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[PC] Team Fortress 2 BETA
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Talbain
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Old Sep 13, 2007, 11:57 PM Local time: Sep 14, 2007, 04:57 AM #1 of 35
Team Fortress 2 BETA

So, who was crazy enough to pre-order the Orange Box and get this?

I'll be looking for servers... ;D

For discussion purposes, did you play TFC? What classes are you familiar with? Are you going to miss secondary grenades?

Jam it back in, in the dark.

Last edited by Talbain; Sep 14, 2007 at 12:52 AM.
Free.User
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Old Sep 14, 2007, 12:39 PM Local time: Sep 14, 2007, 09:39 AM #2 of 35
I was thinking about doing this, but I prefer tangible product. Sadly, I'll be buying the game when it hits the shelves.

There's nowhere I can't reach.




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Sparhawke
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Old Sep 18, 2007, 05:05 PM Local time: Sep 18, 2007, 03:05 PM #3 of 35
I'm in the same boat as Free User. I'm gonna wait for my hardcopy. So how's the beta? I played TF when it was a mod for quake and some TFC. So are there any big changes?

This thing is sticky, and I don't like it. I don't appreciate it.
Kaelin
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Old Sep 18, 2007, 07:00 PM #4 of 35
Well I went ahead and used Steam to pre-order it only because I knew I wanted to get it anyways, and one less box to keep track of was a good thing in my mind for a game that will be as popular and easy to find down the road.

In regards to TF2, I've only played 1.5 maps of it, and so far it reminds me of a cross between Wolfenstein:ET and TF. For the record, I did not play TFC. I have however played: WFUT, UnF, Q3F, WFA, and a little bit of the original QWTF so I at least have some background in how class based mods play. The first part of TF2 that reminds me of ET is the whole respawn timer. At first I thought that kinda sucked, but it's not so bad once I got in the frame of mind that this wasn't as run and gun as those other mods I played above.

The animation style is like something out of a pixar movie. Really interesting, and I'm actually glad they went with it because it:

1. Makes the game stand out and apart from other games in the genre atm.
2. Gives it the cartoony feel, so parents won't be all "ZOMG, GUNS AND PEOPLE SHOOTING PEOPLE!!! HOW HORRIBLE!"

Some of the character models look hilarious too! The medic reminds me of Egan from The Real Ghostbusters!

So far the gameplay has been interesting to say the least. Without grenades, support classes actually try to play their role a little more often from what I experienced. Especially medics backing up a HWG. I personally played Soldier just because it's always been a favorite of mine to play, as well as start out with when playing a new TF or similar mod. Even though the soldier is supposedly one of the semi durable combat classes, it didn't feel like I could take many hits before being killed. Maybe that's just cause I'm still a noob at TF2's gameplay though. The game does not register a message saying who I've personally killed. It's all still kept track of in the scrolling obit log at the top right of the screen, but still, I kinda liked having that "Yeah!" satisfaction of killing someone.

I only played two control point based maps where one team is on offense and the other defense. Once again, this very much reminded me of ET just with a different twist since to capture a point, players on your team have to be in (very) close proximity to it. The more players there, obviously the faster is caps. The overall pace of the gameplay felt slower than I remember TF being for some reason, but then again, other than some Fortress Forever (AWESOME HL2 mod btw, more on that below) that I played for the first time last night, this is the first time I've played TF literally in years. There is no bunny hopping that I saw, and with the way the game plays I can understand why. I won't miss it though since I always thought bhoping was a cheap way of overcoming the class limiting run speeds that each class has imposed upon itself (eg a soldier in Q3F bhopping his way back to his base carrying the flag).

Compared to Fortress Forever, TF2 is a radical change in the way TF plays. FF is more of a true sequel to TFC from what I've read. I played it last night for several maps, and while I didn't play TFC, I definitely got that "FUCK YEAH TF LIVES!" feeling. I'm actually glad that both FF and TF2 exist because they give different gameplay styles where FF is more of the run and gun I loved about certain TF mods (UnF being my last big fav). I'm hoping that both FF and TF2 will be able to co-exist together because having a best of both worlds set up where I can finally have some TF action again feels like a godsend.

To sum it up, if you're looking for a new type of TF that takes the winning formula and innovates on how it plays, definitely check out TF2. If you're looking for something closer to TFC, try Fortress Forever. Hope that helped a little

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Matt
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Old Sep 18, 2007, 08:14 PM #5 of 35
I played it. Kaelin sums it up nicely I think.

I noticed Steam keeps tabs on my stats for me too. Pretty cool.

I was speaking idiomatically.
Strife
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Old Sep 21, 2007, 12:49 PM #6 of 35
Yeah, on the whole, this game feels pretty complete. It's been in development since i was in my first year of high school so it should feel pretty complete. :P

I like how everyone plays their classes now and I really want to try and keep them from capping or taking the briefcase instead of just going off and doing whatever I want and not help the team

What kind of toxic man-thing is happening now?
kouji
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Old Sep 22, 2007, 07:11 AM #7 of 35
Hmm, I pretty much play DoD:S everyday and I wonder if TF2 will do the same magic for me. I guess I will preorder the orange box and have to see it for myself.

FELIPE NO


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Strife
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Old Sep 23, 2007, 01:40 AM #8 of 35
Hmm, I pretty much play DoD:S everyday and I wonder if TF2 will do the same magic for me. I guess I will preorder the orange box and have to see it for myself.
I haven't been let down yet, it's extremely fun and i've played with some pretty good people on here

People just doesn't seem as serious as those who play CS, and I like that.

What, you don't want my bikini-clad body?
xiaowei
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Old Sep 23, 2007, 02:33 AM #9 of 35
I just got it today. It's completely different from any multiplayer FPS. It feels like there's no order. In DoD:S, I know how much each each gun does and where to shoot. Same deal in CS and Unreal. In TF2, it feels all sort of random. Everything i is inaccurate and damage seems to vary crazily. It's still very fun though.

Pyro is jacked though. They need to give him something. I've only died to a pyro once.

Jam it back in, in the dark.
Skexis
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Old Sep 23, 2007, 03:24 AM Local time: Sep 23, 2007, 03:24 AM #10 of 35
Pyro is jacked though. They need to give him something. I've only died to a pyro once.
Yeah, he was always the neglected class in TFC too. Then again, I never killed too many people using the medic, either. He seems to be more of a support type, just weakening or chasing enemies off so the heavies can mow them down.

Speaking of classic, though, how is the run speed, comparatively? Does the game feel faster when you play as a medic or scout than when you use a soldier?

There's nowhere I can't reach.
Strife
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Old Sep 23, 2007, 06:49 AM #11 of 35
Yeah, he was always the neglected class in TFC too. Then again, I never killed too many people using the medic, either. He seems to be more of a support type, just weakening or chasing enemies off so the heavies can mow them down.

Speaking of classic, though, how is the run speed, comparatively? Does the game feel faster when you play as a medic or scout than when you use a soldier?
Play as a Scout (Fastest), then switch to a Medic/Spy (2nd Fastest)

Scout is about 1.5 to 2 times faster...

This thing is sticky, and I don't like it. I don't appreciate it.
Inhert
The body may heal, the mind is not always so resilient.


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Old Sep 23, 2007, 09:04 AM #12 of 35
each class has their own speed, scout being the fastest and heavy being the slowest.

I'm playing almost everyday to this game. I was a big fan of the Dark messiah multiplayer (I'm one of the few that liked it XD) and this game remind me a lot of it but better!

my steam ID is Inhert so maybe will do some game together.

I am a dolphin, do you want me on your body?
Strife
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Old Sep 23, 2007, 02:49 PM #13 of 35
If you wanna play sometime, I play @

64.34.213.126:27015 (Clan [GI*Joe] 24x7 2Fort)

and

208.122.49.153:27015 (WVU Jager Bomb Pong Crew)

I was speaking idiomatically.
Inhert
The body may heal, the mind is not always so resilient.


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Old Sep 23, 2007, 03:09 PM #14 of 35
I got a friend invite today, i decline it because I didn't recognized the ID so if it was someone from GFF just pm ^^

and strife I'll probably check the 2fort one since I really like to play sniper on that map XD

What kind of toxic man-thing is happening now?
Strife
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Old Sep 23, 2007, 04:59 PM #15 of 35
I suggest maybe joining the GFF community on steam

http://www.gamingforce.org/forums/mu...community.html

FELIPE NO
Kimchi
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Old Sep 23, 2007, 05:21 PM #16 of 35
I am happy to hear the beta is good ._. I am also waiting for hardware copy. =/

What, you don't want my bikini-clad body?
xiaowei
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Old Sep 24, 2007, 02:12 AM #17 of 35
After playing for a day, here are some things I've noticed.

1. Scouts are crazy. I've seen good player take out three or four people with 6 rounds of the gun and crazy bat smashing aerobatics. That double jump is really great too.
2. Demoman's going to get a nerf, especially his jump ability with the pipe bombs and sticky bombs. I saw a three man team rip up the other team in the beginning of the train level. Two demos used their bombs to launch themselves over the trains, while the medic healed them. It was carnage during that first "getting ready" time. They killed 10 people or something. They're going to have to stop that from happening. I find demo men killing more turrets than spies or soldiers.
3. Spies suck. It's crazy to see a spy shutdown a whole network of turrets and dispensers. Those half seconds while the turrets are getting fixed can easily lead to a breakthrough. It's always so annoying when they kill you. The death cam pictures are usually pretty funny though.
4. Snipers don't seem to matter too much in the overall scheme of things. Everyone's moving so fast, I can't even get a bead on anyone. I only seem them killing Heavies and faraway turrets if they're lucky. It seems most of the time they're eating rockets or pipe bombs. And they're secondary is only good for finishing bad sniper shots.
5. Heavies seem to have terrible aim. Anything beyond six feet is hit or miss.
6. Medics are fun to play as. Their gun is actually pretty good for finding spies because I spray it everywhere and manage to hit something. A lot of people don't use uber or use it terribly. I find an uber rocket or demo man is usually better than an uber heavy for breaking stronger points. Especially since the sentry guns can push people away. Bonesaw is the excellent for melee kills.
7. Sudden death really isn't that fun, especially if you're waiting for it to end after you died. It happens a bit too often for my taste. The capture meter system does help, but sometimes matches enter stalemate pretty quickly, because the other team has eight turrets and dispensers set up and it's almost impossible to breach without a coordinated team.
8. Long respawn is a pain, but without it, medics would be useless.

This game is really really fun. It's really kinetic and fast paced...unless you're waiting for respawn or the end of sudden death.

Jam it back in, in the dark.
Strife
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Old Sep 24, 2007, 04:23 PM #18 of 35
After playing for a day, here are some things I've noticed.

1. Scouts are crazy. I've seen good player take out three or four people with 6 rounds of the gun and crazy bat smashing aerobatics. That double jump is really great too.
2. Demoman's going to get a nerf, especially his jump ability with the pipe bombs and sticky bombs. I saw a three man team rip up the other team in the beginning of the train level. Two demos used their bombs to launch themselves over the trains, while the medic healed them. It was carnage during that first "getting ready" time. They killed 10 people or something. They're going to have to stop that from happening. I find demo men killing more turrets than spies or soldiers.
3. Spies suck. It's crazy to see a spy shutdown a whole network of turrets and dispensers. Those half seconds while the turrets are getting fixed can easily lead to a breakthrough. It's always so annoying when they kill you. The death cam pictures are usually pretty funny though.
4. Snipers don't seem to matter too much in the overall scheme of things. Everyone's moving so fast, I can't even get a bead on anyone. I only seem them killing Heavies and faraway turrets if they're lucky. It seems most of the time they're eating rockets or pipe bombs. And they're secondary is only good for finishing bad sniper shots.
5. Heavies seem to have terrible aim. Anything beyond six feet is hit or miss.
6. Medics are fun to play as. Their gun is actually pretty good for finding spies because I spray it everywhere and manage to hit something. A lot of people don't use uber or use it terribly. I find an uber rocket or demo man is usually better than an uber heavy for breaking stronger points. Especially since the sentry guns can push people away. Bonesaw is the excellent for melee kills.
7. Sudden death really isn't that fun, especially if you're waiting for it to end after you died. It happens a bit too often for my taste. The capture meter system does help, but sometimes matches enter stalemate pretty quickly, because the other team has eight turrets and dispensers set up and it's almost impossible to breach without a coordinated team.
8. Long respawn is a pain, but without it, medics would be useless.

This game is really really fun. It's really kinetic and fast paced...unless you're waiting for respawn or the end of sudden death.
I agree with you on most points, and your right about demomen, they are way overpowered, and a team of 2 or 3 of them can be unstoppable.

I personally think the spy is extremely fun to play. I love playing 2fort and pretending to be a sniper and do the whole peak around the corner thing, to make them think I'm on there team, and then knife them all in the back.

I feel as though the Pyro is least balanced, of them all. I miss the pyro RPG gun. I've seen a couple good pyros but to call them a attack class seems pretty silly, most of the time, they are running around the base, trying to find spies and protecting the snipers the best they can.

All in all, I've really enjoyed playing it, and I want more ctf maps.

There's nowhere I can't reach.
xiaowei
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Old Sep 24, 2007, 05:19 PM #19 of 35
I feel it should be switched. Demoman is the offensive, while pyro is the defensive. While I'm pyro on defense maps, I'm usually hanging around the dispenser/turrets and flaming everyone that walks on by, as a spy check. And for capture points, spinning around and shooting flame is wonderful. However, it's great to rush in on occasion, set a bunch of people on fire, and run away while shooting your shotgun. They're great for taking a great mass of people waiting to rush. Run in and flame a couple and while they're running around, let other members of your team finish them off. Sneaking on heavies is great, because they can't turn around fast enough to kill you. Snipers are great too. Burn to blind and whip out the shotgun.

The key with the pyro is to immediately whip out the shotgun and start blasting once they're more than two feet away. That flame is pretty wimpy, but the blinding effects should give you an advantage while you're shotgunning them. Closed in areas are a pyros best friend. I seem to have problems killing scouts, soldiers, and demoman, so I usually rely on coming around from behind and burninating them.

This thing is sticky, and I don't like it. I don't appreciate it.
Kimchi
Sup GFF faggots, who can't handle shit?


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Old Sep 24, 2007, 05:42 PM #20 of 35
I am trying to learn how to use the spy really effectively... the games really nice.

Is it me or is my 7900 lagging like P.O.S @ high?

I am a dolphin, do you want me on your body?
xiaowei
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Old Sep 25, 2007, 12:23 AM #21 of 35
Spy is a lot harder on maps that don't have friendly fire. I think that takes away from the spies usefulness because everyone shoots at everything to do a spy check. It does up the pyroes potential, because all he has to do is spray and watch to see what lights on fire.

I think the entire game would be a lot better with friendly fire, but most servers turn it off.

I was speaking idiomatically.
Strife
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Old Sep 25, 2007, 01:20 AM #22 of 35
Scouts in TFC had the ability to show a spy, pretty handy on a FF server, maybe they should bring that ability back...

What kind of toxic man-thing is happening now?
Dopefish
I am becoming a turkey.


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Old Sep 27, 2007, 12:01 AM #23 of 35
So far, here's been my experience with Team Fortress 2.
  • The graphics are fantastic, and do well on my desktop.
  • Gameplay needs a kick in the ass in deadlocks. This probably has more to do with players understanding the roles of the classes, as one or two uber'ed Heavys can easily breakdown a tough defense.
  • Speaking of which, deadlocks happen too often. I'll chalk this up to general inexperience, as well.
  • The characters are all fantastic and each class is well balanced. (Where are the female class equivalents?)
  • So far, I'm a whiz at Soldier and Demoman, with some skill in Pyro and Sniper. I can't be a Spy to save my life.
  • The maps are all pretty straightforward. Which is neither bad nor good.


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Lukage
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Old Sep 28, 2007, 11:06 AM Local time: Sep 28, 2007, 11:06 AM #24 of 35
For those that pre-ordered at EB/Gamestop, they'll have beta keys shortly, so we can join those who ordered the game off Steam.

How ya doing, buddy?
Room
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Old Sep 28, 2007, 02:24 PM #25 of 35
What surprises me most is the emphasis/importance of team-play in TF2. Unlike other fps's like CS where a single player can achieve a godlike k/d ratio and single-handedly wipe out the opposing team, doing what he/she wills, each class in TF2 serves a specific function. I hear ppl bitching about not having stats record k/d ratio, but its a wise decision that prevents everyone playing from selecting mainly offensive players. The point system also eliminates/reduces a players' tendency to think of kills as the main objective.

The art-design and class system are just fantastic, though I do think the pyro can benefit from either a longer range, increased mvmt speed, or increased health.

My choice players are Engineer and Spy. God when I'm engineer, I want to choke the life out of spies. But I do play a mean spy; he holds my record points (19)

Jam it back in, in the dark.
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