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[DnD] D&D Arena Signups and Discussion
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Old Nov 26, 2010, 06:02 PM Local time: Nov 26, 2010, 07:02 PM #526 of 618
Here he stands ladies and gents, the new and improved - but no less the chauvinistic idiot you've all come to love - Smothas Beegraks!

smothas beegraks_2.dnd4e

Smothas Beegraks.pdf

iplay4e Smothas Beegraks lvl. 8


I've upped my wisdom and charisma scores by one, and for my feat I have chosen weapon expertise (flail). Hopefully, this'll help him get an extra hit in every now and then.

As far as equipment goes, I've sold the belt of sacrifice (2600 g), and purchased a belt of vigor (520 g), a helm of opportunity (840 g) and Beegraks got himself a fancy Fireheart tattoo (840 g)!

If my calculations are correct, this puts an extra 400g into our party coffers.

I also traded in my Chainreach Heavy Flail for one of Greater Opportunity. This, coupled with the Helm of Opportunity should make our enemies think twice before they try and move away from The dragonborn to chase after his squishy sorcerer partner.

@Zerg: I hope that none of the changes I've made are affected in the november patch since I don't have access to the compendium and hence cannot check up on the latest update.

What kind of toxic man-thing is happening now?

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Old Dec 8, 2010, 08:19 PM Local time: Dec 9, 2010, 09:19 AM #527 of 618
Pang, Rychord.

Any last-minute changes to your characters before I process the level up and proceed with Arena Episode 4?

@Rychord, as I'm currently too miserly to pay for DDI, I'd actually prefer if we continue to use Character Builder. Needless to say I'll be ignoring any future errata until someone finds a way to patch the offline Character Builder with updates

FELIPE NO
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Old Dec 8, 2010, 10:20 PM #528 of 618
Actually judging from a certain thread on SA someone HAS found a way to add unofficial patches to the offline builder. As it stands though the method looks a little convoluted and I'm in no hurry to figure it out until I absolutely have to (when someone rotates into my game to replace wvlf, I guess). I had high hopes for the online builder but it's useless to me even with a subscription since it doesn't yet support inherent bonuses what the fuck.

That being the case, I'll just roll with what I put up on 11/4. No significant sorcerer developments in the interim that I can remember anyway.

What, you don't want my bikini-clad body?
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Old Dec 10, 2010, 12:06 AM Local time: Dec 10, 2010, 01:06 AM #529 of 618
I'm good to start day 2 of our grand ole adventure arena smash and bash.

How ya doing, buddy?

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Old Dec 12, 2010, 07:40 AM Local time: Dec 12, 2010, 08:40 PM #530 of 618
No one's claimed the item reward (Battle Standard), so I'm putting it with Von Brandt.

Pang, the file you provided did not say so, but did you intend to retrain an at-will (Acid Orb --> Ensorcelled Blade)?

Episode 4 will start within a day. In the interim, the first post of the Arena thread has been updated for the level up, as well as the online quick reference sheets. Please check for any errors, since I use that as my primary reference.

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Old Dec 13, 2010, 10:59 AM Local time: Dec 13, 2010, 11:59 AM #531 of 618
@Zerg: I'm just looking to confirm this, but is Beegraks unconscious or sleeping or somesuch? I can't really tell what the symbol on his portrait is, but judging from your comment that the Zehirite "lies at Cyrus' feet", I imagine that either means one of the above or (hopefully not) something worse than that. I also noticed that the narrative really speaks only from Von Brandt's point of view.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Dec 13, 2010, 12:52 PM Local time: Dec 14, 2010, 01:52 AM #532 of 618
Nah, you're just prone. Sleeping and such. There's absolutely nothing wrong with Beegraks

Naturally the paranoid one should logically be a light sleeper, right?

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Old Dec 14, 2010, 02:40 PM Local time: Dec 14, 2010, 03:40 PM #533 of 618
So do I get to act at all right now, or do I have to roll for waking up?

I was speaking idiomatically.

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Old Dec 14, 2010, 02:41 PM #534 of 618
Roll for — I kicked you! You're awake!

What kind of toxic man-thing is happening now?
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Old Dec 14, 2010, 02:42 PM Local time: Dec 14, 2010, 03:42 PM #535 of 618
Oh, all right. Time to get to work!

FELIPE NO

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Old Dec 16, 2010, 06:49 AM Local time: Dec 16, 2010, 07:49 PM #536 of 618
So uh, I obviously decided I want to try a hand at DM-ing stuff other than pure combat encounters. Hope you don't mind!

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Old Dec 16, 2010, 02:04 PM Local time: Dec 16, 2010, 03:04 PM #537 of 618
I personally am rather enjoying the change of pace, although I'm sure Beegraks will soon be in the mood to do some skull-crushing.

Seriously though, I truly am curious to see where this will lead us.

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Old Dec 21, 2010, 07:56 AM Local time: Dec 21, 2010, 08:56 PM #538 of 618
Rychord, do you wish to make him double-run? If so, Beegraks will stop at Y2 instead of U2. Flip side to this is, of course, you'll be granting universal combat advantage for a turn.

Pang, do you want to retrain Acid Orb to Ensorcelled Blade?

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Old Dec 21, 2010, 09:04 AM Local time: Dec 21, 2010, 10:04 AM #539 of 618
Yes, double-running sounds like a good idea in this case, let's do that. Granting combat advantage kinda sucks, but not as much as U2.

How ya doing, buddy?

Juggle dammit
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Old Dec 30, 2010, 11:26 AM Local time: Dec 30, 2010, 12:26 PM #540 of 618
I'm ready to play my turn here, but am wondering if VB's attack killed either of the Skellys?

Edit: Nevermind, I figured it out.

Additional Spam:
Guess I hadn't completely figured it out.

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Last edited by i am good at jokes; Dec 30, 2010 at 11:50 AM. Reason: This member got a little too post happy.
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Old Jan 3, 2011, 08:44 AM #541 of 618
1 Die Roll
 Description
Die
Result
NO WHAMMIES
1d100
83
Gonna go ahead and roll for my spin prize before I decide on my move, here.

I was speaking idiomatically.
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Old Jan 3, 2011, 09:26 AM Local time: Jan 3, 2011, 10:26 PM #542 of 618
Fun Spin no. 83

Stone Hide

Immediate Interrupt. Trigger: an enemy makes an attack
against your AC. Effect: The attack misses.


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Old Jan 6, 2011, 03:33 PM Local time: Jan 6, 2011, 04:33 PM #543 of 618
Zerg, I'm a bit confused as to what is going on right now. Is the encounter still going, or are we back in adventure mode?

I ask because your post seems to suggest that you are allowing use to regain encounter powers, but that happens anyway once an encounter ends.

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Old Jan 6, 2011, 06:00 PM Local time: Jan 7, 2011, 07:00 AM #544 of 618
You're back in Adventure Mode, sort of. You have time to catch your breath, but not a full 5 minutes to regain all your encounters.

What, you don't want my bikini-clad body?
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Old Jan 6, 2011, 06:55 PM Local time: Jan 6, 2011, 07:55 PM #545 of 618
So can I use a surge, or will it be my second wind if I do?

Jam it back in, in the dark.

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Old Jan 6, 2011, 07:36 PM Local time: Jan 7, 2011, 08:36 AM #546 of 618
You can use any number of surges, without tapping Second Wind.

If you were wondering why I didn't let you access your "Lecherous Hands" on Von Brandt back then, now you know. The structure of four proper encounters per day, with short rests in between... I'm not willing to let it go yet

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Old Jan 6, 2011, 09:40 PM Local time: Jan 6, 2011, 10:40 PM #547 of 618
Wait, I didn't notice that the "Lecherous Hands" hadn't gotten through... I thought I had used it as I should, as a minor action in the regular course of my turn... Was there anything preventing me from doing so?

How ya doing, buddy?

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Old Jan 6, 2011, 09:46 PM Local time: Jan 7, 2011, 10:46 AM #548 of 618
You thought the trap was a real encounter, so I didn't let it go through. It wouldn't be fair to let you waste a daily power on a "fake" fight, right?

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Old Jan 6, 2011, 09:52 PM Local time: Jan 6, 2011, 10:52 PM #549 of 618
Ah, I think I understand now. Took me long enough! Although, in my defense, I didn't know traps could sometimes involve monsters.

I was speaking idiomatically.

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Old Jan 6, 2011, 09:58 PM Local time: Jan 7, 2011, 10:58 AM #550 of 618
It was supposed to be an add-on to the real encounter, to make your job harder. But Pang had to go and trigger it independently

So actually I think traps don't really involve monsters. Certainly not at your level.

Spoiler:
Kinda just pulled that minion-generating thing out of my ass. Totally not in the books.

...

Maybe not though. Such a thing has surely been invented already.

Additional Spam:

You know what? Other than my desire to tack the trap on to the actual encounter, I can find no reason to prevent you from regaining your powers.

So, consider yourselves as having the benefit of a short rest.

Curse Von Brandt's inexplicable charge for simplifying the next encounter .__.

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Last edited by Zergrinch; Jan 6, 2011 at 10:10 PM. Reason: This member got a little too post happy.
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