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The Su-37 is one of the better planes in the game. There should be no complaining.
![]() I was speaking idiomatically. ![]() |
This game was easy. Just fly head-on at your opponent and fire away a couple long or medium range missles and you have it won. Most likely your opponent won't even be able to shoot off a missle at you and if they do it's quite easy to dodge them. Su-37 has long range missles just get into a head-on with your enemy and fire. Even easier if you have the Morgan or Faulken. Then use the TLS to shot down scores of enemies like they were nothing. Personally, I like the Wyvern the best. As it's design is incredible and it has excellent armaments.
What kind of toxic man-thing is happening now? |
Carob Nut |
*watches Foshi do a complete flip-flop on ACZ's difficulty, tries not to point and laugh...fails*
How ya doing, buddy? |
What, you don't want my bikini-clad body? |
Carob Nut |
Anyhow, Thanatos, before you take Foshi's comments at face value, do read his last few posts in this thread. They're...illuminating. Jam it back in, in the dark. |
HOWEVER, those F-15 S/MTDs that Sorceror squadron uses are so sexy it hurts. The vector canards on the front take some getting used to seeing, but that paint scheme is to die for. I like how the FALKEN is still insane. The Gauntlet on Ace becomes the easiest thing ever with it. I shot Mobius One down twice, once instantly with the TLS and the other with regular missiles after about a minute or so of some insane dogfighting. His manuevers are so inhuman it hurts, sucks he's still no match for the power of the FALKEN. There's nowhere I can't reach. ![]() #654: Braixen
Last edited by Tails; May 27, 2006 at 02:53 AM.
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lol
Okay, let me spell it out more clearly. The game is quite easy to complete. My previous comments were about it's frustrating factor. I don't like games that are unnecessarialy frustrating. AC0 had too many unneeded infuriating moments in it. That does not mean that the game was not an easy one to complete though. I beat it in only a few days(2-3). Never did I say that this game was hard. Most amazing jew boots
Last edited by Foshi; May 27, 2006 at 10:17 AM.
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I think you have your own issues if you're getting frustrated. Playing on ace, I was never shot down more than 3 times.
I am a dolphin, do you want me on your body? ![]() |
It's called challenge. ACZ is far from frustrating. Try playing Maximo some time.
::shakes fist in eternal rage at Maximo:: I was speaking idiomatically. ![]() [ MOBIUS ] |
Carob Nut |
How ya doing, buddy? |
YAY! Got rid of Pixy.
To be honest, for most part, the game was quite easy except for Pixy and Wizard... (though still harder than 5 just a little tiny bit) Wizard's stealth planes are just annoying. Though I don't seem to understand why Excalibur was like.. so.. erm.. not.. hard? FELIPE NO ![]() |
Ok, so I'm finally getting to go through on the American release and redo all the stuff I did in the JP release in greater detail, and I love how EASY the missions are with the Morgan and the TLS/MPBM, even on Ace. It gives me time to destroy everything as it comes and then dick around in levels and see what I can find.
I laughed forever watching Ashley of Grabacr shoot down Pops and Bartlett in mission 10 (I want his paint scheme ;___; ). I've also noticed Pixy's dialogue about neutral targets changes in New Game depending on where your meter is. It's just a lot of little things they did that make it so awesome to playthrough again and again. The compatibility with the FS2 was nice, as well. Regarding Pixy and The Stage of the Apocolypse:
What, you don't want my bikini-clad body? ![]() #654: Braixen |
Unless your playing on Ace this game isn't all that hard. Yes, enemies dodge your missles better and lock onto you more often but it's not like flying against another human. Dodging missles is a sinch and shooting down enemies is a piece of cake with a good fighter jet. Jam it back in, in the dark. |
Regarding Pixy and The Stage of the Apocolypse:
I don't even think it's possible to actually hear what they're saying there, it's just too garbled. It's an interesting tie-in though.
You remind me of how spoiled kids are these days, with the (average) difficulty level in post 16-bit era videogames being a bloody joke. There's nowhere I can't reach. |
![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Then what are you complaning for.
Most amazing jew boots |
Foshi does have a point, though. It is frustrating to have to replay a complete mission if you're unfortunate enough to crash or get shot down in the very final moments, no matter how easy the mission actually is.
Most of us Ace Combat veterans are probably able to beat Pixy on "Zero" blindfold and we shouldn't give newcomers such a hard time when they're complaining about the game's difficulty. I know it took me quite some time to get used to Zero and the fact that those aces were actually noteworthy opponents instead of missile fodder like the rest of the enemy planes. I was speaking idiomatically. |
What Traitors Discuss:
What kind of toxic man-thing is happening now? ![]() #654: Braixen |
Most amazing jew boots |
Carob Nut |
That said, though, the way Ace Combat handles above-ground crashes has never sat right with me. Since no in-flight or replay camera angle clearly shows the moment of impact, I've always had the sneaking suspicion that the game arbitrarily vaporizes you for being near structures rather than in actual contact with them.
What, you don't want my bikini-clad body? |
Prequel to the Madness:
This proves to us that the two were collaborating well before what happened on June 6th, and that Wizard 1 was apparently Pixy's guide into A World With No Boundaries. If he was in the area at the time the nukes dropped and Pixy followed him (as evidenced by their radio convo in that mission), well, what else could it have been? This is all speculation of course, but it doesn't look like there's any other explanation. Jam it back in, in the dark. ![]() #654: Braixen
Last edited by Tails; May 28, 2006 at 07:19 PM.
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I'm pretty sure Pixy and Wizard 1 both were in the process of making this rebellion during the time of the Mayhem mission. Maybe if you think about..Wizard 1 wanted this immeaditly, and Pixy was still iffy about it, hence the "Not just yet" part. Maybe he still felt there was no need for 'no boundaries'.
I think however in the Inferno mission, he then came to the conclusion that the world doesn't need the superficial borders these countries put on each other. After the mission, I bet and Wizard 1 went on ahead with the plan, and then..you have the Apocalypse mission. There's nowhere I can't reach. |
Carob Nut |
Wizard 1 symbolizes perhaps the greatest problem I have with ACZ: the wasted potential of the game's story. To use my own words from ACskies...
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I'm not gonna lie, the AC stories aren't really that great, but keep in mind, this isn't the type of game that even cares about a story.
That being said, I don't think Osea dropping nuclear weapons on Belka would make any sense. At that time, they were already advancing into the northern territory of Belka, the war was sure to be over very soon. There would be no strategical value to dropping nuclear weapons on Belka. In fact, this would have only hurt them because it stopped their advance into the northern territory for a while. I am a dolphin, do you want me on your body? ![]() |
I think Belka themselves dropped the nukes to stop the advance of the allies. I agree with Stealth in that Wizard 1 and AWWNB wouldn't have gained anything from something like that.
Besides, although Wizard 1 was co-founder of AWWNB and all, wasn't Dr. Kupchenko (Gault 1) the one that got everyone started on that madness? I'm more interested in his role in what went down as opposed to Wizard 1. I think Wizard 1 just capitalized on the Belkans plans to drop the nukes in order to fully set his plans in motion. I was speaking idiomatically. ![]() #654: Braixen |