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[Wii] Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out.
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PiccoloNamek
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Old Oct 18, 2007, 09:16 PM Local time: Oct 18, 2007, 07:16 PM #26 of 60
As long as nothing else is drastically changed, I will buy this. Using the wiimote as a celestial brush would be great fun.

Actually, what I'd really like to see is a more serious translation. I get the feeling the current translation was purposefully made more lighthearted and humorous. Of course, this certainly very unlikely. (Nice to think about, though.)

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Solis
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Old Oct 18, 2007, 09:30 PM Local time: Oct 18, 2007, 09:30 PM #27 of 60
Hmm, I'll probably pick this one up since I never managed to find the original Okami for cheap, but I'd like to know how much it improves the controls. Hopefully they'll at least keep a simple thing like camera control in the game, the lack of that always bugged me about the Wii version of Twilight Princess. Progressive Scan and widescreen support would be excellent though.

It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.
Well, in addition to the system not being out until over 6 months after the game was released, the producer said that the game would've been made drastically different had they designed it for the Wii and didn't sound all that enthused about putting it on the system in its current form.

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Summonmaster
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Old Oct 18, 2007, 10:01 PM #28 of 60
Hopefully they'll at least keep a simple thing like camera control in the game, the lack of that always bugged me about the Wii version of Twilight Princess.
Uh oh, that is indeed a valid point. I remember turning it a lot to avoid the "looking too close from behind" effect near a wall, or in order to make sure the bosses weren't sneak attacking me when I wasn't constantly circling them. Maybe they'll be mapped to the dpad to replace the analog freedom, and minus/plus will be used for pan in/pan out.

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kuttlas
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Old Oct 18, 2007, 11:40 PM Local time: Oct 18, 2007, 09:40 PM #29 of 60
I probably won't get it since I just beat it on the PS2 a few months ago, but this game was made for the Wii, and I'm glad it's finally getting a port. I didn't think this was going to happen since Clover went out of business and all.

Hopefully they will take the opportunity to make the entire game after you get the Fox Rods less shit this time around.

Oh who am I kidding lol PS2 ports on the Wii

I was speaking idiomatically.
Infernal Monkey
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Old Oct 19, 2007, 09:21 AM Local time: Oct 20, 2007, 12:21 AM 1 #30 of 60
They'll make it... eventually.
Quote:
Octember 34st, Jumping Castle, Japan. Namco-Bandaiā„¢ today announces development of KLONOA 3: ETERNAL NIGHTMARE for mobile phones. President Pac-Man had this to say: "AHUAUHAUHAUHAHUAHUA"


Also wow, the port's being handled by Ready at Dawn. I thought they were a Sony owned developer or something. See, it's 12:00 am and I've already learnt something new for the day. Now I can officially spend the rest of the day sleeping on the floor! Oh man, it's so floorish and blue!

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SouthJag
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Old Oct 20, 2007, 12:32 AM Local time: Oct 20, 2007, 12:32 AM #31 of 60
I keep hearing the term "cash cow" being brought up. Even though the Wii's install base is quite large, is it really populated by people who would buy Okami?

I mean, Okami doesn't feature a cooking mini-game or a carnival. Point is I don't think Capcom's doing this to cash in on the game or get their lost money back, though that might become a secondary benefit to the game's release. Who knows. I really hope they make the extra effort and add at least some additional content, like a cooking mini-game.

lolz Maybe their porting this because it's another potential fishing game for the Wii.

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Old Oct 20, 2007, 12:37 AM #32 of 60
I think a lot of the hardcore gamers who camped out for the console and thoes who have and combination of a PS3/Wii/360 would be interested in the game. Especially since the Wii's release time won't be anywhere near as crouded as things were when it released on the PS2. So I think that it will do quite well. More likely even better then RE4 Wiimake (which did pretty damn good really).

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Infernal Monkey
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Old Oct 20, 2007, 12:53 AM Local time: Oct 20, 2007, 03:53 PM 1 #33 of 60
It sold pretty badly on PS2, it'll probably sell three or four copies on Wii in the 99c bargain bin the day after its release. Maybe they should change the whole game around so it features Barry from Resident Evil. And Barry has to paint the world. IN BLOOD. Also has a bonus stage where you beat up a car, and Megaman arrives on the scene, drops to his knees and screams "OH, MY GOD". Or "OH, MY CAR" if you input a special code. And Mike Haggar is the final boss. He's also the title screen. You have to point the Wii controller at his manly Haggar chest hair to start a new game. The game will also have Viewtiful Joe in it. He can be the grass texture. brb, sending Capcom an email.

Jam it back in, in the dark.
PiccoloNamek
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Old Oct 20, 2007, 01:26 AM Local time: Oct 19, 2007, 11:26 PM #34 of 60
Quote:
It sold pretty badly on PS2, it'll probably sell three or four copies on Wii in the 99c bargain bin the day after its release.
The very thought of this absolutely makes my blood boil. That such a beautiful, spectacular work of art like Okami could sell so poorly, while something like the latest Madden release will go on to sell a million copies, even though it has remained basically unchanged for more than a decade.

What does this say about our society? That something so wonderful could be held in such disregard... Bah... it seems like a recurring trend... nearly all of the absolute best games end up selling very poorly and are completely unappreciated.

How ya doing, buddy?




Last edited by PiccoloNamek; Oct 20, 2007 at 01:34 AM.
Infernal Monkey
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Old Oct 20, 2007, 06:42 AM Local time: Oct 20, 2007, 09:42 PM #35 of 60
Should have had more guns and rundown warehouses. It's been a vital rule of popular video gaming for years now. No wonder Capcom got rid of Clover!

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Dekoa
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Old Oct 20, 2007, 07:41 AM #36 of 60
Ehhh, It just goes to show you that Games as artwork isn't really working out any more. I mean, look at Psychonauts. I've played the demo recently because I've been cruising around steam and I never thought I would play it, But it did horribly. I think Okami is classified under one of those games that the mass population will not buy.

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Old Oct 20, 2007, 12:31 PM Local time: Oct 20, 2007, 08:31 PM #37 of 60
People like the familiar. If they see a cover that breathes familiar, safe content, they're much more likely to buy and play.

That, and it's been clear for a while many people seem to have an aversion against games starring animals. Cars, tanks, planes, soldiers and athletes feel much more secure and familiar.

I was speaking idiomatically.

Elixir
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Old Oct 20, 2007, 01:20 PM Local time: Oct 21, 2007, 07:20 AM #38 of 60
People like the familiar. If they see a cover that breathes familiar, safe content, they're much more likely to buy and play.

That, and it's been clear for a while many people seem to have an aversion against games starring animals. Cars, tanks, planes, soldiers and athletes feel much more secure and familiar.
Sonic?

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Slayer X
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Old Oct 20, 2007, 01:31 PM #39 of 60
Yeah... Sonic games don't really sell too well as of late. Mostly due to the crappiness of the games, but still.

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Old Oct 20, 2007, 01:35 PM Local time: Oct 20, 2007, 09:35 PM #40 of 60
Granted, Sonic Heroes apparently sold stunningly well all things considering but yeah, they don't sell too well. Even then, bear in mind the fact that Sonic represents the safe and familiar. Same goes for Crash and Spyro, both of which have enjoyed less and less success each time.

Ratchet games seem to be an exception in this, but even Gladiator did worse than the previous games.

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Solis
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Old Oct 20, 2007, 07:48 PM Local time: Oct 20, 2007, 07:48 PM #41 of 60
Ready at Dawn was interviewed at IGN, unfortunately not really any good news about it:


Originally Posted by IGN excerpts
IGN: How have the graphics been enhanced?

Didier Malenfant: Okami is a total passion-project for both Ready At Dawn and Capcom. When we first discussed it with them, two things were very clear right off the bat: Firstly, taking after a studio like Clover is some pretty big shoes to fill, something everyone here is very comfortable with given our past projects. Second, this game is such a masterpiece in its own right that we had to do everything we can to reproduce the experience that players had on the PS2 as closely as possible. To this day the graphics of Okami are some of the most awe-inspiring ever seen in a video-game and I know it sounds cliche but you don't want to fix something that's not broken.

IGN: How do the Wii controls work with the game's painting system? Will there be enhanced functionality?

Didier Malenfant: That's going to be the best part. Okami was made to be played on the Wii. Or maybe the Wii was designed with Okami in mind... I'm not sure. Either way, it's a perfect combination, we use the Wii-mote to control the brush strokes and it feels absolutely awesome. I think people will be shocked when they try it for themselves.

IGN: What new content appears in the game, compared to the PS2 version?

Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don't have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.


So basically, a barebones port with no technical upgrades or additional content, just the same game with Wii remote brushing. For as much as they praise the Wii for being a good fit for the game, they sure sound like they're trying their hardest to keep the experience as close to the PS2 version's as possible. Pretty disappointing I think, they could at least add a few side-games or a boss mode or a 2-player coop or SOMETHING to the game. The latter I think would've been interesting: have one player draw with the Celestial Brush (in realtime) while the other controls Amaterasu.

It should at least release at a budget price like RE4 was for the Wii, I can't see them charging full price for a nearly unaltered 2-year-old port.

Jam it back in, in the dark.
TheReverend
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Old Oct 20, 2007, 08:47 PM Local time: Oct 20, 2007, 07:47 PM #42 of 60
I'm excited for this. It'll be a title I hope to try out, eventually buy.

It better be 480p 16:9 compatible though... Wii can handle it, so get with the times.

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Elixir
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Old Oct 20, 2007, 11:38 PM Local time: Oct 21, 2007, 05:38 PM #43 of 60
Originally Posted by IGN
The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see.
WHAT FANS

WHAT FRANCHISE

CLOVER'S DEAD

OKAMI'S DEAD


But yeah widescreen and 480p is nice. Okami had an "LCD TV" option in the game, to "make it look better on LCD televisions" but worked through composite which was completely fucking wet. It wasn't even widescreen in the end.


But I still bought it. :<

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Infernal Monkey
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Old Oct 21, 2007, 02:11 AM Local time: Oct 21, 2007, 05:11 PM 1 #44 of 60
"Hey you! Did you buy Okami for PS2?"
"Yeah, what are you.. what are you doing in my house?"
"No time for that! Are you a fan Okami?"
"I.. guess"
"Do you own a Wii?"
"Yeah it's buried somewhere under all that dust"
"Well good news! FOR YOU! We're porting it to Wii with no new content at all, you should buy it!"
"Why?"
"Because you're a fan, and our research from has shown that fans will buy the exact same game again a year later. For full price."
"I'm calling the police"

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Dekoa
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Old Oct 21, 2007, 09:49 AM #45 of 60
Granted, Sonic Heroes apparently sold stunningly well all things considering but yeah, they don't sell too well. And this is coming from someone who has excellent taste in ICO. Even then, bear in mind the fact that Sonic represents the safe and familiar. And this is coming from someone who has excellent taste in ICO. Same goes for Crash and Spyro, both of which have enjoyed less and less success each time.

Ratchet games seem to be an exception in this, but even Gladiator did worse than the previous games.
Well that's because Sonic Heroes was the beginning of the downfall pretty much. And this is coming from someone who has excellent taste in Shadow of the Colossus. I mean they got the formula right for great games in Sonic adventures 1 and 2 but they felt like they had to fuck with the formula to see if they could make it better and they just kept fucking with it.And this is coming from someone who has excellent taste in Shadow of the Colossus. Crash and Spyro (and even Laura Croft) Started to degenerate way before Sonic did and Sonic still has a good chance of coming back. And this is coming from someone who has excellent taste in Shadow of the Colossus.

The ratchet games are doing well because they've kept with the formula while introducing new content and such.

I was speaking idiomatically.
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Old Oct 24, 2007, 11:56 PM Local time: Oct 24, 2007, 09:56 PM #46 of 60
Well well, don't count out enhancements just yet. Seems like Capcom is a bit receptive to the negative feedback:

Quote:
We selected Ready at Dawn to do the port. These guys are all ex-Naughty Dog and ex-Blizzard, and they have already shipped their own titles that have rediculously high review scores and sales (and have more on the way). Their attention to detail and technical prowess is among the best of any team I've ever worked with.

If we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly. Clearly, that wasn't the approach we sought for a variety of reasons (for the fans, for the reputation of our company, for the potential of the product, etc.).

Lastly, if this were a quick cash in, let's face it, there's TONS of other products that had higher sales on other platforms we could have chosen to port, quickly and cheaply. Okami, as great as it was, wasn't a huge seller on PS2 such that it's quick and dirty port would be assured "sales success" on a new platform. We picked a huge game (read: expensive, especially on testing costs), with a ton of moving parts.

So, on the contrary, we have a lot to prove with this game and I know we, and RAD are up to the task. I apologize if I bristle at the accusation that this is a cheap port, but I do.

Given that the only port we've done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom's modus operendi such that this allegation should be leveled at us? Zack & Wiki is getting better reviews than just about anything you'll see this year on Wii, except possibly Galaxy. Shovelware is not what we do.

As I've said in prior interviews, we're getting the game up and running first. The game is enormous. If after we have everying working correctly, cleanly and as desired so as not to "break" the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media.

So for now, if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming's most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we'll have more to say in a few months, but for now we're going to have to ask for your patience.
What's this prove? Absolutely nothing. But hey, if they addressed it, there may be hope yet.

What kind of toxic man-thing is happening now?
Angel of Light
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Old Oct 27, 2007, 09:03 AM Local time: Oct 27, 2007, 10:33 AM #47 of 60
The very thought of this absolutely makes my blood boil. That such a beautiful, spectacular work of art like Okami could sell so poorly, while something like the latest Madden release will go on to sell a million copies, even though it has remained basically unchanged for more than a decade.

What does this say about our society? That something so wonderful could be held in such disregard... Bah... it seems like a recurring trend... nearly all of the absolute best games end up selling very poorly and are completely unappreciated.
You know its kind of funny you bring up that point. I didn't even think the game did that poorly when it came to sales. It practically scored high with a lot of video game critics, but oh well I guess you can't force a good game onto somebody who doesn't want to play it.

In terms of your madden comment, that is entirely true especially up here where I'm working. Sport games practically sell out faster than anything else, I have found so many rpg's and other rare games up in this area that its unimagineable.

Basically whats going to happen don't be surprised in Okami ends up being one of those $75-$100 rarity games, that it takes a long time for fans to discover how great the game is and then out of nowhere the demand for the game starts to go up.

I will probably not get this game for the Wii when it comes since i have the ps2 version. I would probably get it if they added some extra features, but just using the Wiimote as celestial brush is not enough of a sell for me.

I might get it if the price of it actually drops and nothing else is out that peeks my interest.

FELIPE NO
eprox1
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Old Apr 3, 2008, 01:45 PM Local time: Apr 3, 2008, 01:45 PM 1 #48 of 60
HOLY BUMP, BATMAN.

Official Okami Artwork Site.

Cool.

How ya doing, buddy?
Grilled Carrots
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Old Apr 3, 2008, 09:49 PM Local time: Apr 3, 2008, 08:49 PM #49 of 60
Wow, great find.

Thanks for that man.

And well, let's see how this port goes... but to be honest, I'm not expecting it to sell better than the ps2 version. (Specially, if they don't add any new content)

Jam it back in, in the dark.
Grilled Carrots
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Old Apr 11, 2008, 10:52 PM Local time: Apr 11, 2008, 09:52 PM #50 of 60
Sorry for the double post, but IGN's review of okami is out:
IGN: Okami Review

Quote:
Most gamers don't realize it, but Capcom actually embarked on an adventure of its own when it decided to create a version of Okami for Wii -- yes, more than a year late given that Nintendo fans were begging for a build well before the PS2 original shipped, but better late than never, right? With Okami creator Clover Studios disbanded and its members not exactly on the best of terms with Capcom, the publisher enlisted the aid of American software house Ready at Dawn to handle the port. A search for assets began. Old hard drives were scoured. Code was rewritten. And eventually, after quite a lot of behind-the-scenes work, Capcom's critically acclaimed title was reborn for Nintendo's system. It has arrived, we're happy to announce, mostly intact, with only a couple of minor shortcomings, and with several major improvements. Okami for Wii is, as far as we're concerned, the best version of an outstanding game -- a title that is sure to resonate with system owners already delighted by The Legend of Zelda: Twilight Princess.
This game deserves all love it can get.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out.

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