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-   -   [Wii] Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out. (http://www.gamingforce.org/forums/showthread.php?t=25963)

Dekoa Oct 18, 2007 02:07 PM

Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out.
 
Okami has been confirmed for the Wii by Capcom!

With the closure of Clover studios, we all thought the franchise would die, but it seems that Capcom wants to cash in on this cash cow.

Discuss.

Summonmaster Oct 18, 2007 02:11 PM

This is definitely a MUST-BUY now, being the most beautiful game ever in cel-shaded existence, paired with bright colourful graphics of the Wii.
Obviously the drawing lends itself wonderfully to the Wii Remote, but I hope the control for Amaterasu herself doesn't suffer. Perhaps nunchuck for movement and the usual.

Jurassic Park Chocolate Raptor Oct 18, 2007 02:18 PM

Okami is a cash cow now?

Slayer X Oct 18, 2007 02:21 PM

Can't wait for this game.

Because it's Capcom and I know that they tend to go the extra mile with their games. I'm hoping that the Wii version will have Widescreen and 480P support.

Musharraf Oct 18, 2007 02:22 PM

It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.

value tart Oct 18, 2007 02:22 PM

Quote:

Originally Posted by Slayer X (Post 517631)
Because it's Capcom and I know that they tend to go the extra mile with their games.

So adding 2 characters and slapping a new price tag on it is a mile now?

Anyway, a Wii version of Okami makes perfect goddamn sense, and as long as they don't completely fuck up the controls, will be yet another thing that people can point to and say "THIS is a good use of the Wii remote."

Slayer X Oct 18, 2007 02:27 PM

In comparison to what other developers do when it comes to shovelware for the Wii... yes.

Take RE4 for the Wii for example. They could have just as easily ported the original GC version and had just added waggle support. However the took the GC build and added all the content from the PS2 version as well as programmed the engine to render in 480P and 16:9.

Also why do you always have to bust my balls. Why can't you just leave a positive comment alone and take it for what it is?

value tart Oct 18, 2007 02:31 PM

I don't always bust your balls, dude. Trust me, if I were out to get you I'd be doing that to EVERY post you make. Make sure you're not mixing me up with Skills, here. It's just when I see Capcom and any mention of effort mentioned in the same sentence I'm reminded of the nearly 50 billion Megaman games for portables. They go the required amount of miles for one or two games a year and then sit on their asses for the other 20.

Metal Sphere Oct 18, 2007 02:54 PM

Quote:

Originally Posted by Colonel Skills (Post 517627)
Okami is a cash cow now?

So far, the trend seems to be to run things into the ground, and with the Clover folks gone I doubt this will be well done.

Quote:

Originally Posted by Mo0
It's just when I see Capcom and any mention of effort mentioned in the same sentence I'm reminded of the nearly 50 billion Megaman games for portables. They go the required amount of miles for one or two games a year and then sit on their asses for the other 20.

While that criticism applies to more than just Capcom, I agree. Definitely a wait and see situation with this one.

value tart Oct 18, 2007 03:03 PM

Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

Metal Sphere Oct 18, 2007 03:07 PM

Quote:

Originally Posted by Mo0 (Post 517651)
Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

They're up there alright. Here's a comment from Kotaku that really nailed it:

Quote:

It doesn't NEED the Wiimote. You guys are missing the point. The point is to rerelease a monetary flop on a lucrative system.

Dark Nation Oct 18, 2007 03:23 PM

That more applies to established franchises, and since Okami is not only an original game with original IP but it also rightly deserves to be on the Wii for the perfect control scheme, Capcom will likely not sit on its ass for this... now the SEQUEL, that's something that could be left to a less then qualified dev. team.

Metal Sphere Oct 18, 2007 03:34 PM

Quote:

Originally Posted by Dark Nation (Post 517658)
That more applies to established franchises, and since Okami is not only an original game with original IP but it also rightly deserves to be on the Wii for the perfect control scheme, Capcom will likely not sit on its ass for this... now the SEQUEL, that's something that could be left to a less then qualified dev. team.

Sorry, but I'll have to disagree here. While the brush controls will translate well to the new controller, I doubt everything else will (you do far more in this game than just draw lines). Couple that with the original team nowhere to be found, and the concerns raised aren't unfounded.

As for that little sales bit, it still applies. Capcom's just getting the money they sunk into Okami back, since it bombed so badly.

map car man words telling me to do things Oct 18, 2007 03:42 PM

Quote:

Originally Posted by Mo0 (Post 517651)
Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

I'm.. wait, what?

The company that (relatively) recently reinvented one of their biggest (and most stagnated) franchises brilliantly in RE4, plus gave us Viewtiful Joe, Phoenix Wright, UGnG, DMC3 and Killer7 (as in games of excuisite craftmanship for those out of it) and you're windbagging about them putting no effort into development because they also make ports and sequels? You don't have a fucking clue.

If you want to whine about actual proper lack of effort, go soapbox about Neversoft.

Dekoa Oct 18, 2007 03:48 PM

It seems to me that whenever someone mentions a video Game company, they only see the bad things (or actually only remember the bad things).

Let's have a quick Test, What do you think when I say these?

Square Enix
Namco
Konami
Bungie

Inhert Oct 18, 2007 04:50 PM

I see why the Brush will be good on wii's controls but like someone said I really doubt that anything else will be good with the wiimote... I just hope that if there'll be a sequel, it will not be a Wii exclusivity.

(actually I can,t find a bad thing on konami Dekoa, or at least not as bad as the others you mentioned)

Slayer X Oct 18, 2007 05:02 PM

If I had to guess, I'm pretty certain that Okami will control just like Zelda: TP.

Analog Stick = move
B = Jump
A = Brush
Waggle = Attack
etc...

@Dekoa
Square: Good = Final Fantasy | Bad = Musashi
Namco: Good = Most Games | Bad = Anime & Tales cash ins
Konami: Good = Everything (almost) | Bad = where's my ZOE sequel?
Bungie: Good = Highest sold game at release of all time | Bad = ... what were my options?

Dark Nation Oct 18, 2007 06:26 PM

Quote:

Originally Posted by Metal Sphere (Post 517661)
Sorry, but I'll have to disagree here. While the brush controls will translate well to the new controller, I doubt everything else will (you do far more in this game than just draw lines). Couple that with the original team nowhere to be found, and the concerns raised aren't unfounded.

As for that little sales bit, it still applies. Capcom's just getting the money they sunk into Okami back, since it bombed so badly.

Well, suppose they have you tilt the controller on its side with the directional pad on the left like in the other standardized controllers, and have you hold it like a remote for the painting parts?

Awkward, yes, but it would solve the problem of controlling Ameratsu (Sp?).

Unless they want to simply have you use a combination of waggle and direction pads. I guess it just remains to be seen once a gameplay video is shown (hopefully with someone playing the demo, so we could see the control scheme in action).

Elixir Oct 18, 2007 06:51 PM

Quote:

Originally Posted by Musharraf (Post 517632)
It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.

Okami was released when?

Oh right, April 06, and the Wii didn't come until December. Talking Japanese release dates here, of course. Why would they wait almost a year to release a game just for a console (which at the time they haven't played)?

Slayer X Oct 18, 2007 06:55 PM

Heh yeah. IF they never had released it for the PS2, then it never would have gotten out the door seeing how Clover went out of business like 2 or 3 weeks later.

And like Elixer said. How could they have known that it would have been perfect for a console that they never played.

Elixir Oct 18, 2007 07:09 PM

Quote:

Originally Posted by Dekoa (Post 517670)
What do you think when I say these?

Square Enix
Namco
Konami
Bungie

Square is terrible post-2003 and lazy mostly because of the recent FFT game for PSP, where they could've managed to make the game without slowdown. If you want to blame anyone, blame them. I don't understand Mo0's comment about Capcom being up there with the "not putting effort into things" thing. Just because you don't get off your fat ass and do things from day to day doesn't mean that all companies do the same.

Namco? Awesome, mostly. Katamari, iDOLM@STER, Eternal Sonata, Ace Combat, Tales, Klonoa, Soul Calibur, etc. I don't like Tekken but whatever. I think they're a very good company.

Konami is one of my favourite companies. Castlevania, Pop'n, IIDX, MGS, Gradius, Suikoden, Zone of the Enders, Silent Hill, etc. Winning Eleven is also the biggest selling sports game I've ever seen. There's some extremely solid titles listed here, although they don't seem to be making much for the PS2 any more. :(

Bungie I don't know of aside from Halo, in which case I'm not a fan.

But hey not everybody's a manipulative ass who analyses companies that're making entertainment which require the small significance of $30 or $40 from you. While all of these companies whore ALL of their products, they do it rightfully so. Square's the biggest culprit probably followed by Bungie but who cares, you're not obligated to buy any of it.

Sure as hell people should be able to realize Capcom slew of good games and shouldn't be shunned for bringing a port over to the Wii. How much other Okami material was released? Like five or six Japan-only things (art book, strategy guide, soundtrack, arrange soundtrack, reprint) which is hardly anything compared to Square's endless Final Fantasy gear or Bungie's PLAQUE HEAD. Are we going to criticise every other company ever for porting certain specific game from one console to another? That's just retarded.

Chaotic Oct 18, 2007 07:55 PM

Just simply because it's on the Wii denotes another purchase on my behalf.

Even if I do own the PS2 version. :3:

Taco Oct 18, 2007 08:07 PM

Quote:

Originally Posted by Elixir (Post 517763)
iDOLM@STER

:tpg:

But seriously, are we really talking about lazy, cash cow developers without even a single mention of Electronic Arts?

Infernal Monkey Oct 18, 2007 08:49 PM

Quote:

Originally Posted by Elixir (Post 517763)

Namco? Awesome, mostly. [....] Klonoa, etc.

This is actually proof of Namco being very unawesome.

"Here's Klonoa!"
"This is awesome, make another please!"
"Haha, okay, here's a Klonoa beach volleyball game"
"Um"
"Now Klonoa 2!"
"Yay!"
"And a GBA game!"
"I can't find this one, but yay!"
"Also an RPG that won't see the light of day outside Japan"
"Er"
"And some cameos in other games! You guys like Alpine Racer and Moto GP right?"
"No... WHERE'S KLONOA 3 ALREADY?!"
"NOWHERE LOL"
":("

Metal Sphere Oct 18, 2007 09:04 PM

Quote:

Originally Posted by Infernal Monkey (Post 517825)
KLONOA 3

They'll make it... eventually. :erm:


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