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The Elder Scrolls IV: Oblivion
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Mucknuggle
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Old Apr 6, 2006, 10:54 PM #526 of 634
I've attached the mods that I use.

What kind of toxic man-thing is happening now?
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File Type: bmp mods.bmp (485.3 KB, 52 views)

Excrono
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Old Apr 6, 2006, 11:11 PM Local time: Apr 6, 2006, 10:11 PM #527 of 634
Originally Posted by Casaubon
You'd think that information like this would break on the official site, as opposed to a gaming forum.

I have yet to encounter any bugs besides crashing. I don't really see what the problem is, even the crashing is like once every 10 straight hours of playing.

What mods are all you guys using? This is pretty much my first Elder Scrolls game and I don't really know if one would be good or bad. Right now I'm using:
Better Torches
Improved UI
No Pyschic Guards

Pretty lack-luster. The only one I actually utilize is the no psychic guards. Any "Must Have" mods?
Yeah, same here. I have played about 70 hours or so, and it seems I get a CTD about once every 20 hours or so. Mostly I get this when loading a new area (like going into a shop, getting expelled from a closing Oblivion Gate, etc) But they are never persistant. There was also a time I picked up a weapon from a dead bandit, closed out the window then went back and there was a duplicate of the same weapon and the game crashed. I have also had no bugs with any quests. Considering that I've gone through the game without giving a damn about what I pick up and where I think its pretty good for a game this size.

That said, I am currently at level 35, and am finding the game to be difficult at normal, but very playable with proper strategy. Alchemy is really helping as I can distill really powerful poisions that will paralyze enemies while doing both health and elemental damage as they lay on the ground for 2 seconds. The last Oblivion plane I shut out (on the far southeastern border with Blackmarsh) was made really, really easy this way. By the time the foe has managed to get up and get their first attack in, they are just about dead. Which is really effective against those nasty sorcerers that summon a small army if you don't kill them fast enough.

FELIPE NO
Inhert
The body may heal, the mind is not always so resilient.


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Old Apr 7, 2006, 12:04 AM #528 of 634
ther's also a very bad bug where you're completly freeze when trying to lod a save game... I get this very often and every time the only thing to do, is hit the hard reset >.>

What, you don't want my bikini-clad body?
RushJet1
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Old Apr 7, 2006, 07:51 AM #529 of 634
Originally Posted by Casaubon
You'd think that information like this would break on the official site, as opposed to a gaming forum.

I have yet to encounter any bugs besides crashing. I don't really see what the problem is, even the crashing is like once every 10 straight hours of playing.

What mods are all you guys using? This is pretty much my first Elder Scrolls game and I don't really know if one would be good or bad. Right now I'm using:
Better Torches
Improved UI
No Pyschic Guards

Pretty lack-luster. The only one I actually utilize is the no psychic guards. Any "Must Have" mods?
Birthsigns NoMax
BTMod
Better Water
Jarrod's New Texture Mod
Landscape LOD Texture Replacement
LOD Normal Map Replacement Mod
More Sky Climates
Natural Faces
Oblivion Color Map Mod
Short Grass
Wolfen Star Sky
Bounty Reducted Over Time (unforgiving mode)

i basically got anything that improved graphics or that made sense overall (btmod is nice, smaller menus!)

the grass mod is nice for the fps since i've got my grass extending WAAAY out (i hate the draw distance of the default).

i also have tons of .ini file configurations as well-- google for oblivion tweaks and you'll most likely find the site i did. some are really useful (increasing ram used by the game, letting the game work more smoothly).

Jam it back in, in the dark.
Domino
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Old Apr 7, 2006, 07:06 PM Local time: Apr 8, 2006, 01:06 AM #530 of 634
My game tends to 'hang' when exiting to desktop. It also crashes to the desktop from time to time, generally when i enter/ leave a building. The only bug that i have encountered so far is with
Spoiler:
the final thief guild fence not showing up where he's supposed to, and not being able to 'fence' my stuff to him. He justs tells me that he's sone dealing with me. I had to retrieve an item for him in a previous quest, and now he spends all his time in the inn, in the wrong city.


but the mod that i've just found and downloaded should solve the problem.

There's nowhere I can't reach.
Trigunnerz
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Old Apr 7, 2006, 08:28 PM Local time: Apr 7, 2006, 05:28 PM #531 of 634
I have this problem where when I'm outdoors, I only see half the grass. As I walk, it starts loading the other grass graphics. It tends to lag me quite a bit. I've tried messing around the .ini file too.

This thing is sticky, and I don't like it. I don't appreciate it.

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Spike
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Old Apr 7, 2006, 09:16 PM Local time: Apr 7, 2006, 07:16 PM #532 of 634
Originally Posted by Trigunnerz
I have this problem where when I'm outdoors, I only see half the grass. As I walk, it starts loading the other grass graphics. It tends to lag me quite a bit. I've tried messing around the .ini file too.
That's not a problem. It's the draw distance and it happens for everyone. You can even see if in the 6 days countdown video (or it might've been the 1 week countdown video) that Bethesda released.

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RushJet1
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Old Apr 7, 2006, 10:50 PM #533 of 634
using your INI file in your documents & settings / my games / oblivion folder, you can change the grass's level.

more info here:

http://www.atomicmpc.com.au/article.asp?CIID=36546

I was speaking idiomatically.
Weeklan
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Old Apr 8, 2006, 05:03 AM Local time: Apr 8, 2006, 11:03 AM #534 of 634
Originally Posted by Matt
Wha...what's this???






Get it while it's hot.
Hell yeah my brother. Screw Bethesda! Trying to keep the human man down! A brother can't get this without spending his stake, but the Bethesda man gets it for a nickel!

You made my day Malcom M, remember our noses smell like hardware, are lips are drooling with content, our skin is inherited by our parents, and by god downloading is beautiful!

What kind of toxic man-thing is happening now?
FFS!!
Trigunnerz
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Old Apr 8, 2006, 02:42 PM Local time: Apr 8, 2006, 11:42 AM #535 of 634
After completing the fighter's guild,
Spoiler:
I have these same minions in every town. Is there a way to have them follow you and help you fight? They only follow me from town to town, and when I talk to them, they only have "Rumor" as an option.

Like after completing the Dark Brotherhood, I get have one of those dudes follow me around and help me fight.


FELIPE NO

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mariusmyhre
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


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Old Apr 14, 2006, 11:04 AM Local time: Apr 14, 2006, 05:04 PM #536 of 634
I'm currently at lvl 35 and find the game way too easy, and I'm playing a fighter/assassin mix with some magic abilities on default difficulty. Sure, the enemies are leveling up with me, but unless I'm attacked by five or six fully armed daedra at once, they're a complete walkover. I've never played Morrowind, so I have no idea how that system worked compared to this one, but surely, it must have been better?

What, you don't want my bikini-clad body?

Last edited by mariusmyhre; Apr 14, 2006 at 11:06 AM. Reason: Automerged additional post.
Mucknuggle
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Old Apr 14, 2006, 11:55 AM #537 of 634
You know, I might be silly for thinking this, but I would imagine that a level 35 character would be quite powerful.

Just slide the difficulty bar to the right.

Jam it back in, in the dark.

mariusmyhre
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


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Old Apr 14, 2006, 02:23 PM Local time: Apr 14, 2006, 08:23 PM #538 of 634
Well, taking into consideration that the monsters are supposed to be about equal to my own level, something is very wrong, since the game was much more challenging earlier on...but perhaps it's all the powerful items I've collected over the course of the game that tips the scales in my favour.

And on anoter note, I love reading about people that, after waiting four years for the sequel to Morrowind, blatantly cheats and/or misuses the skillsystem to get ahead or to better their characters skills, and then moan and whine about the new system being horrible because they can french-kiss a wall for three hours to max out a skill...never once thinking about why they actually chose to do this.

It all comes down to choices; you can play the game the way it was ment to be played, in which case the skill system makes perfect sense...or you can misuse it and then whine and sulk about it.

In the end, it says a helluva lot about what sort of person you are, and many people might not like what they discover.

There's nowhere I can't reach.

Last edited by mariusmyhre; Apr 14, 2006 at 02:27 PM.
Mucknuggle
Baby shrink


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Old Apr 14, 2006, 02:29 PM #539 of 634
Monsters have level caps. Apparently you didn't know.

Who exactly is the rest of your post meant for?

This thing is sticky, and I don't like it. I don't appreciate it.

Excrono
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Old Apr 14, 2006, 05:21 PM Local time: Apr 14, 2006, 04:21 PM #540 of 634
Yeah, I have noticed this. I got a little worried with all the people complaining that they were getting owned by low-level creatues with maxed statas/armor on normal difficulty but quickly found this to be false. Bears, Rats, Mountain Lions, Will-O-Wisps are all pushovers that do minimal damage and die in a few hits for me. So I do end up feeling some accomplishment in owning them oughtright. The rest of the enemies become tough, but fair. Mages and other spellcasters can really hurt you with magic but fumble around with meele weapons and are easy to block/counter, and take tremendous damage from conventional weapons (except of undead) whereas close range fighters can really dish out the damage and use power attacks but are succeptible to status effects and magic (again unless they are undead.)

Its really not as impossible as many have been saying, it just takes some skill and planning on your part to survive the main harey moments later in the game. Basically any opponent can be dispatched in a few hits if you exploit their weaknesses, so you have to take advantage of them as much as possible. Granted I haven't done any of the main quest past getting Martin to Cloud Ruler temple, so I may yet eat those words.

I am a dolphin, do you want me on your body?
The_Griffin
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Old Apr 15, 2006, 03:51 AM Local time: Apr 15, 2006, 01:51 AM #541 of 634
Originally Posted by mariusmyhre
I'm currently at lvl 35 and find the game way too easy, and I'm playing a fighter/assassin mix with some magic abilities on default difficulty. Sure, the enemies are leveling up with me, but unless I'm attacked by five or six fully armed daedra at once, they're a complete walkover. I've never played Morrowind, so I have no idea how that system worked compared to this one, but surely, it must have been better?
Let me put it this way: On my end-game character in Morrowind, one of my favorite things to do when I'm bored is to just go on a fucking rampage and kill everybody in a town. <3

I was speaking idiomatically.
Zip
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Old Apr 15, 2006, 06:13 AM Local time: Apr 15, 2006, 01:13 PM #542 of 634
i heard the guards will always be stronger then you, truth?

no homo
Grawl
WHAT IF I HAD DIED?!


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Old Apr 15, 2006, 08:21 AM Local time: Apr 15, 2006, 03:21 PM #543 of 634
I heard everyone is always stronger than you.

It's called 'leveling'.

FELIPE NO
Forsety
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Old Apr 15, 2006, 02:28 PM #544 of 634
Originally Posted by Zip
i heard the guards will always be stronger then you, truth?
I never had trouble beating guards in the imperial city, so it's doubtful.

What, you don't want my bikini-clad body?
Cam
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Old Apr 16, 2006, 10:08 PM Local time: Apr 16, 2006, 09:08 PM #545 of 634
the game does have some bugs, but most of this crashing/freezingshit is problems with the hardware and software on your machine, as i had it myself and fixed it.

i suggest you close fucking EVERYTHING you have running thats not needed to play oblivion including your shell, that solved my problem with 30-min crashes. apparently some bad codecs can also cause crashes/freezes.

Jam it back in, in the dark.
Trigunnerz
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Old Apr 16, 2006, 10:55 PM Local time: Apr 16, 2006, 07:55 PM #546 of 634
Where do I get my Imperial armor set? I just finished the main quest, and I'm suppose to pick it up at the Imperial armory. But I don't know where it is.

There's nowhere I can't reach.

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Bradylama
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Old Apr 20, 2006, 09:52 PM Local time: Apr 20, 2006, 09:52 PM #547 of 634
Here's something I wroted up in my Chocojournal:

I originally intended to put this off for a while, but it occurred to me that some of you will probably end up buying the game if you haven't already. The following is a severe warning:

Elder Scrolls IV: Oblivion, has been in development for quite a while now. It's one of the most highly anticipated RPGs of the year, and has a very large following. The Elder Scrolls itself is also a great property, in which the player is free to roam in one of the many provinces of Tamriel.

Oblivion, however, fails to live up to any of its hype, is in no way an RPG, and features extremely shoddy aspects of game design.

The first problem when playing the game: rats. Freaking rats. It's as if no Role Playing Game in the history of mankind can ever have a starting area that isn't packed to the gills with giant rats hungry for your man-flesh. So the game starts off with stale conventions. Ok. Not only that, but the beginning of the game is basically a tutorial that instructs you on how to play, and introduces you to the main quest. Not only is it annoying when you're forced to play through a tutorial, but the player is given no option of deciding his class, or the skills he'll focus on, until well into his playtime.

Once you get into the outside, you'll be overcome with a sense of freedom. That freedom is the best thing the game has going for it, so you'd better enjoy it. Like Morrowind, the greatest part of Oblivion's gameplay is the sense of adventure one experiences when exploring new areas. Coming across a mine in the middle of nowhere is exciting, and Daedric Shrines are an especially prime discovery, as performing the bidding of the Daedra can provide substantial rewards.

Of course, as I mentioned before, this is in no way a roleplaying game. Gameplay is entirely combat-oriented, meaning that if you don't select a couple of combat-related skills, you're shit out of luck. The end result, then, is that the player is type-cast into a murder machine, whether he be a powerful mage, hulking bruiser, or silent assassin. Diplomatic paths to victory are out of the question, considering that all of the dialogue in Oblivion is topical, and the few dialogue choices the player is allowed to make have no significant impact on a conversation whatsoever. The main quest is also focused on a single outcome, and the player is given no real option concerning his role as a positive or negative influence on Cyrodiil and Tamriel. Joining the evil cult offers no clear path for progression within the organization, meaning that the player could do something evil (joining involves a blood sacrifice) without having to face any repercussions. Sure, you could join the menacing Dark Brotherhood and go around killing people, but in the end that's all you do, kill people. None of your quests have any impact on Tamriel as a whole, and none of your actions affect the ending (from an intellectual perspective, Oblivion doesn't even have an ending, so much as a conclusion to a quest path more involved than others). Hell, this time around, none of your quests even impact your relationship with the Guilds. I completed all of the quests for the Brotherhood and Thieves Guild, and I could still join the Fighters and Mages guild, and follow their progression paths.

Not only is the player character typecast, but the skill set lacks any sense of balance. If you focus primarily on being combat-oriented, you'll have a difficult time going about things, whereas a character that combines a magic focus with a few select combat skills can walk around as a practical demigod. I should know, I'm roleplaying one right now. Not only that, but many magic schools are practically useless compared to the others. Regenerative magic is obviously a must-have, and Destruction is the only offensive-oriented magic system. Combine that with Alteration and Mysticism, and eventually you'll have a Battlemage that can kick ass, as well as alter her stats and abilities on a whim and enchant and restore items. It is THE most powerful way to play the game, and by comparison, playing as a strict fighter, mage, or stealth becomes a handicap. The magic system is also imbalanced due to the fact that your mana regenerates constantly, which makes sleep and the passage of time meaningless outside of the day/night cycles, and provides an unlimited number of ranged attacks for any one situation.

So, not only is Oblivion anything but a role-playing game, it also has no sense of balance, and a poorly designed skill set. That's three strikes. In baseball terms, this game would be out before you even leave the Imperial city.

Now we come to the interface. The overall design of Oblivion is noticeably dumbed-down due to its cross platform release. From an unintuitive no-drag interface, to item values that are on a scale so small, increasing your skills in their focus takes far too long to gain any increase in value, as well as the scale between lower and higher quality items. Your map, journal, inventory, and stats are all pulled up with one button. You can switch between them using F1-F4, but that obvious feature isn't documented in the manual. Once in the interface, you can use your mouse to click on things, but since there's no real inventory management that allows you to see more than 5 items, meaning a lot of scrolling, it would have been simpler to assign keyboard functions to the player interface. Not only that, but clicking on visited or documented locations on your map transports you automatically to them. This eliminates any need for exploration and travel, as there is no possibility of a random encounter mussing up your day. The player has to force himself to danger the roads, making their presence meaningless, and the fold-out map that comes with the game a useless novelty.

The graphics do not live up to next-gen standards. Vistas, foliage, and architecture are admittedly beautiful, and several spots are breath-taking (so long as you have the right hardware). Character renders, however, are ugly as Hell, the monster designs are unoriginal (as Roshambo of the NMA put it "they're more interested in rendering Minotaur testicles"), and the character animations are blocky and unnatural. When NPCs and monsters move, they appear to glide and float more than they do walk and jump. Looking at yourself in 3D is also pointless unless you strike a pose, because the player character's animations have no relation to the world, essentially creating a "skating" effect.

The Radiant A.I. has been revealed to be nothing more than pure, Grade A, American Raised bullcrap. Bethesda touted the Radiant A.I. as highly advanced, and something that would breathe life into the soulless world of its predecessors. Not only does it fail to accomplish these things, but bugs regarding NPC functions abound. Quirky NPC reactions range from inaction to assault, to assaulting the wrong character, to charging straight into traps. Not only that, but NPC routines usually involve going somewhere, having disjointed conversations with other NPCs, and staring at a wall for several in-game hours. My Making-Of DVD shows an early example of an NPC programmed with Radiant to set goals for herself, and react accordingly to circumstances. This means either two things: one, Bethesda is a bunch of lying bastards, or, the design team was too lazy to assign the NPCs any convincing behaviors or routines whatsoever. Monsters and enemies also don't engage you using any tactics whatsoever beyond cast-a-few-spells and swarm.

The combat itself has barely changed at all. It's still the same shoot-arrows/cast spells from a distance or wildly swing your weapon around until you kill something. *yawn* As a novel touch, though, your arrows tend to stick out where they strike, which makes a killing headshot that much more comical.

The game progression itself is retarded. The game is easy in the beginning. At no point from exiting the Prison, to level 9 did I feel in any way in danger fighting the spawned characters. Enemies in the game, you see, scale-up as you get better, as opposed to there being some strong enemies in certain locations or quests. Guards are always a constant, but enemies that spawn will become either progressively tougher monsters, or humanoid enemies will have increasingly better gear. The end result is that the player is punished for his progression, since these difficult-spawning enemies make a lot of quests highly difficult if not impossible, as where before they were well within the means of accomplishment.

NPC interaction is much less dreadful than Morrowind, however, and the dialogue is better written. Most of the personality injected into characters, however, comes from the game's competent voice acting as opposed to any real written or observable behaviors. There's also no real cultural difference between the towns or races that impact the gameplay. I suppose if I played as the beastmen races Khajiit or Argonian I'd run into some prejudice, but those races faced the same condition in the last game, and there's no NPC you can't butter up through the game's retarded persuasion mechanic.

Ultimately, the biggest change in Oblivion for the better compared to Morrowind is the quest design. A lot of quests are actually really fun. The Dark Brotherhood, for instance, features some great quests that make killing fun. My favorite was a whodunit, in which the Player Character had to socialize with, and murder every NPC in a locked mansion; under the condition that none of them figure out the Player Character is the killer. Simple retrieve-and-deliver quests are much fewer in number, and the player is given goals that more often than not have a good reason behind it. The Main Quest itself is a spectacle unlike any other, though the faction-related quests are very well designed.

I had a lot of fun with Oblivion, but that was mostly due to the sandbox gameplay, which is a mechanic where the player determines how varied his game experience is as opposed to the designers, and the good quests, which is the one aspect of game design that Bethesda actually got right. They appear to have learned from none of the mistakes of Morrowind.

Admittedly, I also have a certain bias. I'm a huge Fallout fan, a franchise which Bethesda currently has the rights to make sequels for. After seeing the abundantly terrible game design presented in Oblivion, coupled with the fact that Oblivion's lead producer is also the head of the Fallout 3 project, it would seem that my prospects of seeing a decent sequel to my favorite roleplaying series will never come to pass. Not only did Bethesda already have no experience with the gameplay mechanic present in Fallout (turn-based tactical grid combat combined with branching dialogue trees for NPC interactions) but they've shown themselves to be incapable of creating a great game using their own original property.

I'd like to not regret my purchase. I did have fun, but ultimately I must be aware of the knowledge that by purchasing this game, I've also essentially supported shoddy game design, and put stock in the business practice of "Hype over Substance." Something likely to carry over into the making of a game that I desperately want to be good.

Games like this sell. They have mass appeal, and are released on multiple platforms. Their media blitz also practically guarantees that they're looked upon favorably by gaming media (though some big-name sites have picked apart a lot of the hype, while Gamespy continues to eagerly suck cock) due to their advertising. It's a game that will appeal to everybody, but it's the only mass-world sprawling sandbox of its kind, which doesn't mean that it's a good game, just the only one of its kind. If you absolutely must play it, then go ahead. You'll probably have some fun. People looking for much more bang for their buck should wait for Gothic 3, though.

This thing is sticky, and I don't like it. I don't appreciate it.
Forsety
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Old Apr 21, 2006, 12:33 AM #548 of 634
Was it even neccesary to clog the thread with that? I mean, you could have just posted a link to the chocojournal entry.

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Last edited by Forsety; Apr 21, 2006 at 12:36 AM.
Bradylama
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Old Apr 21, 2006, 06:16 PM Local time: Apr 21, 2006, 06:16 PM #549 of 634
Well, then you get into the taste problem of whether or not it should be kosher to plug one's chocojournal on the forums. I think that linking to my chocojournal and getting views is gay, and that if text is topical, it should be quoted directly. I suppose I could, however, put it all in a spoil tag, but then that discourages people from reading it, and nothing in particular has been spoiled, other than perhaps the drive to purchase the game.

Also, no offense, but we have rules here against member-moderating.

I was speaking idiomatically.
pofcorn
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Old Apr 21, 2006, 09:08 PM #550 of 634
I didn't bother reading all this, but basically you're saying : "hey guys, so this game has flaws!" Well no shit! You're also about a month late.

And yeah, I'm waiting for Gothic 3 myself. It will be glorious

Quote:
If you absolutely must play it, then go ahead
I think I already did, but thanks for giving me permission!

ALSO

Quote:
The combat itself has barely changed at all. It's still the same shoot-arrows/cast spells from a distance or wildly swing your weapon around until you kill something. *yawn*
What the fuck? The combat is brutal, man. Visceral. I can feel my sword smashing through some poor bandit's skull.

Ok, go play Morrowind again and tell me the combat doesn't suck, and I won't believe you. Oblivion's combat feels far more physical and satisfying.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > The Elder Scrolls IV: Oblivion

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