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[DS] New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits
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Elixir
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Old Sep 8, 2007, 09:59 PM Local time: Sep 9, 2007, 03:59 PM #26 of 61
Look, your post sucked, plain and simple.

Quote:
Yeah, I don't think Ikaruga's a masterpiece. It's deeper than I described it, but not much. In fact, it isn't even THAT original. Basically, it's just another vertical scroller with a quirky system.
This is basically saying "I was wrong in my description, but I'm a defensive shit so I'm going to stick as close as possible to it." Look, I've already explained what Ikaruga was - didn't you read my last response? I've put 30 hours into the game (I still can't 1cc it) and it's not "just" deeper than "a game which was made to show off fancy bullets" (which is wrong).

Quote:
I was referring to the sequels for the GBA. A prequel is needed in order for something to degrade, you know? And this is coming from someone who has excellent taste in video games.

I'm sorry if you didn't see this minor detail.
What the fuck are you talking about. A prequel is needed for something to degrade? A game is degraded based on it's proprietary game because of your opinion? The same opinion that groups Ikaruga with curtain fire and ALOALAOAL Ikaruga wuz only maed 4 showin off fanci bulletz?

There's nowhere I can't reach.
Monkey King
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Old Sep 9, 2007, 12:42 AM Local time: Sep 8, 2007, 11:42 PM #27 of 61
Wasn't this thread about possible shmup sequels to McDonald's Treasureland Adventure at one point?

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 9, 2007, 12:58 AM #28 of 61
A moderator could probably split the topic like they did for the PS3 thread and some others. This has definitely flown off topic, so I really wish they would. Reading through these last responses, I've had nothing to say and neither has anyone else cause all it's really been is pointless arguing between two or three people.

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Infernal Monkey
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Old Sep 9, 2007, 02:37 AM Local time: Sep 9, 2007, 05:37 PM 5 #29 of 61
Wasn't this thread about possible shmup sequels to McDonald's Treasureland Adventure at one point?
Confirmed, first screen released!



I was speaking idiomatically.
Sword Familiar
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Old Sep 9, 2007, 05:47 AM Local time: Sep 9, 2007, 11:47 AM #30 of 61
Look, your post sucked, plain and simple.



This is basically saying "I was wrong in my description, but I'm a defensive shit so I'm going to stick as close as possible to it." Look, I've already explained what Ikaruga was - didn't you read my last response? I've put 30 hours into the game (I still can't 1cc it) and it's not "just" deeper than "a game which was made to show off fancy bullets" (which is wrong).



What the fuck are you talking about. A prequel is needed for something to degrade? A game is degraded based on it's proprietary game because of your opinion? The same opinion that groups Ikaruga with curtain fire and ALOALAOAL Ikaruga wuz only maed 4 showin off fanci bulletz?
"THEY TTKK RRR JRRRRRRBBBBBSS!!"

What I meant was that you can't degrade something if there's nothing to compare it to. Degradation is a LOSS in quality, which means that it's RELATIVE to something else. THAT is what I meant. It is not an opinion, it's a scientific fact! Stop being such a douche.

But I see now that there's really no reason to discuss this any further because you've already made up your minds about me, meaning that you'll not listen to anything I say about anything.

I admit that my comment was more than a bit inaccurate, but I'm also amazed at how much this blew up. Partly my own fault, but it also says a lot about you guys. Just try to step down from your ladders every once in a while and you might avoid these kinds of misunderstandings. As for me, I'll try to be more "accurate" when spewing sarcasms at games I don't like.'

Can we get back on topic now?

Confirmed, first screen released!
That looks awesome. Can Ronald fly upside down in this as well?

What kind of toxic man-thing is happening now?

Last edited by Sword Familiar; Sep 9, 2007 at 05:50 AM.
Elixir
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Old Sep 9, 2007, 10:43 AM Local time: Sep 10, 2007, 04:43 AM #31 of 61
Seeing as how he still doesn't seem to get it, yes, I think splitting the thread would be a great idea.

FELIPE NO
MrMonkeyMan
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Old Sep 12, 2007, 12:19 AM Local time: Sep 11, 2007, 10:19 PM 1 #32 of 61
Originally Posted by RyanDG
Its a new Bangaioh

Famitsu Weekly spoiled it -
DS | Bangaioh Tamashii
ESP
This winter
- 4 players via wireless play
- stage editor included
From some dude at shmups.com. Since Bangai-O is like the greatest thing ever I can't complain.

I have a feeling we won't be seeing 999 explosions at once this time around

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Old Sep 12, 2007, 12:31 AM #33 of 61
This is most likely an original title since it's being published under ESP, which is good. Pretty much all of their original titles are completely awesome anyway.

The only games it could be a sequel of are Bangai-O, Silhouette Mirage, Radiant Silvergun, Ikaruga, and maybe Stretch Panic. Or maybe they're bringing Gunbeat back from the dead!

Oh, and Ikaruga is awesome and Radiant Silvergun and Gradius 5 are lame.
I wouldn't mind a sequel to Silhouette Mirage, as long as it's not controller-throwing angry hard like SM was. Working Designs beefed up the difficulty and it pissed me off to no end when I wasted all those lives beating the game, to realize I had to beat all 5 paths with the set number of lives and not a refresh of them at the beginning of each path.

Jam it back in, in the dark.

MrMonkeyMan
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Old Sep 12, 2007, 01:04 AM Local time: Sep 11, 2007, 11:04 PM #34 of 61
You have to play the Saturn version of Silhouette Mirage. It is just so much more fun to play. You can actually screw around with more than the default weapon without any worry of running out of energy.

I will never touch the Working Designs release of that game ever again.

But it seems it's Bangai-O anyway, so maybe Silhouette Mirage next time.

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Elixir
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Old Sep 12, 2007, 01:17 AM Local time: Sep 12, 2007, 07:17 PM #35 of 61
From some dude at shmups.com. Since Bangai-O is like the greatest thing ever I can't complain.

I have a feeling we won't be seeing 999 explosions at once this time around
DUDE. Holy shit. I can't believe it.

Time to play through Bangaioh again just to celebrate. But, how do they plan on fitting hundreds of missiles, a bunch of robots and explosions on a DS at once?

This thing is sticky, and I don't like it. I don't appreciate it.
MrMonkeyMan
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Old Sep 12, 2007, 10:42 AM Local time: Sep 12, 2007, 08:42 AM #36 of 61
http://img132.imagevenue.com/img.php..._122_130lo.jpg

Scan of the article, pictures included. Looks more like a sequel to the N64 verion than the Dreamcast to me, but who knows how it'll play. You can see a couple multiplayer screens and the level editor.

Some cool bosses wouldn't hurt.

Edit

Hmm, most of the screens have the two shot types listed as homing and bound, but two have bat in place of bound. There's also a direct instead of homing in one of them. More than two shot types this time? And a napalm shot? And there's actually four weapons listed up there and I just noticed now? Combining weapons like the original Gunstar Heroes?? Why do I keep editing this post?

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Last edited by MrMonkeyMan; Sep 12, 2007 at 11:05 AM.
Elixir
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Old Sep 12, 2007, 10:45 AM Local time: Sep 13, 2007, 04:45 AM #37 of 61
Looks more like a fat black guy with some chick to me.

I was speaking idiomatically.
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Old Sep 12, 2007, 10:48 AM Local time: Sep 12, 2007, 08:48 AM #38 of 61
I... refrained from saying anything because I couldn't tell if it was intentional or not.

How ya doing, buddy?
MrMonkeyMan
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Old Sep 12, 2007, 10:52 AM Local time: Sep 12, 2007, 08:52 AM #39 of 61
Haha, did I use the wrong link? Still gave me Bangaioh! Should work now maybe?

FELIPE NO
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Old Sep 12, 2007, 10:54 AM Local time: Sep 12, 2007, 08:54 AM #40 of 61
Yup.

But screw this, I want Mischief Makers 2.

What, you don't want my bikini-clad body?
MrMonkeyMan
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Old Sep 12, 2007, 10:55 AM Local time: Sep 12, 2007, 08:55 AM #41 of 61
Yup.

But screw this, I want Mischief Makers 2.
You won't get it because Enix owns it

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Old Sep 12, 2007, 10:58 AM Local time: Sep 12, 2007, 08:58 AM #42 of 61
It's not like they couldn't collaborate!

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Rotorblade
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Old Sep 12, 2007, 11:08 AM Local time: Sep 12, 2007, 09:08 AM 1 #43 of 61
COLLABO! Sorry, had to say it.

Bangai-O sequel? Looks like even Treasure has to establish a consistent set of recognizable intellectual properties. Not that that hasn't been said already. Not exactly my platform of choice, but I always get butthurt about handheld releases. I will cry in the corner in private, don't worry. Good stuff, Treasure.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 12, 2007, 12:25 PM Local time: Sep 12, 2007, 08:25 PM #44 of 61
Holy shit yes! Though hopefully the levels won't only be tiny little single rooms or something minimized like that that tends to be the recent trend with handheld sequels/remakes.

How ya doing, buddy?

Monkey King
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Old Sep 12, 2007, 05:24 PM Local time: Sep 12, 2007, 04:24 PM #45 of 61
Yup.

But screw this, I want Mischief Makers 2.
Y'know I'd settle for a remake of the first game except with working controls. The game was more about fighting the controller than it was conquering the levels.

I was speaking idiomatically.
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Old Sep 12, 2007, 05:29 PM Local time: Sep 13, 2007, 01:29 AM #46 of 61
I'm.. what? What on earth was the problem with the controller this time? You didn't even need to use the analogue stick this time, so holding the pad was no different than holding any controller with handles. Only in this case the handles were decent lenght as opposed to the tiny stubs on a dual shock.

I could only imagine trouble with doing some of the double tap directions on the dpad for dashing, and even those had a shortcut on the c buttons. Though in Treasure style, dashing on the dpad was slightly different than the c buttons.

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Old Sep 12, 2007, 05:58 PM Local time: Sep 12, 2007, 03:58 PM #47 of 61
I don't think it's possible to change the controls of Mischief Makers without completely ruining the game. There's just grabbing, jumping and dashing. What's wrong with these controls?

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Old Mar 20, 2008, 05:01 AM Local time: Mar 20, 2008, 01:01 PM #48 of 61
So it seems this is already out in Japan (at least play-asia seems to have it in stock). Looks really good, but I'm not quite clear how the aiming works. Anyone's played it, is it ABYX or stylus aiming or possibly both?

They talk about editing with the stylus, is this some proper level editor or just a tiny feature at certain parts of a level?

I'm tempted to buy the jap version, but I'm still hopeful someone will release this in english ;_;

What, you don't want my bikini-clad body?

Dark Nation
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Old Mar 20, 2008, 12:26 PM Local time: Mar 20, 2008, 10:26 AM #49 of 61
You could have made a new thread you know

Still, the DS is lacking in Shooters so I might pick this up later. What was / is called?

NEED MORE SCREENSHOTS & INFO QWARKY >:3

Jam it back in, in the dark.
surasshu
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Old Mar 20, 2008, 01:01 PM Local time: Mar 20, 2008, 08:01 PM #50 of 61
Bangai-O Spirits!

I think the US version is coming out in May? I think I read that somewhere, but don't hold me to that, as I can't find it anywhere now. Anyway from what I've seen the game is more or less the same as the DC version that I know and love, so I don't think there will be a huge lingual barrier to overcome. I wonder if online multiplayer (which I'm assuming it has, I don't know, am I wrong?) will be universal or zone-bound...

And I guess I can wait a few months to support a localized version. Well, maybe!

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