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There's a video up on Waypoint called "Way of the Ninja" under intel that outlines taking a group int Nightfall and finishing the whole mission (no skipping segments) using only assassinations/melee and some insane teamwork. We definitely need to try this.
I was speaking idiomatically. ![]() #654: Braixen |
You lost everyone at "teamwork."
Also bad news regarding Challenges. So some of us were doing the usual bitching about Challenges sucking and/or being recycled on GAF, and urk commented that the Challenges were actually built in; they cannot insert new scenarios. So the ones that they've already programmed is it; they cannot take feedback or add new ones. urk said he would check on the total number they built on Monday, for what it's worth someone who knows Luke Smith over on GAF said Luke told someone else there was 500 Challenges built in. If true, that would mean we've seen about a fifth of them (we've seen about 97 unique Dalies and 8 Weeklies). Epic, epic disappointment for me. The Challenges (and hopes that they would improve them) were the main thing keeping me coming back. I will still probably putz around some with Challenges and maybe hop on if people invite me, but otherwise I'm pretty much done for at least a while. Without any new hope of improved Challenges based on all the negative feedback, the game just feels like a grind at this point, and matchmaking has so many problems that it doesn't appeal to me at all. That said, we did actually manage to get a full 8-player group last night and were dominating people for a few hours, that was good fun. How ya doing, buddy? |
FELIPE NO ![]() #654: Braixen |
I'm imagining m00 trying to assassinate a Grunt, failing, and having everything go to shit.
What, you don't want my bikini-clad body? |
"COME ON, ASSASSINATE!" alerts every other enemy in the vicinity.
Jam it back in, in the dark. ![]() |
Wow, Daily AND Weekly Challenge are garbage; in about 20 minutes I got all 4 Dailies AND the Weekly. God damn it Bungie.
There's nowhere I can't reach. |
I THOUGHT YOU WERE DONE WITH HALO
This thing is sticky, and I don't like it. I don't appreciate it. ![]() #654: Braixen |
SailorDaravon, your attitude really stinks.
Most amazing jew boots |
so.. if there are 400 challenges you havent seen.. exactly why wont you play to do them? Dont get the reasoning here..
also new dashboard can suck it Additional Spam: lol first time i did all the challenges, first time i did a weekly too lol, all in the same day. Cant believe i spent a 20 min just reloadingt he first part of Nightfall and meleeing the elite hs the sleeping grunts and get the few down below lol. Most amazing jew boots |
Chances are though, the rest of the unseen challenges are as bullshit as the existing ones. They won't have put in anything truly hardcore for a shit ton of credits so we'll see similar variations on a theme over and over.
That the challenges are the same for everyone though suggests it's a server-side issue so I don't really understand how they can't fix that with a small patch. Even if they're hard-coded on to everyone's disks, I can't imagine it would take a coding master to change where the game looks for challenge data and make it somewhere online where they can edit and customise them. Obviously I know nothing about video game programming but surely if they can change the layout of the maps for everyone, they can change the challenges because even for someone like me, they're fucking pointless at present. Personally I'll get the ones you can get from Firefight, swerve the multiplayer ones and maybe do the campaign ones. So far nothing has popped up that made me really want to play the game a different way, especially as the credit boosts have been roughly what you get from two or three Firefight matches anyway so far. What kind of toxic man-thing is happening now? ![]() ![]() |
There is no way you can look at the following and it doesn't read like a hate letter. I would like to re-emphasize that at least some of this is personal opinion or things I would like to see, but some are factual flaws. Barring something unexpected happening before the end of the year, Reach is still my Game of the Year for sure. For as long and nit-picky as this list is, I could come up with one twice as long with things that I like or love about the game, or it handles well. Again, these are issues I currently have with the game that over the course of the ~1,100 games I have played across all gametypes that have currently piled up that cumulatively really dampen my desire to play the game. Playlists -Firefight Versus; remember this? Remember how it was a big announcement and they showed it off and played it? Where is it?Maps BoneyardFirefight -Really could use some bigger maps; probably my only real disappointment with the DLC is that there's no Firefight maps in there. This would also allow for some more vehicle-focused maps like Lost Platoon from ODST which was awesome. None of the current maps are great for vehicles at all, and this would also let them work in the Gauss Hog or Revenant, or something. Miscelleous -Daily cR cap; why? I could understand why when they had the ranks capped, but with them removed now I don't understand the point. It seems like a ridiculous complaint being limited to 60,000 cR a day, until you factor in the Game Complete bonuses scaling up with your Rank. That's a good thing, but I know a Brigadier who is clearing over 2,000 per game on just the Game Complete bonus. Factor in Challenges, regular Commendation progress, and the Performance and Slot Machine bonus for every game, you are starting to very realistically look at possibly hitting 60,000 in a few hours of play at the very most. Even at a Colonel Grade 3 in a normal Matchmaking game I'm currently averaging 1,800 cR for a typical Matchmaking game, about 1,200-1,500 in Score Attack, and 2,500-3,500 in Firefight. You add in Daily Challenges which average about 3,000-5,000 a day, I'm probably already coming damn close to hitting the daily cap.
1)There's either a lot of variety in the Challenges that they haven't populated yet (like kills with different weapons than we've gotten, any levels on Legendary past the same 3 we've gotten repeatedly, etc) for some insane reason. If this is true, the obvious question is why would they give us the same level Challenge five times before giving us a new one? Why not rotate them to make it far less obviously repetitive? 2)The remaining Challenges (and again, we have no total # count, all speculation on the 500) are slight # variations on the ones we've already had, ex. get 10 assists in this mode, get 15 assists in this mode, etc. This seems completely insane and unlikely, but so does 1) as well. Neither one makes any sense, but in both cases we're screwed. The good majority of the Challenges we've been given have either suck (40 assists in Matchmaking for a Daily? Really?), are boring/generic (kill X enemies in this mode, but at least these have a place and make sense), or are interesting but in most cases have been already recycled to death (Like doing ONI without dying). Obviously there's some exceptions to this, but they seem to be the minority. All of that aside, we then get to the fact that the cR rewards are all over the place, sometimes even for the same Challenge. The fact that they can apparently alter the cR rewards, as well as the fact they fixed one of the Challenges one day when it was broken, makes the fact that they can't add new scenarios make even less sense. But for example, you had the ONI Challenge originally worth 1,250, but then got bumped up to 4,000. Or for example A Great Friend (30 assists in multiplayer matchmaking) was worth 1,200 credits on October 1st, but 5 days later it's worth 2,000. Then TWO DAYS LATER for 40 assists (40 is more than 30 for those keeping track) it's worth LESS at 1,500. On top of the inconsistencies within the exact same Challenge in the span of a week, you then have gross inconsistencies from cR rewards from Challenge to Challenge. For example, this week's Challenge can be completed in less than 5 minutes for 3,000 cR. That's absurd for a number of reasons. And before anyone points out the obvious, even if you play that map normally and don't spam the restart thing, it would take you no more than 45 minutes or so to get those kills, I tested it. Even assuming you were really, really bad at Halo, there's no way it could still take you more than 1-2 hours, and that's honestly a stretch. And this is a Weekly Challenge. Then you have crazy shit like the one Weekly where you had to complete 50 games of Firefight Matchmaking for 3,000 cR which is obviously completely retarded. Especially within that same week, there was a Challenge for killing 400 enemies in any game mode which is easily doable in 4 games of Grunt Party, and it was 4,000 cR. There's no way you can spin that where that isn't the most retarded thing in existence. The gross problems with Challenges highlighted there, prior to the unfortunate news that they couldn't add new Challenges the hope of myself and many others was that they would see these gross inconsistencies and see the feedback from people and make improvements. Bungie themselves pimped Challenges pre-release as a way to keep people coming back that might not normally otherwise, which was what I was doing as well. I'm somewhat OCD about numbers and Challenges and things like that, so I was trucking along doing nearly all of them because I knew it would add up, especially when they would start making improvements based on good feedback people had been posted on bnet, GAF, etc. I had seen and also contributed really good suggestions on Challenges like ones with different levels, weapons, a Weekly Challenge for maybe completing one match in every currently available Playlist, shit like that. But the news that we will see no new Challenges added or changed (again, beyond what's already in there which we have no firm number or details on) was soul crushing, and the final blow on top of all of my complaints above. Right now with all of the issues I have above, taken at face value outside of the cR/unlock system, there would probably be no way I would have played the game past the first few weeks. The Challenges, even though they were often shit or recycled, at least offered some sort of small reprieve and breakup to the monotony. But the news that it wouldn't get any better based on feedback, and the way that they've handled it up to this point indicating that what was programmed in is not likely to be much better was the death knell for me. I will still play some Halo; Grunt Party is still fun to do, and especially good for catching up on podcasts (since I can't really listen to them at work anymore). Campaign matchmaking is often hilarious, and Firefight is still pretty good, at least when it's not laggy. And like I said, for the laundry list of complaints/minor gripes I have above, I could have one several times longer for the things I DO like about the game. But right now I've gone from being on 24/7 and being the guy trying to rope other people into playing to being the guy who gets roped in instead. That said, I'm done with this thread. I've gone into detail multiple times about exactly what my issues are in what I feel is a fairly reasonable manner, and gotten mostly tl;dr/u mad responses with only a few people actually engaging in any sort of actual discussion with what I was actually saying, instead of making a hilarious comment on my perceived intent. If you still have issues with that you can fucking blow me; I've got too much shit going on with stress, physical pain, and other bad shit on a daily basis to deal with retarded internet kids who can't read. The OP links to the main things you should need (The current Daily/Weekly Challenges, current Playlists setups, etc), hit roflfox up if they break for some reason. Most amazing jew boots |
I've never played this game, so I can't comment on your points, but I will point out that arguing GAF as a place of internet sanity is pretty damned laughable. Also, this long a post because someone said your attitude sucks?
Really? You make some very eloquent and well reasoned points here, SD, but to make them and then take your ball and go home? What, you don't want my bikini-clad body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Challenges.
Jam it back in, in the dark. ![]() ![]() |
I will read and/or respond to your hate letter at some point, Mr Daravon (and I'm sure I agree with the bulk of it*), but I'm pretty sure I've already made my position on cabbages clear a month ago or more on GAF: fun bonus, but not the reason you should be playing the game. If the main motivation for you to log on every day is to clear cabbages and fill bars, I can see why you would be disappointed with that aspect, and I heartily agree that side of things could have been implemented better.
But you complain, and GAF complains, about the cabbages every single goddamn day, without fail, until it has become a droning, infernal lament that will never quite reach the money throne upon which Bungie sit and scoff like lords. It's like you are collectively crossing your fingers and telling yourselves "today it will be different"... day after day after day. You should know you're disappointed by now, and yet each day you go back for more. If the girl keeps breaking your heart, stay away, she's no good for you. *I'm also pretty chill with it, because they've steadily addressed a lot of my problems with the game (I think the Arena's got better season by season, for instance, and they jumped on some of my very personal complaints like the spawn zones on Boneyard or the soft kill zones on Asylum), and will likely continue to. A lot of people on GAF seem to have forgotten how messy Halo 2 and Halo 3 were at launch compared to what they offered six months down the road. Is it bad that Bungie can't get most of these things right out the gate? Yes. But they will work on it. How ya doing, buddy? |
Re: other shit Firefight Verus: Agree completely. I would have actually liked to try this in a group at one point, but we're always focused on doing MM stuff. 5v5: Agree, but indifferent. We've discussed this before and if it happens it'd be great. If it doesn't it won't be the end of the world. Some of the maps here are actually small enough where 4v4 doesn't seem too bad. Weekend Playlists: Weren't those introduced later in the cycle after they got a bunch of different gametypes and such ironed out? I'd like to see that too but it seems kind of early, in the same vein that they haven't worked Grifball back in yet. Living Dead: Sucks. The maps aren't anywhere near as well designed for the game type as H3, I don't see why anybody bothers. They need to address that before spawning issues or whatever else. Elite Slayer/Multi-Team: Yup and yup. I could do with them just toning down the weighting for Elite Slayer though. Zealot: Wasn't Arena Zealot rolled out into everything? I could be wrong but I remember playing TS/Oddball shit where going into space nearly got me killed. Cage: Can we just take this one out of the game. It makes me sad every time I have to play it, even on the rare occasion that I win. ![]() Not really going to go through the rest as it'd be nitpicking (though a daily cap lift and a larger firefight map would be awesome but we've discussed this stuff in game before) but what it sounds like to me is a lot of people are using the cR/Commendation system as their sole reason for playing (in addition to shaping the way they play around it), at which point the game just becomes a chore and there's no point. I dick around with them for sure, but that's usually as a warmup/while I'm dicking around online waiting to see if I'll hop into the Arena or whatever that day. I guess you could say H3 kind of had the same idea with the ranks and whatnot but I know for me personally, the Ranked grind to Brigadier was about competitive play (which I am a total masochist for) and improving myself and my gameplay as opposed to getting handled all the time by people better than myself and complaining (heard a lot of this). It also feels like the voice of dissent is greater than the voice of praise, but maybe that's just me. I genuinely enjoy the experience thus far. It needs work, but I know a lot of people could probably better spend their time learning maps, various techniques and such to better themselves (which eventually leads to a better enjoyment of the game as everyone loves winning) instead of GOTTA FILL THOSE BARS everyday. Bars are neat and all, but there's gotta be more to it our you just won't have fun anymore. This thing is sticky, and I don't like it. I don't appreciate it. ![]() #654: Braixen
Last edited by Tails; Nov 9, 2010 at 07:52 AM.
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It helps that I mostly play the Arena this point (or other 4v4 stuff where possible, because that is where the Halo games have always been most fun for me). If I played BTB/Invasion regularly I would go insane because I find the maps and gametypes and the whole organization of those playlists is for the most part wretched. I played some BTB with the Eurogamer guys last night and even with 14-16 of us going into the playlist (and me donging on all but one or two of them like Brainboy and Sparrows), I just didn't have a very good time. The number one thing I agree with you about is the map selection being awful, especially the BTB selection. It was the thing I was most worried about prerelease (and urk was all company with it: "no, it's fine, the Forge World maps are the real deal!"), and my worst fears have pretty much come true. Luckily for me, the best maps (Countdown, Asylum, Powerhouse, Zealot...) are sized for 4v4.
Worth pointing out that most of those Eurogamer guys I mentioned are still warrant officers or below; they love the game but play it once or twice a week at most. I imagine they're more representative of the bulk of the fanbase. Hardly anyone is going to make General inside six months, and I think your perception of what 'hardcore' is is skewed by posting on and reading Internet forums. Remember how shocked everyone was when Bungie put up the graph of how few people had hit Lt Colonel? Yeah. We hear a lot of whining on GAF because that's a place populated by really dedicated, bar-filling guys. I was one of them for the first few weeks because I just loved any excuse to play the game incessantly, but it's dropped off now and I get my kicks just from the matches themselves, with challenges as a bonus; at this point you've done 60 dailies and 4 weeklies more than me. The variability of cR and difficulties, and the repetition, all of it... I can see why it's disappointing, but I just can't imagine getting so mad about it that you would dump your own thread as a consequence. (And from Bungie's point of view, it's gotta be demoralizing to put up this side attraction that you never considered the main show -- something that's entirely optional -- and have people just rail about it endlessly and do everything they can to exploit and grind it.) I mean when you say you wouldn't melee an enemy because it won't work towards a commendation or earn as much cR... dude, I just want to hug you, because that way madness lies. How ya doing, buddy? |
Daravon, I think you overdosed on matchmaking. You've spent so much time in it that it seems that all the little things that aren't right are just giving you a hair trigger.
Find a group of people to play custom games with. I know some of the most fun I've had playing Halo has been with goons, where a custom lobby gets set up and we start playing 4 team Fiesta Slayer on Mario Kart's Block World map, or Falconry, an absolutely ridiculous map where there are 4 falcons, 8 mongeese, a bunch of plasma pistols and one laser running around. It's totally stupid but totally hilarious. My original goal for the commendations was to unlock them all, but once I saw just how much effort that'd take, I decided to look at them more as a way to track how I'm playing. I noticed my sidearm commendation was rather low, so I've been trying to remember to switch to pistol in regular Slayer to pop someone who's low on shields. That's getting my commendation up and my skill up. I realize all this stuff is sort of tangential to your problem. You have perfectly valid points about what needs to be fixed. I'm just, in my usual way, trying to point out that while there are plenty of wonky things about Reach, they're not absolutely breaking the game, and there are other reasons to play the game aside from credits. Taking your ball and going home just because we're telling you to calm down a bit seems a bit excessive. ![]() I was speaking idiomatically. |
I'm sad I got in on the Goon Metatags so late. I forgot mainly because I was playing with the dudes here. The GAF dudes need a tag too so I can infiltrate it and armor lock dong all over their faces. What kind of toxic man-thing is happening now? ![]() #654: Braixen |
The GAF dudes do have tags, as far as I recall. It's probably easier to just join in customs on a Saturday night and then sling invites.
Also I am iron in the Arena despite doing the best I have ever done. I guess not enough people are rated yet? FELIPE NO |
Iron again? You are cursed for real dude. You're doing just as good, if not better than I am.
Last season I placed Silver and had to work my way up to Gold. Playing patiently, sticking with teammates more has seemed to help. I have no idea why the Arena hates you so much. What, you don't want my bikini-clad body? ![]() #654: Braixen |
First season I placed silver and bounced back and forth between that and bronze, then finished bronze. Second season I placed bronze and stuck there, but should have kept playing because I was top 10%. This season...£*@?!
Jam it back in, in the dark. |
God damn it people, if anyone had actually responded to any of my previous posts with this kind of actual discussion you wouldn't get longass whiny posts from me.
I also feel obligated to point out that I made that post while at work when our systems were all down.
I'm not really the kind of person who will play a game long term just for the "competition" or whatever; you'll almost never see me playing an online game (especially a FPS) by myself, I'm almost always playing with friends. It's also why I don't really play Arena; during the Beta I could actually tell it was making me better at the game and really think about what I was doing, and I think I did well (Gold maybe?), but it was super stressing me out. Maybe I should try giving it a shot again or something though. With Reach though for some reason I never feel a sense of "accomplishment" for getting better like I have for every other FPS I've played. I've been having a discussion with someone on another forum about how AA's appear to have had a negative impact on Objective games, as practically no one wants to play them anymore in Reach. I don't feel that AA's are necessarily cheap or a bad addition to the game, but they've changed things in a way I can't quite put my finger on. Anyway, I think the key point here, and the only reason anyone is even still around to bitch about cabbages, is that's Bungie. They've always delivered the goods, and to hear that there will be no more deliveries, and hey the goods you have now kinda suck is pretty disappointing. Your point about how Halo 2/3 launched is good and I meant to bring that up actually. While that's completely true, at the same time as the owner of said content it may be unrealistic to launch a product that is better than the previous one was after years of refinement, that's still the consumer expectation. I expected some rough spots, but this is still pretty bad. This is like the next Xbox launching with a version of Xbox Live that is worse than the one we have now; realistically there may be good technical reasons, and you may not have years of that evolution under your belt, but it's still ultimately disappointing to the end consumer. The fact that they literally cannot add new Challenges discourages the idea that things will get better down the road. As an amusing aside which sort of illustrates and sums up my whole problem with Cabbages, I enjoy how broken today's duplicate Cabbage is.
The melee thing was a throwaway comment that actually came to mind because I've had multiple people make the same observation. It's just a weird omission from the game. Also I'd love to get in on GAF customs, but literally every time I ever had, everyone winds up getting booted in favor of the "regulars," so it winds up becoming a 16-player group of the core GAF players, with everyone else shunted off into 2nd and 3rd lobbies. I dunno if that's normally the case, but on three different occasions I tried getting into Halo 3 customs over the course of it's lifetime and that happened every time. I think if they had Action Sack and/or a Weekend Playlist going they could start inserting crazy shit like you see in some of the Customs that would break things up considerably. If we had had this sort of actual discussion to my previous posts, I wouldn't have kept bitching about the Cabbages and would have let it go already. Felt like I was talking to a wall here, but now that we seem to all understand each other I'm fine now, at least regarding Halo. Like I said I do really like the game, have obviously played it a shitload, and enough to make that kind of post. Again I want to re-emphasize that I wasn't quitting the game, was just disappointed with how they've handled it so far, and that Challenges will basically never get better. I will maybe try giving Arena a go and see how that goes. Also during any of this it doesn't help that some of the people I play with are terrible. I played a game of Invasion Slayer recently where Shimms went -18 and someone else went -23. How do you even manage that??
Devo, I agree. I touched on it in my post, but it's got to be incredibly difficult for developers to properly balance and incentivize players. Flatout, if Reach did not have the Player Investment or cR system and worked just like Halo 3, it would have done considerably worse. Part of the reason stuff like MW has gotten so large is that even super casual weekend warriors can feel like they're getting something out of it even if they're getting owned. I do think that there are much better ways Bungie could be handling this, but since they can't alter Challenges and probably also can't alter Commendations, they're largely screwed there (although I think the fact that the game shipped that way is another issue). I've posted this before, but I think if the winning team in Objective games got a slightly larger Performance bonus at the end of a matchmaking game (maybe like 30-50%) it would encourage "proper" play, without being worth quite enough to force certain ways of playing or break the game. There's nowhere I can't reach. |
Good Chocobo |
![]() NEVER FORGET PEOPLE. NEVER FORGET. How ya doing, buddy? ![]() |
Dunno, maybe it's changed for Reach. Every time I was on when they first got started, and it was always everybody who wound up getting booted over time (not just me), so I'm not sure. I last tried about 3 months ago and it happened again. The guy running it from GAF (drawing a blank on his name) even kept telling people that he was sorry up front, but as regulars were getting on people were getting booted, I was about the 8th or 8th to go.
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. ![]() ![]() |
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Tags |
fucking armor lock, halo, halo reach |
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