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-   -   [Multiplatform] CAPCOM announce more Street Fighter!! (http://www.gamingforce.org/forums/showthread.php?t=20752)

The Furious One Apr 14, 2007 03:59 PM

CAPCOM announce more Street Fighter!!
 
:D

Wonderful day indeed!

First up Super Street Fighter II Turbo HD Remix, coming August

http://img2.kult-mag.com/photos/00/0...00818216_2.jpg

Image shows comparison to old sprites.

http://uk.xbox360.ign.com/articles/780/780524p1.html

Quote:

Originally Posted by IGN
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game, according to Capcom. That can only mean one thing; more Street Fighter games are on the way. Along with an updated version of Super Puzzle Fighter II Turbo, Capcom announced its intentions to bring Super Street Fighter II Turbo HD Remix to both the PlayStation Network and Xbox Live Arcade this fall.

Though Capcom did not have the game on hand to show the audience, they did promise that all of the art is being redrawn by Udon Entertainment so that it will look crisp and clean at resolutions up to 1080p. A few samples of what Capcom is aiming for were shown and it was quite easy to see the vast improvement in the level of detail and polish over the original graphics. Like Street Fighter II for XBLA, this remake will include both online and offline play for one or two players.

We'll have more on Super Street Fighter II Turbo HD Remix when it's up and running.

Next Up Super Puzzle Fighter 2 Turbo

http://previews.teamxbox.com/xbox-36...o-HD-Remix/p1/

map car man words telling me to do things Apr 14, 2007 04:32 PM

Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

Shaolin Samurai Apr 14, 2007 04:43 PM

Quote:

Originally Posted by Qwarky (Post 423064)
Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

Huh? That new Ryu sprite looks fucking fantastic. And I don't think you grasp the MONUMENTAL significance of having new sprites in a Capcom game...this is unheard of.

Gechmir Apr 14, 2007 05:05 PM

Bit of a fuckup on the coloration on the furthest-right Ryu's pantleg =p (yellow'd)

The Furious One Apr 14, 2007 05:14 PM

A complete redraw means new animation, smoother than jenna jameson's.......
I hope they will also remake the soundtrack, or use the pc cdrom's version of ST soundtrack.

Elixir Apr 14, 2007 05:18 PM

I couldn't care less about Street Fighter 2 HD Remix, since the current Street Fighter game on XBLA is pretty shitty and online doesn't work out all that good. I mean, there's niggallions of different versions already. But Super Puzzle Fighter II Turbo? This was one of my favorite PS1 puzzle games and I'll definitely be buying it once it hits.

Hopefully Anita will be a playable hidden character. <3

Summonmaster Apr 14, 2007 05:28 PM

As beautiful as the redraws are (SFP2T = wow!), they just keep redoing the same games over and over again. Still looking for something new, looks like they just keep stalling :( I wish they'd put this much effort into a new addition to the series.

Winter Storm Apr 14, 2007 06:14 PM

..And yet one more reason why people are jumping on the SNK ship. Would have been fantastic if this was a new SF but nope. Ok yay new sprites. They could like bring back Project Justice, or Darkstalkers. Let SF die D:.

seanne Apr 14, 2007 06:41 PM

Quote:

Originally Posted by Qwarky (Post 423064)
Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

My thoughts exactly, Q. Seems to be the trend these days.

Shaolin Samurai Apr 14, 2007 06:46 PM

Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

Golfdish from Hell Apr 14, 2007 07:08 PM

*sigh* Why can't they do this with games that actually DO have miserable looking sprites (read: anything from the Naomi years and above).

Meh...

Elixir Apr 14, 2007 07:10 PM

Quote:

Originally Posted by Shaolin Samurai (Post 423109)
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

It's because Street Fighter is such a popular series now that if Capcom fucked up and made a terrible Street Fighter 4, there'd be hell to pay.

There's too much risk for them to bother.

Shaolin Samurai Apr 14, 2007 07:27 PM

Quote:

Originally Posted by Elixir (Post 423114)
It's because Street Fighter is such a popular series now that if Capcom fucked up and made a terrible Street Fighter 4, there'd be hell to pay.

There's too much risk for them to bother.

Well that's a part of what I was saying, the risk to reward ratio is not favorable to Capcom releasing a full fledged SFIV.

Given their track record, it would take about 3 revisions of the game to get it just right...

Dizzy Apr 14, 2007 07:41 PM

SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

Elixir Apr 14, 2007 07:48 PM

Quote:

Originally Posted by Dizzy (Post 423128)
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

They've already done 3 revisions of Street Fighter 3. I highly doubt they're gonna do any others.

guyinrubbersuit Apr 14, 2007 07:48 PM

As long as it is as beautifully animated as Street Fighter III I'll be happy.

I'm actually glad that Capcom is funding a company to take the time and effort to update the graphics. While they are great looking by themselves, the technology is there to make it better. And if you don't like it, you still have your old copies right? And emulation.

evilboris Apr 14, 2007 07:49 PM

Hires sprites are one thing, but will the game have better animation too or the same 1991 level "my muscles are wiggling" thing.

Udon's style is better suited for Darkstalkers then Streetfighter, so I'm not judging the game till I see it in action. Also they need to release shots of Puzzle Fighter with hires sprites instead of the early didn't-have-time-to-update-them-for-the-show bilinear upscale horrors.

Shaolin Samurai Apr 14, 2007 07:57 PM

According to Sirlin's website there will not be any new frames of animation.

Kesubei Apr 14, 2007 08:04 PM

Hmm, I'm conflicted about this. On one hand, I see no real reason to be happy about paying to play a game that's over a decade old on a $400 machine.

On the other hand, SST2X has been tuned up enough that the fighting system can still stand on its own, even now. Capcom proved this with the moderate success of the Hyper Fighting arcade machines in Japan a couple of years ago. All that's needed is flashier graphics. I suppose I just have to wait until I can play it to decide whether this is a good thing or not. I bet you Ingrid's in it.

What I really wanted though, was an all- new 2D fighter. It doesn't have to be Street Fighter 4, or even Darkstalkers 4. A new property would've been cool.

Infernal Monkey Apr 14, 2007 11:24 PM

I dunno, sprites kinda lose their spritey sprite sprite charm when they're all smooth. Plus a blocky fist or foot is going to inflict more damage, gonna cut'chaaa.

kazuki_pl Apr 15, 2007 03:49 AM

Quote:

Originally Posted by Dizzy (Post 423128)
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

hell right! :) "3rd" had taken years from me :> tunned version would be nice... but SF4 hmmmm with Elena and Ibuki ;) sure i don't mind :> about the graphics... don't need hi-res like i GG series... SF is SF... just give animation same as in "3rd" and it will be sweet :] plus some news in battle system :>>

The Furious One Apr 15, 2007 05:15 AM

Quote:

Originally Posted by Shaolin Samurai (Post 423109)
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

So I think that warrents a remake bring it to the 21st century. Capcom aren't doing it themselves as you've read. They have countless projects, and I would agree SF4 is a big risk, and third strike is great, its still on of the most played beatem ups. But looking at that, people are still very happy playing ST and 3rdStrike you just have to look online or look at EVO, so its not in Capcom's interest to stop people playing these because they release a new SF game (though I do expect they will of been working on one by now).
Dare I say theres a possiblity that it could be in 3D too.

Shaolin Samurai Apr 15, 2007 07:48 AM

Quote:

Originally Posted by The Furious One (Post 423327)
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

Niche market.

evilboris Apr 15, 2007 10:58 AM

Quote:

Originally Posted by Shaolin Samurai (Post 423364)
Niche market.

Newsflash, cowboy: Both SSF2T HD and Puzzle Fighter HD are going to be released on Xbox Live Arcade.

Elixir Apr 15, 2007 11:58 AM

Quote:

Originally Posted by The Furious One (Post 423327)
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

Over Geometry Wars and Lumines Live?

Problem is, unless you do the sandpaper mod on the 360 controller, you're stuck with it's terrible dpad. Not gonna even bother with fighting games with that shit. I mean yeah it's a good controller, but the dpad is just terrible. Replace it with a Saturn dpad and you'd have one of the best controllers ever created, but instead you've gotta deal with a constrained brick in a box.


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