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[DnD] D&D Discussion & Enlistment (Save Ends)
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Zergrinch
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Old Jul 29, 2010, 01:31 AM Local time: Jul 29, 2010, 02:31 PM #351 of 1196
All of the times Cal tried to take initiative, it didn't end well.

For example, bridge crossing attempt in the Horned Hold was a total disaster salvaged only by Skills' and Acer's creativity.

And let's not talk about Lamidian portals. Or gorillas outta nowhere.

So, naturally I'm not well inclined to take the lead. Don't wanna get yelled at if something really bad happens. Let the new guys lead

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Fluffykitten McGrundlepuss
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Old Jul 29, 2010, 01:21 PM Local time: Jul 29, 2010, 07:21 PM #352 of 1196
I don't see why Glenn can't take charge. He could easily turn out to be the shadowy Machiavellian type. Either that or Wvlf's new guy can be the leader, seeing as how he's with de-facto leader Garr at the moment anyway.

Although yetis would be good too.

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Old Jul 29, 2010, 02:40 PM #353 of 1196
Gra can't be leader when he's watersoul. Firesoul, sure. But he's not right now.

Jam it back in, in the dark.
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
Skexis
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Old Jul 29, 2010, 04:06 PM Local time: Jul 29, 2010, 04:06 PM #354 of 1196
My new job's been taking up a lot of my time, but I've also been tearing into my backlog of games and unwatched movies as well, leaving little time for web browsing.

Honestly, I've never felt like the leader type. I'm more of a reactionary, support style player. I think having a kind of roulette wheel dungeon isn't helping our indecision much, either. It may benefit the group as a whole to go back to story-driven adventures.

...are they cuddly yetis?

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Old Jul 29, 2010, 04:42 PM #355 of 1196
It may benefit the group as a whole to go back to story-driven adventures.

...are they cuddly yetis?
Probably. And Tomb Of Horrors just came out, too. Shucks.

"Twin Claw Grab" sounds sort of cuddly but that's just me

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Old Jul 29, 2010, 05:46 PM Local time: Jul 29, 2010, 11:46 PM #356 of 1196
You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.

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Skexis
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Old Jul 29, 2010, 06:13 PM Local time: Jul 29, 2010, 06:13 PM #357 of 1196
You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.
Well, by story-driven, I don't necessarily want more dialogue, just a clear goal or at least an impetus for the adventurers. "Explore at leisure" tends to result in a lot of hand-wringing and internal discussion on where to go next. Maybe if we were in a room together with an afternoon to burn it wouldn't be so bad, but with all the time in the world on the internet, things tend to slow to a crawl when you have a lot of ground to cover.

Although I admit, I am liking the Fallout-esque random encounters.

I was speaking idiomatically.

Last edited by Skexis; Jul 29, 2010 at 06:16 PM.
Zergrinch
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Old Jul 29, 2010, 09:45 PM Local time: Jul 30, 2010, 10:45 AM #358 of 1196
I try to characterize Cal based on interpersonal encounters with PCs and NPCs. Though Pang seems rather intent on twisting Denny into nightmares

What kind of toxic man-thing is happening now?
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Zergrinch
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Old Aug 1, 2010, 07:56 AM Local time: Aug 1, 2010, 08:56 PM #359 of 1196
though the changeling evidently has some colorblindness issues
If this isn't a pastel shade of purple, I don't know what is

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Old Aug 1, 2010, 08:06 AM #360 of 1196
Ok I forgot that I called it periwinkle before. A Lesson Is Learned

Anyway I hope murdering midgets is an adequately clear goal and impetus for you guys

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Zergrinch
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Old Aug 1, 2010, 08:15 AM Local time: Aug 1, 2010, 09:15 PM #361 of 1196
Just curious. The thief stabbed the Eladrin at point blank range, right? Where's he at now?

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Old Aug 1, 2010, 08:24 AM #362 of 1196
In H112. He shifts three spaces after an attack.

There's nowhere I can't reach.
Zergrinch
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Old Aug 1, 2010, 08:33 AM Local time: Aug 1, 2010, 09:33 PM #363 of 1196
Oh, ok.

BTW, just looking through my wiki sheet. You can remove the Potion of Healing and Lightning Arrow from the consumable cards section. All used up (and no plans to brew up more).

This thing is sticky, and I don't like it. I don't appreciate it.
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Zephyrin
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Old Aug 1, 2010, 01:21 PM Local time: Aug 1, 2010, 11:21 AM #364 of 1196
It's not that Puyet doesn't want to lead, but he's spent little more than an afternoon with this posse. Even a good leader needs to become acquainted with his troops before he can effectively lead. Not to mention his frustration with the situation. He'll come around.

I'm not sure which adventures have been from scripted stuff, and which are Pang's creation, but I feel a good balance of the two is probably the best approach. That way you have plenty of purpose-driven raids along with plenty of adventurous exploration.

Additional Spam:
Also, where are you tracking action points in the character pages? Is it listed at all?

I am a dolphin, do you want me on your body?

Last edited by Zephyrin; Aug 1, 2010 at 01:25 PM. Reason: This member got a little too post happy.
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Old Aug 1, 2010, 03:24 PM #365 of 1196
Action Points should be the first thing listed under your Encounter powers.

Additional Spam:
I'm not sure which adventures have been from scripted stuff, and which are Pang's creation
Well, let's see.

Dungeon of Doom was mostly mine, although I stole some architecture and situations from published adventures.

Crusade was entirely published up until they cleared the wizard's house, at which point I went "oh, that was short" and started freeforming. That worked out pretty well, actually.

Hargast was... well, the core of it was a published adventure, in that the adventure had a town named Hargast which was suffering from an issue with the undead. I probably layered way too much crap on top of that one.

It's literally one page. "HELP, A WRAITH IS ATTACK." "I DID KILL THE WRAITH." "HERE IS A FARM FOR U."

Same Boat was 95% as-published: the warforged encounter at the end was originally a fight against some skeleton wizard, which struck me as a real step down from the pirate fight and the cliffside zombie fight.

Delicious and Moist is just a riff on The World's Shortest Adventure

Cow Level is 100% Thunderspire Labyrinth, right from the book. Of course, the book doesn't say that you can urge the orcs into a socialist uprising but it also doesn't say that you can't.

Magnum Innominandum is mostly accurate to the published adventure it draws on, save that I set the final battle in a different locale and thereby completely fucked up Zerg's attempt to cheat his way into future sight.

You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea

I was speaking idiomatically.

Last edited by The unmovable stubborn; Aug 1, 2010 at 05:26 PM. Reason: This member got a little too post happy.
Zephyrin
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Old Aug 2, 2010, 11:34 AM Local time: Aug 2, 2010, 09:34 AM #366 of 1196
Interesting.

I took Hawkeye's turn for him. I BELIEVE there is only one die for his criticial hit, the wording on the weapon card is confusing to me, and I also believe I executed sneak attack properly. Been a while since I used it. Check for me and make sure that shit's legit.

Anyways, I think 56 damage (plus ongoing) should sufficiently fuck up that thief. Still want me to be the leader?

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Aug 2, 2010, 12:53 PM Local time: Aug 2, 2010, 06:53 PM #367 of 1196
You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea
The actual dungeon bit of Hargast wasn't that sprawling and we didn't even fight many monsters in that one. Dungeon of Doom was pretty massive and there was only really a brief period of social interaction when we were threatening the Kobolds. Most of the rest was fighting, a touch of puzzling and lots of being silly. Nobody in the current lot has searched for secret doors or treasure for ages and certainly nobody has run off to find more monsters in the middle of a fight for a long, long time.

Also you've still not attacked the party with disease-causing monsters since the rats in the second room of DoD and nothing with kill-everyone-by-standing-near-them auras since the cold zombies on the cliff on the boat trip if memory serves. Maybe if you introduced more rooms with spiked pits and low-hanging chandelliers you might inspire some acrobatics check related hilarity.

Now there's six of them, unless you start introducing more, amusing ways for the team to kill themselves, you'll never manage to murder any of them.

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Old Aug 2, 2010, 01:32 PM Local time: Aug 2, 2010, 12:32 PM #368 of 1196
It also didn't hurt that the original horde had at least two people that fancied themselves half-competent writers and felt the need to prove it, ad nauseum, with long, meandering posts.

It's pretty easy to fill the void of searching and time killing when you have people creatively fucking around in the interim.

I still laugh when I read some of Shin's old posts.

What, you don't want my bikini-clad body?


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Old Aug 2, 2010, 01:35 PM #369 of 1196
Hargast was actually pretty huge, it's just that by sheer luck you guys took the most direct possible route to the end.

There have been plenty of amusing ways for them to kill themselves, they just keep not pursuing them.

"Look there, a dangerous cave system"

"Let's not go there, lads"

"What about this mysterious riddle room which shoots arrows at you"

"Sod that"

"Here's a strange portal that exits onto THE SKY."

"Let's go home!"

The only reason Snakemen aren't ripping them apart with plasma fire is that I couldn't get the isometric tiles to work properly.

Yetis have auras

and mummies have diseases but noooo let's SET THINGS ON FIRE INSTEAD


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Zephyrin
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Old Aug 2, 2010, 02:04 PM Local time: Aug 2, 2010, 12:04 PM #370 of 1196
The yetis could find their way through the portal. It's possible.

There's nowhere I can't reach.
Scent of a Grundle
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Old Aug 2, 2010, 03:57 PM Local time: Aug 2, 2010, 02:57 PM #371 of 1196
I'm back!

Zeph, Glenn's sneak attack is 2d8, not 2d6. Other than that, i wouldn't have used the gloves, but i guess it's a little late now.

This thing is sticky, and I don't like it. I don't appreciate it.
Zephyrin
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Old Aug 2, 2010, 07:01 PM Local time: Aug 2, 2010, 05:01 PM #372 of 1196
Eh, I still rolled good enough on 6's.

Are you sure? The book says 2D6. Your brutal scoundrel adds 2 from your strength mod, but only after the roll.

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Old Aug 2, 2010, 07:12 PM Local time: Aug 2, 2010, 06:12 PM #373 of 1196
Yeah, but he has the backstabber feat.

d6 turns into d8.

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Zergrinch
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Old Aug 2, 2010, 08:31 PM Local time: Aug 3, 2010, 09:31 AM #374 of 1196
Hey Pang old buddy. I was wondering if you are willing to take a quick browse through the compendium for any level 6-8 monsters other than duergar who are immune to (or better yet, are healed by) fire and acid.

It does not seem I can do this kind of search via Adventure Tools

A simple list of names will be great.

Thanks!

What kind of toxic man-thing is happening now?
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Old Aug 2, 2010, 08:49 PM 1 #375 of 1196
monsters ... who are immune to (or better yet, are healed by) fire and acid.
Straight-up immunity is pretty uncommon, but here's what little I found along with a handful of impressively high resistances.

Lv. 7 Forge Wisp Wraith
Lv. 7 Comet Tail Eagle
Lv. 8 Forgewraith
Lv. 8 Haestus
Lv. 8 Black Pudding
Lv. 7 Cacklefiend Hyena

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