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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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View Poll Results: Which time period were RPG's the best? | |||
1980's |
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0 | 0% |
1990-1994 |
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25 | 21.93% |
1995-1999 |
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75 | 65.79% |
2000-2003 |
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9 | 7.89% |
2004-Present |
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5 | 4.39% |
Voters: 114. You may not vote on this poll |
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Thread Tools |
Chocobo |
Of course generally Cyan would be a more mature person since his lived his life, and has a family. But the situations that he and Cloud went through are very much different. Yes both had their hometowns destroyed losing both they families, but at least Cyan wasn't experimented on afterward and had his mind warped, or became a failure nor did he end up questioning his very existence due to some shocking events. What Cloud went through would have broken anyone down especially with the consistent disarray his mind was in. He was only able to move on once he entered the lifestream and piece his past together with Tifa. Let's not forget that Cyan did let death's of his clouded his judgement as he refused Sabin's help at first and would have attacked Celes and Terra had none of the returners stopped him because they were once associated with the Empire. Even after the battle at Narshe he still didn't trust Celes and did not let go of his grieving until you did his subquest. As far as Kain, Shadow and Cecil are concern, they dealt pasts and predicaments for quite awhile. Cecil got over his the fastest since he had made his decision to stand against Baron at the start of the game after coming to terms of what went at the Village of the Myst (and his long indecisive period), through whenever the Mystdia(Sp?) issue came up he would be depressed again. Shadow grieving over his past IS his entire character. It's why he's emotionless assassin who would kill your party if the price was right, without batting a eyelash. He's not much different than Cloud at the start of the FFVII, and unlike Cloud he never gets developed and at the end of FFVI chooses to die in a tower instead of moving on with his current life. Kain angsted for more than 70% the game and was responsible for a lot of the parties hardships because of it. He let Goldbez control him through his jealously of Cecil and Rosa which almost got Rosa killed. He doesn't began find redemption for himself until the end of the game. I am a dolphin, do you want me on your body?
Last edited by Jagged; Jun 13, 2006 at 08:42 PM.
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I was speaking idiomatically.
~MV
Last edited by Megavolt; Jun 13, 2006 at 09:39 PM.
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Chocobo |
Also one other thing Cloud=/=Squall, while Cloud isn't one of my favorite Characters he was hardly emo for much of the game. It only persisted from beginning of the game until they left Midgar.
Yes he does decide at thar point to let go of his greving after holding on to it for so long through the game by killing himself and hoping to be reborn into a better life. This what I understood from his comment.
However, the poison of angst didn't completely seep into the series and begin to bring it down until FF7 with its typical anime rivalry business.[/QUOTE] Nope. Angst has been part of series every since they started having actual plot, i.e since FFIV and onward. I don't see the issue with this through because conflict created between your party aside form villain makes the story more interesting and realistic especially you characters were once former enemies of each other. The whole "typical anime rivalry business" has also exist since FFIV. The rivalry, however has not always been shared the opposite person, or is even there at all. Example: FFIV, Kain saw Cecil as a rival through Cecil did not. FFVI, had little no rivalry save for the small bit with Sabin and Vargas. FFVII, Speth barley gave a damn about Cloud other than when he wanted to screw with his mind to get what he wanted. It was Cloud who wanted to settle things. FFVIII, Squall and Seifer, pretty much explantory. FFIX, Zidane and Kuja were pretty much rivals. FFX, pretty much like FFVI. Tidus hates Jecht for what he did, than anything with rivalry, through it's a bit of a "icing on the cake" so to speak. Personaly, I don't see the problem with rivalry. It's a lot better than FFI-V and IX chessy "big bad guy" who appears out of nowhere at the last point of the game with little personality or, motivation for what they do. Kefka sort of fit's here but he's got a personality that saves him.
For me if we included all the games and I only could pick 5, it would look like this: FFVI FFX FFT (through unfortunately only Ramza and Delita get development) FFVII FFIX What kind of toxic man-thing is happening now?
Last edited by Jagged; Jun 14, 2006 at 03:29 AM.
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The time period is irrelevant for me because I was playing a number of these games through emulation: either because we'd never been graced with an Australian release, or with translation patches. As such, identifying with a specific period doesn't make much sense, at least not for me.
The following are some of the titles that won me over from the SNES/Genesis era -Tales of Phantasia -Phantasy Star IV -Chrono Trigger -Final Fantasy VI -Dragon Quest VI There are others, which probably goes some way to explaining why I skipped the whole PS1/2 era -an explosion of translation releases for the SFC (Star Ocean, Live-a Live, Treasure Hunter G, Romancing Saga 3 etc) kept me more than occupied. I don't think I'm able to comment on whether RPGs have as a whole gone downhill, partially because I've missed playing a huge selection of them. The more recent titles I have played thoroughly have been on PC. -Neverwinter Nights -Elder Scrolls IV: Oblivion -KOTOR I & II -Planescape Torment Oblivion has been positively mind-blowing yet still accessible. The number of hours I've already clocked up is staggering considering my current partial/casual gamer status. When I think about why I could never get into these types of games in the past, I realise now that the main stumbling block seemed to be in the initial character creation. Compared to the majority of the console RPGs which have defined character/hero roles with pre determined progressions and development; for the young gamer having the freedom of near total customisation can be a daunting barrier to enjoyment. I suppose now I’ve come accustomed to it and my tastes have developed somewhat. Still, I find them all engrossing and enjoyable just like the old days of the ROM hunting and waiting for translation patches. If and when RPGs do appear to get significantly worse (and by this I mean a consistent glut of crap RPGs across both consoles and PC), I’ll probably skip them and play something else until some higher standard is reached. FELIPE NO |
I wouldn't know when was the best RPG period since i only started playing RPGs since a few years (around 2000). But I would say that on a storyline base, RPGs are getting worse. Based on graphics, I say that graphics do make a bad RPG game seem bareable!
What, you don't want my bikini-clad body? ![]() |
http://mysite.verizon.net/respxabq/ethergeist/id25.html Just read that to find out why I think FFVI has a better cast than the rest. It's written by a fellow I know and a good read regardless. Jam it back in, in the dark.
~MV
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<_< Bah, yeah right buddy (RPG's getting worse, I'd say that's a barrel of laughs). RPG's aren't getting worse every 5 years. It's not the companies fault. They just want to try something new and original.
For me, it's such RPGs like FFX & FFIX that made me interested in playing more RPGs. There's nowhere I can't reach. ![]() ~Fav Radiant Dawn Character~
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Top 10 eh??
That is a tough question to answer, to narrow it down to a list of 10.
Lets see on the Snes we have Super Mario RPG FFVI and FFIV and EarthBound, moveing on to the Playstation there is FFVII, Xenogears, Lunar 2: Eternal Blue and Star Ocean, than on the PS2 there is KH 1 and 2. Hmm really hard to make the ultimate list of top RPG's, I would have to say though that some of the best ones of all time came out on the Snes. You have the ones I listed as well as Treasure Hunter G, Live A Live, FFV, Lufia 1 and 2, and Tales of Phantasia. It's really a shame that I've only recently been able to play all of these games. rant I agree that FFX really is the weakest one in the series, one of my main probles with it (beside those stupid puzzles) is that the game very easy until you hit some boss, which utterly devastates your party, and because they took out the level up system, it becomes hard to judge if your character's can kill the boss or not. The FF series in general and many Square games of recently have the annoying tendency to make you fight the same boss over and over again, of have bosses with multiple forms, so you end up killing the first three forms only to be killed but the final. It makes me feel as if I they stole a little bit of my life that I can never get back. /rant How ya doing, buddy? |
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator |
I had to say 1990-1994. While I do have RPGs that I LOVE that fall outside of that realm such as Persona 1/2, Nocturne, and Digital Devil Saga, I do feel that the majority of my love came from the simple yet attractive graphics and sound that came from the SNES era of RPGs. Breath of Fire 1/2 are definitely up there on my list.
I also think that as technology began to play more of a role in the production of a product, less attention was given to that which makes an RPG truly engaging: the gameplay and the plot. Or maybe Im just getting older and Im experiencing "been There - Done That Syndrome." I am a dolphin, do you want me on your body? |
1. Final Fantasy VI
2. Earthbound 3. Final Fantasy VII 4. Valkyrie Profile 5. Star Ocean 6. Tales of Phantasia 7. Xenogears 8. Final Fantasy Tactics Can't think of a final two... With that said I have to say the 90s-2000 or so produced some of my favorites. So I'm gonna go with 1995-1999 just because I will die saying Final Fantasy VI was so freakin' awesome. How ya doing, buddy?
Goodbye Veronica Mars...
You will be missed for a long time. |
Hmm, this is an interesting thread.
1. Final Fantasy 6 2. Secret of Mana 3. Final Fantasy 4 4. Dragon Warrior 3 5. Chrono Trigger 6. Earthbound 7. Wild ARMs 8. Breath of Fire 2 9. Final Fantasy Tactics 10. Lufia 2 I voted up for 1990-1994. Though it does just barely disinclude FF6, I still have to vote for this. The SNES era of RPGs was the best to me. It had so much to offer, from Orge Battle to Secret of Evermore. Plenty to be had during this time period.
FF7, which I thought was good, had more angst than I had previously seen in the series. I have a hard time saying it was just good or okay nowadays because then I get the usual fanboy berating my opinion with "FF7 IS LEIK SO AWESOME!" Sadly, its built up as the monolith of the RPG genre amongst the majority I've talked to. As for Final Fantasy 12, this'll actually be the first time I don't buy a Final Fantasy at release. I didn't bother with X-2 or FF11, so I'll leave this one to rental. It better be a far step up from X. EDIT : Oh, as for Kefka. If you'd like to get a little bit more of a backstory to him, go to the Cafe in Vector. I just started a new quest, and didn't know about this. One of the guys in there tells you that Kefka apparently was Cid's first experimental Magitek Knight, but because the process wasn't yet perfected, Kefka's mind snapped. Just in case no one ever talked to him. What kind of toxic man-thing is happening now?
Last edited by BucPride; Jul 8, 2006 at 11:55 PM.
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SNES and PSX rpgs are the best ever, I'm not really interested playing nowadays rpgs, they are just lack of good storyline. some are exceptional, but mostly are boring. I vote for rpg in 1995-1999, but it doesnt mean I hate today rpgs though.
my list 1. Saga Frontier 2. Final Fantasy Tactics 3. Tactics Ogre 4. Chrono Trigger 5. Chrono Cross 6. Parasite Eve 7. Mother 2/Earthbound 8. Dragon Quest Monster 9. Rockman EXE 10. Fire Emblem FELIPE NO
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Gold Chocobo |
Arright I've been subscribed to this thread, but never actually posted in it. Guess it's about time I did.
Here's the thing about my list -- it doesn't indicate a particular "era" of RPGs. Hence, I'm not voting for one. These are the RPGs that have left a lasting enough of an impression for me to recall them, and in no particular order: Legend of Legaia: I absolutely loved this game -- every minute of it. The story might be a little simplistic, but it's fantastic. The battle system is great -- it combines combination-style attacks (indicated by left arm, right arm, a down attack or an up attack) with a turn-based system, and it's a lot of fun to simply watch the combos. The characters are likeable enough, with Vahn being pretty likeable, Noa being extremely cute and bubbly, and Gala being the brick wall. Also, it's one of the few RPGs where every piece of armor has its own image, and changes your character's image accordingly, including on the battlefield -- weapons, helmets, chest pieces, boots, whatever. Chrono Trigger: Yes, Chrono Trigger. Must've played through the game a dozen or more times. What more could I say beyond what everyone else has already said over the past decade this game's been out? It's got a great storyline, great character, great artwork, cool attacks, a great soundtrack, etc. etc. Megaman Legends series: It's debatable whether or not you'd call this an RPG, but I will. It's more of an adventure/RPG hybrid, but it's still there. The easiest thing to compare would be something akin to an offline MMORPG. You have quests, you go fetch items, you get the better item, and you go dungeon crawling. But it's MEGAMAN. Creating new weapons is always a blast, and it's really just fun to get his skate-thingies and just spin a long town. I uh...used to chase cars. >__>; Beyond that, the voices are good, the graphics were, at the time, slightly above par, and it was really just a lot of fun. Legend of Zelda: Ocarina of Time: So why not mention Link to the Past, or include the disclaimer "series" as a suffix? Simple -- I enjoyed Ocarina of Time that much more than the rest of the series, but before and after. I enjoyed it for many of the same reasons I enjoyed MML, save for one crucial fact -- instead of repeatedly chasing cars on roller skates, I took to seeing how fast I could clear the Gerudo place. >___>;; In any case, I had a lot of fun mainly just piddling around with the game. God knows how many times I made poor Link dive off that damn waterfall in the Zera caves. Grandia II: Fuckin' awesome. Battle system+++. This game had by far the best battle system of the Grandia series in my book. It was simple and effective, and not a circle. I. Hate. The. Goddamn. circle action bars in Xtreme and III. The bar is just easier to read in my book. Anywho, the voices were decent (heard worse), but the story was all-out. Religious zelots? Check. Damsel in distress becomes fighting champion? Check. Loner lead warms up to friends and conquers all through the power of love? Semi-check. Psycho-bitch with wings? Triple check. The characters were by far the best thing about this game, as all of them were fantastically written out. Mareg, IMO, was the weakest as far as character development (he seemed a little TOO focused on finding Melfice) goes, but the remaining characters all fulfilled their roles fantastically. The award goes to both Tio and Millenia -- Tio was just plain awesome, and Millenia was...well come on, it's Millenia. If I didn't give her an award, she'd probably eat me. o__o; Dark Cloud 2: Oh yeah. I hadn't forgotten about this one. Not a chance in hizzell. Dark Cloud 2 remains, to this day, my favorite PS2 game ever. None, and I mean none of the characters are shallow pieces of crap. Max has a huge plot twist in his story, as does Monica. The voices are fantastic (Max = Teen Titans' Robin) and all of the supporting characters are great. Dungeon crawling has been fixed to be a little more gamer-friendly, as they're not nearly as long as the first game's, but there are at least two crucial elements to what makes this game so fantastic: the Georama system and the Invention system. The Georama system is what you use to rebuild cities that have, for reasons contained within the plot, been wiped out. Rebuilding these cities is an absolute BLAST. So much fun. You have total creative control, albeit you do have a guideline should you actually wish to complete the city to 100% completion. 'Tis not necessary, as only certain requirements need be fulfilled to continue on. However, there's one place, Veniccio, that requires very minimal to not only complete it, but to get 100% completion as well, and it leaves you a broad portion of the map to play with. Needless to say I spent many, many hours just seeing what I could do with this space. I made it look really really cool. ^___^ Then there's the Invention system, which is split in to two parts. First, you must take pictures of the "ideas for inventions." That is to say that you may need to take a picture of a chimney to get an idea for a part you'll need to create a weapon for your Ridepod. Once you have the necessary images (three are needed per invention), you can come up with a plan to invent and a list of raw materials you'll need to invent. And that's at least a 50 hour portion of gameplay, provided you want to collect every picture and create every invention, which you will. There're also the minigames in Dark Cloud 2. Spheda is a golf-based minigame which sounds boring and stupid, but it actually makes the dungeon crawling a little more fun, as Spheda opens up as an option to you with every level you complete. At the end, when you've beaten it, you're given the option to play Spheda. Winning gets you an item, losing gets you nothing but lost time. Sometimes it's easy, sometimes it's quite challenging, and it's always very rewarding and fun to play. There're also fishing contests that come in two varieties -- a weighing contest and a race. The weighing contests are simple enough (and there are at least a dozen different venues to fish at, all of which have unique fish), and the race is a bit more in-depth. You'll build an aquarium to store your fish, and you can feed it different items to boost its stamina, speed, and even change its gender! It's a lot of fun breeding a fast fish to race! Hmm...on to other RPGs now. The studio who created the (in my mind) legendary Dark Cloud 2, Level-5, was given complete control in bringing a hugely popular Japanese RPG from 2D into 3D, and they did a magnificent job. The game they completed most recently? Dragon Quest VIII: And fail they did not. DQ8 is a wonderfully visual game, sporting vivid cel-shaded graphics for the land and the characters. Draw distances stretch for what could be conceived as miles. The characters are also really likeable -- the nameless hero's a pretty good guy overall, Yangus is...well, he's hilarious. And popular, as the bandit scored his own spin-off game, starring him as a child. Jessica's got the VA-VA-VOOOM to work with and she's actually very cool, with a really great voice actress. And Angelo's a typical ladies' man, but he's a got a past deeper than some would suspect. This game is extremely well-made, sporting interactive environments beyond any other RPG I've ever come across. Minor things too, such as actually reaching in the bag to retrieve an item, or pulling a book from a shelf and flipping through pages while reading. Really, America, you should pull your head out of your ass and give this game the respect it deserves, you FF-loving pieces of shit. Of course, I'm about to contradict myself... Final Fantasy VII: Yeah whatever. Get over it, because I really enjoyed this game. Not gonna say much on it though. Final Fantasy X: If I rated RPGs based on their mini-games, this would tie with Dark Cloud 2 -- maybe get 2nd place, actually. I spent over 100 hours play Blitzball. Beyond that though, I really enjoyed this game's story (Even the laughing part. I admit, it was pretty stupid, but I did crack a grin the first time I saw it.) and the characters weren't half-bad either. The only one that ever truly got on my nerves was the ever-brooding Lulu, but she wasn't all that bad. Although, looking back on it, I probably thought of this game more as a side-story to Blitzball than anything else, heh. I wish Squeenix would release Blitzball online...I'd totally pwn at that. >>; Legend of Dragoon: Gonna take it back in time now. I really, really wish S-E would either re-release the game (Hey, VP did it on the PSP! Now do it again with LoD! Bastards!) or remake it and give it a sequel *cough*VP2*cough*. Legend of Dragoon deserves so much better than what it's garnered so far. The battles were really cool, and I liked the timed attacks as well. Plus, hello Dragoon Transformations? Those were awesome, and the attacks were really cool as well. The story was also really enthralling if not a little convoluted at times, and the characters were all pretty cool, though not necessarily likeable. Dart, Rose, and Albert were pretty cool, but the rest I was kinda iffy toward. Nonetheless, I enjoyed the hell outta this game and I'd like to see it get some sort of current-gen or next-gen rememberence. Valkyrie Profile: So. Yeah. VP. Gonna play the sequel here soon, just played the re-release on the PSP and sadly got the B ending -- must've screwed up somewhere. Anyway, it's fantastic. The best things about it are the characters and the story. Tragedy, betrayal, [i]shocking revelations[/i, perversion a la Lezard, etc. This is a very intelligent game (no dimwits allowed, lawlz). Moreover, it's a tragic one. It was released probably way before its time when it first debuted on the PSone, but I think now was the perfect time to put it out in the sun once again. The new CG scenes rock, by the way. There's really nothing I don't like about the game -- it's just that damn good. Extremely addictive gameplay, great battle systems that change basically with every character you change in the party, semi-nonlinear direction as far as where you want to go in each chapter, and it's just really fun. Xenosaga series: This'll be my last one for now, as I'm starting to get tired. My friend brought his copy of the first game over to my dorm room when it first came out and let me check it out. Played through, I guess, the first couple hours of the game and went out to Wal-Mart that night to buy my own copy. The first game is absolutely stellar -- the voices, the music, the characters, the story and the battle system are all really well done.... ...which is why the second one was such a big letdown for me. So much so that I've never actually completed it, nor do I plan to now that I know all the info I need can be found in Xenosaga III's in-game database. Xenosaga II was graphically superior, as were the character designs, I admit. However, I care not for the new voice actors they included, nor do I have any respect for the clusterfuck of a battle system they included. Granted, these are just the rantings of a gamer, but Xenosaga II really irked me. Those retarded side-quests, the fact that there is no money to buy anything with (what. the. fuck.) and the sheer lack of polish on the game has officially made it nothing but shelf-space for me. However, I have enough respect for the Xenosaga series that I will buy III, especially after I found out what changes they were making. Xenosaga I will likely remain my favorite of the three though. What, you don't want my bikini-clad body? Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
1. Icewind Dale
2. Dues Ex 3. Baldur's Gate II 4. Diablo 5. Fallout 6. Planescape: Torment 7. Final Fantasy IX 8. Chrono Cross 9. Grandia II 10. Vampire: The Masquerade Generally what I enjoy most in RPG's is good character design and overall atmosphere, back when I played IWD for example the music and the graphics blew me away and totally sucked me into the game from the word go. Other games such as Grandia II and Final Fantasy IX had cool and interesting characters which kept you playing to find out more about them. Some of the others such as Dues Ex, Diablo & Fallout all were really fun games that you could play again and again due to their less linear structure. While my more favourite games are from the 95-99' bracket I don't believe RPG's are getting worse at all, just the sad fact of the matter is the producers are out to make money at the end of the day and the traditional RPG as we know it isn't exactly the money maker it once was; not at all compared to your run of the mill MMO released today. Even the MMO's seen as many as failures due to low subscription rates will end up making much more money then your run of the mill RPG. On a sidenote I've been an active gamer since around 88', so yeah I haven’t missed many of the titles mentioned; either I just can't remember them right now or they didn't appeal to me at the time I played them. Most amazing jew boots |
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