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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jun 29, 2009, 05:35 PM 1 #651 of 4001
Yeah I don't want to harp on it but you want to describe your knowledge of the ocean the Nature skill is right there.

Anyway this post is mostly just an FYI that I'm probably going to mostly be away from the PC from Tuesday morning until Friday evening, so as a homework assignment I'd like you all to read pages 179-189 of the Player's Handbook.

I think it might help!

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jun 29, 2009, 07:54 PM #652 of 4001
The enemy wizard already had Magic Missile as an innate power. I just gave her the wand so she could push people off the boat. In theory. If she had ever hit anyone with the damn thing.

Besides, NPCs and their equipment always turn to garbage once they've joined the player party (The Magus Principle).

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


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Old Jul 12, 2009, 10:52 PM 2 #653 of 4001
DENICALIIIIIIIIIIS. WHERE ARE YOU DENICALIIIIIIIS?
fixed

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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 16, 2009, 09:06 AM #654 of 4001
It's been 47 hours since Garr's turn. If Deni doesn't show by 11:06, that'll be Strike 3 and it'll be up to Skills what happens to poor abandoned Gabe.

As with Brady, nothing personal but people that actually want to play are waiting.

Taking XP bets on whether Deni will save the day and how Skills will humiliate Gabe if he doesn't. Smart money's on "thrown off a cliff" but we may see some big surprises here today!

(Skills, I'm granting you full Assistant DM rights for the duration of this comedy event, so do whatever you want to poor ol' Gabe just so long as it doesn't impact the other characters. Whale falls out of the sky? Sure! Squished to death under Kord's disappointed thumb? Why not!)

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 16, 2009, 09:37 AM #655 of 4001
Warlocks are by far the class most likely to accidentally kill their friends, yes. There's an entire build devoted to stealing your HP to hit people with it.

Still he might pick something else, a lot of shit's come out since then. I'm declaring a moratorium on any more Human Fighters right now though.

EDIT: TIME'S UP

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 16, 2009, 11:36 AM #656 of 4001
Are they all in a largely playable state?
Monk and Psion are preview classes so they don't have as many power options as the rest, and Revenants aren't in the Character Builder so I'd have to actually (shudder) fill out a character sheet, but strictly speaking everything works although obviously some combinations would end up with much shorter lifespans than others (Goblin Wizard, I'm looking in your direction).

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 16, 2009, 05:28 PM #657 of 4001
Zombie weakness only applies to critical hits.

Jam it back in, in the dark.
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jul 16, 2009, 08:53 PM 3 #658 of 4001
2 Dice Rolls
 Description
Dice
Result
MAYBE IF DELIC TRIES HARDER?
1d20
12
CAN DELIC HIT ANYTHING
1d20
7
Hey, hey, no need for things to take a hostile tone. What's done is done and Deni seems to be taking things well in stride considering the exaggerated ways Skills chose to off him. knk's finally had some luck with the dice so the fight is still more than winnable and Acer should be along to wreck shit just as soon as it's won.

Everybody be cool


Edit: Acer I was thinking about our discussion earler and I realized that thanks to hybrid classes you can be a Druid/Warlock and have both explosions and bear powers.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 17, 2009, 08:52 AM #659 of 4001
Hybrid classes, not hybrid races
Well technically half-orcs and half-elves are hybrid races, and half-orcs actually have the perfect stat bonuses to make excellent bow rangers.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jul 18, 2009, 04:26 PM #660 of 4001
PULL, PUSH, AND SLIDE
✦ Pull: When you pull a creature, each square you
move it must bring it nearer to you.
✦ Push: When you push a creature, each square you
move it must place it farther away from you.
✦ Slide: When you slide a creature, there’s no restric-
tion on the direction you can move it.




Ergo, while you're standing on P5 and the zombie's on O6, you could push it to N5, N6, or N7 — but you could not push it to O5 as its distance from you would remain static.

Soggy's axe power isn't a Push but a Slide, which suffers no such restriction on movement direction.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 19, 2009, 12:07 PM #661 of 4001
That's kind of a wide-open question.

- Improving the stat relevant to your attack (STR for most fighters, INT for most wizards, etc)

- Getting better-quality weapons/implements

- Attacking lower defenses — AC is usually the highest, followed by Fortitude, Reflex, then Will. Of course, not every class has the opportunity to do this.

- And of course a shitload of powers, particularly from Leader classes, buff up the to-hit bonus

Flanking is just a subset of combat advantage, an entire array of situations that grant the same +2 situational bonus.

The following situations give an attacker combat advantage against a defender.
When a defender is . . .
Balancing (page 180)
Blinded (page 277)
Climbing (page 182)
Dazed (page 277)
Flanked by the attacker (page 285)
Helpless (page 277)
Prone (melee attacks only) (page 277)
Restrained (page 277)
Running (page 291)
Squeezing (page 292)
Stunned (page 277)
Surprised (page 277)
Unable to see the attacker (page 281)
Unaware of you (page 188)
Unconscious (page 277)


It's worth noting, though, that combat advantage doesn't stack with itself; you don't get +4 just because the enemy is blind and prone.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Jul 20, 2009, 04:36 AM #662 of 4001
You lot killed three enemies in the first three rounds, the fight's gone pretty damn well considering some incidents in the past.

The problem, if there is one, is in the averages. The Horde's newest recruits, Garrmondo and Delic, both run +12 to hit on most of their attacks. On average, an attack with no advantages attached to it should hit about 50% of the time (roll an 11 or better). Therefore, to provide an "average" challenge to these characters I need enemies with ACs around 22-25.

The older members of the Horde (Bob/Soggy), by contrast, have only a +7 to hit on most attacks. A "fair" challenge for them would put most ACs at 18 or so (Bob usually attacks Fort or Ref which makes his life a little easier, but that's neither here nor there) — but this then makes Garrmondo and Delic supermen who successfully hit 75% of the time or more.

So there's a significant gap there and it's one that I do intend to address mostly by throwing loot at Bob and Soggy until they catch up/die.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 20, 2009, 04:42 AM #663 of 4001
Well Soggy does have the advantage of his Commander's Strike which conveniently replaces his attack bonus with someone else's whenever it suits him

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 20, 2009, 04:48 AM #664 of 4001
I could also help by throwing enemies who are weak against fire damage against a guy with a fire-powered At Will.

I could do that.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 20, 2009, 06:09 AM #665 of 4001
All I'm attempting to direct is the average accuracy; making sure that in a situation with no modifiers rolling a 4 is bad and rolling a 16 is good. I don't think that's quite as Big-Brotherish as you seem to be implying. You're all quite capable of piling on enough situational bonuses to make my number-crunching very much a background element if you actually co-operate with each other.

I do promise never to attack you with enemies more than 4 levels above your own, so if anybody manages to twink themselves out to the point where +4 levels isn't a threat to them then more power to them.

(A computer also doesn't let you smash down walls with your axe usually)

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 20, 2009, 03:29 PM #666 of 4001
It doesn't really matter whether I say N27 or 27N since either way everyone will understand which square I mean, so I'll do it Shin's way for a while for kicks.

Either that or I'll replace both the letters and numbers with random WebDings symbols.

One of those.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 21, 2009, 08:49 AM #667 of 4001
What would it have taken to just check the thread to see if it's your turn or not? Is taking five minutes out of your day to throw together a set of moves for your turn that big of a deal?


This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 21, 2009, 11:35 AM #668 of 4001
Yeah but you were the one I could quote snarkily

Now I have nothing to quote

I... I feel so emptyhanded

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 22, 2009, 12:12 AM #669 of 4001
Deathlock Wights are intelligent undead, with 16 INT. Chillborn Zombies, on the other hand, have an INT of 2. You can see why there's kind of a gulf there in terms of their relative vocabulary.

Point taken, though: fights are more interesting if the enemies have some semblance of a personality. And with no paladins in the party, there's really no need to use any more undead for a while.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 22, 2009, 11:43 AM #670 of 4001
everybody's got +2 to attack roles against chillborn till my next turn
They don't, actually, because you don't have Resourceful Presence. You have Tactical Presence.

Just FYI

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 23, 2009, 10:47 AM #671 of 4001
I decided to go with a dragonborn instead, so we might still be able to arrange for some post-traumatic stress disorder. Maybe the green skin will set him off into a nerd rage.
Green dragons have acid breath

Your dragonborn has ice breath

Therefore your dragonborn is descended from either blue or silver dragons (silver probably what with being good-aligned)

and would therefore not be green

VERISIMILITUDE

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 24, 2009, 07:00 PM #672 of 4001
Gordok of Zark - GFF D&D Wiki

God help you all

What, you don't want my bikini-clad body?
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Jul 24, 2009, 07:49 PM #673 of 4001
I don't see how an ersatz combination of three previously-unused classes obsoletes anybody

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 24, 2009, 11:44 PM #674 of 4001
I assure you

I have a plan in place for each of your lovely, precious skulls

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jul 25, 2009, 09:28 PM #675 of 4001
I used Murray as a gravestone already. When Acer turns into a bear, is it a really small bear?
Yeah, druids stay the same size when they assume beast form which is why I went with "badger" initially instead of trying to explain a bear expelling a smaller bear like some kind of horrifying matryoshka doll.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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