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[Wii] Disappointed with the controller
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nanaman
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Old Mar 8, 2008, 02:58 PM Local time: Mar 8, 2008, 09:58 PM #1 of 18
Disappointed with the controller

Am I the only one who isn't satisfied with what the Wii has yet had to offer with it's controller? I've for a very long time felt that Nintendo was going the right way when they were gonna make Wii with it's "revolutionary" controller, straying from the graphics fight of the console war, but the more I actually play the Wii the more dissapointed I get. I just feel that the controller isn't good enough, it was fun at first, but it isn't as accurate as I had hoped it to be and it has happened more than once that it has miscalculated a movement I made, especially for games when you have to move the Wiimote a lot. It's okay for games when you don't need to move the controller too much, but even then it's not doing what it really supposed to IMO. In some cases the controller just feels unnecessary and you could play the game just as well with a regular controller. I don't know if all this is because of the games or the controller, but as of yet the controller has never made me wow the way I'd wanted it to in the first place. I've played the Wii regularly at my friends house and had intended to buy one at first, but now it's probably gonna be a PS3. What do you guys think of this?

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Chaotic
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Old Mar 8, 2008, 03:07 PM #2 of 18
Some games aren't good at implementing the controller correctly. Games like Zack and Wiki and the two rail shooters actually present it pretty well.

I don't see how the PS3 is any better on motion control since most of the games they have can be played on the controller. Everything beyond the normal control scheme at that point just seems tacked on.

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Old Mar 8, 2008, 03:13 PM Local time: Mar 8, 2008, 02:13 PM #3 of 18
It sounds like your problems have nothing to do with the hardware itself, and everything to do with the implementation and use of the unique abilities of the thing by the software. There can be many cases of "oh, this is not neccessary" when you're looking at waggle, and that's just because of the games not making use of it properly.

There's a lot of theoretical situations and game types where the controller could be used for a more accurate and much more compelling input device, but they just haven't been made. There's a whole variety of reasons to this, but that's another argument entirely.

As it stands, I'll agree. The potential is hardly, if ever, utilized as it should be.

This thing is sticky, and I don't like it. I don't appreciate it.
nanaman
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Old Mar 8, 2008, 03:16 PM Local time: Mar 8, 2008, 10:16 PM #4 of 18
I wasn't really saying that the PS3s motion control was better in any way, just that when the feature that's supposed to be the most outstanding in a console is lacking I just don't feel like buying that console any longer (that console being the Wii in this case). If they develop a better working control for the next generation I'd probably get a "second generation Wii", because in essence I don't find the idea the be bad, just that it's all potential wasted.

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Old Mar 8, 2008, 03:33 PM Local time: Mar 8, 2008, 02:33 PM #5 of 18
What games have you been playing? Obviously, this is going to be the case with shovelware. But I can't see it being further from the truth with Trauma Center, Metroid Prime 3 and RE: UC. Even games like Mario Galaxy and No More Heroes that don't use it heavily would have been far from the same without. Or look at ExciteTruck - it seemed to me that the controls were implemented excellently, but the game itself had plenty of flaws.

The short answer? Get the system that has the games you want.

I was speaking idiomatically.

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Old Mar 8, 2008, 03:39 PM 4 #6 of 18
It's because the gimmick is dead. Take a look at the Wii's hype. Nobody cares about anything on the system other than Mario Party Melee 78 and Virtual Console games, all of which rely on your standard control schemes.

If Nintendo had half a brain, they'd release a wireless controller worth a crap. I cannot stop laughing at the Wii's classic controller set-up.

Hold up, let me design a controller where you have to plug it into a remote control. Ergonomic so bad. The best is how it actually kills your batteries if you leave it plugged in even when the system is off.

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Old Mar 8, 2008, 03:44 PM Local time: Mar 8, 2008, 01:44 PM #7 of 18
Right, there have been games that have taken full advantage of the Wiimotes and games that have basically never should have even attempted to be made with it. I chalk it up to it being new and fancy, of course there is going to be growing pains as developers try and figure out how to actually use it properly. Remember when we started to get more buttons on controllers? Then we started complaining about how people put actions to the wrong buttons and how it made that game so much less fun to play.

I'm not going to say that the majority of games on the Wii use the controller that effectively, but there are very good shining examples, some already mentioned previously. I've battle tested my way through a good number of Wii games myself and am still happy I made the choice of it over the PS3 or 360.

But it's your choice in the end, I just don't suggest the controllers being the make or break point between a given system. It's far too early to close the book on either system just because "it doesn't feel that good". As suggested, I'd look at the game libraries, now and upcoming.

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Old Mar 8, 2008, 04:10 PM #8 of 18
It's way too early to throw in the towel. It's a new technology, and very few third parties have adjusted to it in an adequate way yet. I'd wager that pretty much every first party game has utilized the Wiimote very well, and only a few third party games. Zack and Wiki is by far the best third party game for the Wii, with RE 4 being a fantastic update. It's pretty much the old school devs like Capcom and Sega that are pulling off the Wiimote well. Give it time, the rest of the world will catch up to Nintendo soon enough.

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Old Mar 8, 2008, 04:55 PM Local time: Mar 9, 2008, 09:55 AM #9 of 18
^Probably not this year, though. 2008 is PS3's year. And this is coming from someone who has a Wii, but not a PS3.

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Cheezeman3000
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Old Mar 8, 2008, 05:43 PM Local time: Mar 8, 2008, 03:43 PM #10 of 18
Yes, the PS3 will pick up steam this year, but with Mario Kart and Smash Bros there is no way this year is going to be the PS3's year. Still, there are a lot more people looking at the PS3 now than ever before thanks to price drops and the recent developments with Blu-ray.
Anyways, I've had my qualms with the controller as I'm sure everyone has, but like people said you need to look at the games. Buy it for Smash Bros and play it with the Gamecube controller or buy it for Metroid Prime 3 and its amazing FPS capabilities... regardless of how you control it, the bottom line is that the games definitely make it worth a purchase.
Hopefully in Wii2, they'll implement a solution to allow for better precision when it comes to swinging the dang thing around.

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nanaman
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Old Mar 8, 2008, 05:43 PM Local time: Mar 9, 2008, 12:43 AM #11 of 18
But it's your choice in the end, I just don't suggest the controllers being the make or break point between a given system. It's far too early to close the book on either system just because "it doesn't feel that good". As suggested, I'd look at the game libraries, now and upcoming.
Yeah I'm looking at what the games for the Wii have given me so far, I've played pretty many of them with my friend having a chipped Wii; and I feel many games are just centered around the control as a gadget (Wario Ware, Wii Sports, Elebits and more), it gets tiring pretty quickly, especially when it doesn't react very well to your moves.

I'm not really saying Wii has all bad games with bad controls, games like SMG and Metroid Prime 3 (haven't played this game too much though) are great, some of the railshooters work very good with the control too, but those games mostly just involve pointing and that is not that highly advanced nor different from using a mouse or a light gun that we've had for years. In the games where it goes beyond merely pointing I often find the controls awkward, unreal and unresponsive, and it has happened many times that I end up pissed because the controls can't read my movements properly (yeah, I'm talking about you, Wii Sports). At times it even feels like the fucking powerglove to the NES would respond better.

In the end, what I've gotten most disappointed with I guess is that all these innovative and original games I had been looking forward to the Wii haven't come as they're stuck with testing out the Wiimote, while the other consoles are getting/about to get the good and interesting games, with the still working good ol controller AND great graphics/high prestanda.

This thing is sticky, and I don't like it. I don't appreciate it.
Tagonist
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Old Mar 8, 2008, 07:17 PM Local time: Mar 9, 2008, 02:17 AM #12 of 18
What I never really got, was how the first wave of Wii titles looked actually worse than Gamecube titles. That, AND the control scheme was mostly tacked on nonsense. I mean, the Wii is practically the same hardware as the cube, so the difference in making games for it can't be THAT big.
I gave both Far Cry: Vengeance and Red Steel a try. While Red Steel has some better visuals, AI and implementation of the controls weren't as hot as you'd expect them from such a prestigious title. Far Cry is beyond anything, horrible looks and worse AI, but they did get the controls somewhat right. Still, both are games I really wouldn't have touched with a pointy stick weren't it for the novelty of the controls and, well, them being the only slightly interesting games in the drought of the first few Wii months.
And today? Situation hasn't changed much it seems.
It IS too early to throw the towel, but yet there still are too few devs who really try doing great things with the Wii that aren't just shovelware. Too bad SSBB comes out here god-knows-when, cause I guess my Wii will collect dust till then.

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Old Mar 8, 2008, 07:32 PM #13 of 18
I don't know what you expect from first generation software... The first 360 games look nothing like they do now, same with PS3. As devs learn the hardware, the games get better, visually and otherwise.

Also, Red Steel was far from prestigious. The only thing it had going for it was the fact that it was the first Wii game ever unveiled. Even then, it was just over-hyped. A lot of Wii games look absolutely fantastic, though. Twilight Princess looked great despite being a GC game. Artistically, I still think that's one of the most beautiful games I've ever played.

I was speaking idiomatically.
Tagonist
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Old Mar 8, 2008, 07:47 PM Local time: Mar 9, 2008, 02:47 AM #14 of 18
Twighlight Princess did look great - Though the only place where it really benefited from the Wii controls though was shooting. Swordswinging was just a bit too unprecise. Still, the game posessed enough other - or rather burst with - redeeming qualities, so it didn't matter much.

I admit though, I intentionally mixed "prestigious" and "overhyped".
Still I find with the cases of Red Steel and FC:V it was really justified that Ubisoft apologized for having actually produced such poorly finished games for the Wii. Even if they made one of
Yes, they both were first generation software, but so were other games which clearly didn't look or control as bad.
Okay, with Cruisn' the mark has been lowered for how bad a Wii title can actually look - without even having the benefit of a doubt that a launch title would have had.

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Old Mar 9, 2008, 03:32 AM Local time: Mar 9, 2008, 01:32 AM #15 of 18
Oh Cruisn'.... hahaha I totally had forgotten about that game...



Ignorance is bliss. Anyways, what developers REALLY need is a good development kit that reads the motions well. It's either that or just forget about the motion controls all together and just focus on the IR sensor.

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Old Mar 9, 2008, 04:01 AM Local time: Mar 9, 2008, 07:01 PM #16 of 18
I have Cruis'n, it's basically the greatest game this generation/of all time. It also looks much worse in motion than that screenshot could ever get across. Think GoldenEye's frame rate, in four-player. When smoke is all over the place. Even the back of the box is awesome!



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The controls are oddly enough the only decent part of the game. Oh, the main topic! Yeah, I dunno. Sometimes I just wish I was using a normal caveman controller instead (NiGHTS would have been frowny face worthy without the option to use a GC/Classic controller), but then a game like Kororinpa comes along and there's no way I could see myself being so radical gnarly with a joystick or dpad.

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aesop
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Old Mar 9, 2008, 08:15 AM Local time: Mar 9, 2008, 02:15 PM #17 of 18
Awesome.

Anyway, the controller. I was pretty suprised when I first used the Wii controller, I thought it was a lot more reponsive than I'd imagined it to be. But the novelty soon fades away. It's not that a motion controller isn't the future, it's just that it feels so unnecessary when the games still feel designed with the old setup in mind.

Every game feels like a party game, even when it's not. Just shake wildly and aim at that thing, again and again. But maybe that's all Nintendo and the rest of the world had planned.

Jam it back in, in the dark.
speculative
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Old Mar 9, 2008, 10:45 PM Local time: Mar 9, 2008, 09:45 PM #18 of 18
I couldn't imagine playing RE:4 with a regular controller. On the other hand, Metroid Prime 3 annoyed me with the way the controller would kick the crosshairs off-screen (for lack of a better term) rendering me motionless until I flung the controller wildly around the room trying to get the IR sensor to pick it up again. That being said, a lot of the rest of the Wii's library seems pretty gimmicky as far as the controller goes. A swing replacing a button press? Doesn't make a lot of sense to me, but at least you're burning a few calories I guess lol... Honestly, since I'm not into SSB there isn't a game in 2008 for the Wii that I'm looking forward to yet, making it take a big 3rd place behind my PSP and PS2 for the conceivable future.

There's nowhere I can't reach.
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
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