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New Super Mario Bros.
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Old Jun 18, 2006, 12:23 PM #226 of 279
Originally Posted by Freelance Wolf
Except the Koopalings didn't look like clones of Bowser (a big plus) and actually had some sort of personality based on their designs Larry was my favourite.

Their appearance in Mario and Luigi: SSS, while cool, was also a lame attempt to bring them back, as they never spoke once. It's like they were just slapped on at the last minute to appease the fans or whatever.
Um, I don't remember the Koopa Kids/Koopalings/whatever talking in Mario 3 or Super Mario World ever. I never really quite understood the facination with them. Probably because I never really enjoyed SMB3 as much as everyone else or SMW's bosses. I played the games for their levels. Anyway, with the Koopa Kids you basically got the same type of lame boss each time but with a new jumping pattern or something.

Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun.

I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air.


Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest.

I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/

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Old Jun 18, 2006, 01:21 PM Local time: Jun 19, 2006, 02:21 AM #227 of 279
SO I WENT TO BUY THIS ON THURSDAY. I WENT TO SIX SHOPS AND TOALLY SOLD OUT YOU'D THINK I WAS BUYING CODED ARMS OR SOEMTHING!!!

I eventually got it when I went to Eb and asked at the counter "Oh yeah we just had another shipment of 50 arrive this arvo and haven't had time to put them on the shelf yet."

Number one selling game in Australia last week. I don't think I can really illustrate how much of an acheivement this is.

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shadowlink56
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Old Jun 18, 2006, 03:26 PM Local time: Jun 18, 2006, 02:26 PM #228 of 279
Originally Posted by AcerBandit
Um, I don't remember the Koopa Kids/Koopalings/whatever talking in Mario 3 or Super Mario World ever. I never really quite understood the facination with them. Probably because I never really enjoyed SMB3 as much as everyone else or SMW's bosses. I played the games for their levels. Anyway, with the Koopa Kids you basically got the same type of lame boss each time but with a new jumping pattern or something.

Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun.

I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air.


Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest.

I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/
The Koopalings had noises they made that were unique in Mario & Luigi, and had excellent individual attacks. It's what every fan of the koopalings could dream of. That was , IMO, their best showing.

As for Bowser Jr., I felt he was more comparable to Boom-Boom, the fortress boss in SMB3. A little variation each time you fought him, escalating in challenge. He never sprouted wings or anything like Boom-Boom did, and I felt his attacks needed a little more challenge than was received. Since he was also a fortress boss in the game, it did make sense that he should be a little easier, and
Spoiler:
I loved how you had to fight Father and Son in the end


I also felt that the save "trick" was poorly handled. After I beat it, I looked back to some walkthroughs and most of them at that early stage were suggesting that you save some locked roads so you can continue to save. Imagine my surprise while quitting once to find save as an option. Ugh.

I am a dolphin, do you want me on your body?
Old Jun 18, 2006, 06:43 PM #229 of 279
Well just about everything in Mario & Luigi was pretty fresh. I thought they were fun bosses in that game. I didn't care for them in SMB3 or SMW. I think it's because I'd been spoiled by the Yoshi's Island bosses which are to this day my favorite set of platformer bosses.

But yes I do agree that Bowser Jr. was a watered down Boom-Boom and with your spoiler.

I was speaking idiomatically.
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Old Jun 19, 2006, 11:51 AM Local time: Jun 20, 2006, 02:51 AM #230 of 279
I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?

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Old Jun 19, 2006, 12:16 PM #231 of 279
Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?

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Old Jun 19, 2006, 12:46 PM Local time: Jun 19, 2006, 09:46 AM #232 of 279
Originally Posted by AcerBandit
I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start.
Actually, they do, in the instruction booklet. You = fail.

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Old Jun 19, 2006, 12:53 PM Local time: Jun 19, 2006, 10:53 AM #233 of 279
Originally Posted by Grubdog
I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?
But this is after you've beaten the game once... I tried the start button thing, it doesn't have it

Quote:
Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?
It let me save once... I forgot which mushroom house and I'm not sure if it's specific to any or as long as you pay the stars to go, it lets you save.

The 99 life trick is cool

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Old Jun 19, 2006, 01:17 PM #234 of 279
Originally Posted by Kaleb.G
Actually, they do, in the instruction booklet. You = fail.
Oh they do? Still, it should be somewhere in the game that it tells you have this new save system. My point still stands.

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FatsDomino
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shadowlink56
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Old Jun 19, 2006, 02:32 PM Local time: Jun 19, 2006, 01:32 PM #235 of 279
Originally Posted by AcerBandit
Oh they do? Still, it should be somewhere in the game that it tells you have this new save system. My point still stands.
I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.
It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 20, 2006, 01:03 AM Local time: Jun 20, 2006, 04:03 PM #236 of 279
How hard is it to press start? Drama queens.

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shadowlink56
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Old Jun 20, 2006, 01:34 AM Local time: Jun 20, 2006, 12:34 AM #237 of 279
Originally Posted by Grubdog
How hard is it to press start? Drama queens.
As stated before, it isn't present there until you complete the game. When pressing start throughout the game, you come to realize that there will never be a save option. Then, as AcerBandit said, they don't notify you that they've added it. This to me is LAME.

I was speaking idiomatically.
Infernal Monkey
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Old Jun 20, 2006, 02:04 AM Local time: Jun 20, 2006, 05:04 PM #238 of 279
This is why you guys should always read the latest Nintendo newsletter. Every month you learn that creatures from Ganon are pretty bad, also that Link is pretty rad. It won't help you with NSMB at all but that doesn't matter!

What kind of toxic man-thing is happening now?
Old Jun 20, 2006, 08:17 AM #239 of 279
But New Super Mario Bros. did not notify me that Ganon is bad and that Link is pretty rad. I'm gonna go angst all over the place. Better go get some paper towels! >8U

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Old Jun 20, 2006, 08:55 AM Local time: Jun 21, 2006, 12:25 AM #240 of 279
Originally Posted by shadowlink56
I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.
When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
Quote:
It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"
This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.

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Old Jun 20, 2006, 09:15 AM Local time: Jun 20, 2006, 08:15 AM #241 of 279
Quote:
Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
They never did to begin with. This recent habit of teaching the player in-game only came about to make games more accessible to the lowest of the mouth breathers.

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Infernal Monkey
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Old Jun 20, 2006, 09:20 AM Local time: Jun 21, 2006, 12:20 AM #242 of 279
The only time I read manuals these days are when I need something to read on the can.

Originally Posted by UFO MAN
But New Super Mario Bros. did not notify me that Ganon is bad and that Link is pretty rad. I'm gonna go angst all over the place. Better go get some paper towels! >8U
IT DIDN'T? I think your copy is broken! You might need to call Nintendo and they will glue it back together with a purple glue stick!

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shadowlink56
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Old Jun 20, 2006, 09:49 AM Local time: Jun 20, 2006, 08:49 AM #243 of 279
Originally Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed?

I still read the instruction books before I start a game.This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.
Considering that I already called you a jackass in my other post by placing you in the category of gamers that pounce on other gamers for missing something, there's no real reason for me to post other than to say that I'm smarter than you simply because I know the proper ways to use there, they're, and their.

There, I'm done.

At any rate, I always look at the booklet too. I've collected many over the years, mostly to see what art they use in the manual because I want to be an artist in the industry. However, I also like rating games based on how well they teach me to play as well.

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Last edited by shadowlink56; Jun 20, 2006 at 09:52 AM.
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Old Jun 20, 2006, 10:48 AM Local time: Jun 21, 2006, 01:48 AM #244 of 279
I never look at booklets either, it's more fun figuring things out and just pressing buttons.

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soapy
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Old Jun 20, 2006, 11:49 AM Local time: Jun 20, 2006, 09:49 AM #245 of 279
Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.

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Old Jun 20, 2006, 12:25 PM #246 of 279
Originally Posted by soapy
Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.
Mind you, the goal of a manual is not to reveal every hidden thing in a game. Plus, with some games, it's easier to show people how to do things than make them read about it. Manuals being crappy really depends on how well you can follow written directions, I believe. "Notorious for being crappy" seems more than a bit unfair.

In any case, I'm running out of places that I am able to save in NSMB, so I guess I'll actually have to go beat the game now...

What kind of toxic man-thing is happening now?
soapy
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Old Jun 20, 2006, 12:37 PM Local time: Jun 20, 2006, 10:37 AM #247 of 279
Manuals are written to tell you how to play the game. Of course they aren't going to go into details, but things like "save" is a function that should be included, whether or not you can use it right away. I'm not saying it wasn't included, but manuals aren't meant to be fun to read nor do they hold your hand in terms on how to play the game. Nintendo does better with their manuals I find, but the majority of the manuals aren't really worth reading because you can find out everything in game.

Companies just don't put money into manuals, they figure people buy strategy guides. I think that is unfair, and we're stuck with sub par manuals. I want to have a manual that goes into more detail vs having to shell out another $15 to know how to play a game. Although I do like reading strategy guides I don't mind reading manuals if they're interesting, but they're not. But I guess that's not the point of an instruction booklet either.

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Old Jun 20, 2006, 03:16 PM Local time: Jun 20, 2006, 02:16 PM #248 of 279
So - to change the topic from manuals and koopa kids just a bit, its obvious to everyone involved (players, creators, etc) that New Super Mario Bros has been a ROUSING fantastic success.

So my question is - should the series continue as a franchise and bring back the "sidescrolling Mario's" that we lost shortly after Super Mario Land 2? Keeping in mind that the whole point and focus of the "New SMB" part of Mario seems to be "back to basics", what changes and additions would you like to see done based on how the first was handled. If so, what kind of things would you like to see done in a New Super Mario Bros. 2?

Personally - I would like to see them expand on things shown in 1. I'd like to see the return of the Poison Mushrooms. Lost levels was made significantly harder because of those things and they could really set off a good contrast to newer power-ups and bring down the "too-easy" complaint many have made with 1. I'd like more aspects of Mario 2 japan and maybe less aspects of Mario 2 USA. If they're going to take anything from Super Mario Bros 2 at all, it'd have to be the Shyguys. Shyguys are IMO the single greatest enemy addition to the series because they're just so absurd. Plus I can kind of already imagine them dancing to the music on screen.

No picking up of enemies or pulling vegetables, just keeping it simple, hop and bop kind of stuff. if they do include those aspects its needs to be simple and creative. Ideas from anyone else?

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Old Jun 20, 2006, 04:29 PM Local time: Jun 20, 2006, 03:29 PM #249 of 279
I hope they continue the new series and continue to innovate new power ups (and power downs) for the series.
I'm always excited to see new enemy characters as well.

Personally, I want a game that features Wart and Bowser working together. I thought that it might happen in a Mario RPG at some point, but hasn't to date.
Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two?
I always enjoy it when villains work together; it seems more devious.

Then Tweeters, Beezos, Flurries, Ninjis, Snifits, etc. would meld with the Koopa Troopas, Goombas, Bullet Bills, Lakitus, etc.
The player would have to know from past experience which characters could be defeated in which way - bop or toss. It would become readily apparent anyway.

I'd also like to see the armored koopas make an appearance in a side scroller. They'd be tough to beat.

Jam it back in, in the dark.
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Old Jun 20, 2006, 04:35 PM #250 of 279
Originally Posted by shadowlink56
Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two?
I always enjoy it when villains work together; it seems more devious.
That would be interesting, but as you said, Wart is in Subcon (basically, Mario's Subconcious mind, as it was all a dream).

I guess they could do some silly thing like have Professor E. Gadd create a dream-sucking device that would bring Wart into the Mushroom Kingdom.

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