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[DnD] Let's Cast Magic Missile!
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Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Jan 14, 2009, 09:57 AM #1626 of 4001
Yeah I sort of don't want to kill Iggy, just make him go home and be a family man.

Fuck the druegar though.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 14, 2009, 10:00 AM Local time: Jan 14, 2009, 04:00 PM #1627 of 4001
Roughly how much does it cost to hire henchmen? I definitely think we need some hired goons, if only to use as a human shield.

Additional Spam:
Yeah I sort of don't want to kill Iggy, just make him go home and be a family man.
After we've relieved him of any sharp implements of course.

Most amazing jew boots

Last edited by Fluffykitten McGrundlepuss; Jan 14, 2009 at 10:19 AM. Reason: This member got a little too post happy.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 14, 2009, 11:03 AM #1628 of 4001
Does knocking something out give us XP or do we have to murder everything in sight to grow as people?
Kill, knock out, scare away, talk into surrendering, so long as they're "defeated" you earn the sweet sweet XPs.


Originally Posted by Shin
Roughly how much does it cost to hire henchmen? I definitely think we need some hired goons, if only to use as a human shield.
Well, the thing about this: the hirelings would have to answer to somebody, and then that somebody is essentially getting more actions per turn than everyone else is.

Besides, the only reasonable response as a DM is to add more enemies to compensate for your hired goonsquad, and then we get into an ever-escalating arms race until both of us are fielding 100-man battalions and nobody wants that. I'm not rolling dice for the entire siege of Helm's Deep over here, so I'm not.

I am a dolphin, do you want me on your body?
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

Level 55.02

Mar 2006


Old Jan 14, 2009, 11:16 AM #1629 of 4001
Plus there's the fact that EVEN LESS PEOPLE WOULD DIE. Turnover? Nonexistent.

Most amazing jew boots
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 14, 2009, 12:28 PM Local time: Jan 14, 2009, 06:28 PM #1630 of 4001
Plus there's the fact that EVEN LESS PEOPLE WOULD DIE. Turnover? Nonexistent.
I was thinking of retraining Bob's Gentle Repose ritual to something else next time we go up a level as it happens, to improve the chances of someone else ever getting to play but then, no offence to anyone else but I quite like our current party and retraining Bob's diplomacy training to perception training makes more sense from a roleplaying perspective (Since he can't understand anyone's dialects except other elves, diplomacy is somewhat wasted) and would make him a finding treasure master (Well, a bit better at it at any rate).

This is all assuming Bob makes it to the next level and the sweet, sweet constitution improvement that will come with it (It is extra stat points at level 4 right?).

What kind of toxic man-thing is happening now?
Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Jan 14, 2009, 01:09 PM #1631 of 4001
Pang:

I've been wondering about how damage happens in this game for awhile, like how AC works and shit. For example, I hit Iggy for 4 damage. Does this mean I rolled a 1 and had +3 added to it? Or I rolled n and had +3 added, minus his AC, coming to 4 hp damage?

Most amazing jew boots
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Jan 14, 2009, 01:25 PM Local time: Jan 14, 2009, 12:25 PM 4 #1632 of 4001
Yeah I sort of don't want to kill Iggy, just make him go home and be a family man.


What, you don't want my bikini-clad body?
Scent of a Grundle
Mountain Chocobo


Member 32415

Level 28.14

Dec 2008


Old Jan 14, 2009, 01:30 PM Local time: Jan 14, 2009, 12:30 PM #1633 of 4001
Pang:

I've been wondering about how damage happens in this game for awhile, like how AC works and shit. For example, I hit Iggy for 4 damage. Does this mean I rolled a 1 and had +3 added to it? Or I rolled n and had +3 added, minus his AC, coming to 4 hp damage?
The attack and damage effects are two separate rolls.

Your attack roll decides whether or not you actually hit your opponent. It will be Pang rolling a d20, adding/subtracting any modifiers, and comparing it to the right defensive capability of your opponent. Also, rolling a 20 on the die might be a critical hit depending on what you are using.

If you hit, then you roll whatever your weapon damage die is, once again adding modifiers, and that's your damage. In the case of your mace, it's an 8 sided die, plus 3 for your strength.

Jam it back in, in the dark.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 14, 2009, 05:34 PM Local time: Jan 14, 2009, 04:34 PM #1634 of 4001
Fucking knew Radiant Smite was going to be overkill. Damnit.

Ah well. Time to fuck me up some small thing. Either a magic small thing gets the axe or just scare it. Yeah. What's up?

There's nowhere I can't reach.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 14, 2009, 11:39 PM #1635 of 4001
I was thinking of retraining Bob's Gentle Repose ritual to something else
Couldn't have done this anyway; you can only retrain feats, powers and skills. Not rituals.

Quote:
(It is extra stat points at level 4 right?).
Yeah, +1 to each of two stats, plus a new feat.


Originally Posted by lurker
I've been wondering about how damage happens in this game for awhile, like how AC works and shit. For example, I hit Iggy for 4 damage. Does this mean I rolled a 1 and had +3 added to it? Or I rolled n and had +3 added, minus his AC, coming to 4 hp damage?
Hawkeye explained this pretty well, but I'll just go over the specific sequence of events as it happened. AC itself has no effect on damage, it just determines hit-or-miss.
___

So: you declare your intent to attack Iggy with Righteous Brand. You're wielding a mace, so you get +6 to hit, and Righteous Brand attacks against AC. Normally flanking with Motsognir would add +2 and bring it up to +8, but he was blind and therefore could not flank.

So I roll a d20 and add 6 to the result. The roll is 13. 13+6=19. I check the result of 19 against Iggy's AC (which is 18). Your attack is equal to or greater than his defense, so you hit.

Having determined that you hit, we move on to damage. The mace deals 1d8 damage. We add your 3-point Strength bonus to that, for 1d8+3. I roll 1d8, and the result is a 1. Adding 3 to that; 4. Then I tick 4 HP off of Iggy's stats box.

Had the roll been a 20 rather than a 13, it would have been a critical hit, which maximizes your damage roll; that is to say the d8 would automatically be considered to have rolled the full 8 and therefore dish out 11 damage.

Had the attack been against Fortitude, Reflex, or Will, the target numbers would have been different but the maths process would be largely the same.

DOES EVERYONE UNDERSTAND HOW ATTACKING WORKS NOW?

This thing is sticky, and I don't like it. I don't appreciate it.
Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Jan 14, 2009, 11:46 PM #1636 of 4001
YES THANK YOU PROFESSOR MURPHY

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 12:46 AM 1 #1637 of 4001
Very well. Shape up this semester or it's back to remedial classes, young lady.



I was speaking idiomatically.
Old Jan 15, 2009, 12:50 AM #1638 of 4001
Does a pang confirm crits or does he just go with a 20 roll when he sees it and call it a day?

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FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 12:57 AM #1639 of 4001
There is no crit-confirming in 4E. We left that shit behind with spell-like abilities and Profession checks. A 20 is always a crit unless it's a miss (if 20 + your attack bonus is still a miss, your DM is a bad person).

FELIPE NO
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 15, 2009, 01:00 AM Local time: Jan 15, 2009, 12:00 AM #1640 of 4001
There is no crit-confirming in 4E. We left that shit behind with spell-like abilities and Profession checks. A 20 is always a crit unless it's a miss (if 20 + your attack bonus is still a miss, your DM is a bad person).
Shut up. I want my Plate +12.

What, you don't want my bikini-clad body?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 15, 2009, 01:04 AM Local time: Jan 15, 2009, 02:04 PM #1641 of 4001
One moar question. Suppose you roll a 20 for hit, but AC is greater. Does that mean an automatic critical hit, or does it miss?

Edit: Scratch that question. You guys made 4 posts while I wasn't looking ._.

Jam it back in, in the dark.
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Bradylama
Banned


Member 18

Level 51.14

Feb 2006


Old Jan 15, 2009, 01:26 AM Local time: Jan 15, 2009, 01:26 AM #1642 of 4001
So I can retrain my hammers proficiency for a heavy blades proficiency and still be able to pick another feat, right?

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 01:29 AM #1643 of 4001
Theoretically, I suppose

This thing is sticky, and I don't like it. I don't appreciate it.
Bradylama
Banned


Member 18

Level 51.14

Feb 2006


Old Jan 15, 2009, 04:15 AM Local time: Jan 15, 2009, 04:15 AM #1644 of 4001
So being big, dumb, and with low dexterity I don't have a lot of feats to choose from. Proficiency gets thrown around a lot in the Player's Manual but what does it mean, exactly?

Why would I want to be proficient in armors, for instance?

I am a dolphin, do you want me on your body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 04:38 AM #1645 of 4001
Well, weapon proficiency gives you a flat +2 (or for a few weapons, +3) bonus to hit. You can use a weapon without being proficient in it, you'll just be clumsier with it than someone who knows what they're doing. This problem doesn't come up often for fighters, of course.

Armor proficiency works similarly. You can wear armor you're nonproficient in, but you take -2 to your attack rolls and your Reflex defense.

So if you took Plate Armor Training, you could then wear Plate without being a clumsy motherfucker as a result.

I was speaking idiomatically.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 15, 2009, 04:44 AM Local time: Jan 15, 2009, 03:44 AM #1646 of 4001
Well, weapon proficiency gives you a flat +2 (or for a few weapons, +3) bonus to hit. You can use a weapon without being proficient in it, you'll just be clumsier with it than someone who knows what they're doing. This problem doesn't come up often for fighters, of course.

Armor proficiency works similarly. You can wear armor you're nonproficient in, but you take -2 to your attack rolls and your Reflex defense.

So if you took Plate Armor Training, you could then wear Plate without being a clumsy motherfucker as a result.
Paladins rock a natural plate proficiency, don't they?

What kind of toxic man-thing is happening now?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 04:56 AM #1647 of 4001
Indeed they do, so Paladins are the only (current) class that has no use for armor training.

FELIPE NO
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 15, 2009, 05:01 AM Local time: Jan 15, 2009, 11:01 AM #1648 of 4001
Couldn't have done this anyway; you can only retrain feats, powers and skills. Not rituals.
Ah well, that makes sense I guess as I can have as many rituals as I want can't I whereas I can only have a certain number of normal spells of each type?

Also, does wearing armour innately stop you casting spells or could Bob theoretically train his way up to plate armour proficiency and wear it with no penalty (Not that he's strong enough but just theoretically)?

What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2009, 05:27 AM #1649 of 4001
There's no spellcasting-specific penalty to heavy armour so you could indeed theoretically get the 5 feats necessary for Plate proficiency as early as Level 8.

It would be deeply silly but there's nothing to stop you going all Battlemech should you set your mind on it.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 15, 2009, 06:56 AM Local time: Jan 15, 2009, 12:56 PM #1650 of 4001
Sadly, the advancement tree does not allow for Bob's strength to ever go high enough to meet the requirements for the feat, otherwise I'd be sorely tempted.

Oh well, maybe next time I'll come in as an eldarin warlock who's strong enough to wear full plate.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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