![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
I guess that would be cool.
But what I mean is I don't want the weapon names redone, and the weapons changed in general. The AC weapon as badass. There's nowhere I can't reach.
THE PHILADELPHIA PHILLIES ARE YOUR 2008 WORLD SERIES CHAMPIONS.
|
But a remake on a next-gen system for a game many think is overhyped to begin with? Nigger, you better expect that people will demand modern gameplay and narration. Also, you guys forget that they tried a lot of new and radical things in FF7. There were a lot of goofy mini-games that were essentially pressing a couple of buttons in rhythm - don't you remember giving Pricilla (dolphin girl) CPR? Those things aren't so new anymore. Some of them worked, some of them didn't. Would you keep those in there, even if some of them detracted from gameplay? The people who think all Square needs to do is updated graphics and voiceover work are hilariously mistaken. I also like how it apparently took 6 months to dub a two hour movie in english, not including any work done prior to is's release in Japan, but no one seems to think this could happen again for FF7. Christ, you guys. This thing is sticky, and I don't like it. I don't appreciate it. |
hey, look everybody. It's SOLDIER.
![]() What'cha doin', buddy? ![]() Oh, dead horse beating again. Gotcha. Cool. I am a dolphin, do you want me on your body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I would like to see a remake of final fantasy 7 with awsome updated graphics because i have never played the orignal final fantasy 7 much due to the shitty graphics. Everything was far too pixalated and blurry since its the first attempt at a 3d FF game. Although I don't know much about the story line, they could just keep the main plot and everything and get rid of the pointless minigame crap mentioned above in place of something differant. There should be at least a couple minor twists added to keep old fans familiar to the game, but still feel as if its new. Maybe add alternete endings depending on things you do in the game. Also since many people want voice acting, why not have an option for text, english voicing, and japanese voicing with subtitles?
I was speaking idiomatically. |
I agree with DragoonKain. I wouldn't want to see much (if any) of the core game altered unless it was optional. New sidequests and mini games would be fine but leave the main story plot. I would love though to see more impressive graphics and better quality music still using the same score.
Most amazing jew boots ![]() |
FELIPE NO |
As long as they fix all the fuck-ups, enhance the story to include in-game explanations for certain events/characters, and re-write the characters so they weren't blithering idiots I'd be happy.
What, you don't want my bikini-clad body? ![]() |
And hey, Amano could draw pretty characters well (Ayami Kojima of "Castlevania" fame, anyone?) He had the classical style down to a science. Nomura draws like a DeviantArt reject. Either way, whoever the hell is responsible for Vaan and the unceremonious defiling of Setzer's design in KH2, keep him far the hell away from...well, anything, but at least far from this remake. Jam it back in, in the dark. |
I think that it was one of Nomura's first projects, wich may explain the awful designs for all the VII characters, Setzer's design in KHII is also one of the disasters that he produced. FF XII's design is by a certain Yoshida, whom I'm not really familiar with.
Most amazing jew boots |
he did Final fantasy III (the original jp FF3, I don't think he's the one re-designing it) and come on, how could anyone recognize the style of Vagrant Story! yep he did Vagran Story. He did also Final Fantasy Tactic ^^
for me, it almst everything it has already been said. Good graphic (like the technical demo!) good voice acting (yes I want cutscene with voice acting!) Some little change in the story so that it's more coherent and for me I don't want the FFXII battle system in FFVII, even if I like it, all ff had his own system (even if some are almost the same). For me if they could keep all the same system but with maybe more materia with more combination, and the battle like FFX-2. OK don't get me wrong I doN,t want all those transformation XD what I mean about FFX-2 it's because even if it's a ATB battle system, it's was extremely fast! this is what I want ^^ This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I like how the massive attraction of all things FFVII both attracted and repelled haters. LOL INTERNET.
*ahem* Specific things I want to have fixed:
How ya doing, buddy? ![]() |
The only FFVII design that came out the way he intended was Yuffie, since he had the most time to tinker with her look, adding the usual acessories that's become his trademark. And for god's sake, stop whining about Setzer. How ya doing, buddy? ![]() |
What kind of toxic man-thing is happening now? |
Nomura was the one who designed Setzer in the first place. I'm glad he doesn't look like a Sephiroth lookalike now. Yes, he came first, but Seph is far more recognizable, so a compromise had to be made.
How ya doing, buddy? ![]() |
Also, whoever it was that was bitching about Setzer's scars being missing, they're still there. All over the place. It's not that easy to miss.
How ya doing, buddy? ![]() |
From the Wikipedia Article:
Jam it back in, in the dark. ![]() |
A FF VII remake is definately opening up a can of worms. It would have to be designed to perfection in order to impress all the older fans. That being said, FFVII was revolutionary in it's time. That's why it was so great. A remake probabably won't be revolutionary.
However, some definate things I'd like to see: -No story changes. (At all, don't care what some people say). -Updated mini-games -Good voice actors, none of this Aeris from KH2 bullshit (In fact, due away with celebrity voice actors entirely, they just suck.) -Interesting menu. The FFVII menu was horrible, gradients are shitty. -Spice up the battle system. I realize the FFVII materia system is pretty much integrated into the story, but it needs to be updated because it's old and dull now. Also, whoever said they can reuse stuff from FFVII is out of their mind. Like Qwarky said, everything has to be remade from scratch for a remake. (The Twin Snakes anyone?) I'm also assuming that amazing graphics goes without saying. There's nowhere I can't reach. ![]()
Last edited by Stealth; Apr 12, 2006 at 02:44 PM.
|
This thing is sticky, and I don't like it. I don't appreciate it. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I think he meant that more people would recognize Sephiroth than Setzer. FFVII has a bigger fanbase than VI, hence all the spin-offs, and you never see people named Setzer089123 online. At least I never have. Hell I didn't even know Setzer was from VI until I heard about it here. (Haven't played much of VI)
How ya doing, buddy? ![]() |
The amount of work that would need to go into it is one of the things that make a remake unlikely. What makes it a bad idea is how (again), Square no longer has any idea what people loved about the original. It certainly wasn't the pepsodent grins or the useless accessory covered characters. A remake that requires a lot of effort can work. Twin Snakes was more or less a succesful remix (mostly thanks to Kitamura) and while I was sceptic about the Resident Evil remake, it turned out to be completely excellent. But the team behind it has to have an intricate understanding of the original title, what made it great and what didn't. I simply don't think any of Square's staff has any idea now at this point, least of all Nomura, who reminds me off those music video/commercial directors who then get a chance to make big budget movies. I was speaking idiomatically. ![]() |
Amano is the illustrator for the FF series. He takes the FF desgins and makes them to fit his style of art, which is associated with the early art designs of the final fantasy... So far to my awareness, amano never designs what is to be found in the game. He simply takes from the game sprites and original sketches and makes them into 'art' form. He's taken alot of FF characters and altered them to appear more artistic. See the attached Vivi pic. All the ingame designs are based on the original sketches. So ingame Setzer would have Nomura's Setzer in sprite form. What kind of toxic man-thing is happening now? ![]() Don't touch my pom pom! |
I don't really think the minigames need that much tweaking, like you state. In the end, what are they? Simple button-mashing events that barely take up a minute of your time. I think the options are pretty simple; either modify them somewhat so they won't be as tedious, or just remove them entirely (not like anyone would miss that CPR bit, and I could do without the "press the three consoles at the same time" bit. Hated that shit).
As for whether Nomura still has a grasp on what makes FFVII great, well that's really a matter of opinion. I haven't played the later spin-offs yet (DoC), but judging from what I've seen in KH2 and AC, I'd say he still has an accurate portrayal of his characters. Square has said many times that they wouldn't do a remake unless Nomura was in charge, so it's not like they want to just market it in a hurry.
EDIT: I never gave Amano's FFVII illustrations much viewing. Amano-Aerith looks pretty neat, the pink doesn't stick out as much. Amano-Squall and Rinoa suck very hard though. ![]() FELIPE NO ![]()
Last edited by Soldier; Apr 12, 2006 at 03:46 PM.
|
Edit: As well as why he gets away with retarded names like Nooj, but that might be the writer's fault. How ya doing, buddy?
Last edited by Jonathan Ingram; Apr 12, 2006 at 04:01 PM.
|
My opinion.
I read everyone's posts and I agree with most of what you guys want, but one thing I would like to see myself is a new battle system. Something that resembles Final Fantasy XII or Kingdom Heats II.
I've been playing a lot of action adventure titles lately, like God of War, Devil May Cry 3, Ninja Gaiden, and I think it a remake should incorporate some of the elements from these games. I first started wanting this after watching Advent Children and playing Dirge of Cerberus. Seeing what the battles should be like, I want a remake to be faster paced and more action oriented. Rather than just being purely strategic, I want the fights to be skill based. Kingdom Hearts II was a big influence as well. When I fought Cloud, Tifa and Yuffie in the Underdrome I knew that SquareEnix could pull it off. It was really the moment where I decided that a turned based RPG wouldn't be as enjoyable. Don't get me wrong, I love traditional RPGs. I've been playing them for most of life. But for FFVII I want a game that focuses as much on gameplay, as on story. But I know Square wouldn't do it, because it might alienate some of the original fans of the game, and thats really who it's for. But still, I think it would make it appeal to the more casual game player, and to me. ^_^ Anyways, the chances of a remake are pretty slim. I think instead of spending the amount of time and money remaking the game, they would make a sequel instead. Which they already hinted at in some of the other FFVII Complilation titles. Jam it back in, in the dark. |
There's nowhere I can't reach. |
![]() |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[General Discussion] FFVII Compilation Thread | Simo | Video Gaming | 799 | Mar 23, 2008 02:40 PM |
FINAL FANTASY VII: ADVENT CHILDREN NA Premiere Event (Discussion and Speculation) | Miles | Video Gaming | 23 | Apr 14, 2006 12:45 AM |