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[PS2] Ace Combat Thread (a.k.a. We Do Not Have Air Superiority)
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Old May 16, 2006, 07:48 PM #451 of 637
Originally Posted by Foshi
Yeah, a quick save option would be great. Play a mission for a bit then just save it and come back to the same place later on.

Double Post:
Btw, where did all of you get those awesome avatars and sigs? Where can I get me one?
It's part of AC0 Squadron week, and all the positions are filled, sorry.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old May 16, 2006, 07:54 PM Local time: May 17, 2006, 02:54 AM #452 of 637
Originally Posted by Foshi
Question: How do I get the Faulken and Morgan Special colors? If anyone has screen shots of them post them please. I want to see if they are worth unlocking or not.
The Morgan SP color scheme is the one Pixy uses. And the one for the Falken is jet black. Extremely simillar to one of it's other schemes, but less shiny. Sort of a disapointment that.

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I'm pretty much done with the game now. Nothing left to do. Only thing I haven't unlocked is The Gauntlet.
Then you obviously haven't unlcked everything in the scene viewer either. And most probably not everything in the assault records. Not to mention getting S rank on every stage in free mission and purchasing every aircraft and special weapon. Sounds like you'd have a lot left to do.

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Old May 16, 2006, 08:00 PM Local time: May 16, 2006, 07:00 PM #453 of 637
Originally Posted by Foshi
Yeah, a quick save option would be great. Play a mission for a bit then just save it and come back to the same place later on.
He was joking. Don't play the game if you don't have at least 10 minutes to devote to a mission. If you lose and lose 15 minutes of progress, boo-fucking-who.

Dieing in games sets you back. You have to play well to progress. This is not a hard concept to understand.

I was speaking idiomatically.
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Old May 16, 2006, 08:02 PM Local time: May 16, 2006, 08:02 PM #454 of 637
Originally Posted by ROT-1
The Morgan SP color scheme is the one Pixy uses. And the one for the Falken is jet black. Extremely simillar to one of it's other schemes, but less shiny. Sort of a disapointment that.



Then you obviously haven't unlcked everything in the scene viewer either. And most probably not everything in the assault records. Not to mention getting S rank on every stage in free mission and purchasing every aircraft and special weapon. Sounds like you'd have a lot left to do.
Yeah, but I don't have the energy to do it. I have too many other games to play at the moment.

Found it here.

Double Post:
Originally Posted by GELB-1
He was joking. Don't play the game if you don't have at least 10 minutes to devote to a mission. If you lose and lose 15 minutes of progress, boo-fucking-who.

Dieing in games sets you back. You have to play well to progress. This is not a hard concept to understand.
Those 15 minutes were my time. I don't play games to be frustrated. Fun is what I expect from my games and a quick save option would eliminate a lot of frustration. There is no reason for the current and next generation of games not to give us ways to save our progress and then continue on at a later time. Look at Splinter Cell. The first two were great games, but very frustrating when you had to replay parts over and over if you were killed. SC3 eliminated this by giving us a quick save option.

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Last edited by Foshi; May 16, 2006 at 08:13 PM. Reason: Automerged additional post.
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Old May 16, 2006, 08:46 PM #455 of 637
I dont see why people think this game is boring and easy. It has to be one of the most challenging AC games, it's AI is just ridiculously good, because it really FIGHTS BACK. Not only that, but the game is very action-oriented, and doesn't go stale at all during missions.

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Old May 16, 2006, 08:59 PM Local time: May 16, 2006, 07:59 PM #456 of 637
Originally Posted by Foshi
Those 15 minutes were my time. I don't play games to be frustrated. Fun is what I expect from my games and a quick save option would eliminate a lot of frustration. There is no reason for the current and next generation of games not to give us ways to save our progress and then continue on at a later time. Look at Splinter Cell. The first two were great games, but very frustrating when you had to replay parts over and over if you were killed. SC3 eliminated this by giving us a quick save option.
It's called challenge, buddy. Half the drive to do well comes from knowing that there is no easy reload button for the mission. Don't fuck up. Get better if you lose. Gamers these days are huge panty-waste wussies. Geezus.

If your definition of fun is a game you always win, play Go Fish with yourself.

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Old May 16, 2006, 09:19 PM Local time: May 16, 2006, 07:19 PM #457 of 637
Originally Posted by Foshi
Those 15 minutes were my time. I don't play games to be frustrated. Fun is what I expect from my games and a quick save option would eliminate a lot of frustration. There is no reason for the current and next generation of games not to give us ways to save our progress and then continue on at a later time. Look at Splinter Cell. The first two were great games, but very frustrating when you had to replay parts over and over if you were killed. SC3 eliminated this by giving us a quick save option.
I pray you never come close to a copy of Maximo.

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Old May 16, 2006, 09:31 PM #458 of 637
LoL.

Can someone tell me how I got the Supreme Soldier medal on my first try. I wasn't even trying.

Heroes really do exist.

There's nowhere I can't reach.
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Old May 16, 2006, 09:43 PM Local time: May 16, 2006, 09:43 PM #459 of 637
Originally Posted by NERD-1
I pray you never come close to a copy of Maximo.
Have both of them and love them to death. Ridiculously hard but I stuck it out.

Double Post:
Originally Posted by GELB-1
It's called challenge, buddy. Half the drive to do well comes from knowing that there is no easy reload button for the mission. Don't fuck up. Get better if you lose. Gamers these days are huge panty-waste wussies. Geezus.

If your definition of fun is a game you always win, play Go Fish with yourself.
STFU, I love the game. All I'm saying is it would have been nice and that I hope they incorporate it in the next game. I know what challenge is. I've beaten Ninja Gaiden and Devil May Cry 3 on the hard difficulties. My point is that quick saves need to be incorporated in next gen games. Challenge does not equal frustration. Vice Versa.

The drive to do well are the prizes you unlock for succeeding; the story unfolding and resolving. How am I being drived to do better if I get my ass kicked every minute? Unnecessary frustration makes one not want to play the game anymore. Since it is unnecesary these simple steps should be taken to alieviate it.

Yes, I play for fun. Losing does not equal fun. Fun equals winning. Got it? I stick it out through the hard stuff and am rewarded. That is my path of fun.

Double Post:
Originally Posted by Megalith
LoL.

Can someone tell me how I got the Supreme Soldier medal on my first try. I wasn't even trying.

Heroes really do exist.
I recieved the Supreme Knight on my first play through. It's not that hard at all. I did it with out even trying as well.

Double Post:
Originally Posted by SCHNEE-1
I dont see why people think this game is boring and easy. It has to be one of the most challenging AC games, it's AI is just ridiculously good, because it really FIGHTS BACK. Not only that, but the game is very action-oriented, and doesn't go stale at all during missions.
Yes, but then the game is over in 4 hours and your left feeling like you wasted your $50. I completed the game three times in a row getting all three supreme aces and it took me less than 3 days. Since I'm a fan of the series it was worth it for me to buy it and add it to my collection, but to someone who is looking for more it probably isn't worth it. The boring parts come when you are replaying the missions over to get to the end so you can unlock the good planes. Different people have their own versions of whats boring and whats not.

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Last edited by Foshi; May 16, 2006 at 10:04 PM. Reason: Automerged additional post.
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Old May 16, 2006, 10:41 PM #460 of 637
Exactly, it's the replay value of the game that makes it so damn good. And Megalith..you make it sound like getting those medals are supposed to be challenging...um, it really isn't. And you also said how it was easy to get the Wvyern, well yea..if you have the AC 4 and 5 saves, it's very simple.

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Old May 17, 2006, 08:22 PM Local time: May 17, 2006, 09:22 PM #461 of 637
Is it too soon to start hyping AC6? I was a tad disappointed that it wasn't announced at E3. I'll bet Bandai had something to do with it.

I was speaking idiomatically.


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Old May 17, 2006, 10:18 PM #462 of 637
Eh, until there is offical word that Ace Combat 6 is in the making...i won't be hyping up until then. lol.


Alright, discussion time for AC6, with questions!


1. Where would you like the next game war to be taken place at? [For instance, do you want to see them have a war back in the Osean continent? Or the Usean continent? Or maybe a totally new country like Wellow or Verusa?

2. Do you want the war to still remain in the 'present' time [aka, around 1995-2015] Or in the future?

3. Do you want to have a massive dogfighting arena for online, or selected online missions with fellow friends, or both?

4. Do you want the AI to be harder than ever?

5. Do you want there to be..more realism in the controls, instead of having arcade style controlling?

6. Mercenary or part of a military squadron?

7. Do you want a heavy storyline that is deep and complex, or something simplistic that gets right to the action of the game?

9. Do you want music that is epic and powerful like a war movie, or music that gets you pumped up for a dogfight?

8. Am I getting this for Namco? [lol]


Just something to keep this thread going...lets not have it die, you know?

What kind of toxic man-thing is happening now?
Foshi
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Old May 17, 2006, 10:38 PM Local time: May 17, 2006, 10:38 PM #463 of 637
Originally Posted by SCHNEE-1
Eh, until there is offical word that Ace Combat 6 is in the making...i won't be hyping up until then. lol.


Alright, discussion time for AC6, with questions!


1. Where would you like the next game war to be taken place at? [For instance, do you want to see them have a war back in the Osean continent? Or the Usean continent? Or maybe a totally new country like Wellow or Verusa?

2. Do you want the war to still remain in the 'present' time [aka, around 1995-2015] Or in the future?

3. Do you want to have a massive dogfighting arena for online, or selected online missions with fellow friends, or both?

4. Do you want the AI to be harder than ever?

5. Do you want there to be..more realism in the controls, instead of having arcade style controlling?

6. Mercenary or part of a military squadron?

7. Do you want a heavy storyline that is deep and complex, or something simplistic that gets right to the action of the game?

9. Do you want music that is epic and powerful like a war movie, or music that gets you pumped up for a dogfight?

8. Am I getting this for Namco? [lol]


Just something to keep this thread going...lets not have it die, you know?
1. New countries, with new enemies, and a unique story
2. Doesn't matter as long as we are not stuck with completely outdated planes
3. Both
4. Yes, but obviously it should be selectable by each player
5. No
6. Your choice, just like Zero in that you can be a merc or soldier. They just need to expand it and make it more important.
7. Deep and complex, and I also want to know who I am playing. They need give the player character a face, voice, and deep and meaningful story; maybe let us choose whether we want to be male or female and change the story up for either one.
8. Same style of music from the past three games will suit it well.

FELIPE NO
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Old May 17, 2006, 11:17 PM #464 of 637
I want it to go back a bit in term of time. the 80s... no fancy laser weaponery and such, the biggest weapon out there will be a traditional mobile AA/SAM artillery platform.
Lots of retro planes like F-104, F-100 etc... while F-22 being the top of the line.

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I fly under the code of knighthood. It's only natural since we are the descendants of the Belkan knights. We protect the meek and give our lives for honour, but that does not mean we are generous...since generosity would cost us our lives. If the pilot survived at the end of the war, he must've carried out these rules.
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Old May 18, 2006, 12:29 AM Local time: May 18, 2006, 12:29 AM #465 of 637
Originally Posted by INDIGO-3
I want it to go back a bit in term of time. the 80s... no fancy laser weaponery and such, the biggest weapon out there will be a traditional mobile AA/SAM artillery platform.
Lots of retro planes like F-104, F-100 etc... while F-22 being the top of the line.
Why would you want to fly such old and outdated planes? F-22 is good, but I have flown it for three games now. If they put that in it should be one of the regular planes you can buy your first time through the game. I want some advanced military technology. It really wouldn't matter to me if every plane in AC6 was made up. As long as it looks cool and is somewhat believable I'm happy. They really need to add something besides AA and SAM platforms. Flak Guns were good in Zero. Keep those in but add some new stuff that we run into occasionally. Maybe, laser sites or some spread out jamming sites. These things need to be added to the roster and not just as necessary targets to be destroyed to end a mission. All of these changes would help keep the game fresh and challenging and add to the overall enjoyment.

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Old May 18, 2006, 10:26 AM #466 of 637
These are the worst ideas I've ever heard.

Anyway, it is clear that Ace Combat 6 will be the true successor to AC04. They've been dropping hints everywhere. You've got the post-Erusean conflict in AC5, Mobius 1 in Gauntlet, and even Pixy is now stationed in Usea.

It's go time. Or for the rest of you, pose time.

There's nowhere I can't reach.
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Old May 18, 2006, 12:28 PM #467 of 637
Originally Posted by Megalith
These are the worst ideas I've ever heard.

Anyway, it is clear that Ace Combat 6 will be the true successor to AC04. They've been dropping hints everywhere. You've got the post-Erusean conflict in AC5, Mobius 1 in Gauntlet, and even Pixy is now stationed in Usea.

It's go time. Or for the rest of you, pose time.
I think pixy was in Usea during 2005, the time of AC04 war as far as I know.

How ya doing, buddy?

I fly under the code of knighthood. It's only natural since we are the descendants of the Belkan knights. We protect the meek and give our lives for honour, but that does not mean we are generous...since generosity would cost us our lives. If the pilot survived at the end of the war, he must've carried out these rules.
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Old May 18, 2006, 01:18 PM Local time: May 18, 2006, 11:18 AM #468 of 637
I always use to think that was Pixy talking in that first AC Zero trailer. And the war and battle sounds you heard was during one of the last missions in AC4 while Mobius 1 was up fighting. >_>

Actually, didn't a Pixy speak up from the ground in one of the last AC4 missions? Maybe my memory is just faulty..

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Old May 19, 2006, 12:25 AM #469 of 637
Me, I'd just like to see actual differences between aircraft. As it stands, most of the time you can just scroll up the aircraft list from the bottom until you find the first one that carries your desired special weapon, secure in the knowledge that it is l33t. What the game needs is a few changes to make you think, first in a few simple gameplay issues:

First things first, no air-superiority fighter carries any anti-ground weapon stronger than stock UGBs or RCLs. If you want a rack of FAEBs, they're right over there on that A-10 you've never flown ever since you bought a Su-37.

Second, some missions need to have many, many more ground targets than we usually see at present, more than one aircraft can reasonably deal with...but within the capacity of a properly equipped squadron of ACZ wingman AIs, or allied bombers like those in The Inferno. I'm talking about something on the order of having to wipe everything off the map in AC04's Whiskey Corridor in 10 minutes, something that'll force the player to rely on help and fight a little more aggressively than "fire two missiles, fly ten seconds to next blip, repeat."

Third, AA defenses are due for a serious overhaul. AA guns need faster rates of fire, enough to allow a single gun to hit you for 50% damage on Ace during a close pass. SAMs could use slightly greater agility and/or persistence, for that matter, and both should pick up a 50% range boost from the presence of a nearby radar vehicle (which would finally remove "The enemy's tracking you on radar!" from the dead heat it's in for dumbest quote with "Radio failure!").

Beyond that, individual aircraft would feel a lot more realistic if even a few of those unique bits of technology on them actually did something for a change as advantages intrinsic to specific airframes. A few random ideas on that front...

Helmet-Mounted Sight (HMS): Allows the pilot to lock an aircraft from the cockpit view by looking at it with the right analog stick and pressing Triangle. QAAMs can be immediately fired at targets up to 60 degrees off-boresight from the nose of the aircraft.
Found on Su-27, F-22 among others

Forward-Looking Infrared (FLIR): Acquires passive locks on enemy aircraft, allowing standard missiles to be fired without provoking a launch warning aboard the target craft.
Found on MiG-29, F-35 among others

Laser Designator: Allows unguided bombs of all kinds to be dropped with a lock on nearby ground targets, if targets are kept within an SAAM-type lock circle.
Found on F-15E, F-16, Tornado among others

AN/APG-65 Radar: Adds 5000 to maximum lock range of XLAAs carried aboard.
Found on F-14D

GAU-8/A Avenger: 30mm depleted-uranium shells double cannon's rate of damage but limit ammo to 600 rounds.
Found on A-10

All of this is fairly technical compared to "which one has the most XLAAs," of course, but I think it would add a tactical edge and depth to the series that it's only hinted at to date.

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Old May 19, 2006, 03:29 AM Local time: May 19, 2006, 04:29 AM #470 of 637
Originally Posted by Megalith
These are the worst ideas I've ever heard.

Anyway, it is clear that Ace Combat 6 will be the true successor to AC04. They've been dropping hints everywhere. You've got the post-Erusean conflict in AC5, Mobius 1 in Gauntlet, and even Pixy is now stationed in Usea.

It's go time. Or for the rest of you, pose time.
I agree with Megalith for once. There have been alot of AC04 allusions all over 5 and Zero. The main thing that seems to affirm the return of Mobius 1 in AC6 is AC5's Arcade mode. Upon beating it, Sky Eye says that he hopes Mobius 1 chooses to remain as an ISAF pilot...

I see AC6 as bridging the gap between AC04/5 and AC3. I see it set a bit more into the future, maybe 2020 0r 2025. We should see Grunder Industries change into General Resource LTD. and EASA change to Neucom. We should see the formation of UPEO and the balance of world power start to shift from governments and nations to corperations. AC6 should stretch a bit further into the future, introducing a few more futuristic jet fighters but still keeping the traditional ones. It shouldn't be too much like AC3 which was dominated by alien looking jet fighters, the core game should still revolve around the classics.

A couple things I would like to see in AC6:

-The option to vertically take-off and land the F-35 and the Harrier.

-The ability to control UAV's and UCAV's remotely, even if it's just for a single mission.

-A new super weapon that takes full advantage of PS3's power, maybe some sort of weather machine like a tornado generator. The weather effects should be extremely impressive.

-Actual people and cars rendered in city streets.

-Detailed buldings that at least get damaged by missiles/impact if they don't topple.

-An eject animation whenever you get shot down.

-Perhaps some sort of G-meter that causes pilots to black out when under too much stress. The screen could go black for a moment when you turn too hard. Maybe the you could build a resistence to black outs over time. Maybe this feature wouldn't be the greatest, but I'd like to see some innovative additions like this.

-The ability to perform the Cobra manuver in the Su-37.

-The return of the fuel gage from AC2.

-Online multi-player mode with several modes to choose from. There should be a MMO mode which involves a huge overall campaign being fought and won 24/7 by thousands of people. There should be "dogfight mode", "CTF", and "Co-op campaign" as well.

What kind of toxic man-thing is happening now?


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Old May 19, 2006, 05:57 AM #471 of 637
Wasn't the physics in AC4 the best out of all the ACs so far? I think i remember it had something to do with inertia etc and they took it out. For AC6, Id like them to work on explosions and particle effects, minor details but still. When hitting enemy planes with machine guns, i want to see shit flying off of the plane and smoke coming from the areas i just hit and with explosions, i just want them to be better lol, i dont think ive ever really liked the explosions in AC games.

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Old May 19, 2006, 11:12 AM #472 of 637
No, I doubt AC 4's story will be back as a sort of 'sequel'. The only reason you see so much allusions is because it's so popular. I mean, Ridge Racer has Ace Combat 3 allusions all over it, but they haven't made a sequel to that game, you know what I mean?

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Old May 19, 2006, 11:50 AM Local time: May 19, 2006, 09:50 AM #473 of 637
Originally Posted by Mobius One
-Perhaps some sort of G-meter that causes pilots to black out when under too much stress. The screen could go black for a moment when you turn too hard. Maybe the you could build a resistence to black outs over time. Maybe this feature wouldn't be the greatest, but I'd like to see some innovative additions like this.
I think I remember something like this in some game I used to play for the PC ages ago. I was actually surprised that they didn't include some sort of blackout system when you're accelerating really rapidly. They could throw in something like the slow-motion/blurring field of vision you get in games like Call of Duty when a mortar shell lands nearby (or the stretching you get in games like Burnout or GTA when you're going really fast).

Quote:
-Online multi-player mode with several modes to choose from. There should be a MMO mode which involves a huge overall campaign being fought and won 24/7 by thousands of people. There should be "dogfight mode", "CTF", and "Co-op campaign" as well.
That reminds me of this WWII MMO game that they had a couple of years back. It was pretty much this except with land battles. I think it died really quickly due to massive bugs and stability issues, though.

Jam it back in, in the dark.
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Old May 19, 2006, 12:50 PM #474 of 637
I don't want super realistic stuff in the AC games. If I want that I'll play a flight simulator. I like the easy to play, arcade style the games have now. No fuel meters, blacking out, or making sure my wing flaps are angled right. I want a fun action game, that doesn't require I have a degree in aeronautics.

There's nowhere I can't reach.
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Old May 19, 2006, 01:09 PM Local time: May 19, 2006, 11:09 AM #475 of 637
Originally Posted by NERD-1
I think I remember something like this in some game I used to play for the PC ages ago. I was actually surprised that they didn't include some sort of blackout system when you're accelerating really rapidly. They could throw in something like the slow-motion/blurring field of vision you get in games like Call of Duty when a mortar shell lands nearby (or the stretching you get in games like Burnout or GTA when you're going really fast).



That reminds me of this WWII MMO game that they had a couple of years back. It was pretty much this except with land battles. I think it died really quickly due to massive bugs and stability issues, though.
Would that game have something to do with the F-22A? :P

I had a Jet game for the PC that was completely centered around the F-22A. Even had an online multiplayer action. Though it wasn't that great since people just spammed nuclear bombs.. but I digress. This game had the black out and red out you get under extreme G-forces, both positive and negative.

Turn your plane up too sharply and the screen fades black as the blood is forced from your head. Turn your plane down too sharply and the screen fades red as the blood is forced up into your head.

Only problem with it was that it wasn't very realistic and more annoying than anything. Especially in a dog fight. Turn up too sharply and the screen goes black and stays there untill you stop. So you could just fly around with no consequences with a black or red screen. >_>

Maybe if they had you faint out and the plane dip, stall, etc.. untill you woke it be more realistic. It would certainly bring more realism to your maneuvers since if you recklessly fly around you'll faint or something.

This thing is sticky, and I don't like it. I don't appreciate it.
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