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[DnD] D&D Discussion & Enlistment (Save Ends)
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Old Sep 10, 2010, 02:46 AM Local time: Sep 10, 2010, 01:46 AM #576 of 1196
When looking at the bow, you mental midgets.

And no this clearly doesn't include FLOATING IN FRONT OF THE CRAFT AT SOME ODDBALL ANGLE EITHER ZEPH

it's a retard rodeo up in this bitch

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Old Sep 10, 2010, 03:36 AM #577 of 1196
Originally Posted by Zephyrin
The first thing he was was fish.
I guess this is true in an evolutionary sense.

Jam it back in, in the dark.
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Old Sep 10, 2010, 03:37 AM Local time: Sep 10, 2010, 04:37 PM #578 of 1196
Zeph, readying actions is a Standard Action. Just in case you didn't wanna spend an action point doing so.

There's nowhere I can't reach.
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Old Sep 10, 2010, 03:41 AM Local time: Sep 10, 2010, 01:41 AM #579 of 1196
Yeahhhhh. I decided to check on that afterward. Guess I gotta spend points. Since it's a minor action, could I get a move out of it too? >_>

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 10, 2010, 03:45 AM Local time: Sep 10, 2010, 04:45 PM #580 of 1196
Nope. Readying an Action is a Standard, no matter what type of action you're readying.

Also, you can only ready one action per round. As Gordok found out during the Framarth fight.

---

Though, I guess Pang can house rule it if he wants to encourage more use of "Ready an Action"

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Old Sep 10, 2010, 04:48 AM Local time: Sep 10, 2010, 10:48 AM #581 of 1196
*Yeah probably Skills again but you never know. Bitches whine about the wait times, but they aren't interested unless they can be big-ass heroes. Pft.
If you were to offer the roles up on something other than a first come first served basis you might get more volunteers. Or if you posted requests when I'm not asleep for example.

I was speaking idiomatically.
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Old Sep 10, 2010, 05:01 AM #582 of 1196
I suppose there's something to that, but sticking up a HELP WANTED: PRETEND SAILOR LADY ad days in advance and then interviewing applicants strikes me as a bit goofy. Just because Skills got here first doesn't mean he gets dibs or anything, I don't really care who takes up the reins* when the turn comes around as long as it gets done.

*within reason, Zerg.

What kind of toxic man-thing is happening now?
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Old Sep 10, 2010, 05:09 AM Local time: Sep 10, 2010, 11:09 AM #583 of 1196
I shall hope the turn comes up at an opportune time then!

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Old Sep 10, 2010, 08:54 AM Local time: Sep 10, 2010, 07:54 AM #584 of 1196
I'll let you have the next one, Shin, a'ight? I've already got a pretty good idea baking for this one.

Alternatively, trade turns. You can have the next one, etc.

What, you don't want my bikini-clad body?
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Old Sep 10, 2010, 09:46 AM Local time: Sep 10, 2010, 03:46 PM #585 of 1196
By all means carry on mate, your moves are generally pretty amusing. I imagine I'm not the only one who wouldn't mind a brief attempt to murder off the rest of the party now and then (By accident of course) though so was pointing out that you always doing it doesn't neccessarily need to be the status quo.

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Old Sep 10, 2010, 05:54 PM #586 of 1196
Ready Everybody Move for whenever best time is.
So um I don't want to hold up the game but I can't really proceed until someone explains when the "best time" would be. I need some kind of actual trigger, not a request that it goes off "whenever it seems like a good idea".

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Old Sep 10, 2010, 07:34 PM Local time: Sep 10, 2010, 05:34 PM #587 of 1196
Fuck it, just do it now then. I just did not want him moving BACK into the spot to attack me.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 13, 2010, 05:39 PM #588 of 1196
No idea what to roll for this, please advise
Well, it's basically a Grab action with two Aid Another attached, but it's a little convoluted.

You'll need two of the sailors to roll a successful Aid Another check (effectively a melee attack vs AC 10, no damage) and then the third sailor will need to make a successful Grab attempt (+3 vs Fort, with an added +2 bonus for each successful Aid Another for a maximum of +9 vs Fort if the grab user is flanking).

If you can swing all that I'll waive the additional Standard you'd usually need to move grabbed enemies.

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Old Sep 13, 2010, 06:40 PM Local time: Sep 14, 2010, 07:40 AM 2 #589 of 1196
Technically speaking, it's more like throw with a 'melee improvised weapon' than a pull that moves, if the quarry is to be thrown overboard by the end of the sailors' turns, right?

I was speaking idiomatically.
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Old Sep 13, 2010, 06:57 PM #590 of 1196
The point is that they need to do all that just to pick him up. If Skills or whoever decides to use him as a weapon instead of tossing him overboard that's their business, but a conscious enemy is not quite as easy to just pick up and throw as some rock on the ground.

Zerg stop undermining my authority and finish finalizing your wikisheet so I can steal your work

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Old Sep 13, 2010, 07:07 PM Local time: Sep 13, 2010, 06:07 PM #591 of 1196
All things considered that was an extremely bunk set of rolls but I think it worked.

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Old Sep 13, 2010, 07:16 PM #592 of 1196
Yeah, the whip'll be in the water at T9 now, and you've still got a captain to wreak havoc with.

What, you don't want my bikini-clad body?
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Old Sep 13, 2010, 09:31 PM Local time: Sep 14, 2010, 10:31 AM #593 of 1196
Zerg stop undermining my authority and finish finalizing your wikisheet so I can steal your work
Ehh, at the end there's no narrative difference. Heck, on retrospect, throwing someone or forcibly dragging someone are both standard actions, so mechanically the same too.

Why did I even reply

I'm basically done. What else is there to do, Pangy

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Lousy sailing ships with railing-less forecastles.

Jam it back in, in the dark.
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Last edited by Zergrinch; Sep 13, 2010 at 09:34 PM. Reason: This member got a little too post happy.
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Old Sep 13, 2010, 10:12 PM #594 of 1196
Jump check on Dal's behalf, add her Athletics bonus to yours (so +7 total), we'll see how far this fastball goes.

Additional Spam:
I'm basically done. What else is there to do, Pangy
Well, Cal's still got all the wrong magic items but that's easy enough to fix. I just wanted to be sure you were happy with your handiwork before I started duplicating it.

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Sep 13, 2010 at 11:26 PM. Reason: This member got a little too post happy.
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Old Sep 14, 2010, 01:25 AM Local time: Sep 14, 2010, 02:25 PM #595 of 1196
I tried putting the FEATS section in a collapsible table - hopefully with a Traits section, there's not much of a need to refer to it constantly. Unfortunately, it didn't work too well. Dunno why, so the changes were reverted.

Also, I think it's best to have the resource power tracker always visible, instead of having to click to expand it. Though, it does increase vertical space requirements, so... your call.

Finally, I'm still kinda on the fence whether to mark expended powers with a strikethrough or through different colors.

Other than that, I'm all done.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 14, 2010, 06:39 PM #596 of 1196
Pang: I know that my shielding changes if I switch from one-handed to two-handed. What kind of attack bonus do I get for using my sword two-handed/is it a minor or free action to do so?

I am a dolphin, do you want me on your body?
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Old Sep 14, 2010, 08:08 PM #597 of 1196
Switching from a one-handed grip to two-handed is a free action (AFAIK). But it only gives you an additional 1 damage/swing which is a pretty crap trade for losing 2 AC. Might be worth it against high HP, low accuracy enemies like brute types I guess.

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Old Sep 15, 2010, 09:18 AM #598 of 1196
Also: I can move to Q7, right... or would she be hitting me in the head?

What kind of toxic man-thing is happening now?
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
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Old Sep 15, 2010, 09:21 AM Local time: Sep 15, 2010, 10:21 PM #599 of 1196
I suspect kicking you in the head would be entirely up to Skills.

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Old Sep 15, 2010, 09:40 AM #600 of 1196
Dal-ri-lar is friendly, so she wouldn't block your movement even if she wasn't dangling in midair.

What, you don't want my bikini-clad body?
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