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[Multiplatform] Fallout 3 - Guns with Oblivion
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Final Fantasy Phoneteen
what


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Old Nov 26, 2008, 09:54 AM Local time: Nov 26, 2008, 07:54 AM #226 of 244
Well, the first expansions have been announced; most of them being relatively small. Though, really, I'd be surprised if they announced a Shivering Isles-type deal for Fallout 3, at least this soon after release.

First up is Operation: Anchorage, which has you placed in a military simulation to reenact the liberation of Anchorage from the commies. That's January.

February's sounds a bit odd. In that one you travel to the Pitt, a raider colony, located in the remains of Pittsburgh. I guess it's big enough to let you decide how you want to treat the colony (probably either destroy it or make it prosperous).

The last one, in March, is called Broken Steel. In it, you join the Brotherhood for a final campaign to purge the Enclave from the Capital Wasteland. It's supposed to pick up after the story ends, so I wonder how it'll work if you...
Ending spoiler!:
poisoned the water supply.


Also, the official G.E.C.K. game mod comes out for the PC next month as well. Slightly envious.

There's nowhere I can't reach.

Last edited by Final Fantasy Phoneteen; Nov 26, 2008 at 09:57 AM.
No. Hard Pass.
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Old Nov 26, 2008, 05:34 PM Local time: Nov 26, 2008, 04:34 PM #227 of 244
And as I understand it, they're 360/PC exclusive.

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Krelian
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Old Nov 26, 2008, 06:14 PM Local time: Nov 26, 2008, 11:14 PM #228 of 244
Which puts me and the other two people out there who bought it on the tripple in a right mire. I don't know; I find it incredibly unlikely that the DLC won't make it to the PS3. I wager we'll get a big GOTY bundle late next year at the very least.

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Bradylama
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Old Nov 26, 2008, 07:35 PM Local time: Nov 26, 2008, 07:35 PM 2 #229 of 244
An ending? We'll put it in an expansion.

I was speaking idiomatically.
Celisasu
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Old Nov 29, 2008, 12:38 AM Local time: Nov 28, 2008, 09:38 PM #230 of 244
Finally started on this game after beating a few others. I'm having fun so far. Ended up going lockpicking/speech/energy weapons. I have a decent starting medicine too mostly due to high intelligence plus finding that bobblehead right away. Ended up killing the Overseer. Hope that doesn't ruin the end somehow. Amata wasn't exactly happy when I left as a result. Well she was happy I left but in an unhappy way.

What kind of toxic man-thing is happening now?
Dennisik
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Old May 1, 2009, 12:22 PM Local time: May 1, 2009, 09:22 AM #231 of 244
Are any of the DLCs worth getting? I've gotten Operation Anchorage, but it was kind of a disappointment. What about the other 2?

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Krelian
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Old May 1, 2009, 12:47 PM Local time: May 1, 2009, 05:47 PM #232 of 244
Anchorage wasn't great. Pitt was certainly more interesting, but not really worth the points I dropped on it.

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nuttyturnip
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Old May 19, 2009, 09:58 AM #233 of 244
2 more DLCs announced, and PS3 owners are screwed no longer:

Originally Posted by Kotaku
The wait is finally over for Playstation 3 owners, this morning Bethesda announced that downloadable content will be coming to the PS3 version of Fallout 3. They also revealed two new DLC packs for all.

Operation: Anchorage will hit the PS3 in late June, followed by the release of The Pitt and Broken Steel four to six weeks apart. In addition, a new patch will be released for the PS3 that will let gamers download and play the new DLC.

As rumored, there are also two new DLCs planned for the PC, PS3 and Xbox 360:

Point Lookout – Explore a massive new swampland area filled with new quests and content. Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive. Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, Bethesda plans to release some of the DLC on disc this summer and a Game of the Year edition this October.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26. The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.


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Krelian
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Old May 19, 2009, 10:19 AM Local time: May 19, 2009, 03:19 PM 4 #234 of 244
Bah. I traded the PS3 version in for the 360 version in anticipation of Anchorage. Ah well.

I'm sure the NMA cocksuckers are going to be pissed as all hell at the prospect of an alien-themed expansion. How dare they include something as unrealistic as extraterrestrial life in a game set in a retro-futuristic post-apocalyptic setting rife with completely feasible creatures like angry green mutants, giant talking lizards and immortal nuclear zombies with trees growing out of their skulls? Bethesda have turned a franchise about a plausible, isometric, turn-based future into a preposterous flight of fancy.

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The Plane Is A Tiger
Time Traveling Consequences


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Old May 19, 2009, 10:36 AM #235 of 244
If the alien blaster found at the crash site during the regular game is any indication, I can't wait to see the new weapons in the Mothership Zeta expansion. It's so much fun wandering through Megaton turning everyone into piles of ash with one shot.

I doubt it will happen, but it would be really nice if at least one of these increased the level cap to 35-40. Shooting things is more fun when you're getting experience, but from what Mo0 tells me it isn't difficult to reach the current cap of 30 just by playing through Broken Steel.

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Grundlefield Earth
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Old May 19, 2009, 12:07 PM Local time: May 19, 2009, 12:07 PM #236 of 244
It is difficult just by playing through Broken Steel. Even if you kill the infinite spawn enemies constantly.

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Jessykins
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Old May 19, 2009, 01:36 PM Local time: May 19, 2009, 11:36 AM #237 of 244
I'm sure the NMA cocksuckers are going to be pissed as all hell at the prospect of an alien-themed expansion. How dare they include something as unrealistic as extraterrestrial life in a game set in a retro-futuristic post-apocalyptic setting rife with completely feasible creatures like angry green mutants, giant talking lizards and immortal nuclear zombies with trees growing out of their skulls? Bethesda have turned a franchise about a plausible, isometric, turn-based future into a preposterous flight of fancy.
You don't have to be an "NMA cocksucker" to realize that it's still a fucking stupid idea. Aliens simply shouldn't have a place in Fallout outside of an easter egg. Fallout is about surviving in post apocalyptic America. If I wanted to play a game about shooting aliens, I'd play ANY OTHER FUCKING GAME IN THE FUCKING WORLD.

I seriously hope I'm not the only person who thinks that an alien abduction is retarded.

I was speaking idiomatically.
The Plane Is A Tiger
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Old May 19, 2009, 02:06 PM #238 of 244
I dunno, as long as it works like Operation Anchorage and the Pitt it would be easy to treat Mothership Zeta as a bonus level of sorts. Sure it doesn't fit at all with the rest of the game, but it could still be pretty fun.

Personally, I'm still hoping for a DLC involving the Commonwealth. That institute of high technology you hear about from the doctor who's lost his android sounds pretty spiffy and perfect for exploration.

What kind of toxic man-thing is happening now?
Krelian
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Old May 19, 2009, 02:37 PM Local time: May 19, 2009, 07:37 PM #239 of 244
I seriously hope I'm not the only person who thinks that an alien abduction is retarded.
It'll probably wind up being as retarded as it is entertaining.
Quote:
Personally, I'm still hoping for a DLC involving the Commonwealth. That institute of high technology you hear about from the doctor who's lost his android sounds pretty spiffy and perfect for exploration.
To hell with that. I'm hoping that they bring out the whole commonwealth/MIT area as a huge content pack similar to Shivering Isles. They'd be bonkers to not release a proper expansion somewhere down the line...

FELIPE NO
nuttyturnip
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Old May 19, 2009, 02:46 PM #240 of 244
The problem is that they keep releasing DLC. I want to play other games, but no, I just keep getting sucked back into Fallout.

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Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



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Old May 19, 2009, 02:57 PM Local time: May 19, 2009, 01:57 PM #241 of 244
To hell with that. I'm hoping that they bring out the whole commonwealth/MIT area as a huge content pack similar to Shivering Isles. They'd be bonkers to not release a proper expansion somewhere down the line...
lololololololololololollololololololollololo

8 times the content for only 3 times the price? No, these one shots are what we're gonna get.

Don't believe me?

Peter Hines said so.

Originally Posted by Hines
That instantly ruled out doing a big expansion because those things just take so damn long to do.
In this article: We get told

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Krelian
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Old May 19, 2009, 03:03 PM Local time: May 19, 2009, 08:03 PM #242 of 244
Billions of bags of broken black dicks.

Well, hopefully that Vegas spinoff will fill the gaping hole.

There's nowhere I can't reach.
RacinReaver
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Old May 19, 2009, 04:19 PM Local time: May 19, 2009, 02:19 PM #243 of 244
I'm just waiting for a bunch of DLC to come out so I can hopefully get it in pack form for cheaper and it'll feel more like a full-sized expansion pack.

It's a bit of a shame a game as large and expansive as Oblivion is getting these tiny add-ons. I mean, most of their quests are pretty generic cookie-cutter, how hard is it to randomly generate some more terrain and throw in more fetch/collect quests?

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value tart
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Old May 24, 2009, 03:01 AM #244 of 244
Well, I think you guys are forgetting that Oblivion got one major expansion pack and not much else. Knights of the Nine was the closest equivalent to the Fallout DLC packs in terms of length and price, and all the other things were one building and an associated quest. The amount of content released by the end of these 5 packs is probably going to be about the same as was in Shivering Isles, just released in bite-sized pieces. I can live with that.

And also BZ hitting level 30 on Broken Steel isn't hard at all, the fuck are you talking about. By the end of the main quest you're almost level 27, and the sidequests bring you up at least one level, and I had maybe 2 quests to do from the original main game that brought me to about 28 and change. After that you just explore a few buildings and kill some super mutants, once you have the Tesla Cannon you shouldn't be having trouble killing ANYTHING in one or two shots aside from behemoths, albino radscorpions, and whatever those new non-behemoth super mutants are.

And RR, since your post appears to have been made before they announced this, they are releasing two retail packs of DLC.

The first one's out now, and it runs $20 for Operation: Anchorage and The Pitt.
The second one will (I'm assuming) be $30, come out in August (?) and have Broken Steel, Point Lookout, and Mothership Zeta.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Fallout 3 - Guns with Oblivion

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