Gamingforce Interactive Forums
85241 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


Final Fantasy VII: Remake (Discussion and Speculation)
Closed Thread
 
Thread Tools
DragoonKain
Titletown, USA


Member 144

Level 23.83

Mar 2006


Old Apr 11, 2006, 06:09 PM #26 of 66
I guess that would be cool.

But what I mean is I don't want the weapon names redone, and the weapons changed in general.

The AC weapon as badass.

There's nowhere I can't reach.
THE PHILADELPHIA PHILLIES ARE YOUR 2008 WORLD SERIES CHAMPIONS.
Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Apr 11, 2006, 10:01 PM #27 of 66
Originally Posted by Qwarky
Secondly, no one supporting a remake seems to acknowledge how old FFVII is. Old meaning old designs, conventions and compromises. Clumsy dialogue, clumsy story exposition, clumsy gameplay (in parts). This was entirely forgivable on the PS1 because the game was simply so enjoyable, but that won't work on PS3.
You're absolutely right, and a lot of remake guys do seem to forget that. Look, the reason FF4 + Minor Graphical Update sells is because it's cheap, it's on a portable system and it's sprites. People have a certain expectation for spritey games, and that hasn't changed very much in the last eight years or so because not many new ones are coming out.

But a remake on a next-gen system for a game many think is overhyped to begin with? Nigger, you better expect that people will demand modern gameplay and narration.

Also, you guys forget that they tried a lot of new and radical things in FF7. There were a lot of goofy mini-games that were essentially pressing a couple of buttons in rhythm - don't you remember giving Pricilla (dolphin girl) CPR? Those things aren't so new anymore. Some of them worked, some of them didn't. Would you keep those in there, even if some of them detracted from gameplay?

The people who think all Square needs to do is updated graphics and voiceover work are hilariously mistaken.

I also like how it apparently took 6 months to dub a two hour movie in english, not including any work done prior to is's release in Japan, but no one seems to think this could happen again for FF7. Christ, you guys.

This thing is sticky, and I don't like it. I don't appreciate it.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Apr 11, 2006, 10:06 PM Local time: Apr 11, 2006, 09:06 PM #28 of 66
hey, look everybody. It's SOLDIER.


What'cha doin', buddy?



Oh, dead horse beating again. Gotcha. Cool.

I am a dolphin, do you want me on your body?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

scotty
I'm not your friend, buddy...


Member 649

Level 24.90

Mar 2006


Old Apr 11, 2006, 10:15 PM Local time: Apr 11, 2006, 07:15 PM #29 of 66
I would like to see a remake of final fantasy 7 with awsome updated graphics because i have never played the orignal final fantasy 7 much due to the shitty graphics. Everything was far too pixalated and blurry since its the first attempt at a 3d FF game. Although I don't know much about the story line, they could just keep the main plot and everything and get rid of the pointless minigame crap mentioned above in place of something differant. There should be at least a couple minor twists added to keep old fans familiar to the game, but still feel as if its new. Maybe add alternete endings depending on things you do in the game. Also since many people want voice acting, why not have an option for text, english voicing, and japanese voicing with subtitles?

I was speaking idiomatically.
VitaPup
X-Man


Member 4740

Level 14.81

Apr 2006


Old Apr 11, 2006, 11:02 PM #30 of 66
I agree with DragoonKain. I wouldn't want to see much (if any) of the core game altered unless it was optional. New sidequests and mini games would be fine but leave the main story plot. I would love though to see more impressive graphics and better quality music still using the same score.

Most amazing jew boots
Jonathan Ingram
Rattle Your Goddamn Head!


Member 135

Level 9.79

Mar 2006


Old Apr 11, 2006, 11:43 PM #31 of 66
Originally Posted by CelticWhisper
I hope they bring back their old character designer, though, as I really dislike Nomura's style. His obsession with blurring gender lines irritates the living piss out of me, and Gackt has no fucking place in the post-apocalyptic FF7verse. Long hair or not, Sephiroth still looked distinctively masculine. The same cannot be said for more recent *cough*Vaan*cough* characters.
Oh, you mean the old character designer for FFVII, who was... NOMURA (and if you mean Amano, then you have no reason to complain about blurring gender-lines)! And Vaan wasn't designed by Nomura, nor has any main FF character been since FFX.

FELIPE NO
DeadHorse++
zzzzz,,,,,


Member 4447

Level 9.10

Apr 2006


Old Apr 12, 2006, 01:29 AM Local time: Apr 11, 2006, 10:29 PM #32 of 66
As long as they fix all the fuck-ups, enhance the story to include in-game explanations for certain events/characters, and re-write the characters so they weren't blithering idiots I'd be happy.

What, you don't want my bikini-clad body?
CelticWhisper
We've met before, haven't we?


Member 805

Level 19.24

Mar 2006


Old Apr 12, 2006, 08:11 AM Local time: Apr 12, 2006, 07:11 AM #33 of 66
Originally Posted by Jonathan Ingram
Oh, you mean the old character designer for FFVII, who was... NOMURA (and if you mean Amano, then you have no reason to complain about blurring gender-lines)! And Vaan wasn't designed by Nomura, nor has any main FF character been since FFX.
Waitaminute...You're shitting me. Why did FF7's characters look so different from the more recent zipper-laden KH and FFX/X-2/XII characters then?

And hey, Amano could draw pretty characters well (Ayami Kojima of "Castlevania" fame, anyone?) He had the classical style down to a science. Nomura draws like a DeviantArt reject.

Either way, whoever the hell is responsible for Vaan and the unceremonious defiling of Setzer's design in KH2, keep him far the hell away from...well, anything, but at least far from this remake.

Jam it back in, in the dark.
Peter
Wonderful Chocobo


Member 50

Level 21.86

Mar 2006


Old Apr 12, 2006, 08:59 AM Local time: Apr 12, 2006, 03:59 PM #34 of 66
I think that it was one of Nomura's first projects, wich may explain the awful designs for all the VII characters, Setzer's design in KHII is also one of the disasters that he produced. FF XII's design is by a certain Yoshida, whom I'm not really familiar with.

Most amazing jew boots
Inhert
The body may heal, the mind is not always so resilient.


Member 225

Level 35.92

Mar 2006


Old Apr 12, 2006, 10:21 AM #35 of 66
he did Final fantasy III (the original jp FF3, I don't think he's the one re-designing it) and come on, how could anyone recognize the style of Vagrant Story! yep he did Vagran Story. He did also Final Fantasy Tactic ^^

for me, it almst everything it has already been said.

Good graphic (like the technical demo!)
good voice acting (yes I want cutscene with voice acting!)
Some little change in the story so that it's more coherent

and for me I don't want the FFXII battle system in FFVII, even if I like it, all ff had his own system (even if some are almost the same). For me if they could keep all the same system but with maybe more materia with more combination, and the battle like FFX-2. OK don't get me wrong I doN,t want all those transformation XD what I mean about FFX-2 it's because even if it's a ATB battle system, it's was extremely fast! this is what I want ^^

This thing is sticky, and I don't like it. I don't appreciate it.
Dark Nation
Employed


Member 722

Level 44.20

Mar 2006


Old Apr 12, 2006, 12:35 PM Local time: Apr 12, 2006, 10:35 AM #36 of 66
I like how the massive attraction of all things FFVII both attracted and repelled haters. LOL INTERNET.

*ahem*
Specific things I want to have fixed:
  • Aeirth's death scene (At least a re-rendering)
  • Non deformed characters (Including NPCs... like Biggs/Wedge/Jessie/Don Cornero )
  • Music of higher quality (Seriously the music was near-MIDI, while FFVIII was ZOMG ORCHESTRA).
  • A fleshed out Escape from Midgar Bike Game
  • Snowboarding Mini-Game
  • Knights of the Fucking Round. They had better keep this.
Proceed to praise/bash me.

How ya doing, buddy?
Soldier
Hero of Twilight


Member 98

Level 35.79

Mar 2006


Old Apr 12, 2006, 01:03 PM #37 of 66
Quote:
Waitaminute...You're shitting me. Why did FF7's characters look so different from the more recent zipper-laden KH and FFX/X-2/XII characters then?
Nomura was instructed to keep the designs simple, since it was Square's first 3D effort. He even had to keep them semi-superdeformed. It wasn't until FFVIII when Square got a handle in rendering 3D characters, and Nomura was able to use his "true style".

The only FFVII design that came out the way he intended was Yuffie, since he had the most time to tinker with her look, adding the usual acessories that's become his trademark.

And for god's sake, stop whining about Setzer.

How ya doing, buddy?
CelticWhisper
We've met before, haven't we?


Member 805

Level 19.24

Mar 2006


Old Apr 12, 2006, 01:26 PM Local time: Apr 12, 2006, 12:26 PM #38 of 66
NOMURA RAPED SETZER
NOMURA RAPED SETZER
NOMURA RAPED SETZER
Nomura raped Setzer
NOMURA RAPED SETZER
Nomura raped Setzer

What kind of toxic man-thing is happening now?
Soldier
Hero of Twilight


Member 98

Level 35.79

Mar 2006


Old Apr 12, 2006, 01:41 PM #39 of 66
Nomura was the one who designed Setzer in the first place. I'm glad he doesn't look like a Sephiroth lookalike now. Yes, he came first, but Seph is far more recognizable, so a compromise had to be made.

How ya doing, buddy?
WolfDemon
Grub Killer


Member 737

Level 27.82

Mar 2006


Old Apr 12, 2006, 02:05 PM Local time: Apr 12, 2006, 11:05 AM #40 of 66
Also, whoever it was that was bitching about Setzer's scars being missing, they're still there. All over the place. It's not that easy to miss.

How ya doing, buddy?
Dark Nation
Employed


Member 722

Level 44.20

Mar 2006


Old Apr 12, 2006, 02:32 PM Local time: Apr 12, 2006, 12:32 PM #41 of 66
Originally Posted by SOLDIER
Nomura was the one who designed Setzer in the first place.
Sorta...

From the Wikipedia Article:
Quote:
Fans of Nomura point out how deeply involved he was with Final Fantasy titles before Final Fantasy VII, especially his involvement in the creation of popular characters Shadow and Setzer Gabbiani for Final Fantasy VI, which were both redesigned by Amano for the game itself.


Jam it back in, in the dark.
Stealth
Indigo 1


Member 207

Level 22.37

Mar 2006


Old Apr 12, 2006, 02:40 PM Local time: Apr 12, 2006, 01:40 PM #42 of 66
A FF VII remake is definately opening up a can of worms. It would have to be designed to perfection in order to impress all the older fans. That being said, FFVII was revolutionary in it's time. That's why it was so great. A remake probabably won't be revolutionary.

However, some definate things I'd like to see:

-No story changes. (At all, don't care what some people say).
-Updated mini-games
-Good voice actors, none of this Aeris from KH2 bullshit (In fact, due away with celebrity voice actors entirely, they just suck.)
-Interesting menu. The FFVII menu was horrible, gradients are shitty.
-Spice up the battle system. I realize the FFVII materia system is pretty much integrated into the story, but it needs to be updated because it's old and dull now.

Also, whoever said they can reuse stuff from FFVII is out of their mind. Like Qwarky said, everything has to be remade from scratch for a remake. (The Twin Snakes anyone?) I'm also assuming that amazing graphics goes without saying.

There's nowhere I can't reach.




Last edited by Stealth; Apr 12, 2006 at 02:44 PM.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Apr 12, 2006, 02:46 PM Local time: Apr 12, 2006, 01:46 PM #43 of 66
Originally Posted by SOLDIER
Nomura was the one who designed Setzer in the first place. I'm glad he doesn't look like a Sephiroth lookalike now. Yes, he came first, but Seph is far more recognizable, so a compromise had to be made.
He designed Setzer and then Amano reworked him entirely. The original designs looked almost nothing alike. Also, Seph is more recognizeable? Setzer is a Seph look-a-like? God, SOLDIER. You really are simple.

This thing is sticky, and I don't like it. I don't appreciate it.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

WolfDemon
Grub Killer


Member 737

Level 27.82

Mar 2006


Old Apr 12, 2006, 03:01 PM Local time: Apr 12, 2006, 12:01 PM #44 of 66
I think he meant that more people would recognize Sephiroth than Setzer. FFVII has a bigger fanbase than VI, hence all the spin-offs, and you never see people named Setzer089123 online. At least I never have. Hell I didn't even know Setzer was from VI until I heard about it here. (Haven't played much of VI)

How ya doing, buddy?
map car man words telling me to do things
find animals!


Member 16

Level 47.67

Feb 2006


Old Apr 12, 2006, 03:17 PM Local time: Apr 12, 2006, 11:17 PM #45 of 66
Originally Posted by a lurker
You're absolutely right, and a lot of remake guys do seem to forget that. Look, the reason FF4 + Minor Graphical Update sells is because it's cheap, it's on a portable system and it's sprites. People have a certain expectation for spritey games, and that hasn't changed very much in the last eight years or so because not many new ones are coming out.

But a remake on a next-gen system for a game many think is overhyped to begin with? Nigger, you better expect that people will demand modern gameplay and narration.

Also, you guys forget that they tried a lot of new and radical things in FF7. There were a lot of goofy mini-games that were essentially pressing a couple of buttons in rhythm - don't you remember giving Pricilla (dolphin girl) CPR? Those things aren't so new anymore. Some of them worked, some of them didn't. Would you keep those in there, even if some of them detracted from gameplay?

The people who think all Square needs to do is updated graphics and voiceover work are hilariously mistaken.

I also like how it apparently took 6 months to dub a two hour movie in english, not including any work done prior to is's release in Japan, but no one seems to think this could happen again for FF7. Christ, you guys.
Originally Posted by Stealth
Also, whoever said they can reuse stuff from FFVII is out of their mind. Like Qwarky said, everything has to be remade from scratch for a remake. (The Twin Snakes anyone?) I'm also assuming that amazing graphics goes without saying.
Thank you, finally someone who gets it. People seem to think old designs and cg can be reused without any alteration needed and what little alteration is needed would be minimal because we're reusing old designs. It's the god damn PS3, of course they'd need to rebuild everything from the ground up. At best, they could use old character designs for reference, but you can bet Nomura would insist on redesigning them.

The amount of work that would need to go into it is one of the things that make a remake unlikely. What makes it a bad idea is how (again), Square no longer has any idea what people loved about the original. It certainly wasn't the pepsodent grins or the useless accessory covered characters.

A remake that requires a lot of effort can work. Twin Snakes was more or less a succesful remix (mostly thanks to Kitamura) and while I was sceptic about the Resident Evil remake, it turned out to be completely excellent. But the team behind it has to have an intricate understanding of the original title, what made it great and what didn't. I simply don't think any of Square's staff has any idea now at this point, least of all Nomura, who reminds me off those music video/commercial directors who then get a chance to make big budget movies.

I was speaking idiomatically.

PuPu
Anyone for a pupu platter?


Member 379

Level 2.62

Mar 2006


Old Apr 12, 2006, 03:35 PM #46 of 66
Originally Posted by Denicalis
He designed Setzer and then Amano reworked him entirely. The original designs looked almost nothing alike. Also, Seph is more recognizeable? Setzer is a Seph look-a-like? God, SOLDIER. You really are simple.
back to the mini art desiger argument...
Amano is the illustrator for the FF series. He takes the FF desgins and makes them to fit his style of art, which is associated with the early art designs of the final fantasy... So far to my awareness, amano never designs what is to be found in the game. He simply takes from the game sprites and original sketches and makes them into 'art' form. He's taken alot of FF characters and altered them to appear more artistic. See the attached Vivi pic. All the ingame designs are based on the original sketches. So ingame Setzer would have Nomura's Setzer in sprite form.

What kind of toxic man-thing is happening now?
Attached Images
File Type: jpg amano-vivi.jpg (71.5 KB, 44 views)
File Type: jpg 513958.jpg (36.4 KB, 44 views)
File Type: jpg amano-squallrinoa1.jpg (49.2 KB, 44 views)

Don't touch my pom pom!
Soldier
Hero of Twilight


Member 98

Level 35.79

Mar 2006


Old Apr 12, 2006, 03:44 PM #47 of 66
I don't really think the minigames need that much tweaking, like you state. In the end, what are they? Simple button-mashing events that barely take up a minute of your time. I think the options are pretty simple; either modify them somewhat so they won't be as tedious, or just remove them entirely (not like anyone would miss that CPR bit, and I could do without the "press the three consoles at the same time" bit. Hated that shit).

As for whether Nomura still has a grasp on what makes FFVII great, well that's really a matter of opinion. I haven't played the later spin-offs yet (DoC), but judging from what I've seen in KH2 and AC, I'd say he still has an accurate portrayal of his characters. Square has said many times that they wouldn't do a remake unless Nomura was in charge, so it's not like they want to just market it in a hurry.

Quote:
He designed Setzer and then Amano reworked him entirely. The original designs looked almost nothing alike.
Have you even seen Setzer's concept design? Is it even available for viewing?

Quote:
Also, Seph is more recognizeable? Setzer is a Seph look-a-like? God, SOLDIER. You really are simple.
I played FFVI back when it was still FFIII in the US. I loved Setzer and every other character, and I still hold the game close to my heart even now. But I'm also fully aware that guys like Sephiroth are far more recognizable to the general public than Setzer. That's why anyone who began with FFVII would classify Setzer as a Seph look-a-like, and not vice versa. This isn't a matter of preference, it's just the way it is. Deal with it, for god's sake.

Quote:
-Interesting menu. The FFVII menu was horrible, gradients are shitty.
I thought you could change the colors? On the other hand, I don't think that made things much better. Yeah, the menu's colors were piss-poor.

EDIT: I never gave Amano's FFVII illustrations much viewing. Amano-Aerith looks pretty neat, the pink doesn't stick out as much.

Amano-Squall and Rinoa suck very hard though.

FELIPE NO

Last edited by Soldier; Apr 12, 2006 at 03:46 PM.
Jonathan Ingram
Rattle Your Goddamn Head!


Member 135

Level 9.79

Mar 2006


Old Apr 12, 2006, 03:57 PM #48 of 66
Originally Posted by CelticWhisper
And hey, Amano could draw pretty characters well (Ayami Kojima of "Castlevania" fame, anyone?) He had the classical style down to a science. Nomura draws like a DeviantArt reject.
Hey, I wasn't knocking Amano; hell, the man's my favorite artist. It's just that I can't see how someone can accuse Nomura of drawing girly and then praise Amano for not doing so. As for Nomura, I'd worry less about the masculinity of his heroes and more about why in the hell he was allowed to get away with Nooj.

Edit: As well as why he gets away with retarded names like Nooj, but that might be the writer's fault.

How ya doing, buddy?

Last edited by Jonathan Ingram; Apr 12, 2006 at 04:01 PM.
Troy-Bagnell
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 5080

Level 2.97

Apr 2006


Old Apr 12, 2006, 05:24 PM Local time: Apr 12, 2006, 06:24 PM #49 of 66
My opinion.

I read everyone's posts and I agree with most of what you guys want, but one thing I would like to see myself is a new battle system. Something that resembles Final Fantasy XII or Kingdom Heats II.

I've been playing a lot of action adventure titles lately, like God of War, Devil May Cry 3, Ninja Gaiden, and I think it a remake should incorporate some of the elements from these games.

I first started wanting this after watching Advent Children and playing Dirge of Cerberus. Seeing what the battles should be like, I want a remake to be faster paced and more action oriented. Rather than just being purely strategic, I want the fights to be skill based.

Kingdom Hearts II was a big influence as well. When I fought Cloud, Tifa and Yuffie in the Underdrome I knew that SquareEnix could pull it off. It was really the moment where I decided that a turned based RPG wouldn't be as enjoyable.

Don't get me wrong, I love traditional RPGs. I've been playing them for most of life. But for FFVII I want a game that focuses as much on gameplay, as on story. But I know Square wouldn't do it, because it might alienate some of the original fans of the game, and thats really who it's for. But still, I think it would make it appeal to the more casual game player, and to me. ^_^

Anyways, the chances of a remake are pretty slim. I think instead of spending the amount of time and money remaking the game, they would make a sequel instead. Which they already hinted at in some of the other FFVII Complilation titles.

Jam it back in, in the dark.
Sarag
Fuck yea dinosaurs


Member 748

Level 53.85

Mar 2006


Old Apr 12, 2006, 09:57 PM #50 of 66
Originally Posted by Denicalis
He designed Setzer and then Amano reworked him entirely. The original designs looked almost nothing alike.
omg pix plz

There's nowhere I can't reach.
Closed Thread


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Final Fantasy VII: Remake (Discussion and Speculation)

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[General Discussion] FFVII Compilation Thread Simo Video Gaming 799 Mar 23, 2008 02:40 PM
FINAL FANTASY VII: ADVENT CHILDREN NA Premiere Event (Discussion and Speculation) Miles Video Gaming 23 Apr 14, 2006 12:45 AM


All times are GMT -5. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.