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View Poll Results: Well?
I'm a Saint! I get everything new and I've never even heard of pirating! 0 0%
Buying used is definitely worse, you cheap bastard. 2 1.08%
Yargh! Pirating is worse because it's illegal and nobody gets any money! 4 2.15%
They're both equally bad, why is there even a poll? 5 2.69%
Fuck consumerism. 7 3.76%
This poll represents a broad misunderstanding of everything. 157 84.41%
11 5.91%
Voters: 186. You may not vote on this poll

Buying Used and Pirating...
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Yushiro
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Old Aug 12, 2009, 11:03 AM 1 #1 of 38
Buying Used and Pirating...

This just occurred to me this morning... Is there really any moral difference between buying used media and just pirating it, besides of course, that one doesn't cost you anything? In both cases, the original producer of the media gets nothing. Buying a used copy of Little Big Planet from Gamestop? Media Molecule isn't gonna see a dime of that. And, obviously, they wouldn't if you pirated it either. Only you get to save $45-50 in that case. Am I thinking about this wrong or is buying used just to save 5 dollars off a new copy of something just as bad as illegally downloading/copying it would be? Hell, is it worse? After all, you were basically willing to put up money to get the item, but because you wanted to save a few bucks, the creator of the product will get nothing in return for your purchase. Hmmmmmmmm...

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Soluzar
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Old Aug 12, 2009, 11:15 AM Local time: Aug 12, 2009, 05:15 PM #2 of 38
In the case of a used game, the creator already got compensated for that copy when it was sold the first time. Now it's getting sold on, the only person who needs to be compensated is the person who sold it the second time, and the middleman if they used a store.

We wouldn't be having this discussion about used DVD/VHS movies books or Vinyl/CD recordings, so why have it about games. The original creator was compensated for every copy that has ever been sold. Only one person gets to use it at a time, so it's not like there's a magical extra copy.

On the other hand, pirating converts one sold copy into many. Only one royalty (or other form of compensation) goes to the creator for many copies in existance. I can't really vote for any of those options, though. They just don't seem to match my position, no matter which option I look at.

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Yushiro
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Old Aug 12, 2009, 11:29 AM 1 #3 of 38
You're forgetting that buying a used game is basically taking away the sale of a new game, unless we're talking about out-of-print stuff. Exhibit A walks into a store and sees Bluray A available new for $25 and then sees BluRay A available for $20 used. He buys the used copy, thus the sale of the new copy is lost.

As far as pirating goes, I'm only talking about obtaining a copy, not giving copies out.

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Rangel
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Old Aug 12, 2009, 11:44 AM #4 of 38
I've always been one to think that pirating is not nearly as bad as buying used. If anything, Pirating has made me more likely to buy a new copy of something.

This is true for games/music/movies. If I truly enjoy it enough, I will purchase a new copy to see the proper people receive there dues.

If the game is already out of print, then the original owner isn't going to get anything either way, so I would rather pirate then waste my hard earned money on a used copy.

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Worm
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Old Aug 12, 2009, 12:04 PM 4 #5 of 38
The number of used copies available is finite at any given time. If everyone who pirated a game tried to buy a used copy, you'd probably run out of used copies to spread around. If piracy truly isn't an option, someone's going to end up buying more new ones.

The used game market also encourages purchases of new copies (particularly "day one" purchases), because the buyers know they can recoup the cost by selling the game later.

I was speaking idiomatically.
Yushiro
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Old Aug 12, 2009, 12:16 PM #6 of 38
If by "recouping the cost", you mean getting shafted by either Gamestop's ridiculously low trade-in values or E-bay's slicing off the top...

And while I understand the point about supply/demand, it would certainly be better for any company's (not the retailer) pockets if there were no used ____ market. Regardless, I'm not necessarily referring to the market as a whole, but simply an individual's choice between either buying something used or pirating it. Obviously pirating as a whole has a more negative impact on "X" industry than the used item market does, but I'm only talking about the morals on an individual level.

What kind of toxic man-thing is happening now?
Worm
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Old Aug 12, 2009, 12:28 PM 6 #7 of 38
I heard a rumor that you're allowed to sell things to other people directly. Can anyone confirm this.

It makes no sense to look at it at an individual level, because as a rational, self-interested human being, you should realize that your single purchase has a negligible effect on anything. The creator's failure/success is independent of your action, so you have no reason to think you're hurting or helping anyone. Just look for the lowest price and enjoy the free ride~

The only way to make it a moral issue to say something about being "part of the problem" (i.e. contributing to the larger, collective effect of used purchases or piracy), in which case the point stands.

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Yushiro
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Old Aug 12, 2009, 12:40 PM #8 of 38
On a market level, private sales in used goods certainly do not occur on the scale that they do with companies like E-bay, Amazon Marketplace, and Gamestop. It's simply easier than trying to set up a sale yourself, unless you really want to be a douche and sell your best bud a used game for 80% of it's original cost, in which case, he'd be a fool to buy it (unless the item is like a week old, but I'll never understand why people BUY stuff just to sell it a week later; it's called renting/leasing).


The only way to make it a moral issue to say something about being "part of the problem" (i.e. contributing to the a larger, collective effect of used purchased or piracy), in which case the point stands.
Well that's exactly what I'm saying, but admittedly I didn't get that across quite as succinctly.



Hmm, and now that I mentioned renting, do you think the rental business is just as detrimental to the industry? It has the same concept as pirating (X buys product and distributes it to many individuals), only you pay for it.

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Timberwolf8889
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Old Aug 12, 2009, 12:54 PM Local time: Aug 12, 2009, 06:54 PM #9 of 38
But I assume Rental companies still have to buy a certain number of the copies themselves (albeit at discounted prices).

I guess the only problem I have with pirating games (mostly new games) is like people have been saying here it creates an infinite number of unpaid for copies off of one while used and even rentals are finite and therefore some money is getting back to the developers.

HOWEVER, the one variable I know nothing about and maybe someone here does is how distribution works in the video game industry. Since I don't know how much money is going to the developers from sales and how much is going to the distributor, I can't necessarily say that it's destroying them one way or the other. I would imagine though that it's much like the film industry. If people are pirating the films instead of seeing it in theaters...they're screwed in the long run. So maybe someone can tell me how it works in this industry?

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Fluffykitten McGrundlepuss
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Old Aug 12, 2009, 02:11 PM Local time: Aug 12, 2009, 08:11 PM #10 of 38
Small games companies usually do a fixed sum deal with the distributor, meaning they get the same amount of cash whether they sell one copy or one hundred thousand. The risk is essentially passed on to the distributor but at the same time, if it sells amazingly the developers don't get so much. With XBLA and PSN, there's a fixed fee up front and then a cut of sales on top of that. At least, that's how it works with the two small developers we work with. Bigger players of course will do deals based on sales but then the sales figures of a new GTA game are rather more certain than those of an idny XBLA title.

Personally I avoid pirating games for consoles, mainly because it's often quite hard work. I normally buy second hand though and have no moral problem with it.

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Timberwolf8889
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Old Aug 12, 2009, 02:43 PM Local time: Aug 12, 2009, 08:43 PM #11 of 38
So if I understand correctly pirating would still hurt these small developers long term if the distributors ran out of money to give them, correct? I understand that's an extreme scenario. And obviously the bigger the development house is the more money it takes to make a game so the more money they need on their return. I find this all pretty interesting. It would be interesting to look at some statistics of pirated copies of games in relation to sales figures but how that graph would be assembled I don't know.

But essentially (to bring my Captain Obvious rant full circle) from what Shin said, pirating hurts big developers more than small ones at the end of the day. At least it's not hurting small developers like I thought it would.

And I agree, I have no problem with buying stuff used but I try not to pirate stuff unless I simply can't find it anywhere else. Plus, there's something about owning that box that's so satisfying. And for movies I'd never consider buying them used since almost always they are available in some form or another.

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Jurassic Park Chocolate Raptor
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Old Aug 12, 2009, 03:19 PM Local time: Aug 12, 2009, 02:19 PM 3 #12 of 38
You're forgetting that buying a used game is basically taking away the sale of a new game, unless we're talking about out-of-print stuff. Exhibit A walks into a store and sees Bluray A available new for $25 and then sees BluRay A available for $20 used. He buys the used copy, thus the sale of the new copy is lost.

As far as pirating goes, I'm only talking about obtaining a copy, not giving copies out.
You can't be serious.

This is as much a fallacy as stating a 1:1 sales lost to pirated games download ratio exists.

Part of the reason someone's buying used is to save some cash they wouldn't have spent on the new copy anyway.

I'm just glad that renting isn't looked upon as horribly (yet) by moral high horse faggots. OH GOD IT KILLS SALES. Get the fuck outta here.

Exercise your rights as a consumer, and buy and sell used if you want to. Holy shit.

Also, never ending laughter regarding made up numbers and pretend scales no one knows anything about. "OF ALL THE DOCUMENTED NUMBERS ABOUT UNDOCUMENTED SECOND HAND TRADING PROVES THAT PRIVATE SALES DON'T GOT SHIT ON GAMESTOP". How the fuck does anyone know anything about scale regarding something that's inherantly NOT KEPT TRACK OF.

(I buy new myself for a variety of reasons but to demonize the used market on principle instead of poor execution is one of the best things I've seen in some time. Thanks for the laugh, Yush)

Edit: If I propped Worm any harder my head would explode. It's simply NOT POSSIBLE.

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Last edited by Jurassic Park Chocolate Raptor; Aug 12, 2009 at 03:28 PM.
Cirno
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Old Aug 12, 2009, 04:32 PM Local time: Aug 12, 2009, 01:32 PM 2 #13 of 38
IT'S LIKE I NEVER LEFT /v/!

I buy used if the games are hard to find new. What's so hard about that.

Pirating, however, just seems retarded to me. That's just how I feel. If I want to own something, I'd rather have a physical copy of the thing -- so long as it's reasonably priced. I still hate piracy, although I generally find it deplorable when gamers 'steal' new games and then whine about their favorite developers shutting down or releasing crappy rehashes.

I was speaking idiomatically.
Araes
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Old Aug 12, 2009, 05:34 PM Local time: Aug 12, 2009, 05:34 PM #14 of 38
obviously the bigger the development house is the more money it takes to make a game so the more money they need on their return.
I dont' follow the obviousness of this comment. One of the main advantages of being large is that the sundry costs of game development, which can often be insurmountable for indie shops, are essentially absorbed into the noise of general operations. In addition, groups with enough breadth can leverage assets / titles / technology across multiple games / platforms with greater ease, allowing them to produce more for less. "That new game engine you just made? Well, we can use that in 12 other games this year alone."

Now, I do agree that the larger the house, the more money they need to make overall, but that just means they need to pump out more (see EA).

Unfortunately, while I disagree with this, I can see the rationale, as both the movie and gaming industries have fallen into this thought process where the only way to compete is to make a buster that breaks all previous blocks.

What kind of toxic man-thing is happening now?
Yushiro
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Old Aug 12, 2009, 05:39 PM #15 of 38
Alright, after arguing with Skills for what seems like 2 hours now in AIM, I will just say I'm retarded, the concept of this thread was lost on everyone, and did I mention I'm retarded? So have fun.

FELIPE NO
Paco
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Old Aug 12, 2009, 05:40 PM Local time: Aug 12, 2009, 03:40 PM #16 of 38
I'd like to change my vote to "YOU SHUT YOUR WHORE MOUTH WHEN BILLY MAYS IS TALKING".

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Alright, after arguing with Skills for what seems like 2 hours now in AIM, I will just say I'm retarded, the concept of this thread was lost on everyone, and did I mention I'm retarded? So have fun.
Fuck you, Skills. You're like the FUN KILLER or something.

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value tart
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Old Aug 12, 2009, 05:54 PM #17 of 38
IT'S LIKE I NEVER LEFT /v/!

I buy used if the games are hard to find new. What's so hard about that.

Pirating, however, just seems retarded to me. That's just how I feel. If I want to own something, I'd rather have a physical copy of the thing -- so long as it's reasonably priced. I still hate piracy, although I generally find it deplorable when gamers 'steal' new games and then whine about their favorite developers shutting down or releasing crappy rehashes.
What's more annoying is when gamers take a sanctimonious stance on draconian DRM because "IT'S REALLY HARD TO USE AND IT BREAKS THE GAME AND MIGHT BREAK MY COMPUTER!!!" Reddit is full of links where the guy just goes "I was all ready to play <insert popular game here> and then I saw the SecuROM logo, so I turned the game off." What he forgets to mention is that SecuROM turned the game off for him, because he'd pirated it.

Do not go around the Internet, you dumbasses, prancing around and flouting law in open view of EVERYONE and then complain when they start locking down the games really tight to keep you from stealing them. You idiots ruined it for the rest of us, don't try to act like you're not responsible. And especially don't try to flip the issue on them by claiming "DRM causes people to pirate games" because that's a load of bullshit.

Granted, SecuROM is kind of a bad example to bring up as it has had issues in the past, but still. People complaining about install limits are also kind of annoying. They give you 5 installs, you whiny bastards. If you're having to reinstall your OS more than 4 times in the short time you're playing the game du jour, you're either a hobbyist who should fucking know better and install on a partition that doesn't go anywhere or you're really pissed that you can't just install it on every friends' computer as if this were 1992. And if you actually own 5 computers that you'd like to play it on, and really need to install it on all of them, then can I borrow a few hundred thousand dollars, please?

Jam it back in, in the dark.
Jurassic Park Chocolate Raptor
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Old Aug 12, 2009, 06:01 PM Local time: Aug 12, 2009, 05:01 PM #18 of 38
My bad niggas.

Next time I'll make more of a show for you guys, I promise.

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Tijuana
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Old Aug 12, 2009, 07:53 PM #19 of 38
I pretty damn hypocritical on this topic. I am strongly opposed to piracy myself but I have at-least 12 ROM's on my HDD (what can I say? the super nintendo is a dying breed? :P). Aside from that, a large majority of the games I buy/bought were new and in plastic/sealed at one point until I opened them myself (except for when they are presents from a friend or were acquired in a trade). I do own a few used games but it's not something I'm proud of ($5.99 for MGS3 was worth it).

Edit: I just noticed how retarded my comment sounds and how it has almost to do with the topic and has to do more with myself. lol

This thing is sticky, and I don't like it. I don't appreciate it.
Zephyrin
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Old Aug 12, 2009, 08:40 PM Local time: Aug 12, 2009, 06:40 PM 1 #20 of 38
Buying used and pirating don't even cross planes, I don't think.

For every demographic that legitimately purchases and plays a game, there will be a percentage of people playing it for free via piracy. The only thing that I think will be a variable to that percentage is the inherent difficulty of pirating said media. That and possibly the current wealth of the demographic. Nobody's buying shit if they can't afford it, especially true nowadays.

Used media is just something that's there. There are so many copies in print, and the developers understand that they will circulate. Physical media generally wears down, so if the title was popular enough, it will warrant a reprint. If not, then all circulation will eventually be 100% used. If you get lucky you might find it in a bargain bin new, but that is no better than buying used because at that rate, the developer has already made their money off the delivery, and the game is dead enough that they'll probably not reprint it anytime soon.

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Zergrinch
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Old Aug 12, 2009, 10:21 PM Local time: Aug 13, 2009, 11:21 AM #21 of 38
The five installs Mo0 that talked of directly address developer concerns about the second-hand market (since you can only pass it on four times at most) so this is a particular case when both may cross planes. Physical deterioration isn't a factor here, especially if you were talking about Spore, Mo0, since I understand the new protection measures do not require the disc to be present while playing...

I was speaking idiomatically.
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Old Sep 4, 2009, 05:08 PM Local time: Sep 4, 2009, 05:08 PM 1 #22 of 38
What's more annoying is when gamers take a sanctimonious stance on draconian DRM because "IT'S REALLY HARD TO USE AND IT BREAKS THE GAME AND MIGHT BREAK MY COMPUTER!!!" Reddit is full of links where the guy just goes "I was all ready to play <insert popular game here> and then I saw the SecuROM logo, so I turned the game off." What he forgets to mention is that SecuROM turned the game off for him, because he'd pirated it.

Do not go around the Internet, you dumbasses, prancing around and flouting law in open view of EVERYONE and then complain when they start locking down the games really tight to keep you from stealing them. You idiots ruined it for the rest of us, don't try to act like you're not responsible. And especially don't try to flip the issue on them by claiming "DRM causes people to pirate games" because that's a load of bullshit.

Granted, SecuROM is kind of a bad example to bring up as it has had issues in the past, but still. People complaining about install limits are also kind of annoying. They give you 5 installs, you whiny bastards. If you're having to reinstall your OS more than 4 times in the short time you're playing the game du jour, you're either a hobbyist who should fucking know better and install on a partition that doesn't go anywhere or you're really pissed that you can't just install it on every friends' computer as if this were 1992. And if you actually own 5 computers that you'd like to play it on, and really need to install it on all of them, then can I borrow a few hundred thousand dollars, please?
I wouldn't mind copying my DVDs onto my hard drive for convenience, but I can't, because "I'm not allowed". Is it alright lending a game to a buddy to play? How about borrowing books from a library rather than buying them? Is it alright if I record a song off the radio to listen to? How about copying something off T.V. to watch later? How about buying a game at a garage sale? Or a book? Or a CD? Buying a car used privately?

There are so many arguements against DRM and the anti-consumer piracy/copyright laws that are currently in place that it's not even funny. It'd be nice if our laws weren't decided by the same people who stand to make the most money from them. DRM only hurts legitimate users, and is a drain on resources that could be otherwise spent upon making more or better games or actually enriching the hobby in some way.

What kind of toxic man-thing is happening now?
value tart
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Old Sep 6, 2009, 08:38 AM #23 of 38
I wouldn't mind copying my DVDs onto my hard drive for convenience, but I can't, because "I'm not allowed".
It's called copyright. You're allowed to copy DVDs all you want but the second you use a program to destroy copyright protection, you're on the wrong side of the law. This has been on the books for years. Whether or not the DMCA trumps fair use is still up in the air, but until a court rules in the other direction, then you're stuck, and unless you're a lawyer no amount of bitching's going to change anything.

Quote:
Is it alright lending a game to a buddy to play? How about borrowing books from a library rather than buying them? Is it alright if I record a song off the radio to listen to? How about copying something off T.V. to watch later? How about buying a game at a garage sale? Or a book? Or a CD? Buying a car used privately?
Yes, yes (and how is this an applicable example to what we're talking about in any way), yes (as long as it's for your own use, under the Fair Use Doctrine), yes (again, private use only), and the last four are yes because you're buying something owned by someone else. What's your point?

Quote:
There are so many arguements against DRM and the anti-consumer piracy/copyright laws that are currently in place that it's not even funny.
I'd love to hear them.

Quote:
It'd be nice if our laws weren't decided by the same people who stand to make the most money from them.
Because congresspeople are also recording artists/game developers/movie directors.

Quote:
DRM only hurts legitimate users, and is a drain on resources that could be otherwise spent upon making more or better games or actually enriching the hobby in some way.
Which would you rather see, a company spending time making sure people actually have to buy their game, or a company spend all of their time making the game amazing only to see 90% of the people who play it pirate it because reddit users people online would rather download it for free? It's hard to make money to pay people to make great games if no one buys the game.

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Jurassic Park Chocolate Raptor
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Old Sep 6, 2009, 03:02 PM Local time: Sep 6, 2009, 02:02 PM #24 of 38
Didn't we all make fun of you regarding this shit already, Mo0?

http://www.gamingforce.org/forums/jo...206&perpage=20

Oh, that's right. THE LAW etc. Where's Tritoch or Worm when you need them.

PS, here's an argument for you.

SINS OF A SOLAR EMPIRE

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The Plane Is A Tiger
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Old Sep 6, 2009, 03:26 PM #25 of 38
I could go down that route again, but Mo0's barely even trying this time.

Originally Posted by Mom Bomb
Because congresspeople are also recording artists/game developers/movie directors.
Lobbyists, Mo0. Have you heard of them.

Originally Posted by Mom Bomb
Which would you rather see, a company spending time making sure people actually have to buy their game, or a company spend all of their time making the game amazing only to see 90% of the people who play it pirate it because reddit users people online would rather download it for free? It's hard to make money to pay people to make great games if no one buys the game.
That article proves zip, and you know it. The creators say they've had plenty of sales through WiiWare, Steam, and their own website despite the high piracy rate. They've gotten emails confirming that people who pirated the game bought it later, and as the article writers point out it's impossible to tell how many of those pirates would've bought the game to begin with.

Don't get me wrong, I'm not a huge fan of piracy these days. It does disgust me a little when I talk to people who've bought maybe one DS game while pirating 150+ (gotta catch 'em all) on a flash cart. I'm seriously considering putting the Homebrew Channel on my Wii with that new Bannerbomb thing, but that's more because Nintendo has all but given up on actually releasing games to the Virtual Console. Incidentally Mo0, you did hack your Wii not long ago.

Jam it back in, in the dark.
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