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[General Discussion] X-Box Rumble Technology, Same As PS's ?
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CryHavoc
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Old Sep 22, 2007, 06:32 PM Local time: Sep 23, 2007, 02:32 AM #1 of 16
X-Box Rumble Technology, Same As PS's ?

Hey guys, i was wondering; i read somewhere that Xbox's rumble is superior to the PS's. Now, regardless of the truth of this statement, does the tech differ between these two? As far as i know Immersion has something to do with it, and it sued sony (And won a hefty 90 Mil) But why didn't it sue Microsoft? Or is theirs based on a different tech?

Same question asked in 4 different ways.. tell me what you know !

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Old Sep 23, 2007, 01:29 AM Local time: Sep 23, 2007, 01:29 AM #2 of 16
All I know is that Microsoft and Nintendo paid the guys off too use their product while Sony did not, which caused the suing.

Basically, Sony was dumb.

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Old Sep 23, 2007, 03:25 AM #3 of 16
On this week's 1up show, they said they had a chance to play with the new duelshock 3 controller on mgs4 at TGS. One quote is "It's next gen rumble" and "better than 360". They also said it doesn't feel like the rumble from duelshock 2, but more of a vibration, and that it's "rumble in stereo"

Very intresting...

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Old Sep 23, 2007, 11:03 AM #4 of 16
AFAIK, Logitech were the folks who took care of the 360's controller, so I'm assuming they also did that part as well. Sony went with some proprietary thing that got them in deep water.

Haven't seen too many games use the vibration feature all that well, though.

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Old Sep 23, 2007, 02:15 PM Local time: Sep 23, 2007, 12:15 PM #5 of 16
On this week's 1up show, they said they had a chance to play with the new duelshock 3 controller on mgs4 at TGS. One quote is "It's next gen rumble" and "better than 360". They also said it doesn't feel like the rumble from duelshock 2, but more of a vibration, and that it's "rumble in stereo"

Very intresting...
I'll say. Do you have a link for this? I was under the impression that all the systems used fundamentally similar technology for their controllers' vibrations so I'd like to see this show if you can find it online.

I was speaking idiomatically.
Old Sep 23, 2007, 02:20 PM #6 of 16
Well, it's possible that due to the controller shells you might get a better or different rumble but I really wouldn't tout that as a feature.

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Old Sep 23, 2007, 02:27 PM #7 of 16
The only difference that I've heard between the DualShock 2 and 3 is that the 3rd version has individual motor control. Which I guess goes in hand with the "rumble in stereo" comment which Kotaku also agrees with. But all the hardware is the same as 2. And therefore the same as the 360 and original X-box.

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Old Sep 23, 2007, 02:32 PM #8 of 16
I'll say. Do you have a link for this? I was under the impression that all the systems used fundamentally similar technology for their controllers' vibrations so I'd like to see this show if you can find it online.
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Old Sep 23, 2007, 08:31 PM Local time: Sep 24, 2007, 03:31 AM #9 of 16
Basically, this whole "rumble technology" is just a metal stick attached to a small electric motor, isn't it?

I should copyright pizza and pancakes. Then I can sue ass.

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Old Sep 23, 2007, 09:59 PM #10 of 16
@Niczo
From what I know I would agree. However it would have to be more involved then that in order to get a patent on the technology, so I don't think that's an answer that we're ever really going to know outside of speculation.

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Old Sep 24, 2007, 08:53 AM #11 of 16
Basically, this whole "rumble technology" is just a metal stick attached to a small electric motor, isn't it?

I should copyright pizza and pancakes. Then I can sue ass.
I dunno if you've ever seen a open controller with rumble, but i found a picture so you can see what a 360 controller's rumble looks like



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Old Sep 24, 2007, 12:01 PM Local time: Sep 24, 2007, 10:01 AM #12 of 16
To explain what the picture has a little more, if you look at the very bottom there's a bunch of shiny half-disks. On the left there's four small ones for smaller rumbles and on the right there's five bigger ones for larger rumbles. Possibly Sony played around with the way the weight is distributed and made a way to weight them evenly but do better timing on the motions, so it feels like a more even rumble than you do with that scheme.

It's the same thing that works in your cell phone, I imagine. The only difference is the cell phone only has one drum that rumbles instead of two (you can actually feel the internal motion of it if you feel carefully).

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CryHavoc
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Old Sep 30, 2007, 08:08 AM Local time: Sep 30, 2007, 04:08 PM #13 of 16
I have to say, i was really hopng there'd be a different technology involved.
I somewhat hate the rotating disks, they feel fake to a very large degree.

Does anyone remember the joystick i think microsoft made (A sidewinder model most probably) which had different (fitting) feedback for every kind of effect (Gunshot, machinegun, car crash.. etc) i mean, it all was powered he same way but uhhh, -for lack of a better term-, the "Resolution" of the rumble was much higher. It felt more detailed and natural. Why didn't microsoft just use that?

I was speaking idiomatically.
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Old Sep 30, 2007, 08:29 AM #14 of 16
I'm sure that it was do to the small amount of space available in the controller and power consumption concerns the technology would have had.

What kind of toxic man-thing is happening now?
Soluzar
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Old Sep 30, 2007, 08:43 AM Local time: Sep 30, 2007, 02:43 PM #15 of 16
@Niczo
From what I know I would agree. However it would have to be more involved then that in order to get a patent on the technology, so I don't think that's an answer that we're ever really going to know outside of speculation.
More involved? Someone has a patent on the double-click, so I doubt that's a consideration. They give out patents on really silly things.

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Slayer X
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Old Sep 30, 2007, 01:54 PM #16 of 16
Yeah I suppose. Then you just have so many people "copying" the idea where the company doesn't even bother trying to make a case.

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