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I never played the English version, but in the Japanese version it was pronounced "Loo Cret-si-a" But also, Cerberus which in English you would pronounce as "sir' ber us" would be pronounced in Japanese as "Kar be Ross" And "Chaos" = "Kaows" Most amazing jew boots |
I'm just not sure if it was officially announce or just speculation... for me the best way they could close the series is by making a remake + a sequel or just a sequel would be enough for me XD i'm just not sure if after AC and Drige of Cerberus, if there's enough to make a full rpg to finally finish the compilation... Jam it back in, in the dark. ![]() |
I'm having a feeling that the FF7 series won't end with these games. They're going to keep milking us for money as they are already.
The way I see it, FF7AC was suppose to be a just a short (Advent Pieces.. was it?) The makers saw the possibilities of the franchise, so they "filled in the gaps" in the story. They'll just keep making more games with "so-so" storylines that doesn't help close the FF7 series, and keep fans wanting more until they do. Square should produce quality over quantity. They should work on their storytelling and game features before releasing it. If they can make the games badass, then fans will be willing to wait. There's nowhere I can't reach. |
Square has mentioned before that there is a definite "end" to the series, so I don't think it'll just continue on needlessly.
I find it awesome that you get to see the inside of the Shera. It's a cool ship, and one NPC's dialogue hints that maybe Spoiler:
I'm glad they confirmed (or re-established) that Cait Sith is a robot, and that there are plenty of spares of him. I wonder where he gets his AI from, since he's moving and acting independantly from Reeve. And regarding "Cait Sith no. 6" Spoiler:
It's a bit annoying how the NPCs alternate between saying "Shinra" and "Sheenra". Also, I wish they could have found a bigger role for Johnny Yong Bosh. I like how he uses his Renten voice for that one dorky guard. This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Soldier; Aug 19, 2006 at 04:03 AM.
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I am a dolphin, do you want me on your body? ![]() { :: ~ Air - the 1000th Summer ~ :: } :: That sea went on forever, into the blue distance :: * That road went on forever, continuing straight ahead * ~ : Summer comes again, shining silver : ~ : When I close my eyes, suddenly I can see that day's blue sky : |
Giving this one a rent, since you folks are beating it blindingly fast. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
Hate to break the topic, but does anyone know where I might be able to get a replacement Cerberus gun for the Play Arts Vincent figure? I broke the damn thing trying to put it in his hand and I'm certainly not spending another $20 on another figure to replace it.
FELIPE NO ![]() |
Does anyone have any more leads on how to rip the unreleased tracks? In the request forum I posted the Extra Missions and their positions that have the green music capsules, if any one needed that info.
What, you don't want my bikini-clad body? ![]() Sig and ava made by me |
On the subject of Extra missions they are a lot more fun and challenging then I thought they would be.
Jam it back in, in the dark. |
Did anyone else feel that the double-jump was a completely unnecessary addition? With all of the invisible walls within the game, the lack of a platforming section, and serving no strategic value whatsoever (good luck dodging with it), did we really need it?
There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
Yeah, the double jump is pretty useless. At least it doesn't hinder gameplay. (unless you're trying to use it to get on things that you should be able to jump onto but can't because he couldn't jump that high in the original build)
I am a dolphin, do you want me on your body? |
Or platforms that you were supposed to be able to get onto with one jump, but couldn't for whatever retarded reason. Like the one in Kalm when the snipers show up on the roofs. In the Japanese version, I just gave up in frustration.
I was speaking idiomatically. |
well it help a lot in the first fight against Azul to avoid his "wave" attack XD
and the fact that you can fire while jumping help more to avoid and attack enemies more easily, but beside that yeah it's useless... What kind of toxic man-thing is happening now? ![]() |
Just beat the game tonight and I have to agree that aside from the story and music, it's not all that great. Vincent does all the fancy moves in cutscenes and turns into a normal platforming character during gameplay, and a lot of the invisible barriers were just stupid for a game in this day and age. And those damn cardkeys... Don't even get me started on that.
Did anyone else find the other weapons to be utterly useless? The two rifles you get are rendered moot when you have the Sniper Scope. I found myself using Cerberus for the majority of the game. One thing I was confused about was Spoiler:
FELIPE NO ![]() |
Well...
Spoiler:
What, you don't want my bikini-clad body? ![]() Welcome to Silent Hill
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Started playing earlier this evening. I haven't minded the gameplay all too much, as the music and cutscenes are keeping me pumped enough to keep playing
![]() Jam it back in, in the dark. |
I swear, Square is becoming a natural in rendering slick war scenes. The FMV involving a full scale war (airships! missles! hoverpads! yuffie!) should've been saved for AC.
The awesomeness doesn't end there. The path to Midgar is a perfect recreation of FFVII's geography. Everything from the train graveyard leading up to the Shinra building makes things eerily nostalgic (even weirder since Vincent never treaded in any of these locations). It makes me sad how they got every single thing right except for the actual gameplay. This game needed a context sensitve button bad (KH2). Also, they better make Playarts figures for Shelke and Nero. Seriously. There's nowhere I can't reach. ![]() |
I want a remade Vincent figure, the Advent Children figure just doesn't cut it. The figure should have a material cloak, not a plastic one, infact, I might but the Vincent figure and just make a cloak.
You're right though SOLDIER, getting to the Shinra building was like a wave of nostalgia. Dirge is great for that. Good times. Edit: Ohh yeah, if you collected the G files, one of them hints toward Crisis Core's story (well, part of it) This thing is sticky, and I don't like it. I don't appreciate it. ![]() Welcome to Silent Hill
Last edited by randomwab; Aug 23, 2006 at 06:38 PM.
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You mean has something to do with this Genesis guy?
![]() ![]() I am a dolphin, do you want me on your body? ![]() Sig and ava made by me |
Well...
Spoiler:
Most amazing jew boots ![]() Welcome to Silent Hill
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Good Chocobo |
I beat DoC in two sessions (equaling about 9 hours). It kept me interested but it's hardly what I would call an awe-inspiring experience. The story never really jelled (much like AC, actually...).
The CG and music were the best part (easily). Playing through the game made me appreciate Hamauzu's work even more. It's a shame that most of his best pieces were barely played in the game. What kind of toxic man-thing is happening now? |
The music is great stuff, no doubt, and leaves me quite excited for what FFXIII might bring. But I do wish they used some of the existing FFVII songs. Yuffie's new theme is cute, but it can't replace the original.
I found one G file (I'm in deepground at the moment), but I don't know how tough the other two will be to find. I don't know where they're going with this, but I'm more than intrigued to find out. Spoiler:
FELIPE NO |
Good Chocobo |
Oddly, I didn't feel much nostalgia in DoC. I suppose they got the accuracies right (for the most part) but it didn't FEEL like the FFVII world to me... aside from the creepy (and largely ruined) first floor of the Shinra Building.
There were a lot of missed opportunities. A lot of the areas seemed interchangable (and had bland textures). What, you don't want my bikini-clad body? |
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Pre-E3 Wii thread | FatsDomino | Video Gaming | 130 | May 9, 2006 10:13 AM |