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[DnD] Let's Cast Magic Missile!
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 10, 2009, 04:08 PM #451 of 4001
The only way it'd be finished is if lurker got crits on both her attacks, so I think you're good to go.

Additional Spam:
Brigid's feat options: Level 4 Feats - Brigid - GFF D&D Wiki

and Soggy's: Level 4 Feats - Motsognir - GFF D&D Wiki

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by The unmovable stubborn; Feb 10, 2009 at 07:55 PM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 10, 2009, 08:03 PM #452 of 4001
Ya ya, you get the retraining option every level on top of everything else, so you can retrain your focus to picks and still pick up a new feat

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 05:52 AM #453 of 4001
Combat status update: captain's dead, green dog will die if anybody breathes on it too hard

Happy SINGRD to you as well!

Divine Rage is just another Channel Divinity feature but it shoves people around so I guess that's fun




How ya doing, buddy?

Last edited by The unmovable stubborn; Feb 11, 2009 at 06:22 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 01:05 PM #454 of 4001
Okay so that also eliminates the yellow one thanks to Zombie Weakness

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 03:32 PM #455 of 4001
Star Pact, eh.

Outside the ordered universe that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity — the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Best Paladin Ever.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 04:23 PM #456 of 4001
He gets the shift as part of his attack, actually, so it's just a component of his standard. I was wrong when I was correcting him for it earlier.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 07:20 PM #457 of 4001
YouTube Video



Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 08:29 PM #458 of 4001
Because the combination of halfling + cleric conspires to gimp the fuck out of your weapon options, mostly.

Weapon proficiency gives you the +2 (or +3 sometimes) proficiency bonus to hit with the weapon in question. You can use weapons without proficiency but the game largely assumes you don't so without proficiency you might do more damage but you'll miss more often than not.

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Feb 11, 2009 at 08:35 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 08:44 PM #459 of 4001
So do I get a +1 to damage rolls when I have proficiency or what?
No, that's weapon focus which is a whole other thing, but you could get Weapon Focus Dagger if you just wanted to improve the damage on your dagger I guess.

Quote:
Also I get to use something stronger than a mace if I get mace proficiency right?

Like a flail or something?
You have mace proficiency! If you want to use a flail you should get flail proficiency!

Although really if you were to spend a feat on weapon proficiency you might as well just go nuts and get Craghammer or something

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 10:16 PM #460 of 4001
Also I don't think Brady ever got back to me about his intended ability gains, so that's not expediting matters at all

For this fighter multiclass business, what is an interrupt attack? Would you be handling that automatically like an AoO?
An interrupt just means it interrupts whatever you're responding to with the attack, ergo, your attack gets priority whatever it is.

Because it's once per encounter it would be a bit silly to automate that.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 11, 2009, 11:51 PM 5 #461 of 4001
(Pang never hands out any picks again, ever)

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 12, 2009, 12:23 AM #462 of 4001
I guess you'd call it at-will. Anytime you make an attack, you'd decide whether or not it's a Power Attack. So you'd use a Power Attack'd Righteous Brand one turn, and then an un-Powered Brand the next, and so on.

What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 12, 2009, 07:16 AM 1 #463 of 4001
Hawk, thank you for your temporary service in the Horde. You've been awesome. =D

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 13, 2009, 05:55 AM #464 of 4001
So a natural 20 disease check means I can never get infected again, right?
Well, you can never get Cemetery Rot again, anyway

It's like chicken pox

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 13, 2009, 12:17 PM #465 of 4001
Edit: I rolled a dice for my stealth check but obviously I have no idea what modifiers you might want to apply to that. Do you want us to press the roll button for deliberate skill checks or is that more of a behind-the-screen thing?
I add your Stealth skill bonus to it, and check the total against the monster's Perception. Just like any other roll it's up to you if you want to bother with doing it personally or not, though of course it saves me a little time if you do.

Quote:
For those of us who haven't memorised the rulebook, a phantom chasm is what exactly? The players handbook only lists phantom steeds.
It's a big illusion of a hole, what does it sound like?

Rules-ishly speaking it's a level 1 wizard spell that I've appropriated for my purposes.

Jam it back in, in the dark.

Last edited by The unmovable stubborn; Feb 13, 2009 at 12:20 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 13, 2009, 12:54 PM #466 of 4001
I think the thing that makes him useful is he's the only one that knows where all the evacuees went, without which knowledge it's rather difficult to retrieve them after you solve the problem and thereby get the reward you were promised in return for solving said problem.

In short, Ewan has the keys to the strongbox.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 15, 2009, 01:17 AM #467 of 4001
It does not so much explode as "collapse harmlessly as a method of preventing Brady from just poking at it indefinitely".

Because dang

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 15, 2009, 05:39 PM #468 of 4001
Yes, in precisely the same way that Gabe and Brigid are "covering the rear" in the event of sudden caterpillar attack.

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 19, 2009, 06:51 PM #469 of 4001
Best Paladin Ever, pt. 4

TIE IT DOWN TO SOMETHING


I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 19, 2009, 08:39 PM #470 of 4001
In fairness it was a pretty high-level hole in the ground

I mean it nearly killed bob

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 21, 2009, 11:01 AM 1 #471 of 4001
Zerg, you have made an enemy today

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 22, 2009, 12:21 PM #472 of 4001
Alright, all the wikis should be up to date now.

Oh, just for the sake of curiosity, what were you planning to do if someone actually answered 9,000 cubic feet?
Why, I would have dropped them into a ditch 5 yards wide, 10 feet deep, and 20 yards long.

Given their general luck with holes in the ground, this probably would have killed one of them somehow.

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 24, 2009, 01:58 AM #473 of 4001
Technically they did go first but I just used their turn to move them forward so

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 24, 2009, 02:31 AM #474 of 4001
Advice which will neither save nor kill them but may damn their souls to eternal torment in the Nine Hells is also acceptable.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Feb 24, 2009, 05:13 AM #475 of 4001
Yes, but WHOOMPH KAPOW doesn't exactly tell me which roll is against which spider group

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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