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Call it just bitterness on my end, and I do apologize for it. Yeah, I'm a fanboy of breakdown, and I can't believe that I stood out so much so long ago for you to remember :P. I just would HATE for people to call Mirror Edge a 'first of it's kind' when all it did is improve on an idea.
Sadly, I must have been the only one that could easily master the sliding kick to an uppercut in that game. There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
And I could do the sliding kick into uppercut in that game easy. Fighting multiple opponents was something I hated because until you had that charged jump kick, it was a tedious pain in the ass because of the T'Lan. That second T'Langen injection was a pretty awesome moment. I can think of several horrible ones to counter act it, though. I am a dolphin, do you want me on your body? ![]() |
But, back to Mirror's Edge...if this game has as many epic moments in it as Breakdown did, and the storyline isn't halfway stupid, then I do hope they are able to go places with it. Truth is, I'd rather see MORE games like Breakdown and Mirror's edge than, let's say, Half-life. Sure, realistic physics is cool and all, but it doesn't make a lick of difference to me if I don't FEEL like I am the character. To me half-life fails on this, but Mirror's Edge accomplishes this from just the footage alone. I just wanted a Breakdown 2 >_< lol I was speaking idiomatically. |
When I first played the demo, I kinda hated it. It seemed really hard to control and I wasn't impressed with the gameplay. But as I played further on, it got pretty good, and by the end I thought it was pretty enjoyable. Enough so that I played it again and ended up enjoying it even more.
I don't know what it is. The platforming seems a bit rough, and the combat isn't that great, but I still love the game. Even with it's flaws, the game is interesting enough to make me want to play. The game does come out on my birthday, so maybe it will make a good present to myself. What kind of toxic man-thing is happening now? ![]() |
I finally got around to downloading the Mirror's Edge demo a few days ago, and I'm still a little torn on it. There's no denying that it manages to keep up a fun, fast pace and at least the demo level was really well designed. Still, the combat felt incredibly awkward the few times I had to use it and there were one or two times when it was difficult to figure out where it wanted me to go exactly. The next red thing was hard to spot, especially the helicopter rail at the end of the level. Automatically grabbing onto pipes after a jump was pretty sketchy too, and seemed to fail a good deal of the time.
I admit it though; the main reason I'm not keen on the game is motion sickness. I doubt I could play for much longer than the half hour I spent on the demo, and that's on a good night. I wasn't sick yet, but I wasn't feeling very good either. It's a real shame since there were some parts of the demo that I loved like escaping that building, bashing through doors. FELIPE NO ![]() |
I just finished the PS3 version, it's over very quickly because you keep playing and wanting more.
It's a mix of wonderful and frustrating. The movement and jumping rarely get to feel liberating because most levels have strict restrictions (cramped space, pursuers, time limits), you will die many, many times, over and over and over and over. But when you get things right (a perfect string of disarmings, a perfect flow from A to B), it's quite unlike anything. The moments when you're given space to breathe are the most memorable, but granted there are numerous exhilarating chase sequences and setpieces that will leave you gasping for breath afterwards. It's just that the controls can feel very unintuitive at all the wrong times and many segments just feel unfair. Still, I got through the game without having to shoot a single enemy, so that's proven possible. It'll take a lot of patience and luck, though. The story and cutscenes are pretty hokum sadly. I didn't feel the animu style storytelling sequences fit the rest of the game that well and the eventual plot has you rolling your eyes, but Faith is a likeable character and I felt compelled to honor her dislike of guns by not using them in the game. So that's something. If you enjoyed the demo (a lot), I urge you to at least rent and play this, if not buy. DICE have attempted something brave and ambitious and for most parts succeed in extremely well. It's an atmospheric, pretty (I hate the look of the swat outfits, but the environments look superb) and unusual experience that will most certainly be more enjoyable on a second playthrough. And because it doesn't outstay its welcome in the least, you'll probably feel like replaying it quite a few times. Next time I'm shooting those SWAT though, god damnit. What, you don't want my bikini-clad body? ![]()
Last edited by map car man words telling me to do things; Nov 9, 2008 at 06:19 PM.
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Most amazing jew boots ![]() |
I preordered the game from Gamestop today just to get the runner's bag, but I'll probably return the game and keep the preorder bonus. I loved the demo, but $60 for a video game is nonsensical.
There's nowhere I can't reach. ![]() |
i saw the trailers from the same demo level so many times I automatically knew to jump on the helicopter right away.
I played the demo a few times already and there's just a feeling of achievement when you do everything right and plus it looks awesome. Not sure, I'm on the edge of this game. I feel like I may play the story mode and it'll be great but after that I don't know if there will be any other reason to play it. I may rent it, then later get it for used. This thing is sticky, and I don't like it. I don't appreciate it. ![]() New Record! |
Chocobo |
wallpaper of that Faith 12 year old makeover ahaha :P
![]() full 1080p version here: Scrap Faith cute version edit by ~Valiance on deviantART I am a dolphin, do you want me on your body? |