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[DnD] Let's Cast Magic Missile!
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Old Nov 5, 2009, 07:48 PM Local time: Nov 5, 2009, 06:48 PM #76 of 4001
ehhhhh, you can shift away.

I am a dolphin, do you want me on your body?
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Old Nov 10, 2009, 01:21 AM Local time: Nov 10, 2009, 12:21 AM #77 of 4001
[Unsleeping Watcher] implies I will take all the watches. Zerg is free to stay in the kitchen for whatever fucking reason he sees fit, the fact that he's giving the enemies time to set up giant bomb launchers just means I'm forcing him to go first into all the rooms we explore until he handily gets his head cut off by someone with an axe to grind. Both literally and figuratively.

For the period of this time, consider my character near enough to Acer, Garr, and Skex's to wake them by shouting, should I notice anything fishy as I sit in a chair and smoke a pipe. Alert them and wake them should anything come close. Ignore any trouble Cal might be causing by exploring elsewhere, and don't wake shit, even if he can be heard distantly screaming.

blargablgas

I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Nov 10, 2009 at 02:14 AM.
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Old Nov 10, 2009, 01:51 AM Local time: Nov 10, 2009, 12:51 AM #78 of 4001
Man, my robot is taking it out on you in character, he wanted to go bash some heads.

Take charge if you want to. It's just kinda FLOW BREAKIN and such.

What kind of toxic man-thing is happening now?
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Old Nov 12, 2009, 03:35 PM Local time: Nov 12, 2009, 02:35 PM #79 of 4001
A testudo formation would probably serve us better than pushing cover, I think we all have shields, and any gaps can be filled by using the tables, like you said.

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Old Nov 13, 2009, 10:14 PM Local time: Nov 13, 2009, 09:14 PM 6 #80 of 4001
No windows. It's all underground, what's to look at other than more rocks?


What, you don't want my bikini-clad body?
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Old Nov 15, 2009, 08:49 PM Local time: Nov 15, 2009, 07:49 PM #81 of 4001
Beholders aren't from Final Fantasy.

To be honest, I'm waiting for Zerg to do something, he seems to have at least half an idea of what he wants to do, I'm just waiting for him to fully realize it.

Jam it back in, in the dark.

Last edited by Jurassic Park Chocolate Raptor; Nov 15, 2009 at 08:51 PM.
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Old Nov 16, 2009, 03:37 PM Local time: Nov 16, 2009, 02:37 PM #82 of 4001
Additional Spam:
You guys just went along with whatever Zerg suggested so you can blame him when it goes tits-up, admit it
You bet your ass, son.

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Nov 16, 2009 at 03:59 PM.
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Old Nov 17, 2009, 04:08 PM Local time: Nov 17, 2009, 03:08 PM #83 of 4001
To put it in terms you'd understand, Zerg, a Theurge is a red mage. Arcane and Divine spells, but low HP.

Makes me useless though, almost all my attacks are vs. Will, and their will is retarded high.

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Old Nov 17, 2009, 08:03 PM Local time: Nov 17, 2009, 07:03 PM #84 of 4001
Actually Garr, you did hit him.

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Old Nov 17, 2009, 10:53 PM Local time: Nov 17, 2009, 09:53 PM 3 #85 of 4001
1 Die Roll
 Description
Die
Result
don't be a pussy
1d20
5
I am all about A, the potential hilariousness of falling and being instant fucked is much greater, player characters be damned.

'sides, it'd be somewhat hypocritical if I started advocating something that hampers my considerable love of cliff deaths.

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Old Nov 19, 2009, 11:48 AM Local time: Nov 19, 2009, 10:48 AM #86 of 4001
Zerg, is there a reason you're taking your turn out of order? Diplomacy checks and the like are not free actions.

Try that when your turn comes up.

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Old Nov 19, 2009, 11:57 AM Local time: Nov 19, 2009, 10:57 AM #87 of 4001
Talking is a free action, but anything that takes a serious effect on the battle like that counts as a standard one. Anyone skilled at talking would be way too broken if they could take free actions all the time to convince people to not hurt him.

Plus it requires a roll.

Either way, I was gonna take this opportunity to do a similar thing, and I've got a better Diplomacy check anyway, so.

FELIPE NO
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Old Nov 19, 2009, 12:09 PM Local time: Nov 19, 2009, 11:09 AM #88 of 4001
Try 9.

Also, considering rules lawyerisms, one could always just assume ::house rules:: in regard to some of this stuff. Considering the cliff stuff and a few other things we've ignored or passed over, I think we can successfully keep working with OAs as we have, if only for consistency and then we won't have to force ourselves to remember to do them another way.

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Old Nov 19, 2009, 04:18 PM Local time: Nov 19, 2009, 03:18 PM #89 of 4001
To be honest, I rolled the diplo check early against any DC you might think the situation needs.

I figured in the context of the turn and what I was trying to do, it figured into a standard action. Makes more sense there than it does as any other type, considering.

I can't cite precedence here, just making an assumption.

Jam it back in, in the dark.
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Old Nov 20, 2009, 12:56 PM Local time: Nov 20, 2009, 11:56 AM #90 of 4001
Pang, not only was Garr's saving throw successful, I also shifted a couple of guys around with the flute, myself included.

If we're on an OA kick now, this might change a few things as they move past Cal.

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Nov 20, 2009 at 12:58 PM.
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Old Nov 23, 2009, 01:28 PM Local time: Nov 23, 2009, 12:28 PM #91 of 4001
This is one encounter, Zerg. You are not getting bonus AP out of this.

Quote:
I'm going to let Skills handle his turn unless a spectator wants to jump in.
I love you. <3

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 23, 2009, 02:00 PM Local time: Nov 23, 2009, 01:00 PM #92 of 4001
Hate to bring this up for the billionth time but...

Troll defenses please and thanks?

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Old Nov 23, 2009, 02:34 PM Local time: Nov 23, 2009, 01:34 PM #93 of 4001
Regarding Doorman.

Does Warrior's Surge use up his one and only healing surge? It doesn't specify EXACTLY but considering the heal value I assume it does.

I only ask because if he does that then my other healing options for BEST FRIEND DOORMAN become useless!

I was speaking idiomatically.
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Old Nov 24, 2009, 08:41 PM Local time: Nov 24, 2009, 07:41 PM #94 of 4001
Stop overthinking and ruining the plans I have going already, Zerg, damn.

I told you to let me handle it

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Old Nov 24, 2009, 08:55 PM Local time: Nov 24, 2009, 07:55 PM #95 of 4001
Nah we can just ask a reaper [NPC related to this subquest] to come bail us out if we're at risk of a TPK

FELIPE NO
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Old Nov 24, 2009, 09:48 PM Local time: Nov 24, 2009, 08:48 PM #96 of 4001
I seem to remember Ayos saying he wanted to try running a game of Werewolf.

One will get you ten that game is going slowest of all.
Rocks fall.

EverySomebody dies.

What, you don't want my bikini-clad body?

Last edited by Jurassic Park Chocolate Raptor; Nov 24, 2009 at 09:57 PM.
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Old Nov 25, 2009, 12:48 PM Local time: Nov 25, 2009, 11:48 AM #97 of 4001
Can someone explain to me why something would work the THIRD TIME if it didn't the FIRST OR SECOND TIMES?

Jam it back in, in the dark.
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Old Nov 28, 2009, 03:26 PM Local time: Nov 28, 2009, 02:26 PM #98 of 4001
Yeah, that's a one square thick stone wall, not a thin tunnel passage.

There's nowhere I can't reach.
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Old Dec 3, 2009, 09:56 AM Local time: Dec 3, 2009, 08:56 AM #99 of 4001
The difference between "Easter" and "this Friday" rests solely on the time budgeting decisions of our bro Acer.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 5, 2009, 01:08 AM Local time: Dec 5, 2009, 12:08 AM #100 of 4001
Acer I'm gonna take your turn if you haven't taken it by the time I wake the fuck up tomorrow morning.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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