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I was up till 4 am trying to beat a campaign on Expert. We could get to the house at the end of the cornfield but the Tanks kept acting serious types of fucking retarded.
What kind of toxic man-thing is happening now? ![]() |
Patch for PC is out. Just bug fixes, no new content. 360 patch is expected in the next few weeks.
FELIPE NO ![]() Bless the Maker and His water. Bless the coming and the going of Him. |
What, you don't want my bikini-clad body? ![]() |
Well, they were pretty overpowered. Plenty of times I've seen the survivors, crouched in a corner of the Blood Harvest finale, take out a tank before he can swing a second time.
Edit: Hm, I'm having difficulty spawning as a tank (for some reason I have no health and get killed in one shot. This is with console commands, mind, but it used to work fine), but it seems like his melee is up to 48 damage. Jam it back in, in the dark. ![]() Bless the Maker and His water. Bless the coming and the going of Him.
Last edited by StarmanDX; Jan 14, 2009 at 11:26 PM.
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So I've been playing a somewhat casual melange of versus and campaign (thanks again, Pang). Impressions so far are mostly very positive:
- Loving the radial menu system for those lacking in mics, even if I spend most of my time using it solely for spamming the "laugh" command when I'm playing as Louis. - The atmosphere is great. A big change I've noticed from the earlier screenshots of the game is the lighting. The flashlight reliance keeps the player vigilant. - Versus mode. Oh, a round-based shooter built on an engine developed by Valve? Psh, played it a milliNO. The alternation is great. Rotating at the end of each round provides a great change of pace and keeps things fresh. It does, however, suffer from a little bit of new-Valve-game-pre-patch-suck, which, of course, will be ironed out soon (e: or, given that it's been patched since I last played, perhaps things are better already). Can't wait to play the other campaigns on versus. Perhaps when I learn to not suck so horribly, I could join you gentlemen. There's nowhere I can't reach. |
After a couple of throwaway rounds, I almost feel better about the old smoker. I prefer having a surefire backtrack for the survivors to a little extra damage here or there.
It also doesn't make a whole lot of sense to nerf hunter swipes, either. The appeal is that they're silent compared to smokers and boomers, who will almost never be up in close combat and won't have a lot of excuses to melee. The improved pounce is nice, but it doesn't provide a lot of flexibility on the infected side. Also this. Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. |
Here's something fun to look at that's been making the rounds lately.
Spoiler:
How ya doing, buddy? ![]() |
I was speaking idiomatically. ![]() Bless the Maker and His water. Bless the coming and the going of Him. |
Hunter swipe damage went down from 10 to 6, while the Boomer and Smoker went up to 4. Auto-targeting still sucks ass but it's better than it was before.
A few exploits on No Mercy were fixed, some were left alone but they made little changes to things here and there that even if you're exploiting fast melee you can still get pounced, just not smoked. Witches still don't consistently spawn in your way, but it's only in some maps where she does not, so you should still be able to organize something around her as Infected. The set spawns kind of ruin what some players wanted. Then again they did provide what people complained about not having: Equal Opportunity. Like the witch though, there are still moments where you do not get a Tank at all during the round. At least both sides won't have a tank though, since the set spawn only occurs if it spawns for the first team. Versus should hopefully be less heavily biased towards the Survivors now, but time will tell. What kind of toxic man-thing is happening now?
Last edited by Lacerta; Jan 15, 2009 at 06:53 PM.
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Okay, I guess I am just doing double damage for no apparent reason then.
FELIPE NO ![]() Bless the Maker and His water. Bless the coming and the going of Him. |
It could just take some getting used to, but it definitely operates differently now. What, you don't want my bikini-clad body? |
As far as I can tell, melee still breaks a tongue, it's a bit confusing.
You're not doing damage for no apparent reason, Starman, the hunter always did 20 damage. Jam it back in, in the dark. |
New patch likes to make me lose connection between rounds. I love it.
There's nowhere I can't reach. |
At least we got through the subway on Expert!
![]() This thing is sticky, and I don't like it. I don't appreciate it. |
That was some grueling shit man. So the plan eventually was: OKAY LETS RUSH!
and then it was all... A TANK, FUCK! A WITCH RIGHT BY THE SPAWN CLOSET, FUCK! A BOOMER SPIT ON ME FROM OUT OF NOWHERE, FUCK! A SMOKER GRABBED SOMEONE, FUCK! DN IS ON FIRE, FUCK! Ah, but then we finally made it. The new patch seemed to improve my connection ability and the game only spazzes out a little when its loading the level, but then it goes back to normal and its all good. The Volume levels seem reset though, but I didn't have time to fix it then. I am a dolphin, do you want me on your body? ![]() |
Lesson Learned: Never try and hide in the safe room if a Tank spawns in the beginning on Expert. He'll smash through the door and come right at you.
![]() (If anyone has any suggestions about this, let me know? Me and Pla and some of his buddies tried again this week to no avail.) I was speaking idiomatically. ![]()
Last edited by Misogynyst Gynecologist; Jan 24, 2009 at 01:14 PM.
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What kind of toxic man-thing is happening now? |
I'm a little stunned that running through the subway in No Mercy on Expert full sprint actually works as well as it does. Most times we can get to the generator room, and if you haven't come across a Tank by then but your buddies are dead, you have plenty of time to sit around and wait for them to respawn. Sure they end up at 50 health (which is not a lot on Expert) but the other tactic is sit by the gate and crawl under as soon as you can. A couple times we had one person (oddly, each time it was Dark Nation) get through, and then you can wait again for the respawn. That's how we ended up getting two people out on...what was it, our tenth try? Eleventh? We gave up at the sewer. FELIPE NO |
![]() Just one rock to the next, and then back onto the platform. Bots (survivor and infected) never use it, though, so my guess is that it's not part of their pathfinding. The Tank couldn't reach me because he didn't know how to jump up (actually, can Tanks jump at all?) In this case though I never actually left the room; my game crashed and when I rejoined you guys were heading out the door without good ol' Frank. I grab my medkit, my shotty, and then the tank music kicks in so I shut the door and cower. Fuck yeah cowering! Tanks are much more dangerous with the newest patch, though. The change from a straight countdown to actual damage when you torch him has increased his on-fire lifespan by about 2x. Everything I've read about other people succeeding at Expert suggests slow & steady is the way but that'll never work for our group. If we spend more than 15 minutes getting through a level we'll all be dead from accidental friendly-fire. BILL BILL BILL BILL BILL BILL BILL BILL What, you don't want my bikini-clad body? ![]()
Last edited by The unmovable stubborn; Jan 24, 2009 at 07:37 PM.
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Tanks can jump but I've only seen it happen for player controlled tanks.
I mean, in theory the AI tank could've climbed up there. Jam it back in, in the dark. |
Also - something I noticed about climbing tanks: Maybe it was the game gliching out, but if you shoot their hands, do they let go? I was watching one climb up onto the car carrier at the beginning of the fourth campaign and it kept falling and getting up every time the guy on top shot at its hands? How ya doing, buddy? ![]() |
Ghost |
Coincidentally I think this is why you sometimes get a team with 3 hunters on it. This thing is sticky, and I don't like it. I don't appreciate it. |
So for about a minute there we got to gloat as the survivors all were going from 100 health down to 0, and then from 300 little bars that drain fast, down to death. Could be for points though, I suppose...not the actual team winning points, but the individual ones at the end of the round *shrug* I am a dolphin, do you want me on your body? |
Anyone heard any word on when the other 2 campaigns will be opened up? How ya doing, buddy? |
At any rate if you run a local server (which is pretty easy to do in L4D) you can already load Death Toll and Dead Air in Versus Mode; they're just horridly unbalanced in their current incarnations. What kind of toxic man-thing is happening now? ![]() |