a dolphin, do you want me on your body?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 21, 2009, 05:53 PM Local time: Jan 21, 2009, 11:53 PM #1733 of 4001
So if the town's deserted, we can pick a house to use as a defensible position then?

I think we should pick a sturdy looking place with a minimum of ground floor windows, barricade up the door, gather up a load of loose masonery for those of you without ranged weapons to use and just camp out upstairs until the undead turn up. Then we kill them from upstairs while Arg and Gabe guard the door.

Once they're dead, we ransack the village for loot then head to the cemetry to find out who or what's in charge of the zombies in the morning, kill the shit out them, loot their body, indulge in a casual bit of grave robbery while the priest and the templar aren't looking and be back in Freeport in time for Friday night karaoke at the Griffon's Head.

I was speaking idiomatically.
Bradylama
Banned


Member 18

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Feb 2006


Old Jan 21, 2009, 05:59 PM Local time: Jan 21, 2009, 05:59 PM #1734 of 4001
We might as well make our way to the cemetery now to assess the situation. See what's out and about or what have you.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 21, 2009, 06:05 PM Local time: Jan 22, 2009, 12:05 AM #1735 of 4001
Can do, yeah. Could we not send someone off to do a bit of recon while the rest of us start building barricades?

I mean, I am assuming there'll be literally a town full of zombies to kill and I reckon it's better to approach that on our terms rather than just trying to wade through them all in what's likely to narrow confines in a crypt. It's possible that we could just punch through everything in their at once but after nearly getting murdered by an ogre and a magic dwarf last time out, I don't think an air of caution is unfounded.

FELIPE NO
knkwzrd
you know i'm ready to party because my pants have a picture of ice cream cake on them


Member 482

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Old Jan 21, 2009, 06:09 PM Local time: Jan 21, 2009, 05:09 PM #1736 of 4001
Just a thought: if closing the door at night was all it took to deal with these things, they probably wouldn't have had to evacuate the entire town.

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Bradylama
Banned


Member 18

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Feb 2006


Old Jan 21, 2009, 06:17 PM Local time: Jan 21, 2009, 06:17 PM #1737 of 4001
Locking doors keeps zombies from entering the house because they'll shamble around on the street looking for signs of human life. Without any sign of life they just keep shuffling around.

Also, if we drew all of them into one building we'd probably break a lot of stuff and ruin some townie's day. They might try and weasel out of their payment, which is why we should recon in force.

Jam it back in, in the dark.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 21, 2009, 06:22 PM Local time: Jan 21, 2009, 03:22 PM #1738 of 4001
Brady wants to hit things. Let him hit things.

There's nowhere I can't reach.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 21, 2009, 07:00 PM Local time: Jan 21, 2009, 06:00 PM 1 #1739 of 4001
So if the town's deserted, we can pick a house to use as a defensible position then?

I think we should pick a sturdy looking place with a minimum of ground floor windows, barricade up the door, gather up a load of loose masonery for those of you without ranged weapons to use and just camp out upstairs until the undead turn up. Then we kill them from upstairs while Arg and Gabe guard the door.

Once they're dead, we ransack the village for loot then head to the cemetry to find out who or what's in charge of the zombies in the morning, kill the shit out them, loot their body, indulge in a casual bit of grave robbery while the priest and the templar aren't looking and be back in Freeport in time for Friday night karaoke at the Griffon's Head.


This thing is sticky, and I don't like it. I don't appreciate it.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 22, 2009, 06:35 AM Local time: Jan 22, 2009, 12:35 PM #1740 of 4001
Well yes, quite. I figured that we'd barricade the door, not just lock it and as such, the zombies wouldn't get in and we wouldn't break anything. We could move some fences or a cart or something to make a handy corale in front of the house and funnel the zombies into a kill zone, possibly through the use of some live bait. The town's abandoned anyway, who's going to know if we accidentally cause a bit of damage to someone's house?

We can charge blindly into the cemetary and fight overwhelming numbers of zombies in their own turf if you really want but I suspect that will just mean five more zombies for the next group of adventurers to fight. Even if you just want to fight them out in the open in the town, you'll forgive Bob if he looks for an elevated position they can't reach I'm sure.

Or we could always just try to sneak into the graveyard without any of them noticing and try to kill who or whatever's raising them and cut off the problem at source but we ain't exactly the stealthiest group ever are we?

Also, does anyone have anything that'll cure zombie bites?

How ya doing, buddy?
Sarag
Fuck yea dinosaurs


Member 748

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Mar 2006


Old Jan 22, 2009, 09:55 AM #1741 of 4001
Was wondering when that would come up.

Additional Spam:
Also, does anyone have anything that'll cure zombie bites?
I have an antivenom, which should be good for any zombie snakes that may be lying in wait.

Anyway I agree with Shin. Pang caught wise to our favored method of attack, so we might as well try some strategy this time. And hell, if it don't work, we'll fall back to the tried-and-true "beat everything as they come at you" method.

I was speaking idiomatically.

Last edited by Sarag; Jan 22, 2009 at 09:56 AM. Reason: This member got a little too post happy.
Bradylama
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Old Jan 22, 2009, 10:17 AM Local time: Jan 22, 2009, 10:17 AM #1742 of 4001
You know it's day out, right? We could go to the cemetery and not have to deal with anything terrible.

What kind of toxic man-thing is happening now?
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

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Mar 2006


Old Jan 22, 2009, 11:09 AM #1743 of 4001
But didn't Pang say that they still shuffled around during the day? Plus there's BEASTES UNKNOWEN hiding in that sematary.

How ya doing, buddy?
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
Bradylama
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Feb 2006


Old Jan 22, 2009, 11:40 AM Local time: Jan 22, 2009, 11:40 AM #1744 of 4001
Zombies aren't a big deal, it's the stuff we'd have to face in the mausoleum that's the problem. We could just let the zombies come to us and thin them out if everybody wants to do that, though. (Pang's already rendered the Inn I'd hate for that to go to waste now )

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 22, 2009, 11:44 AM Local time: Jan 22, 2009, 05:44 PM #1745 of 4001
That sounds like the best plan to me really. You're right, we should be able to kill 20 or so zombies without breaking a sweat but killing that many and some wights and ghosts and a vampire or whatever might be pushing our luck a bit.

And anyway, making silly booby traps appeals to Bob's inner child.

Jam it back in, in the dark.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 22, 2009, 08:27 PM Local time: Jan 22, 2009, 07:27 PM #1746 of 4001
Has anyone thought that we're going to be murdering townspeople, whom are the zombies, whereas if we murder the big bad, maybe they'll be cured?

Just sayin. Anyway, I'd rather take the mausoleum, since at night the vampire mean things can just venture out with the zombies anyway.

And killing vamps is easy easier in the daylight.

There's nowhere I can't reach.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 22, 2009, 08:33 PM Local time: Jan 22, 2009, 05:33 PM #1747 of 4001
Uh, considering their flesh is falling off their bones, I don't think they're coming back.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 22, 2009, 08:41 PM #1748 of 4001
What if it's an amazing illusion~

I am a dolphin, do you want me on your body?
knkwzrd
you know i'm ready to party because my pants have a picture of ice cream cake on them


Member 482

Level 45.24

Mar 2006


Old Jan 22, 2009, 08:45 PM Local time: Jan 22, 2009, 07:45 PM #1749 of 4001
Can't Bob do some kind of sense-evil-entity bullshit from the cemetary gates to find out what's what?

I was speaking idiomatically.
Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Jan 22, 2009, 08:58 PM #1750 of 4001
Has anyone thought that we're going to be murdering townspeople, whom are the zombies, whereas if we murder the big bad, maybe they'll be cured?

Just sayin. Anyway, I'd rather take the mausoleum, since at night the vampire mean things can just venture out with the zombies anyway.

And killing vamps is easy easier in the daylight.
naw you're thinking vampires. Kill the head vampire and everyone else returns to their mundane non-glittery selves.

We're just killing everyone's grandmas and pet dogs.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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