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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I can't find most of these God of War/GTA/Prince of Persia games that appealing. I mean, it's fun, but with the mindless violence, and constant profanity, it gets boring after a while. In my opinion, I believe they should be added to spice up a certain moment, not whore it out in the whole game, regardless of how realistic it's meant to be. There's nowhere I can't reach. ![]() |
swearing/violence isnt going to make a good game worse. This thing is sticky, and I don't like it. I don't appreciate it. |
And Yes, it can. It can make you annoyed with the game and thus make it worse. Besides, Shadow wasn't even a good game to begin with.
Sinceless violence and swearing is just stupid to begin with. But since the kids love and want it, I'm sure many more games will continue to use it to get higher ratings. I am a dolphin, do you want me on your body? |
I just don't like unimaginative games that are not unique in any way, games that just fit the mold of a stereotypical game and have no substance to them besides generic graphics, generic music, generic sound, and generic controls with a made-to-order one-size-fits-all plotline. I was speaking idiomatically. |
The thing is though that when it comes to simulation or a game that is supposed to feel real, it has to have accurate violence, too much it's unrealistic, too little and it just looks stupid.
Take BLACK for example. Most review sites gave it a lower rating just because it didn't have blood. Where games like Prince of Persia 2 got hit for HAVING blood. So really it depends on what the developer is shooting for, and then adjust things like violence and swearing accordingly. You can't really complain about the swearing in GTA, because if you've ever been to a ghetto, you'd know that the "F" word is just part of speech around there and not so much a swear word. Where in fantasy based games, if it were to have the "F" word in it would just be downright dumb. And then for genres in between is the grey portion where there's no real right or wrong, but only educated guesses. In the end though it tends to be only the "bad" games that have these violence or swearing inbalances (ex. 187 Ride or Die) so there's no real loss in quality in these titles, so I don't really see the point in arguing an issue that's not that much of an issue. Just because something's questionable doesn't make it wrong. Heck if it was, we'd still be saying that the world is flat. What kind of toxic man-thing is happening now? |
A weak example but this reminds me of Cid and Barret from FFVII.
Oh no! Cid and Barrett are so badass because they can swear: 'Shara, get me some G**damn tea!' What a rebel! Oh no! There's blood on the floor in the Shinra tower! Whoever left that mess is so cool! FELIPE NO |
The Suffering has shitloads of unnecessary shit, like those cussing!
"You sodomizing, baby-raping sack of shit!" Most amazing jew boots ![]() |
God of War had an excessive amount of nudity in the game. To the point where they were going to include Minotaur's with penises. Except the finished version of the Minotaur was dickless.
Why did Kratos have sex with two girls again, and why does that affect the story? Rockstar can't get through with nudity yet you see perfectly natural breasts on some of the characters in God of War. It's stupid. Games with excess fog/blur really piss me off. This applies to ICO and SotC, as much as I love them. Stranger's Wrath had this as well. In the darkness department, games such as Call of Cthulhu and Silent Hill which have low contrast kind of get me as well. If you turn the contrast up, it isn't as "scary" or "realistic" but hey, you can actually see where you're going. Jam it back in, in the dark. |
I'm of the opinion that God of War was gratuitous to an artistic level, I loved how over the top in mature content it was. Maybe it still falls under the category of unnecessary, it certainly didn't detract a single thing. I'd say the carnage and vice of God of War lends a ton to the atmosphere of the game.
So, how hasn't Mortal Kombat come up yet? Sure, it was awesome when I was 10 and my parents hated that I played it over my friends house, but how much of a gimmick were those fatalities? There's nowhere I can't reach. ![]() so they may learn the glorious craft of acting from the dear leader |
I admit, GTA:SA is one of the few games where the overabundance of swearing makes me crack up everytime. I think this should be the new anti-depressant. This thing is sticky, and I don't like it. I don't appreciate it. ![]() - What we all do best - |
I can tell I wouldn't like San Andreas if I tried it. I don't mind a little swearing now and then in games, but when it gets excessive like people are describing with San Andreas, I think it'd make me lose interest in it pretty quickly. Not that that game really interested me in the first place, though.
As for the unnecessary violence, I guess it depends on what's going on. Like if somebody splatters when I cut them in half, well duh. But if it's the same animations of blood and gore over and over again, or if they spew gallons of blood just because I poked them with a stick, then it's just dumb. Most amazing jew boots |
I remember Blue Stinger for Dreamcast had this:
Spoiler:
I don't know if this really counts, but in Dew Prism/Threads of Fate, Mint cussed a lot, but they replaced it with the censor <explicitive> a lot. Even though you couldn't see it, you could tell what she was saying. I personally don't care about all the foul language because of all the garbage I hear constantly anyway. Video game foul language is tame in comparison. I was speaking idiomatically. |