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[Multiplatform] CAPCOM announce more Street Fighter!!
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The Furious One
Good Chocobo


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Old Apr 15, 2007, 05:23 PM Local time: Apr 15, 2007, 10:23 PM #26 of 141
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk

Niche or not, they have made plenty of money to warrent a remake

There's nowhere I can't reach.



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liuu
Carob Nut


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Old Apr 16, 2007, 03:50 PM #27 of 141
I'm curious to see how this is gonna turn out. I did enjoy this game back when it came out oh so long ago, should be fun to play it again with better graphics.

This thing is sticky, and I don't like it. I don't appreciate it.
evilboris
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Old Apr 16, 2007, 05:23 PM Local time: Apr 16, 2007, 11:23 PM #28 of 141
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk

Niche or not, they have made plenty of money to warrent a remake
fgsfgd

It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe.

I am a dolphin, do you want me on your body?
Elixir
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Old Apr 16, 2007, 05:48 PM Local time: Apr 17, 2007, 11:48 AM #29 of 141
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk

Niche or not, they have made plenty of money to warrent a remake
Yeah. Arcade sticks. Not analog sticks or shitty constricted 360 dpads.

I was speaking idiomatically.
The Furious One
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Old Apr 17, 2007, 12:06 PM Local time: Apr 17, 2007, 05:06 PM #30 of 141
fgsfgd

It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe.
okay keep your knickers on! But even so Streets of Rage has 2D fighting.
How about 1on1 2D fighter/beat-your mates-up

How ya doing, buddy?



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Cirno
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Old Apr 17, 2007, 03:43 PM Local time: Apr 17, 2007, 12:43 PM #31 of 141
Or how about just 2D fighter. That's what everyone calls them.

I'm a little disappointed. I wasn't a big fan of the Street Fighter games outside of the '3' series and Alpha. Although I played the games religiously as a kid, the gameplay just doesn't do it for me anymore. I thoroughly enjoyed the mechanics of SF3 and it's sequels and Alpha managed to ooze cool with interesting takes on past characters (not to mention the Alpha counters~).

It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel.

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Old Apr 17, 2007, 04:06 PM Local time: Apr 17, 2007, 03:06 PM #32 of 141
According to Sirlin's website there will not be any new frames of animation.
Aw that sucks, I was hoping for much more fluid animation like what we were given in 3. But it's great that UDON's doing the sprites for it. I love their work for the SF (and the Rival Schools) comic series, as some might have seen from my previous ava/sig combos, so I'm definitely looking forward to this. Hopefully they update/remix the original stage/character themes as they were the most memorable (really hated 3's soundtrack).

I wonder if this is all Capcom has planned for the series' 20th anniversary, it'd be a shame if it were.

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Elixir
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Old Apr 17, 2007, 05:46 PM Local time: Apr 18, 2007, 11:46 AM #33 of 141
It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel.
They're not, they just release the same Guilty Gear XX with a few added tweaks once a year to generate more cash. #Reload, Slash and Accent Core are all practically the same game although there's a few additions added to every one.

Guilty Gear X3 will never come out.

Jam it back in, in the dark.
Circle-K
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Old Apr 18, 2007, 05:35 AM #34 of 141
The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it.

As for me, if I had a 360, I'd get this, being that SF in my eyes is probably the best fighting game series ever (Rival Schools and Vampire Savior not withstanding) and one I get a lot of play in.

There's nowhere I can't reach.
The Furious One
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Old Apr 18, 2007, 08:35 AM Local time: Apr 18, 2007, 01:35 PM #35 of 141
Made a new wallpaper if anyone is interested



http://img160.imageshack.us/img160/6...fighterfr7.jpg


For individual character wallpapers go here

http://360style.net/forum/showthread.php?t=2494

SSF2T wallpaper on the way, as soon as they release the images.

This thing is sticky, and I don't like it. I don't appreciate it.



Xbox360 Desktop Wallpapers | My DeviantART | XboxLive Gamertag: Don Barracuda
ShotoMindTricks
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Old Apr 22, 2007, 03:00 AM #36 of 141
i see remakes of mvc2, cvs2, 3s and hopefully every other 2d fighter out there. thank god for this. i was getting tired of seeing naruto and bleach (except for bleach ds) fighting games being made and turned into sequels.

How ya doing, buddy?
Hantei
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Old Jun 1, 2007, 03:37 AM Local time: Jun 1, 2007, 02:37 AM #37 of 141
Ohh, new image of Ken, what we see is exactly what we're getting the final product and it looks damn good to me.
Quote:
I will be starting a new blog very soon to bring you all exclusive stuff (art, interviews, scoops, and more) on all of our download titles (Puzzle Fighter, Street Fighter, Rocketmen, Talisman, etc.), but to give you a taste of what's to come, here is the very first official image released of Super Street Fighter II Turbo HD Remix. All of the backgrounds, portraits, and in-game animations are being completely re-drawn, in hi-res (game will run in 1080p), by Udon Comics.

And this is what it will look like (if you paused the game and took out the background):



I have much more art to share in the coming weeks, leading up all the way to launch.



So, what do you think?
http://www.capcom.com/BBS/showthread.php?t=14467

I was speaking idiomatically.
Monkey King
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Old Jun 1, 2007, 05:44 AM Local time: Jun 1, 2007, 04:44 AM #38 of 141
The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it.
This seems counterproductive.

The hardcore fans - the ones who have played the game to the point where they can time attacks based on individual frames of animation - aren't going to care about shiny graphics. They love Street Fighter in all its pixellated glory.

The passing fans who are more concerned with visual appearance, whom this remake is marketed towards, don't really care about strategy and just want it to look pretty when they throw fireballs.

I'm not sure who Capcom thinks they're making this for. Case in point: some people will like it, but personally I think that Ken looks terrible. It is no replacement for the classic hand-drawn sprites.

What kind of toxic man-thing is happening now?
surasshu
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Old Jun 1, 2007, 08:06 AM Local time: Jun 1, 2007, 03:06 PM #39 of 141
Wow, that's a pretty fugly sprite. I expected as much from Udon, they're pretty dodgy and they hired some more shitty artists, probably to work on this. Where are Akiman and Bengus?

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Rua
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Old Jun 3, 2007, 09:04 PM #40 of 141
i see remakes of mvc2, cvs2, 3s and hopefully every other 2d fighter out there. thank god for this. i was getting tired of seeing naruto and bleach (except for bleach ds) fighting games being made and turned into sequels.
Well most of the newer 2-D fighters probably won't be coming out over here anyways. So its no surprise they'd remake a SF or anything else.

What, you don't want my bikini-clad body?
Slayer X
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Old Jun 3, 2007, 09:28 PM #41 of 141
I think the Ken sprite looks great. Anything is better then the originals, and if they looked better then 3S then it simply wouldn't make sense. Also this is a cheap DLC game. Not some big budget thing so for $10 I ain't gonna complain.

BRING IT ON CAPCOM!

Jam it back in, in the dark.
Hantei
SNAKE スニーキングスーツ


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Old Jun 7, 2007, 04:54 PM Local time: Jun 7, 2007, 03:54 PM #42 of 141
New pics of Akuma, he looks a little too bulky in my opinion.





http://blogs.capcomusa.com/blogs/dig...07/akuma_in_hd

There's nowhere I can't reach.
Slayer X
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Old Jun 7, 2007, 05:27 PM #43 of 141
I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.

This thing is sticky, and I don't like it. I don't appreciate it.
Elixir
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Old Jun 7, 2007, 05:47 PM Local time: Jun 8, 2007, 11:47 AM #44 of 141


Why is he lacking a mouth?

I am a dolphin, do you want me on your body?
Slayer X
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Old Jun 7, 2007, 05:54 PM #45 of 141
He's not. He's yelling with his mouth open height wise with his cheeks in. I admit that it is hard to see without distinct lip colour, but it's there, lol.

Original Street Fighter 2 Akuma concept


I was speaking idiomatically.

Last edited by Slayer X; Jun 7, 2007 at 05:59 PM.
guyinrubbersuit
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Old Jun 7, 2007, 11:07 PM Local time: Jun 7, 2007, 09:07 PM #46 of 141
I can't wait to see this in motion.

How ya doing, buddy?
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High Chocobo


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Old Jun 7, 2007, 11:14 PM Local time: Jun 7, 2007, 10:14 PM #47 of 141
Man, that's fucking awesome. Though at first I was really really hoping for a Street Fighter IV announcement. =X

FELIPE NO
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SNAKE スニーキングスーツ


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Old Jun 8, 2007, 03:27 AM Local time: Jun 8, 2007, 02:27 AM #48 of 141
I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.
I dunno, I still say his upper body looks a little buff (kinda out of proportion to the lower part of his body). Heh, I got the Akuma figures too (plus all the other characters, minus Blanka whom I still haven't found), assuming it's the one by SOTA, and he didn't seem that out of proportion (not even the Previews one, which generally just had an overall larger body).

BTW, did they ever set a release date for this game?

How ya doing, buddy?
Infernal Monkey
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Old Jun 8, 2007, 05:38 AM Local time: Jun 8, 2007, 08:38 PM #49 of 141
I bet the new Chun Li sprite will have her thunder thighs even thicker than Akuma's arms.

Jam it back in, in the dark.
Mucknuggle
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Old Jun 8, 2007, 06:24 AM #50 of 141
The Akuma sprite looks great. I'm really curious to see what this is going to look like in motion.

There's nowhere I can't reach.

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