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-   -   [DS] New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits (http://www.gamingforce.org/forums/showthread.php?t=24964)

Elixir Sep 7, 2007 09:11 PM

New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits
 
Taken from Kotaku:

Quote:

Originally Posted by Kotaku
Japan has pre-TGS countdown fever!! In more exciting Treasure news, publisher ESP (aka Entertainment Software Publishing) has revealed that a Treasure-developed game for the Nintendo DS will be revealed in just five short, agonizing days. Hence the countdown clock, one that will beat Sega's Ryu Ga Gotoku countdown to the reveal by about a day.

Treasure already has two DS games under its belt, a pair of Bleach licensed fighters published by Sega, so they know the hardware. However, this one's under the publishing wing of ESP, responsible for some of Treasure's best shmups, including Radiant Silvergun, Bangai-O and Ikaruga. What could it be? Stay tuned! We'll let you know ASAP.

Treasure x ESP

They forgot to mention Silhouette Mirage, lol.

Yeah, discuss.

Slayer X Sep 7, 2007 09:33 PM

Oh man this is going to be great. I remember how amazed I was when I first played Ikaruga on my Dreamcast and couldn't believe the pretty pictures that they could get my hardware to make. Therefore I can't wait to see what pretty images they can get my DS to make. Pure AWESOMENESS!!!

map car man words telling me to do things Sep 8, 2007 03:52 AM

Sin & Punishment sequel :]

Well no, it'll probably be a new game entirely and that'll be all the more awesome. This is wonderful news and also luckily means the stupid rumors about them moving to XBLA are still just stupid rumors.

Gechmir Sep 8, 2007 03:56 AM

New Gunstar Heroes game nau. Make it 2D sidescroller and longer than my... Well... Make it long =O But a flight sim shooter would be awesome.

Treasure games are awesome. This is fantastic xD

Final Fantasy Phoneteen Sep 8, 2007 09:01 AM

Mischief Makers Makin' More Mischief.

Please.

Sword Familiar Sep 8, 2007 09:05 AM

Dear Treasure:
No sequel, please. I've had enough of Gunstar/Guardian Heroes degeneration for this lifetime. And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you.

Elixir Sep 8, 2007 09:20 AM

Quote:

Originally Posted by Sword Familiar (Post 500870)
And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you.

Yeah, because that's exactly what they made Ikaruga for.

Rock Sep 8, 2007 09:25 AM

I think a sequel to Sin & Punishment or a game along the same lines would work the best on DS. Just imagine the combination of Dpad and Stylus controls for a top-down shooter. Use the Dpad to navigate and the Stylus for your aiming. It's a guaranteed hit.

Also, you obviously haven't played a lot of shooters if you think Ikaruga is a good example for "bullet hell".

Sword Familiar Sep 8, 2007 09:30 AM

Quote:

Originally Posted by Rock (Post 500877)
Also, you obviously haven't played a lot of shooters if you think Ikaruga is a good example for "bullet hell".

I've played enough. I just wanted to point out that I have no love for that type of shooter. The ones where you let the bosses go back and forth, or not move at all, relying heavily on the bullet patterns to create excitement.

Quote:

Originally Posted by Elixir (Post 500874)
Yeah, because that's exactly what they made Ikaruga for.

If they intended anything else, they failed.

Slayer X Sep 8, 2007 09:36 AM

They made Ikaruga for the chaining system. Try beating my friend's top score of 2.7million and try again. I wouldn't say that Ikatuga didn't have a lot of bullets. but it's not the most.

Stage 5 of Gradius 5 is still my hardest stage to beat in a shooter... what a bitch.

map car man words telling me to do things Sep 8, 2007 09:36 AM

What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?

If Treasure decides to make another scrolling shooter, I'm all for it. If we get more games of the quality of Radiant Silvergun or Gradius V, we should welcome it.

But yeah, I was suggesting something similar to Rock in chat today. Touchscreen for aiming and shooting, dpad for dodging and jumping. L for weapon switch if one is needed. It would probably work really well for a game like Sin & Punishment. Hell, it could work for a Bangai-O sequel as well <3

Sword Familiar Sep 8, 2007 09:45 AM

Quote:

Originally Posted by Slayer X (Post 500880)
They made Ikaruga for the chaining system. Try beating my friend's top score of 2.7million and try again. I wouldn't say that Ikatuga didn't have a lot of bullets. but it's not the most.

Stage 5 of Gradius 5 is still my hardest stage to beat in a shooter... what a bitch.

I'm not going to try beating your friend's top score since that will require me to spend hours and hours MEMORIZING patterns. I do not like the game. Period.

I DO, however, LOVE Gradius V. Yeah, level 5 is a bitch, but it's not THAT hard.


Quote:

Originally Posted by Qwarky (Post 500881)
What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?

If Treasure decides to make another scrolling shooter, I'm all for it. If we get more games of the quality of Radiant Silvergun or Gradius V, we should welcome it.

But yeah, I was suggesting something similar to Rock in chat today. Touchscreen for aiming and shooting, dpad for dodging and jumping. L for weapon switch if one is needed. It would probably work really well for a game like Sin & Punishment. Hell, it could work for a Bangai-O sequel as well <3

It's funny how you cramp all of Treasure's games together with Ikaruga like they all had something in common. "ZOMG! He can't appreciate the great Ikaruga! BURN HIM!". Please, give me the right to have an opinion. Also, pitting Radiant Silvergun with Ikaruga is a mistake. Sure, they're both vertical scrollers, but that's pretty much it. I like RS a whole lot more than Ikaruga for several reasons.

Now, Gradius V was a whole different matter for me. Sure, it had some of the bullet pattern storms, but it felt a lot "smarter" than Ikaruga. Entirely different game, IMO.

Rock Sep 8, 2007 09:50 AM

Quote:

Originally Posted by Sword Familiar (Post 500878)
If they intended anything else, they failed.

http://img.photobucket.com/albums/v7...ro/AP_WHAT.jpg

Ikaruga was all about flying upside down, not massive amounts of bullets! Nobody flew their ship upside down until Ikaruga came along! It was so revolutionary that it quickly became an internet fad! Even today, people are still flying their ships upside down in tribute to Ikaruga. IT WAS NOTHING SHORT OF A REVOLUTION!

Sword Familiar Sep 8, 2007 09:55 AM

Quote:

Originally Posted by Rock (Post 500885)
http://img.photobucket.com/albums/v7...ro/AP_WHAT.jpg

Ikaruga was all about flying upside down, not massive amounts of bullets! Nobody flew their ship upside down until Ikaruga came along! It was so revolutionary that it quickly became an internet fad! Even today, people are still flying their ships upside down in tribute to Ikaruga. IT WAS NOTHING SHORT OF A REVOLUTION!

Sure. The system WAS revolutionary, or rather, ORIGINAL, but I didn't like it. Ok? Good. Can we drop this discussion now? I know enough about Ikaruga to know that I don't like it. I have a friend who's REALLY good at Ikaruga, and he plays it the same way EVERY F**ING time. He loves it, I can't be bothered with it. I may say harsh things about it, but that's because I don't like certain parts about it, which in turn stops me from digging deeper into the system. I have other games to play. Please let me enjoy them the way I want to.

Infernal Monkey Sep 8, 2007 10:10 AM

Then you probably shouldn't have made a snide comment about the game in the first place if you can't be bothered. This mess could have been avoided! We could have been discussing how it might be a sequel to McDonald's Treasure Land Adventure with shoot 'em up gameplay!

Sword Familiar Sep 8, 2007 10:17 AM

Quote:

Originally Posted by Infernal Monkey (Post 500892)
Then you probably shouldn't have made a snide comment about the game in the first place if you can't be bothered. This mess could have been avoided! We could have been discussing how it might be a sequel to McDonald's Treasure Land Adventure with shoot 'em up gameplay!

I was expressing an opinion about a game I don't like. Why does everyone have to think that I hate EVERY Treasure game as well as EVERY other shooter ever made because I said I didn't like Ikaruga?

Sure, I degraded Ikaruga to "a shooter than only wants to show off bullets". This is how I see Ikaruga. Sure, it's probably a much deeper and more involving game if you spend 100 hours on it (probably less, but a lot of time). Me? I like shooters where you can enjoy the game from the start AND THEN get involved in it. Ikaruga didn't do this for me, but Gradius V did. Thus me NOT WANTING ANY MORE GAMES LIKE IKARUGA. Is that such a stupid thing to say or do you really have to think about the general opinion before you express one of your own(opinions)?

Infernal Monkey Sep 8, 2007 10:35 AM

I dunno, but I think you're stressing out a bit too much over this. May I suggest a quick round of McDonalds Treasure Land Adventure?

Elixir Sep 8, 2007 10:46 AM

Quote:

I was expressing an opinion about a game I don't like. Why does everyone have to think that I hate EVERY Treasure game as well as EVERY other shooter ever made because I said I didn't like Ikaruga?
Quote:

Dear Treasure:
No sequel, please. I've had enough of Gunstar/Guardian Heroes degeneration for this lifetime. And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you.
This answers itself.

Quote:

Originally Posted by Sword Familiar (Post 500894)
Sure, I degraded Ikaruga to "a shooter than only wants to show off bullets". This is how I see Ikaruga.

Ikaruga requires no bombing and no dodging of bullets at all. If you're dodging you're probably doing something wrong, since all you do is absorb bullets. It's just switching and making sure you don't fly into enemies or walls.

Games like touhou and CAVE on the other hand actually require you to dodge constantly, and the game's centered around bullets. They make a much better job of "showing off bullets" - Ikaruga's focused around the polarity system and chaining. Not dodging.

Don't worry about any future Ikaruga sequel though, I'm sure a company of 6 people in Japan will adjust the development of their games to some critical westerner's likings.

map car man words telling me to do things Sep 8, 2007 11:08 AM

Quote:

Originally Posted by Sword Familiar (Post 500884)
It's funny how you cramp all of Treasure's games together with Ikaruga like they all had something in common. "ZOMG! He can't appreciate the great Ikaruga! BURN HIM!". Please, give me the right to have an opinion. Also, pitting Radiant Silvergun with Ikaruga is a mistake. Sure, they're both vertical scrollers, but that's pretty much it. I like RS a whole lot more than Ikaruga for several reasons.

Hey now, Ikaruga is one of my least favorite Treasure shooters. It doesn't allow for as much freedom and improvization on the fly as the likes of RS (which in general just does so much more), but it is an amazing piece of design even if I personally don't enjoy it quite as much. Just because I acknowledge it as important doesn't mean I'm branding you some heretic like a tool. Don't make yourself look any more ridiculous.

I was saying, what are you playing Treasure games at all if you can't recognize the quality. It's much like when people liken themselves to FPS fans but lambast Halo for whatever reason.

Sword Familiar Sep 8, 2007 11:52 AM

Quote:

Originally Posted by Elixir (Post 500902)
This answers itself.

I was referring to the sequels for the GBA. A prequel is needed in order for something to degrade, you know? And this is coming from someone who has excellent taste in video games.

I'm sorry if you didn't see this minor detail.

Quote:

Originally Posted by Qwarky (Post 500911)
Hey now, Ikaruga is one of my least favorite Treasure shooters. It doesn't allow for as much freedom and improvization on the fly as the likes of RS (which in general just does so much more), but it is an amazing piece of design even if I personally don't enjoy it quite as much. Just because I acknowledge it as important doesn't mean I'm branding you some heretic like a tool. Don't make yourself look any more ridiculous.

I was saying, what are you playing Treasure games at all if you can't recognize the quality. It's much like when people liken themselves to FPS fans but lambast Halo for whatever reason.

No, you said:
Quote:

What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?
Meaning: What on earth am I doing playing Treasure games if I can't recognize the quality of Ikaruga? Does that mean that I can't appreciate other games made by that company because I couldn't appreciate that one game? It's like saying that you shouldn't play Square-Enix games because you couldn't appreciate FFXII. There's too much diversity in that company to make such a statement. It just doesn't make sense.

If this is not pitting all Treasure games together, I don't know what is.

Addition: What I expressed was my personal wishlist to Treasure, based on opinion alone. This doesn't mean that I can't see why OTHERS would like the game.

MrMonkeyMan Sep 8, 2007 01:33 PM

This is most likely an original title since it's being published under ESP, which is good. Pretty much all of their original titles are completely awesome anyway.

The only games it could be a sequel of are Bangai-O, Silhouette Mirage, Radiant Silvergun, Ikaruga, and maybe Stretch Panic. Or maybe they're bringing Gunbeat back from the dead!

Oh, and Ikaruga is awesome and Radiant Silvergun and Gradius 5 are lame.

map car man words telling me to do things Sep 8, 2007 01:56 PM

Quote:

Originally Posted by Sword Familiar (Post 500925)
Meaning: What on earth am I doing playing Treasure games if I can't recognize the quality of Ikaruga? Does that mean that I can't appreciate other games made by that company because I couldn't appreciate that one game? It's like saying that you shouldn't play Square-Enix games because you couldn't appreciate FFXII. There's too much diversity in that company to make such a statement. It just doesn't make sense.

If this is not pitting all Treasure games together, I don't know what is.

You really don't seem to grasp the concept of being able to recognize skill. I don't like newer GTA games, but I can't deny they're excellent videogames.

Pretty much every great Treasure game is built on the same foundations as Ikaruga. Invention, pace, control, and a solid central concept.

I wasn't questioning why you don't like playing Ikaruga, no one gives a crap about that. But if you can't recognize good design when you see it, how could you possibly get anything out of the rest of Treasure's titles. The very fact that you spitefully lob Ikaruga into bullet hell games speaks volumes.

surasshu Sep 8, 2007 03:50 PM

Quote:

Originally Posted by Qwarky (Post 500962)
I don't like newer GTA games, but I can't deny they're excellent videogames.

I'd deny it for you, but this isn't the right topic for that.

Anyway, I'm hopeful that this will be a new brand (BRAND NEW). Treasure has almost never made sequels to their own franchises (pretty much just Gunstar Heroes, right?), and Ikaruga seems like it would be very difficult if not impossible to make work on a handheld. I would personally really like a new 2D run-and-gun game from them, perhaps with a twist of some sort (robots? mecha? BURGERS?).

I'm also hoping that it's 2D. I like pixels, and explosions, and long walks on the beach. :D

Sword Familiar Sep 8, 2007 05:32 PM

Quote:

Originally Posted by Qwarky (Post 500962)
You really don't seem to grasp the concept of being able to recognize skill. I don't like newer GTA games, but I can't deny they're excellent videogames.

Pretty much every great Treasure game is built on the same foundations as Ikaruga. Invention, pace, control, and a solid central concept.

I wasn't questioning why you don't like playing Ikaruga, no one gives a crap about that. But if you can't recognize good design when you see it, how could you possibly get anything out of the rest of Treasure's titles. The very fact that you spitefully lob Ikaruga into bullet hell games speaks volumes.

I understand it perfectly well. I can understand why people in general would like a game because of it's overall concept, as is the case with the newer GTA games, but I'd never deem it as "excellent" if I didn't like it myself. That would just be silly.

After all, "good" and "bad" design is just a matter of personal opinion. Basically, what you're saying is that my opinion isn't valid because it doesn't correspond to your own.

Yeah, I don't think Ikaruga's a masterpiece. It's deeper than I described it, but not much. In fact, it isn't even THAT original. Basically, it's just another vertical scroller with a quirky system.

Rotorblade Sep 8, 2007 06:03 PM

If Sword Familiar worded himself/herself differently, he'd be avoiding a bit more flak as far as the Ikaruga comment is concerned. It's obvious that you know good and well that Ikaruga's point wasn't to have as many bullets on screen as possible, but I don't think the comment has quite the impact in the heads of others as it does in yours. Snark tends to do this. I'm sure your point was that it "wasn't all that", but you're being held accountable to what you said in the literal sense and you just aren't going to get around that. Because, god knows no one ever engaged in hyperbole in a discussion of all things.


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