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[DnD] D&D Arena Signups and Discussion
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No. Hard Pass.
Salty for Salt's Sake


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Old Oct 25, 2010, 12:51 AM Local time: Oct 24, 2010, 11:51 PM #501 of 618
We played tonight. Sleep'd a green dragon. Epic round of crits. Fucking thing still took almost an hour to kill.

I was speaking idiomatically.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

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Old Oct 25, 2010, 02:29 AM Local time: Oct 25, 2010, 03:29 PM #502 of 618
Seems a bit strange that something that's sleeping won't wake up when you hit it.

But eh, rules as written. What can you do

What kind of toxic man-thing is happening now?
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Old Oct 25, 2010, 02:41 AM Local time: Oct 25, 2010, 01:41 AM #503 of 618
It isn't sleeping, it is put to sleep by magic.

Different.

FELIPE NO


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

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Old Oct 25, 2010, 02:44 AM Local time: Oct 25, 2010, 03:44 PM #504 of 618
Do tabletop fights take that long to do? I mean, it should only take 2 minutes tops for one guy to take his turn, right? With six combatants (assuming solo dragon), that's 12 minutes a round.

O

What, you don't want my bikini-clad body?
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Old Oct 26, 2010, 11:47 AM Local time: Oct 26, 2010, 12:47 PM #505 of 618
I have a mildly strange question.

If my intention with the wine was to keep some in my mouth and then spit it on one of our adversaries, what kind of action would that be? And what would the effects of the "attack" be?

Also, sorry about misreading the belt's powers.

Jam it back in, in the dark.
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Old Oct 26, 2010, 02:46 PM Local time: Oct 26, 2010, 01:46 PM #506 of 618
Zerg should make it +5 vs. Reflex, if it hits the target is blinded, save ends. Also vulnerable 5 fire. I don't know if your character has any abilities that might make use of the fire bit, but it would be funny to see a lightning spark ignite the wine and cause ongoing fire damage or something similarly awesome. Maybe light someone's beard on fire, i don't know.

There's nowhere I can't reach.
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Old Oct 26, 2010, 06:38 PM Local time: Oct 27, 2010, 07:38 AM #507 of 618
I thought you already drank it!

But anyway, I'll let you do it as a ranged basic attack against reflex (+4) as a minor action. If it hits, the target grants combat advantage for one round. And also gains vulnerable 5 to fire and lightning, save ends.

If you threw the bottle (basically a melee ranged attack with an improvised weapon), and depending on the way you flavor it, I may allow the ongoing damage Hawkeye described

P.S. No worries about that belt thing. You don't need to apologize or anything

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 26, 2010, 07:53 PM Local time: Oct 26, 2010, 08:53 PM #508 of 618
I thought you already drank it!


But anyway, I'll let you do it as a ranged basic attack against reflex (+4) as a minor action. If it hits, the target grants combat advantage for one round. And also gains vulnerable 5 to fire and lightning, save ends.

If you threw the bottle (basically a melee ranged attack with an improvised weapon), and depending on the way you flavor it, I may allow the ongoing damage Hawkeye described

P.S. No worries about that belt thing. You don't need to apologize or anything
I did take a drink of it, but I didn't say I was chugging the whole bottle down!

I would have to move away to actually use it as a ranged attack though, right? I was imagining using it as a sort of surprise before the flail of doom came down, sort of as a 1-2 punch kind of thing, since, you know, he did go hiding in his cloak for a while.

But as a ranged attack, I'm not sure how I'll be able to make effective use of it really, seeing that I already have the gloves to dish out ranged pain.

What if I used my flint & steel from my adventurer's kit to make a spark as I spit it out?

Additional Spam:
All this is, of course, contingent on Cyrus being able to get out of the rock's way on his turn. If he doesn't pull that off, I may have to pull him out of it on my turn.

I am a dolphin, do you want me on your body?

Last edited by i am good at jokes; Oct 26, 2010 at 07:54 PM. Reason: This member got a little too post happy.
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Old Oct 26, 2010, 09:04 PM Local time: Oct 27, 2010, 10:04 AM 1 #509 of 618
Rychord, it's just drinking wine. It's not going to burst into flames just because you make a little spark with your flint and steel. I don't think you're going to get any kind of burning effect either, even if you spat out high-octane jet fuel.

You're trying to make yourself a Flask of the Dragon's Breath on the cheap, aren't you? Confess

Anyhow, spitting in someone's face seems scarcely a move that should attract opportunity attacks, so here goes.

Wine Vomit
Minor Action • Close Burst 3
Target: 1 creature in burst
Requirement: You can only perform this attack if you have a mouthful of wine in your mouth.
Attack: Dexterity vs. Reflex.
Hit: Target grants combat advantage until the start of your next turn and gains vulnerable 3 to fire and lightning (save ends).

Wine Throw

Standard Action
• Ranged 5/10
Target:
1 creature
Requirement: You must have a bottle of wine in your hand.
Attack: Make a ranged basic attack with an improvised weapon (Dexterity vs AC)
Hit: 1d4 + dexterity modifier damage, and target gains vulnerable 3 to fire and lightning (save ends). Any fire or lightning attack that hits while the vulnerability is active will cause the target to take 5 ongoing fire damage. Single save ends vulnerability and ongoing damage.

Also, please note that Reynold's little dance does not invalidate your own ability to make the same little dance.

I was speaking idiomatically.
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Old Oct 26, 2010, 09:08 PM Local time: Oct 26, 2010, 10:08 PM #510 of 618
You're trying to make yourself a Flask of the Dragon's Breath on the cheap, aren't you? Confess

Guess I'm busted!

In all seriousness though I was just looking for a way to get my hit ratio up a bit, seeing that it's been pretty atrocious so far. This should hopefully do the trick, at least temporarily. Good job on the attack write-ups by the way.

What kind of toxic man-thing is happening now?
Zergrinch
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Old Oct 26, 2010, 09:22 PM Local time: Oct 27, 2010, 10:22 AM #511 of 618
Well, I'm offering you a +1 to all attack rolls for being drunk. If of course you decide the defense penalty is worth it

Realistically though, Beegraks is not built for accuracy. You can fix that later on level-up, if you survive the fight. Easiest way to get +2 is to change to a higher-proficiency weapon like a heavy blade (100% resale means there's no economic penalty) and take an expertise feat.

FELIPE NO
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Old Oct 26, 2010, 09:45 PM Local time: Oct 26, 2010, 10:45 PM #512 of 618
Yeah, if we survive this fight I'll be looking into options to try and improve that. I'll spend some more time looking into the character builder to weigh my options. I really like the damage of the flail when it does hit.

Beegraks being drunk right now sounds like it would be his undoing. The one thing he does have going for him that's kept him from dying so far is his rather ridiculous combination of high AC and HP.

What the hell, he's drunk now, that was his decision, and I'll just roll my saves at the end of each turn so as to not leave too big a window for your goons to knock him out.

What, you don't want my bikini-clad body?
Zergrinch
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Old Oct 26, 2010, 09:53 PM Local time: Oct 27, 2010, 10:53 AM #513 of 618
There are four conditions that end the drunk condition. Most likely you'll be knocked sober (bloodied) before you get knocked out

Also, I'm changing the -2 penalty to all out granting combat advantage. Mostly so it wouldn't stack with it.
And partly so I can smack you with the assassin's 2d6 bonus for combat advantage.

How ya doing, buddy?
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Old Oct 27, 2010, 11:00 PM Local time: Oct 28, 2010, 12:00 PM #514 of 618
Just cuz people (okay, one people) been asking, and because I like talking to myself, I've done a timeline of the current (except Hawk's training game) games. No hard and fast continuity in the arena games - we can zip into the past, present, or future with subsequent parties.

If Hawk's running KotS, it segues right into ThunderSpire (perhaps the successor party was the one that 'killed' Murkelmor.) Yeah, maybe. Comic geeks and continuity, heh.

GFF | Campaigns Timeline | Obsidian Portal

The timeline is basically anchored on a single date given by Pang - the death of doorman orc.

How ya doing, buddy?
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The unmovable stubborn
(Feeling Inspired)


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Old Oct 27, 2010, 11:14 PM #515 of 618
Zerg I appreciate that you've gone to a significant effort here but did it not occur to you that hanging an entire complex timeline on one incomplete date might result in some inaccuracies.

Where do I even specify Doorman's death beyond "1479", I don't remember that.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Oct 28, 2010, 12:03 AM Local time: Oct 28, 2010, 01:03 PM #516 of 618
Yeah, only 1479 is completely accurate. I basically just took the date of your post (November 2009) to anchor it on. I don't think the month is really critical though

Anyhow, you do give other timeline hints. According to Bob's archon, roughly ten weeks has passed between the start of Dungeon of Doom and the time he was spirited away in Secret Cow Level. A few weeks passed between Magnum Innominadum and the next adventure. Trips to Veltalar take five days or so; Freeport to Hargast is three days (etc.)

But hey, it's a wiki! Anyone can edit and update it in case of inconsistencies

I am a dolphin, do you want me on your body?
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Old Nov 1, 2010, 02:11 AM Local time: Nov 1, 2010, 03:11 PM #517 of 618
The last Assassin is dead, and so is the Wizard. Just sayin' in the likely event it will affect Rychord's turn.

I was speaking idiomatically.
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Old Nov 2, 2010, 03:15 PM Local time: Nov 2, 2010, 04:15 PM #518 of 618
I might as well ask the question here:

Did Pang's attack do the last thug in? I'm all for overkill (which is the only time I roll crits, apparently), but I'd rather see the day end so we can get on to making our characters bigger, faster, stronger, and just generally more vile.

While I'm on the subject, Pang, did you have any purchases in mind before we start the next round?

What kind of toxic man-thing is happening now?
Zergrinch
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Old Nov 2, 2010, 06:35 PM Local time: Nov 3, 2010, 07:35 AM #519 of 618
10 HP left, but why quibble over it? Tweak to your heart's desire.

The third battle with the worms were supposed to be the one where you get to tame them and ride 'em as mounts. But I wasn't very clear on that. Sooooo, you're getting free mounts which I'm going to drop into the next day at some point in time.

Choose from:

Vicious Dire Wolf
Elephant
Rhinoceros

How ya doing, buddy?
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Old Nov 3, 2010, 12:07 AM Local time: Nov 3, 2010, 01:07 AM #520 of 618
Hell, are you kidding me? A rhinoceros? Beegraks is gonna have one hell of a time with that thing.

The other two sound way too smart for that idiot anyway. And, you know, the horn. I'm not big into symbolism, but that's right up the dragonborn's alley.

Most amazing jew boots
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Old Nov 3, 2010, 12:17 AM Local time: Nov 3, 2010, 01:17 PM #521 of 618
Fair warning. The attacks with a "mount" keyword - Pack Hunter, Trampling Charge, and Crushing Charge - can't be used unless you take the "Mounted Combat" feat. All attack rolls your mount makes when you're sitting on it also take a -2 penalty until you get that feat.

There's actually two other level 8 mounts in the game (Dragonhawk - a flying monster; and a Riding Shark). I don't want to deal with 3-dimensional combat at this point using Maptools, so

I'm going to ignore the rules that penalize mounts for being in enclosed spaces, as you don't have any choice in the matter

Jam it back in, in the dark.
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Old Nov 3, 2010, 12:27 AM Local time: Nov 3, 2010, 01:27 AM #522 of 618
I'll admit that I haven't really read the rules on mounts, so I'll go ahead and read that as soon as I get the chance to decide whether or not that feat is going to be worth it. The rhinoceros would still get +12 vs. AC on his Gore attack, which is better than what Beegraks can muster under normal circumstances. The Crushing Charge could be useful though... : pensive :

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Old Nov 4, 2010, 07:21 AM #523 of 618
All right, so I helped myself to 700 out of the 1,500 GP shared bank, and between that and the trade-in value of the Gauntlets I made out pretty well for myself. Updated CB file, and the Iplay4e page is updated as well.

Guess I'll take the wolf, though I don't see as I'll actually bother to ride it.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 4, 2010, 08:02 AM Local time: Nov 4, 2010, 09:02 PM #524 of 618
Because of real-life commitments that will need a lot of time investment, I regret to say the Arena will be put on hold for about a month.

In the interim, please feel free to incorporate any of the elements that will be introduced in the upcoming November 15 character builder revision.

I'll message you both once I'm ready to resume, so you can finalize your characters presumably in the cloud.

I apologize for the inconvenience.

P.S. Rychord, there aren't really rules on mounts detailed in the Player's Handbook, if I recall correctly. There's a writeup in Adventurer's Vault 1, as well mounted combat mechanics in the first Dungeon Master's Guide if you want to consult them.

Actually there's lots of information in the Essentials Rules Compendium, starting at page 252!

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Old Nov 4, 2010, 10:31 AM Local time: Nov 4, 2010, 11:31 AM #525 of 618
Thanks for saving me the time of having to sort through all the books to find that section!

And I hope whatever it is that your investing yourself into will go well.

I was speaking idiomatically.
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