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Played with 3 friends of mine who have been looking forward to it for a while, and we had a bunch of fun with it, just replaying parts after we wiped.
Someone actually launched a molotov inside an air vent while we were all inside. After everyone but me was finished burning, I made an attempt to revive one of my buddies only to be shot in my face. Much teamkilling and hilarity ensued. I'd agree that medium and easy are kinda cakewalks once you have a general feel for the game. They might be just right for beginners, but once you establish what guns you like, what paths you like to take, and so on, advanced and expert are the way to go. There are a few stipulations: ![]() Shooting a Boomer too close: that's a wipe. Getting separated: that's a wipe. Startling a Witch: that's a wipe. Using your health pack too early: that's a wipe. Using your health pack too late: oh, you better believe that's a wipe. In all honesty, though, they make the game hard, but not impossible, so your friends can always be brought back from the brink of death (or even respawned). The AI director manages to keep things fresh every time, even if the maps don't change. There's a lot of audio cues in the game, so it pays to listen for the sounds of boss zombies around, or for the music to change when a team member is pinned, or a swarm spawns in. It's the first FPS I've played to put so much relevant info into the sound of the game. How ya doing, buddy? |
It can get annoying, but I've noticed that it also cues me in to when I should be reloading. If you face down a swarm, you have to have some people firing while others are reloading, so it's staggered slightly. I noticed the other night that when we all emptied clips, we tended to get separated from one another in our panic to reload, and then surrounded soon after that.
That maphack thing sounds pretty amazing, too. Can't wait to see how people put it to good use. There's nowhere I can't reach. |
I'm going to throw this out there, because after playing some more on expert last night, it is just too important:
Shoving will be your bestest friend forever and ever. <3 This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Good god, the top of that hospital on No Mercy is ridiculous. Given, we were playing on advanced, but just trying to stay in the same general spot as your teammates is hard.
Smokers seemed to get me more often than not, and they usually followed a swarm in, standing among all the bodies in the confusion. Hell, even taking out the tank wasn't all that hard after a couple of tries, but because the smokers can get you from so far away, there was always that confusion from my teammates about where they were supposed to be shooting. Still so much fun, though. I mean, literally 10 or 15 times we played the same rooftop scene, and the only reason we didn't keep going until we finished was because we all had to get up early the next day. ![]() I was speaking idiomatically. |
Left 4 Dead sales in Russia spur mad rush for adrenaline high, brains.
-After playing some rounds on versus, I've decided that advanced is a lot easier than I thought at first. The dev commentary mentioned that versus mode was made basically to be biased in favor of the zombies, so it takes a really miraculous circumstance, or really inept infected team, to see survivors make it all together. -Shotgun remains my all time favorite, although playing through Death Toll made me appreciate the value of a good long-distance weapon. -somehow, I managed to get Mercy Killer even though I died literally right next to the helicopter. This did not make up for the fact that the game threw a total of three tanks at us in the Death Toll finale. I got stomped on my way to the boat, and it made me sad. Most amazing jew boots |
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FELIPE NO |
Or there could be one level that finishes with a surprise-- like the whole time the survivors are trying to get to a military base for safety, but just as they try to close the last safehouse door, they find out the place is overrun. Or maybe just a panic event in a church, where you have to go up to the bell tower and ring the bells to let people know you're there, but of course it brings 8 million zombies down on your head. The noise of the bells drowns out audio cues for boss infected, and hilarity ensues. What, you don't want my bikini-clad body? |
I've also noticed that people can Spoiler:
It's getting worse, I've noticed. Hope they come out with a patch pretty soon. Some more attention to clipping issues would be great too. Can't count the number of times I've gotten stuck on a door or a corner. Jam it back in, in the dark. |
I wish they'd do something to beef up smokers, though. Now that everyone knows melee is the thing to do, they're not much more than an inconvenience. Granted, the truck yard is a great place to drag people off, but there's only a few places like that in the game where it's worth it to be smoker. Really what I'd like are some teammates who actually look out for me. Can't count the number of times everybody's taken off without any concern for yours truly, and what do you know, I get surrounded by all the zombies they just passed by without killing, and a pounce or a pull follows soon afterwards. There's nowhere I can't reach. |
Besides that, it's not usually too hard to take down a tank as long as you're in an area where you can all focus your fire on him. This thing is sticky, and I don't like it. I don't appreciate it. |
I saw this on youtube already, but as huge as it is, it will need more work to ensure survivors aren't wandering aimlessly or getting separated when they play. As it stands, there's not even an indication of where a person should go to find a safehouse. Here's an updated walkthrough of some of the work they've done, which looks good so far. YouTube - Dead before Dawn - Left 4 Dead New Map I am a dolphin, do you want me on your body? |
After a couple of throwaway rounds, I almost feel better about the old smoker. I prefer having a surefire backtrack for the survivors to a little extra damage here or there.
It also doesn't make a whole lot of sense to nerf hunter swipes, either. The appeal is that they're silent compared to smokers and boomers, who will almost never be up in close combat and won't have a lot of excuses to melee. The improved pounce is nice, but it doesn't provide a lot of flexibility on the infected side. Also this. Spoiler:
I was speaking idiomatically. |
It could just take some getting used to, but it definitely operates differently now. What kind of toxic man-thing is happening now? |
Anyone heard any word on when the other 2 campaigns will be opened up? How ya doing, buddy? |
I think I'd enjoy the novelty, even if I wasn't alive for very long. D: Most amazing jew boots |
Jam it back in, in the dark. |
Most amazing jew boots |
I think what I'd like to see now is a handicap system for points, because a team of randoms and I were doing well against another team until one and then two people left.
It's like, wow, you beat us! With alltalk on! 4 versus 2! Let's throw you a parade! This thing is sticky, and I don't like it. I don't appreciate it. |
Gettin kinda fed up with people who go into co-op modes and run from safe room to safe room without regard for survivors.* Wish there was a way to penalize douchebags without making other people sit out. It would be awesome if someone that did that just got put in their own instance of the game where they have 0 survivors so the rest of us could actually play something.
*Also known as "I ran past the tank while he was throwing a rock/molesting other guys. Clearly I got mad game." I am a dolphin, do you want me on your body?
Last edited by Skexis; Jan 8, 2010 at 04:38 AM.
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The problem is I'm not even playing versus, I'm just playing regular campaign or realism, and these people have it in their heads that the most fun you can have playing this game is to avoid the game itself.
And the whole time I'm just sitting there, like....wow, really? How ya doing, buddy? |
Apparently everything gets louder the more it gets oversimplified.
There's certain circumstances (tank, neverending horde, etc) where one survivor is better than none at all. But these people are flat-out running without regard to anything around them. If a smoker snags them or they run face-first into a witch, and there's nobody around to help them, it's just "aw, man, cheap-ass game." But if they make it to the saferoom against all odds, then it's "jeez, I got mad game, yo." It's taking the structure of the game and making it approach randomness. So have fun playing this and Modern Warfare 2, if that's your thing. What kind of toxic man-thing is happening now? |
Only as much as the nade spam and exploits makes it less fun for people who are playing the game. And then we get into the whole "if they hadn't wanted players to do it it wouldn't be in the game" which is just...I don't even know where to begin with that. FELIPE NO |
"He's never played an online game before but he's complaining-- on the internet, of all things!! What a scoop! Sure hope no one's irony meter goes through the roof on this one!" What, you don't want my bikini-clad body? |
I used to have mad game
but the trade-in value was too much to turn down Jam it back in, in the dark. |