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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 20, 2008, 01:48 PM 2 #151 of 4001
Well, you can't attempt to force a surrender until the enemy is bloodied, anyway, but it's basically a roll vs the enemy's Will defense, with your Intimidation bonus added (+6 in your case):

Intimidate: Standard action in combat or part of a
skill challenge.
✦ Opposed Check: Intimidate vs. Will (see the table for modifiers to your target’s defense). If you can’t speak a language your target understands, you take a –5 penalty to your check. If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you.
✦ Success: You force a bloodied target to surrender, get a target to reveal secrets against its will, or cow a target into taking some other action.
✦ Failure: If you attempted to intimidate the target during combat, you can’t try again against that target during this encounter.
✦ Target Becomes Hostile: Using Intimidate usually makes a target hostile toward you, even if you don’t succeed on the check.

As far as taking prisoners goes, you can also declare your intent to knock out an enemy rather than kill it when it's reduced to 0 HP. Of course, this only works if you're the one that makes the finishing blow.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 21, 2008, 02:25 PM #152 of 4001
I should have probably noticed this before, but Gabriel is actually already over his daily limit for Lay On Hands (he's only supposed to get two).

I'm not going to try to take back the third one but four is pushing it. :/

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 21, 2008, 02:45 PM #153 of 4001
Argumentus won't be needing help I think.
I should say not, I don't think anything short of petrification will put Argumentus down for long.

The Dude Has Got No Mercy

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 21, 2008, 05:45 PM #154 of 4001
Allez-oup

First Aid
Make a Heal check to administer first aid.
First Aid: Standard action.
✦ DC: Varies depending on the task you’re attempting.
✦ Use Second Wind: Make a DC 10 Heal check to
allow an adjacent character to use his or her second
wind (page 291) without the character having to
spend an action. The character doesn’t gain the
defense bonuses normally granted by second wind.
✦ Stabilize the Dying: Make a DC 15 Heal check to
stabilize an adjacent dying character. If you succeed,
the character can stop making death saving throws
until he or she takes damage. The character’s current
hit point total doesn’t change as a result of being
stabilized.
✦ Grant a Saving Throw: Make a DC 15 Heal check.
If you succeed, an adjacent ally can immediately
make a saving throw, or the ally gets a +2 bonus to a
saving throw at the end of his or her next turn.

edit: looks like Chanic already summed it up, but here it is just for the benefit of the bookless

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 22, 2008, 12:27 PM #155 of 4001
Opening the door to release the hypothetical massive fire-breathing dragon would be a minor action.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 22, 2008, 02:16 PM #156 of 4001
Yeah, bashing down a door would be Standard.

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 22, 2008, 03:44 PM 7 #157 of 4001
Ok, you can RIP THE DOOR OFF ITS HINGES, SPLINTERING IT INTO A THOUSAND JAGGED SHARDS IN A DISPLAY OF MIGHT THAT SHALL ECHO, YEA, UNTO A THOUSAND GENERATIONS AS ONLOOKERS TELL OF THE NIGHTMARISH SIGHT OF THE STRONGEST MORTAL CREATURE WHO EVER LIVED as a standard action.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 22, 2008, 10:58 PM #158 of 4001
If you're not fighting, and you're not sleeping, you're taking a short rest.

Process of elimination++

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 23, 2008, 06:50 PM #159 of 4001
If neither of you wants to continue with Soggy that's why we have the reserve list.

Lurker, does your Halfling Cleric have a name or should I just spin the Wheel of Hilarious Epithets?

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 24, 2008, 11:15 PM #160 of 4001
Originally Posted by Zephyrin
Does my character know what "Mirtul" is? How much gold did I grab earlier?
I went ahead and just split the gold evenly since nobody seemed too concerned about it, so... 50?

As for Mirtul, it's essentially May. The current day is the 15th.



Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 26, 2008, 06:02 PM #161 of 4001
Yeah, half the party is resting and we already knew Bob wasn't particularly likely to walk into the unknown without his meatshields. Think of it as a beautiful opportunity for individual glory! Individual riches! Individual death!

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 27, 2008, 07:17 PM #162 of 4001
I don't think you could really spend more than an hour or so doing what the party's accomplished since the battle, so I can't really grant any restoration. Everyone does have a new action point, though. I believe you're out of dailies excepting the wand.

The hallway opened up on the south wall.

The lever is on your side of the portcullis.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 28, 2008, 08:20 PM #163 of 4001
And Deni gets the Golden Just Do Something Already Award.

Deni, your confident decision to Just Do Something Already is an inspiration to us all.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 29, 2008, 04:32 AM #164 of 4001
Fix what, exactly, other than my excessive generosity?

Oh wait I see

I am a dolphin, do you want me on your body?

Last edited by The unmovable stubborn; Aug 29, 2008 at 04:33 AM. Reason: oh dear
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Aug 30, 2008, 02:18 AM #165 of 4001
Zeph, do you have some kind of secret plan or are you trying to get yourself killed?

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 2, 2008, 06:57 AM #166 of 4001
Argumentus has been Grabbed, which prevents him from moving. (He can still attack).

In order to break out of a Grab, he can attempt to Escape as a move action. If/when you attempt to Escape a Grab, indicate what direction you want to shift in should you succeed.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 2, 2008, 09:27 AM #167 of 4001
Oh Acer nobody is going to take you from your new house

You may receive some guests though

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 2, 2008, 01:37 PM #168 of 4001
You can drop something as a free action (and you can do a free action any time), so you could just "drop" it into their hands as they pass, I figure.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 4, 2008, 11:17 AM #169 of 4001
Absolutely you can do that. They get a chance to catch themselves on the way over the edge, but it's still worth a shot.

edit: There doesn't appear to be any way to "dodge" a bullrush per se, it's a vs. Fortitude defense so "missing" just assumes you bounced off the target like a chump. If they have somebody grabbed when they go over they get a separate roll to see if their hostage goes down with them.

Jam it back in, in the dark.

Last edited by The unmovable stubborn; Sep 4, 2008 at 11:21 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 6, 2008, 05:25 AM #170 of 4001
Yeeeeeeeeeeeeees.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 9, 2008, 07:56 AM #171 of 4001
Well, since I did offer knk the opportunity to switch an at-will I guess it'd be only fair to extend that to everyone else (excepting Deni, who picked his own in the first place). You've used Cloud of Daggers maybe three times, so if you want to switch that for something else:

Illusory Ambush Wizard Attack 1
You create an illusion of swirling spectral assailants that swarm over your enemy.
At-Will ✦ Arcane, Illusion, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.


Magic Missile Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will ✦ Arcane, Force, Implement
Standard Action - Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier force damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.


Scorching Burst Wizard Attack 1
A vertical column of golden flames burns all within.
At-Will ✦ Arcane, Fire, Implement
Standard Action - Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage.


Thunderwave Wizard Attack 1
You create a whip-crack of sonic power that lashes up from the ground.
At-Will ✦ Arcane, Implement, Thunder
Standard Action - Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.

(of course, if you take this it makes your wand redundant, but meh.)

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 10, 2008, 01:15 AM #172 of 4001
Shin, here's your new reference card:

There aren't as many options for Warlords yet, but this is what's available:

Commander’s Strike Warlord Attack 1
With a shout, you command an ally to attack.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.

Furious Smash Warlord Attack 1
You slam your shield into your enemy, bash him with your weapon’s haft, or
drive your shoulder into his gut. Your attack doesn’t do much damage —
but your anger inspires your ally to match your ferocity.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to
the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.

I am a dolphin, do you want me on your body?

Last edited by The unmovable stubborn; Sep 10, 2008 at 01:20 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 10, 2008, 12:17 PM #173 of 4001


Just keep in mind that since it's a melee weapon attack, both you and the ally have to be in melee range of whatever you're attacking.

Pang, is an area burst one thingy like this:

* * *
* * *
* * *
Yes, a 3x3 square. Sorry, knew I was forgetting something.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 11, 2008, 05:15 AM #174 of 4001
Well, shit.

I'll take back Fescue until the end of the current fight, and if that doesn't kill him I guess I'll retire him some other way.

All the best in dealing with your clusterfuck. See you when you're sorted.


EDIT: Just in case it merges my doublepost, Brady's up.

What kind of toxic man-thing is happening now?

Last edited by The unmovable stubborn; Sep 11, 2008 at 05:27 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Sep 11, 2008, 06:12 AM #175 of 4001
Yeah, I don't mind a character switching hands temporarily, but Zeph's situation is likely to take more than a few days to resolve and just juggling a PC from one player to the next is unfair to people in the queue.

I am sure there will further opportunities for emergency pilots in the future, though.

FELIPE NO
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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